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Heading tracking coming for Kinect?
Looks like its coming for Kinect!
http://blogs.msdn.com/b/kinectforwin...neak-peek.aspx Quote: "Also coming is what we call “seated” or “10-joint” skeletal tracking, which provides the capability to track the head, neck and arms of either a seated or standing user. " |
Nice.
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Maybe this is why they don't support TrackIR in MS Flight... They want to push internal products... Jason from 777 Studio also seems to think so.
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Does the PC Kinect have a higher sample rate? The Xbox is limited to 30fps and when you watch videos of the head tracking in Fornza there is definite lag between movement and the screen.
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Things dreamed of in this thread becoming true step by step:
http://forum.1cpublishing.eu/showthr...ghlight=kinect Moving levels and hitting buttons in the air will be next, just as weird as looking at a guy 'speaking alone' at the bluetooth while walking on the street ;oD. Wait and see! Regards, Engadin. |
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that personally i won't buy or play any sim type game, or first person shooter that does not support TIR use! Craig |
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If the tracking system can see it :-P
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