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-   -   PhysX Effects Disappear! (http://forum.fulqrumpublishing.com/showthread.php?t=7841)

JuggernautOfWar 06-06-2009 04:43 AM

PhysX Effects Disappear!
 
Is there a way to prolong the lifetime of the PhysX particles namely water? The particles disappear so quickly it doesn't really even give you a sense of water being everywhere. I've tried numerous file edits but to no avail. Any ideas?

AndroidVageta 06-07-2009 12:57 AM

I'd like to know the answer to this as well, not that my PPU could probably handle it easy as pie...but I don't like knowing that steel on a Russian ship has the same properties as a sponge.

This could however be just a limitation of the engine itself as it would seem that the actual performance of the game seems to be a low priority of 1C so adding prolonged water effects would probably run the same LOL!

JuggernautOfWar 06-08-2009 09:49 PM

It could be an engine limitation, but in the techdemo the water stayed on the ground for quite a while. I remember looking at the big boy with the flashlights and the water was falling onto him, dispersing on the floor, and it stayed there for a reasonable amount of time. This makes me think that the water lifetime can be changed.

I've found some code that may be related to this in the "init.cfg" file.
Code:

g.broken_icicles_count = 64;
g.characters= 1
g.recordfps = 32
g.gforce    = 24.0
g.gforce_water_loss = 0.3
g.benchmark = 0

What gets me is the "gforce_water_loss" setting.

Also these settings catch my eye.
Code:

p.maxfluidwater = 20000
p.maxfluidsparks = 10000
p.maxfluidsparksblue = 10000
p.maxfluidicicles = 5000
p.maxfluidbulletshells = 5000


AndroidVageta 06-11-2009 01:23 PM

Quote:

Originally Posted by JuggernautOfWar (Post 79122)
It could be an engine limitation, but in the techdemo the water stayed on the ground for quite a while. I remember looking at the big boy with the flashlights and the water was falling onto him, dispersing on the floor, and it stayed there for a reasonable amount of time. This makes me think that the water lifetime can be changed.

I've found some code that may be related to this in the "init.cfg" file.
Code:

g.broken_icicles_count = 64;
g.characters= 1
g.recordfps = 32
g.gforce    = 24.0
g.gforce_water_loss = 0.3
g.benchmark = 0

What gets me is the "gforce_water_loss" setting.

Also these settings catch my eye.
Code:

p.maxfluidwater = 20000
p.maxfluidsparks = 10000
p.maxfluidsparksblue = 10000
p.maxfluidicicles = 5000
p.maxfluidbulletshells = 5000


You think about comparing the config files from the tech demo and retail game?

JuggernautOfWar 06-15-2009 03:27 AM

I no longer have the Tech Demo.


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