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Old 10-30-2009, 08:35 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Blakduk View Post
Looking at the external views of the Spit, it looks as though the modelling of the cockpit is the same as in internal view (rather than a simplified model as is the case in Il2). If that it the case, it may be possible for the POV to remain that same when a player enters or exits the plane. Currently, in IL2, when a pilot bails out the view defaults to an external view and the player is treated to the spectacle of watching as they bail out in an 'out-of-body' experience. It may be possible in SOW to maintain the POV as the player exits the plane, adding to the immersion.
I have been practicing bailing out of damaged aircraft in Il2 for 7 years now- i even landed once
No, they are detailed, but different.
So some switch of views simply must be there. However even it is different - the switch is possible to make smooth, say from the first person view (becasue when you are in cocpit - in outside of aircraft it is shown the same as in cockpit - done for the possibility to open canopy and look from sides). How it will be in final - I can't say now. The pilots models now are in progress and only when we will begin to program them we may see all possibilities how to make it well with minimal compromisses. Old Il-2 pilots for this puropse and program are not siutable in any way. So it will be known only more later.

PS. If to make the same cockpits from inside and outside view all the time - then we will overload the sim so much, and then we will need to forget about playable FPS.
We alreay put so much, that probably even not nesesary, looking for other game where all doing many sthings more simplified and all are glad...
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