
11-02-2009, 12:41 PM
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Approved Member
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Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
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Quote:
Originally Posted by luthier
Oleg is out today. Hopefully he'll feel better tomorrow and be back to answer questions. For now, I'll just take this one.
This just came up today for the umpteenth time. We discussed it at length.
We don't have anywhere near the time needed to animate the pilot model properly. We can put his hands on throttle and stick and feet on pedals, and then in half the cockpits he'll have other levers clipping through his body, stick clipping through his knees, etc. His arms will obscure important gauges on the dashboard.
With our new 6DOF free camera system that allows you to poke your head out the window or "bend" forward and look at the seat back, there's just no way we can animate the body to follow the camera, meaning you'd be able to twist your neck and look back on your own headless contorted body.
So, the answer is no. A poltergeist cockpit is not perfect, but the alternative is even worse.
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I understand your possition on this matter, and it makes sence to me. Lets just get the game done and get up in the air. I wont have time to be looking at my ugly hairy legs anyway
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