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-   -   Dots (http://forum.fulqrumpublishing.com/showthread.php?t=20622)

Wolf_Rider 04-05-2011 12:48 PM

Dots
 
:cool:

aircraft (in the distance) dots seem to be well done

lensman1945 04-05-2011 04:14 PM

..I love the dots:-P

seriously..the distant aircraft are rendered nicely:)

O_TaipaN 04-05-2011 04:30 PM

How does it work exactly? If you have a better resolution will you get a BIGGER dot that is in proportion?

Or will we have that silly thing that used to happen where people dropped their resolution to make the dots bigger and easier to see?

jg27_mc 06-11-2011 01:54 PM

I have to say I am not currently happy the way dots work in CloD.

Comparing to the old IL-2 they (dots) magical appear/disappear, instead of what we can experience in 1946, where there's a more smooth transition.

But the most annoying thing present in CloD, is that we can spot dots at a distance (and see them well) but as soon as we are closing the objects they become very hard to see, and they ultimately completely disappear (like spits in 1946) to become visible (again) much more closer to you.

It could be my system or the lack of AA, but this cloacking device is one of the biggest immersion killers present in the simulation.

Anyone sharing the same thoughts?

PS: Nevertheless LOD in the new simulation is superior to 1946.

Redroach 06-11-2011 02:04 PM

Quote:

Originally Posted by jg27_mc (Post 296076)
I have to say I am not currently happy the way dots work in CloD.

Comparing to the old IL-2 they (dots) magical appear/disappear, instead of what we can experience in 1946, where there's a more smooth transition.

But the most annoying thing present in CloD, is that we can spot dots at a distance (and see them well) but as soon as we are closing the objects they become very hard to see, and they ultimately completely disappear (like spits in 1946) to become visible (again) much more closer to you.

It could be my system or the lack of AA, but this cloacking device is one of the biggest immersion killers present in the simulation.

Anyone sharing the same thoughts?

PS: Nevertheless LOD in the new simulation is superior to 1946.

never seen anything like this in CoD.

jg27_mc 06-11-2011 02:24 PM

Quote:

Originally Posted by Redroach (Post 296080)
never seen anything like this in CoD.

Damn... Worst reply I could get! :confused:

Probably something to do with my system/definitions then... Any tips/hints on how to solve it?

Regards.

Here are my graphic card and in game definitions:

http://imageshack.us/f/837/cccs.jpg/

http://imageshack.us/f/815/clodj.jpg/

Qpassa 06-11-2011 03:45 PM

I agree with you mac, they dissappear a moment to be another kind of dot( a plane, the black plane with shape)

jg27_mc 06-12-2011 06:18 PM

How is that affecting your online combat action?

I am always struggling tho find the dots/planes instead of actually fighting... :evil:

jg27_mc 06-12-2011 10:01 PM

Quote:

Originally Posted by Formula88 (Post 296524)
I dont have any problems getting into engagements online in the Repka 1 server, when it isnt disconning everyone. Before it crashed today I got jumped by two 109s and shot them both up bad enough that they called it quits and flew home. Too much fun when it actually works...

Rgr!

I found that it's easier to see dots (could be placebo) in the small dogfight maps. In the 1:1 map it's a lot more difficult to spot them and I'm always experiencing (out of the blue) disappearing dot's... AI planes?

Another annoying thing it's all the micro stutters 1:1 map have comparing with the smaller ones.

Cheers.

Blackdog_kt 06-13-2011 12:01 AM

This has been talked about at some point, they said that compared to IL2:1946 it should be easier to spot aircraft close by but also easier to lose sight of them when they increase the distance.

I actually like it, because it's very similar to many real life accounts from those days: everything is hectic and then all of a sudden the sky seems empty and both sides disengage.

This creates much more believable sorties by making it easier to have inconclusive encounters, whereas in older flight sims once contact was made it was usually a case of "one side wipes out the other completely" which is not what routinely happened in reality.


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