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-   -   A more intelligent view system (http://forum.fulqrumpublishing.com/showthread.php?t=9752)

TexRoadkill 09-14-2009 08:28 PM

A more intelligent view system
 
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.

The view should be looking at what you need to see.

If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.

If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.

If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.

If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.

Or would all this be too un-sim like for you guys?

Zatoichi_Sanjuro 09-14-2009 08:34 PM

I don't mind everything except for the view automatically keeping enemy in sight. Part of the skill in dogfighting is maintaining the target while still flying.

QBlackDeathQ 09-14-2009 08:46 PM

Quote:

Originally Posted by TexRoadkill (Post 101123)
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.

The view should be looking at what you need to see.

If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.

If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.

If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.

If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.

Or would all this be too un-sim like for you guys?

about that. . yeah, no! this is the part which really makes simulation mode a simulation you need to keep track of your target. not the AI, i think they have what you are looking for in "realistic" lol realistic :lol:

TexRoadkill 09-14-2009 09:00 PM

What is sim about moving your view around with a stick? In real life tracking a target while in view is something a baby could do.

QBlackDeathQ 09-14-2009 11:03 PM

Quote:

Originally Posted by TexRoadkill (Post 101145)
What is sim about moving your view around with a stick? In real life tracking a target while in view is something a baby could do.

well if a baby can do it in real life why cant you do it in a sim? dang bro thats sad:confused:

Dexter 09-14-2009 11:30 PM

I think it has merit. Sort of like an 'intelligent auto-head-tracking' mode.
The thing is, following a target with your eyes and moving your head in the direction you're turning is all natural and requires no thought. You wouldn't use a tiny HAT switch in real life to move your head or view in a cockpit :rolleyes:

I would like to have something like that as an option. I think old-school simmers will say different though...

mattd27 09-14-2009 11:38 PM

I think it would piss me off. Not because it isn't "hardcore sim", but it would just be plain annoying to me.

TexRoadkill 09-15-2009 02:41 AM

Quote:

Originally Posted by QBlackDeathQ (Post 101209)
well if a baby can do it in real life why cant you do it in a sim? dang bro thats sad:confused:

If we had head tracking in the game then your comment would make some sense.

QBlackDeathQ 09-15-2009 02:50 AM

Quote:

Originally Posted by TexRoadkill (Post 101263)
If we had head tracking in the game then your comment would make some sense.

use your little hat-switch and get over it, hows that?:evil:

TexRoadkill 09-15-2009 03:17 AM

Quote:

Originally Posted by QBlackDeathQ (Post 101264)
use your little hat-switch and get over it, hows that?:evil:

I do use the hat switch. Hat switches are annoying. And not very sim. Do real pilots use a hat switch?


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