Quote:
Originally Posted by TheGrunch
I think you're confusing people commenting on capabilities of the engine and people commenting on the game. Bear in mind that what Oleg and company are working on is first and foremost a game engine, and sales of the engine are likely to be nearly as important as sales of the game itself. I think the number of comments relating to that sort of thing are more because it's the first engine that looks like it might be capable of producing a semi-decent simulation of a number of different types of fighting all at the same time than because they expect Maddox Games to do so themselves. I don't think anyone's expecting any departure from the flight-sim genre from Oleg and co.
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Well...I'm not really sure that, "first and foremost", game engine sales are as important as game sales. Its my understanding that they started working on the new game engine because the future development of the "Sturmovik" series was compromised by the limitations of the existing game engine. Oleg has said that the "add-ons" that will be developed by 3rd party's are important for the future growth of the series...but I don't think that is the same thing.
Now...all that being said, I too understand the allure of the fantasy. I don't think that their is a single "war history buff / gamer" out their that wouldn't love a realistic, all encompassing, FPS / aircombat / armor / sea battle / simulator...BUT, we better hope that a huge gaming corporation picks up the idea, because the amount of time it would take to develop a good product would be monumental (even with Oleg's amazing engine as a starting point).