Lancelot beat me to it...curved roads! Other terrain features Other things I noticed were vertical cliffs (ask the guys doing Mod maps of Dover how easy that was in the Il-2 engine), forests that look like forests (from any angle), self-shadowing cockpits, airplanes and ground objects, and grass. The smoke shot and clouds look like a huge step up from Il-2 as well. Looking at the Spit gunsight has me wondering if I'll be able to adjust range/wingspan settings in-game. I know most of this has been announced months earlier, but seeing it all rendered in-game is still great. Glad to hear you're feeling better Oleg, and thanks for the eye candy.
As far as the fresh appearance of the aircraft, Oleg has mentioned in the past that persistant weathering will be a feature of the sim. Unless that has changed, expect to see shots of it in-game in the future. As Ilya said, they can't show us everything at once, especially while they're still coding it all.
As a request for the next update, are there any rivers with bridges on the test map? I'm curious to see how riverbanks are done in the SoW engine. I'm also curious how indirect lighting will be handled in SoW. In Il-2 I'll frequently turn on the instrument lights during the day to see them, in part because there isn't much indirect light thrown on to them. The shots here look better, at least in noon daylight.
P.S. I'm glad to see the RSU (Runway Supervisory Unit, aka "the box", pic 103) is included, having spent more than my fair share of time in one myself. Will poor performing pilots in campaigns be relegated to the RSU to perform gear checks (with the binoculars included) until their performance improves?
Last edited by blottogg; 10-24-2009 at 05:16 AM.
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