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Old 09-17-2009, 08:00 PM
PedroTheGoat PedroTheGoat is offline
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Join Date: Jan 2009
Location: Kerrville, Tx.
Posts: 195
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Quote:
Originally Posted by Anton Yudintsev View Post
Guys, that's not true.
What we are fixing in the game - is not bugs (most of it).
Flak effectiveness, custom layouts, redouts/balckouts etc - are actually FEATURES that were added (with the exception of blackouts - there were in the game but thresholds were made ten times higher BECAUSE of beta-test).

So, the fact that we are listening to community feedback, doesn't mean tat the game was released not finished or not polished.
Moreover, in some questions (flak, blackouts) it was overpolished.

Of course, we can pretend that we know better and simply ignore your feedback - most of our audience is arcade players, who are more concerned about the game is being too hard to play - but do you really want that kind proof that you are not Beta-testers? I doubt it.

So that's offending, and untrue, and useless.
Maybe calling us "beta testers" is a tad over the top.

But the kill system in multiplayer does seem like a beta problem to me. It can make a multiplayer match downright frustrating.

But I personally have sold 5 copies of your game through recommendations. So I take a tad of offense to having my opinion deemed "useless". I also have played more online ranked matches than any other player on either system. So I wouldn't like to dismiss my post as "useless".

I want this game to succeed as much as you do Anton. Believe it or not, we're on the same team. So a tad of criticism about some poor aspects of your game noticed by your die hard fanbase may not be something that you want to attack. We're with you, and our criticisms are meant to help your company succeed... They are not personal attacks on you or the rest of the development team. So please don't attack your fanbase on the basis that we've noticed that there are problems with this great title.
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