Quote:
Originally Posted by ZaltysZ
He probably means "Боевой порядок"., i.e., relative positions of various units on the battlefield, partitioning of battle force into divisions and etc.
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probably I did the answer for his question in edited later message.
I only can say that when columns has finish waypont that don't move in a pre-battle parking - this is too complex to make for the unknown for program locations. This is possible in other types of games like stategy that developed escpaecially for such puropses and have just special fixed locations on the maps for such sets. In our case they may origanize battle order movement right from the columns. And it is the best solution for the fligth sim - free ability to place the AI interacting ground units to any locations of the map.