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Old 11-02-2009, 10:31 AM
Tree_UK
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Quote:
Originally Posted by Feuerfalke View Post


Thanks for the offer!
(Sorry I got to use the b-word in one more post)


@ Foo'bar / banning players:
Banning players is not just a product of my sarcasm. There were several PC-games, that use death-penalty in varous form, even locking a given character of your game for 24 hours. Don't remember the name, but a rpg-shooter from the early 90s used such a feature.
Same is for other simulations, where you simply have to reactivate your character and reset it to continue flying or at least collecting stats if you didn't enable immortality.

Besides that, you probably know the good old WarClouds-Server. They had bans active, varying from just a kick from the server to up to a 15min ban (IIRC), ranging from one death to 3 or 5 deaths. I don't think you can honestly conclude that banning a player means nobody will ever join that server again, as WC is one of the most renown servers for IL2.

It also had definitely a positive effect on teamwork and you saw a lot less hotshots in these times.
I agree, I personally liked the 'death kick' used on warclouds it did somewhat stop the just 'pile in' pilots and made staying alive to be has equally important has getting a kill.
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