Quote:
Originally Posted by TheGrunch
Engine sales or licensing are big, big money. I don't see how that couldn't be important. Of course it's not the main objective, but then neither was licensing the engine the main objective in the development of the Quake or Unreal engines, and look how widely they were licensed, and how well id and Epic profited financially. Licensing is far less common outside the FPS genre, of course.
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It will be interesting to see how much of that goes on...but I might point out that the FPS games and the "flight combat sims" have a very different audience, and a very different demographic. Oleg could license his game engine to other flight combat maker, but it could have the undesirable effect of reducing the overall "SoW" sales. Oleg's engine would need a lot of development (I assume) to make it into a competitive FPS, so I can only assume that a developer looking to make a WW2 based shooter might start with a different engine.
p.s. I didn't mean to gloss over your closing statement..."Licensing is far less common outside the FPS genre, of course."