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Old 10-02-2009, 08:33 PM
Widar Widar is offline
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Join Date: Sep 2009
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Quote:
Originally Posted by Robotic Pope View Post
I voted for multiplayer modes. I have so many cool idea's for new modes I can't write them all down.
Thanks for the vote.

I voted for the "a m/c creator, German cockpits and a German SP campaign for 20+ Euro´s/Dollars" myself, but more multiplayer choices would have been my second choice.

If at all possible, write one or two of your multiplayer ideas down for the developers, you never know!

The first few multiplayer ideas I can think of are:

1- A "respawn off" setting for simulator team battle mode since otherwise the limited ammo/fuel option seems rather useless;

2- Maybe an aircraft landing and reloading option for simulator team battle mode at virtual airfields at the opposite edges of the maps protected by friendly Flak/AAA (to ward off cheap airfield kill stalkers) for 20+ minute online BOP duels, with points subtracted for each landing to award players that can finish a 20+ minute duel without reloading and rearming. I would rather see players retreat to refuel and rearm instead of them crashing on purpose because they have run out of ammo just to be rewarded with a brand new plane with a full load of ammo. This would cut down on the constant spray-and-pray-and-then-crash virtual pilots on limited ammo setting;

3- Asymmetric multiplayer modes, for instance where one side is made up of attacking bombers and fighter escort that have to bomb a target and inflict N % of damage on it and the other side made up of defending fighters that have to inflict N % of damage on the other attacker side;

4- A "Nationality" setting for simulator team battle multiplayer duels. It is really a pain at the moment to have to wait until you see the red or blue stripe on an aircraft in simulator because both sides are flying Spitfires for instance. It would be really really nice to know for sure that if you fly in a Spitfire and see another Spitfire at a distance that you are sure that that Spiffire is a friendly and do not have to close the range first to spot the red/blue stripe.

5- Replace the "accurate position small red dot" on the in-flight map in simulator team battle mode with a "larger red dot" that "roughly indicates the area "where the enemy is but not their EXACT position. The way it is now, players can accurately and instantly find the exact location of their adversaries and then track the position of each adversary on simulator mode by constantly checking the map. This is fine for Arcade and Realistic mode, but not for simulator in my opinion. This way players still can find their adversary by checking the map, but not the EXACT position of that adversary. This could, of course, also be introduced in the form of a "setting" that could be turned on or off.

6- Have players on the same team in simulator team battle mode start in a finger-four formation instead of the current random start position right between the enemy. This way players can start flying in a leader-wingman team at the start of the online duel. This could also be introduced in the form of a multiplayer "setting" of course that could be turned on or off.

Last edited by Widar; 10-02-2009 at 09:14 PM.
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