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-   -   Bofor Gun info. (http://forum.fulqrumpublishing.com/showthread.php?t=29684)

Skoshi Tiger 02-11-2012 12:22 PM

Bofor Gun info.
 
I've been having a bit of a look for Bofors Gun information and although there is a lot of general information the specifics are a bit hard to find.

So far I can only find references to a contact fuse for the Bofors gun. Did they have timed fuses and how did the fuse setting work? I expect it would be a bit of a job fusing up to 120 rounds per minute

I did find a hand book for the US Naval twin mount, but that has very little in common with the versions we are going to see.

http://www.scribd.com/doc/34427598/B...unting-UK-1950

Has anyone got links to Bofors info?

Cheers!

BadAim 02-11-2012 12:40 PM

So far as I know the Bofors (and the German 37, which is really the same gun) had only a contact fuse, with a timer so that the shell would explode at the end of it's range. I'll see what I can find.

5./JG27.Farber 02-11-2012 12:58 PM

I was wondering about this a couple of weeks ago, as the rounds currently in game explode near the aircraft regardless of range. It would be good to find this out and make sure the game is accurate.

I wouldn't be suprised if there was some simple mechanism or electrical device which could change the fuse timing. Im always suprised by the technology of the 1940's.

salmo 02-11-2012 01:36 PM

For what it's worth. In-game, the 40mm Bofors MkI gun has the following specs:

RateOfFire: 60 rounds per minute
ActiveRange: 15 m to 4000 m
Clip: 8 rounds
ReloadTime: 1 sec
Reserve: 1000 rounds

With two round types:

Type: MkI
Mass: 0.88 kg
Projectile spec: ArmorPiercing 0.4 kg / Concussion 0.05 kg of TNT
MuzzleVelocity: 875 ms
Fuse type: Contact
Projectile lifeSpan: 20 sec

Type: MkIIIT
Mass: 0.93 kg
Projectile spec: HighExplosive 0.5 kg / Fragmentation 0.067 kg of TNT
MuzzleVelocity: 875 ms
Fuse type: Timeout
Projectile lifeSpan: 20 sec

I'm thinking the amounts of exposive & other parameters might be modeled for in-game effects/results and might not necessarily reflect RL values.

KG26_Alpha 02-11-2012 01:39 PM

http://www.quarry.nildram.co.uk/Bofors.htm


Hmmmm.........

http://www.quarry.nildram.co.uk/Bofors57%20mm%20m47.jpg

335th_GRAthos 02-11-2012 09:29 PM

Quote:

Originally Posted by salmo (Post 389798)
For what it's worth. In-game, the 40mm Bofors MkI gun has the following specs:

RateOfFire: 60 rounds per minute
ActiveRange: 15 m to 4000 m
Clip: 8 rounds
ReloadTime: 1 sec
Reserve: 1000 rounds

With two round types:

Type: MkI
Mass: 0.88 kg
Projectile spec: ArmorPiercing 0.4 kg / Concussion 0.05 kg of TNT
MuzzleVelocity: 875 ms
Fuse type: Contact
Projectile lifeSpan: 20 sec

Type: MkIIIT
Mass: 0.93 kg
Projectile spec: HighExplosive 0.5 kg / Fragmentation 0.067 kg of TNT
MuzzleVelocity: 875 ms
Fuse type: Timeout
Projectile lifeSpan: 20 sec

Awesome!

Hold on a moment... only two types of ammo!
Oh Jesus, what a whining this will be.... ROFL! :D


~S~

Skoshi Tiger 02-12-2012 01:01 AM

If this doesn't get them looking forward to the Bofors Gun then nothing will! :)

http://www.youtube.com/watch?v=roYQw...eature=related

I wan't the co axial Bren Gun on mine please!


Cheers!

BadAim 02-12-2012 01:18 AM

LOL! Damn the naysayers! Full speed ahead with AAA!

5./JG27.Farber 02-12-2012 05:12 PM

Quote:

Originally Posted by salmo (Post 389798)
For what it's worth. In-game, the 40mm Bofors MkI gun has the following specs:

RateOfFire: 60 rounds per minute
ActiveRange: 15 m to 4000 m
Clip: 8 rounds
ReloadTime: 1 sec
Reserve: 1000 rounds

With two round types:

Type: MkI
Mass: 0.88 kg
Projectile spec: ArmorPiercing 0.4 kg / Concussion 0.05 kg of TNT
MuzzleVelocity: 875 ms
Fuse type: Contact
Projectile lifeSpan: 20 sec

Type: MkIIIT
Mass: 0.93 kg
Projectile spec: HighExplosive 0.5 kg / Fragmentation 0.067 kg of TNT
MuzzleVelocity: 875 ms
Fuse type: Timeout
Projectile lifeSpan: 20 sec

I'm thinking the amounts of exposive & other parameters might be modeled for in-game effects/results and might not necessarily reflect RL values.

So basically this value should be Contact and or 20 secs.... Then it would be realistic. So I suppose now someone needs to report it was a bug/unrealistic, unless someone comes along with any other evidence.

pupo162 02-12-2012 06:07 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 390120)
So basically this value should be Contact and or 20 secs.... Then it would be realistic. So I suppose now someone needs to report it was a bug/unrealistic, unless someone comes along with any other evidence.

i believe the line "Projectile lifeSpan: 20 sec" is the time after wish the game ignores and stops processing each bullet. i believe its a factor common to every single bullet in the game, evne those who are nto explosive. (LMG)


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