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Old 10-21-2009, 12:48 PM
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Zhuangzi Zhuangzi is offline
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Location: Perth, Australia
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Originally Posted by BB Shockwave View Post
Where do you first get Pangolins? I haven't even met them as enemies yet, but I really want to use them in my army. This is my first play-through and I want to test all the new units as well the changes to the old ones.

I just got to Verona and bought myself some 13 Royal Griffins, can't wait to try them. Too bad they don't mix well with Dragons (-2 morale) so I guess my Emeralds will take a backseat from now.

My current army composition was until now (Level 9): Droid Guards, Droid Engineers, Polar Bears, Emerald Green Dragon and the last unit I swapped between Inquisitors or Royal Thorns, depending on the need for resurrection.

Droids are really fun units, they can take a pounding due to high resistances and defense. Guards are a tad slow, but they can grab and pull enemy shooters/mages from across the screen to your slower units, which is great. Shock is a bit bugged - doesn't work as often as 30% chance would let you think. Damage is always max for them (12-12) which is nice. Engineers have ultra-powerfull resurrection skill for droids, it works much better then regular resurrection, so you can let your droid guards run ahead and take the beating. Plus, it's rechargable. They are also the most mobile shooters in the game with 4 speed and flying, it's impossible to block them.

Little hint: if your engineers are getting killed - since they can't resurrect themselves - use Phantom on them and heal them with the phantoms.

From the new units, Demonologists are also great, but I found only 4 so far. Their summoning (it always brings Demons, Executioners or Cerberi) is great for blocking/occupying enemies, thanks to the new demon skill that lets Demons/Executioners act again if they are hit (50% chance). A pity you cannot control these summons, though. Their other skill is like sacrifice cast on enemy units - good, but not as powerfull as resurrection, of course.
Well I played through the whole game (only about 30 hours) and I don't think I found the Pangolins in any great quantity until the Pangolin continent. I forget what it's called right now, but it's where one of the last quest thingys is. One of my general strategies is to try to get all the 'new island' cards as quickly as possible. The fights aren't usually as hard as they seem (Overpowering etc) and you can use the special spells before the fights. When you first get to the Pangolin continent, you can pick up about 10 T-Rex eggs from the ground all over the island, which will make a really nasty tank for the mid-game (very high leadership though). The egg laying ones are the best IMO though, because each one lays an egg that will have 50% of the original's leadership, and that one can lay an egg for 25% of the original's leadership, etc, etc. Lots of cannon fodder. So my advice is to open up new continents and search for cool units and combos of units. This will mean you take more days to complete the game of course.

But the Pangolins can wait until later otherwise. You can't go wrong with Paladins, Royal Griffins, Royal Thorns and Inquisitors, plus a random grunt like maybe Guardsmen. This is geared more for the Warrior class. All of these should be available in Verona. I liked using the droids too in the early stages of the game, especially on the island where you buy from the specific droid-seller.

I could only find about 12 Demonologists in my whole game too, so I didn't really get to use them. Those Executioners look pretty awesome too, but I didn't use them. It's really hard to go past the Paladin, I think. That mass resurrect is pretty sweet.

EDIT: back onto the topic of this thread, another thing that is gone is the Reserve skill. Now you get two reserve slots from the beginning, which I think is fine.

Last edited by Zhuangzi; 10-21-2009 at 12:50 PM.
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