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Are random system failures modeled?
I've seen C# scripts randomising various sytem failures, but can anyone tell me if random system failures are modeled in the game?
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(1) whether the game code for part failure if "wear" is gets too high is implimented. (2) Presumably "wear" would not increase too much in a new plane on single mission, so I'm wondering if there is scope for introducing persistent aircraft states. ie. The same aircraft "wears" over a number of missions, until serviced. (3) I've not experienced any spontaneous system failures (broken hoses/hydrolic lines, failed electrics etc). Has anyone else had any spontaneous sytem failures? |
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Gosling VBF-12 |
Cruising over the Channel on the ATAG server I throttled up, saw the oil pressure drop and the engine went rough. The engine flames turned orange and the Spit didn't like to fly on after 2 mins. Before jumping I checked the temperatures and they were only slightly higher (with the rad opened up even when it happened).
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No ac/flack nearby, cruising mid channel with my usual PP - Throttle - Rad settings - no indications of any problems then - 'Governor Failure'! No idea why it happened but what the hell....just get a new one!
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