Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Gameplay questions threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=197)
-   -   Level Flight (http://forum.fulqrumpublishing.com/showthread.php?t=20209)

Giantsfan24 04-01-2011 08:01 PM

Level Flight
 
Preface:I had to turn off complex engine mangement because it's just way too complex to learn while I'm testing various graphics setting.

Question: I see "A" activates an autopilot, which I doubt they had in the 40s, so it must be the sim pointing you along some flight path. I tried using the trim functions to get a level flight but it seams impossible. I'm sure I'm missing something as you're arms would get insanely tire if you had to keep your joystick(mine is a x52 BTW) pushed forward-left all the time to get a level flight. Please help as I see alot of potential for this sim once performance issues get patched next week(check out road map on main forum page)

Kianoni 04-01-2011 08:11 PM

Quote:

Originally Posted by Giantsfan24 (Post 248679)
Preface:I had to turn off complex engine mangement because it's just way too complex to learn while I'm testing various graphics setting.

Question: I see "A" activates an autopilot, which I doubt they had in the 40s, so it must be the sim pointing you along some flight path. I tried using the trim functions to get a level flight but it seams impossible. I'm sure I'm missing something as you're arms would get insanely tire if you had to keep your joystick(mine is a x52 BTW) pushed forward-left all the time to get a level flight. Please help as I see alot of potential for this sim once performance issues get patched next week(check out road map on main forum page)

this is really something that bugged me in IL-2 1946 too and it's still present in ClOD! in real life you trim the plane about right and if you don't get it just right there's a small "drift" in pitch/yaw that naturally compensates itself - eg. if your trim is just a notch nose-up you'll end up flying almost straight but with a bit of a sway up/down (nothing as noticeable as in games)
in IL-2 the swaying up/down seems to be exaggerated a lot and this also counts for torgue and other effects too.
my personal experience is that it's too precise/mathematical where every effect is affecting too quickly compared to physics.. just a guess.
I sure hope this sim grows beyond these restrictions as it has a lot of potential doing so!


All times are GMT. The time now is 03:27 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.