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Old 11-09-2009, 01:28 AM
Romanator21 Romanator21 is offline
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Detail is always nice. I think the ships we are seeing right now are perfect. I'll bet you my copy of the game when it comes out that there will be people manning them.

But, when the request was made for seamen crawling around on the deck, tying ropes, etc, I had to laugh. That is what I call going 'overboard', if you'll excuse me. This is something a strafing aircraft is never going to see.

If you notice, a lot of the details are shown through bump mapping rather than true 3D. This reduces polygon counts, while still giving a very accurate impression of the object. This is perfect in a flight sim where you need the detail of ground objects that are being strafed, etc, but also to give the player a realistic field of view, which is on the order of several tens of kilometers.

For example, BoP has pretty scenery, but there is always thick 'mist' at just 10 km or so. It's impossible to see anything beyond this point, because the game doesn't render it.

SoW is going to have to render these things nearly to the horizon in some instances. But the pretty frame-rate hogging grass is not going to show up beyond, say 1 km, so it's not as big of an issue as some of you are making it out to be.

I have to say, that at times the ground models of some objects in IL-2 is not adequate, even at high speeds. A square train engine with a round texture doesn't cut it.

What I am seeing is a good compromise between FPS quality, and the realism of a true flight simulator. This has enough detail to look/feel real from any situation in the cockpit.

-Rant mode: Off-

Last edited by Romanator21; 11-09-2009 at 01:33 AM.
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