Blackdog_kt |
05-16-2011 06:05 PM |
Quote:
Originally Posted by warbirds
(Post 283182)
They work great but will someone figure out how to keep the all working when one is shot? If I shoot out one light they all go out.
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Are they placed in close proximity?
There's a similar thread on simHQ, people have given each searchlight a separate generator and power-on script and they still all go off as soon as one is attacked.
I'm not sure about what's happening exactly, but a possible explanation came up in that thread. It reminded me of something the developers said at some point, that it's possible to silence air defences by scaring the crews and scattering them into cover.
I mean, it would make sense that if a searchlight crew 10 meters from me was being strafed, i would also run for cover.
There would be two ways to test this:
1) Set a group of three searchlights, each with their own individual generator and power on script radius. Strafe one searchlight and they all turn off.
Then, fly away from them (engage some time compression) and come back. If the remaining two searchlights work again when you come back to their area, then it's safe to assume that their coordinated "black-out" is simulating the AI taking cover from your attack.
2) Set multiple groups of searchlights over a wider area. If only the attacked group turns off the lights, it could be consistent with the above behaviour.
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