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-   -   whats the best tnb fighter with deicent top speed (http://forum.fulqrumpublishing.com/showthread.php?t=11959)

haitch40 12-21-2009 11:34 AM

whats the best tnb fighter with deicent top speed
 
by that i mean hurri standard also is it true the la5fn is more agile than the spit ix and la7? although if posible i would like spit standard speed but the agility is more important

kozzm0 12-21-2009 12:11 PM

the fastest that can compete at tnb by BOP standards (i.e., anchored fight, most kills wins, deaths don't matter) is the la5. La7 is much faster, but spits get all the angles on it within about 5 loops.

The problem with using an la5 in BOP furballs is that first, it's almost impossible to avoid having to go nose-to-nose against spitfires. The furballs end up on the ground, so the only 3d motion available after the pass is a vertical turn. Going nose-to-nose against something with that short a turn radius and powerful and accurate of a cannon is perilous. I can beat them 1 on 1 fairly well, but it means every nose-to-nose vertical has to be done with enough speed for a jink at the top to spoil the spit's shot, then keep climbing till it can't follow.

The la5's corner speed is about 350kph. Most people fly their spits slower than that and will end up in the low to mid 200's. You'll notice they start looking sluggish at that point, then they're vulnerable.

In multiplayer fights it matters who aims best, more than who has the best-turning plane.

haitch40 12-21-2009 01:19 PM

Quote:

Originally Posted by kozzm0 (Post 130362)
the fastest that can compete at tnb by BOP standards (i.e., anchored fight, most kills wins, deaths don't matter) is the la5. La7 is much faster, but spits get all the angles on it within about 5 loops.

The problem with using an la5 in BOP furballs is that first, it's almost impossible to avoid having to go nose-to-nose against spitfires. The furballs end up on the ground, so the only 3d motion available after the pass is a vertical turn. Going nose-to-nose against something with that short a turn radius and powerful and accurate of a cannon is perilous. I can beat them 1 on 1 fairly well, but it means every nose-to-nose vertical has to be done with enough speed for a jink at the top to spoil the spit's shot, then keep climbing till it can't follow.

The la5's corner speed is about 350kph. Most people fly their spits slower than that and will end up in the low to mid 200's. You'll notice they start looking sluggish at that point, then they're vulnerable.

In multiplayer fights it matters who aims best, more than who has the best-turning plane.

im not so much looking for a furball as i am starting to enjoy sime but when i latch on the tail of some1 they will usualy try and out turn me and i want to keep with them also its good for shaking people off ur six

kozzm0 12-21-2009 02:15 PM

There are other ways to shake an opponent than to just pick a direction and keep turning. Though I still make that mistake way too much.

If someone has a high-aspect shot, it's usually because their turning circle is centered behind your turning circle. In that situation, you'll cross their guns plane no matter who has the turn advantage, because the circles overlap. So the defense is to roll out of plane, try to find a 3d maneuver that will make them overshoot. Spiral moves, basically. Flat scissors won't work for la5 against spits but rolling scissors can.

against a fast turner, think more like latching onto the back of their canopy, not their tail. If you're directly behind them, then they can just pull a max-g turn and shake you easily. Keep your turning circle behind theirs, so you can see the top of their plane, and they'll have to fly past your guns at least once, no matter which direction they go. Then don't miss.

SEE 12-21-2009 02:23 PM

I noticed Mirgervin used an LA5 on several games (Xbox) and usually got the highest Kills. D Masta C uses a Spit and usually out guns everyone (not seen them play each other tho') so Kosmo has it nailed in his reply. Either of these in the right hands is a killer. If you are flying on limited ammo games bear in mind that (in SIM game mode) the Spit MkIX/IXV's have the highest ammo rounds, the LA5 25% less and the LA7 the least (about 50% of the Spittys).

haitch40 12-21-2009 02:39 PM

Quote:

Originally Posted by SEE (Post 130405)
I noticed Mirgervin used an LA5 on several games (Xbox) and usually got the highest Kills. D Masta C uses a Spit and usually out guns everyone (not seen them play each other tho') so Kosmo has it nailed in his reply. Either of these in the right hands is a killer. If you are flying on limited ammo games bear in mind that (in SIM game mode) the Spit MkIX/IXV's have the highest ammo rounds, the LA5 25% less and the LA7 the least (about 50% of the Spittys).

if your looking for lots of ammo go for the p47 it has loads

Soviet Ace 12-21-2009 07:27 PM

If you want a good Soviet TnB fighter, that isn't so big like the La-5FN and La-7 (They could be considered a Soviet-esque Spitfire even though they were smaller all around), I suggest the Yak-3! Why? Not only is it fashionably cool (:P) but it's got all around speed, turning, and good armament. Twin Berezin UBS MGs and one BEAUTIFUL 20mm ShVAK Cannon. :D

haitch40 12-22-2009 09:39 AM

Quote:

Originally Posted by Soviet Ace (Post 130475)
If you want a good Soviet TnB fighter, that isn't so big like the La-5FN and La-7 (They could be considered a Soviet-esque Spitfire even though they were smaller all around), I suggest the Yak-3! Why? Not only is it fashionably cool (:P) but it's got all around speed, turning, and good armament. Twin Berezin UBS MGs and one BEAUTIFUL 20mm ShVAK Cannon. :D

no it is very agile 1 minuit but if you keep turning it goes in a streight line every half a turn

kozzm0 12-22-2009 02:18 PM

Quote:

Originally Posted by haitch40 (Post 130589)
no it is very agile 1 minuit but if you keep turning it goes in a streight line every half a turn

The yak isn't well represented in BOP. It's also not quite designed for the slow-speed endgame fights that the online is mostly about, or the magic g-suits the pilots wear so that only their vision is affected. At the speeds it's designed to fight at, it can turn as fast as the pilot can physically tolerate, and same for the opponent.

If a yak attacks a spit, and the spit manages to evade the first pass and slow down so it gains angles, the yak can just fly away. It just wouldn't get any points in BOP because someone else would kill the spit first.

Until they fix the scoring so every death is -5 points, the best performer in BOP battles will still be the i-153, which is sad.

haitch40 12-22-2009 02:32 PM

Quote:

Originally Posted by kozzm0 (Post 130655)
The yak isn't well represented in BOP. It's also not quite designed for the slow-speed endgame fights that the online is mostly about, or the magic g-suits the pilots wear so that only their vision is affected. At the speeds it's designed to fight at, it can turn as fast as the pilot can physically tolerate, and same for the opponent.

If a yak attacks a spit, and the spit manages to evade the first pass and slow down so it gains angles, the yak can just fly away. It just wouldn't get any points in BOP because someone else would kill the spit first.

Until they fix the scoring so every death is -5 points, the best performer in BOP battles will still be the i-153, which is sad.

yes but whenever i turn i always have throttle at 100% i find the plane turns better for me that way


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