Quote:
Originally Posted by LesniHU
Unfortunately uf_josse didn't mention that NO belt in game uses API bullets, game handles fires through other means. Inserting API would make unpredictable effects including but not limited to throwing off relative gun performance and no such change will be done without prior research and correction of all belts in game.
Regarding SAFAT too weak, I think a table in post #5 in thread you linked explains it.
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LesniHU,
Thanks for the answer. I understand that there are practical obstacles. And, far from me the idea to start a dispute about that ... But please take the time to read the whole thread mate.
The table explains that SAFATs are weaker, but the ingame guns are way too weak, and this is the opinion of a lot of people. Moreover, regarding the in-game damage radius of 5 cm vs 15 cm of the Brownings ...is it realistic that the Browning is 9 times more effective than the Breda? I don't think so.
Regards,
Insuber
PS: From the same website of the table :
"The Italian Breda-SAFAT was the main weapon of Italian fighters in the early years of the war, and most (CR.42, G.50, Re.2000, and C.200) carried only two. Unfortunately for them, it was not a very good gun. It fired a Vickers 12.7 x 81SR cartridge, the same as adopted by the Japanese Army for the Ho-103, but the Japanese gun was lighter and fired faster. The Breda-SAFAT was reliable and accurate, however, and its ammunition was considered very effective"