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-   -   For those that like COOPs (http://forum.fulqrumpublishing.com/showthread.php?t=24631)

ATAG_Bliss 07-19-2011 03:52 AM

For those that like COOPs
 
Our current mission on the syndicate server plays out like a never ending COOP mission.

This missions uses the full channel map and is ran with full realism settings. (besides the bugged 2 handed control thingy)

There are never ending flights of bombers bombing targets of opportunity and their escorts for both sides everywhere. There are over 75 various different bomber sub-missions that take around 10 hours to complete before the 1st sub-mission is loaded again. All missions have different bomber groups with varying level of difficulty going to different targets. It should never look repetitive. Some of the bomber groups will have very aggressive escorts attached to them. If you go attacking their bombers you better have a wingman or 2 or they will knock you out of the sky.

This is a never ending war where you don't even need another person on the server to have endless amounts of action.

Remember to have your radar turned on (the option "voice" set in your chatbar if you have voices/speech muted) as your radar will be calling out contacts left and right.

And when you spawn and have AAA going off, make sure to look up as your airfield might be in the middle of being carpet bombed :)

Now that the ghosting / disappearing dots are fixed, there's more to shoot at and help escort than you can shake a stick at. For all you COOP fellas, give it a try. There are also plenty of targets to bomb if you feel like joining up with a formation heading to target.

Anvilfolk 07-19-2011 04:18 AM

Sounds mighty interesting :) Might do that soon!

What turned out to be the problem with the disappearing dots? Happened to me a few times :)

Ataros 07-19-2011 06:37 AM

I highly recommend it.

adonys 07-19-2011 06:39 AM

please explain this "Remember to have your radar turned on (the option "voice" set in your chatbar if you have voices/speech muted) as your radar will be calling out contacts left and right."

JG52Krupi 07-19-2011 06:40 AM

Awesome thanks bliss, now that I know of the sound bug work around I will be making more appearances in your server.

The repka ones are spoiling me with the lack of full realism but hopefully it won't be long before I'm used to spotting the dots again :D.

AARPRazorbacks 07-19-2011 07:05 AM

Just got thou flying some and setting up Ventrilo.
Thanks for the help guys!
Like I said Good night. LOL
Don't want to be a old you know what for the Grand kids. LOL:grin:

flyer01

furbs 07-19-2011 07:13 AM

Krupi, do you mean the no trees thing?

You tested it?

JG52Krupi 07-19-2011 07:30 AM

Quote:

Originally Posted by furbs (Post 310712)
Krupi, do you mean the no trees thing?

You tested it?

Yes I tried it on the repka server last night, perhaps I need to play online for a bit longer to confirm that it does work (there was no pattern or timing to the sound drop before) but I didn't get any sound stutters which I normally get for a few minutes before the sound cuts out entirely.

I'm still clinging on to the hope that there is a patch coming out soon and the reason we haven't seen or head anything yet is that they finally have the quality side of things worked out and are testing the patch internally before the beta release.

furbs 07-19-2011 07:32 AM

Cheers Krupi, so trees 100% off, im going to give this a try now.

Coming on?

Ze-Jamz 07-19-2011 08:02 AM

Sounds like a plan


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