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A more intelligent view system
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.
The view should be looking at what you need to see. If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground. If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo. If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button. If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges. Or would all this be too un-sim like for you guys? |
I don't mind everything except for the view automatically keeping enemy in sight. Part of the skill in dogfighting is maintaining the target while still flying.
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What is sim about moving your view around with a stick? In real life tracking a target while in view is something a baby could do.
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I think it has merit. Sort of like an 'intelligent auto-head-tracking' mode.
The thing is, following a target with your eyes and moving your head in the direction you're turning is all natural and requires no thought. You wouldn't use a tiny HAT switch in real life to move your head or view in a cockpit :rolleyes: I would like to have something like that as an option. I think old-school simmers will say different though... |
I think it would piss me off. Not because it isn't "hardcore sim", but it would just be plain annoying to me.
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In real life, if you are moving in a vehicle and seeing a far fixed point, your head will keep the point even if the angle is changing. It is also normal, for instance when driving, to move your sight from the windscreen to the gauges in the panel or to a lateral mirror, returning quickly to the previous sight without too much effort. This is not possible in the game, and this is not realistic (even if you could get used to it). I'm not asking for an automatic tracking system (this is antinatural), but the possibility to map several points of views to some buttos combinations could be great. I think it would be more realistic to use the stick to move smoothly the view from the current one, having one for reseting it and/or for pointing to the control panel instead of assigning the absolute point of view to the current hat position (which due to its small size if hard to control smoothly). I think this would be more natural ... All this IMHO ... |
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There was an app for IL-2 (PC) that I used before I got TrackIR that was very similar to the OP's idea. Can't for the life of me remember what it was called but it did work very nicely and smoothly. The view would pan into the direction your control surfaces were taking you and would return to a central view when the stick was centred. Really helped when you were on someone's six, but obviously no good for having a general look around. I think you could still use HAT for that...
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Hopefully they will get the motion tracking tech up to speed for the consoles pretty soon. |
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bahh I won't be buying Natal. I only play video games when I want to relax. You know sit down with a cold drink. I don't wish to be flailing my hands and legs around, then probably knock my drink over. :)
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Besides, if you look over your shoulder to see behind your plane.. how can you see your TV screen?
mirrors? :) |
On PC you can use a multi-screen setup to allow you increased viewing distance. However only certain games on Xbox allow this, one I know of is Forza 2 which has a multi-screen option in its game settings.
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I think what we all need, is a total immersive all around game. What we need, is to modify those old WW2 trainer planes that would just move around and such. Like this link trainer.
http://atterburybakalarairmuseum.org...ner%20WWII.jpg Then when we modify it enough to have screens all around, and capable of working with 360 and PS3 etc. we can all be completely "in the cockpit" and could look around for real. LOL |
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I think Wayfindre was joking. If not, It's like using a mouse except with your head. (little movement = greater movement on screen)
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Actually YES real pilots DO use a hat switch. Albiet its a simpler design, and used for a selector on the stick and has nothing to do with moving their head.
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"The hat switch is a representation of your head, therefore when you move around your hat switch while flying, you are moving your head's avatar ---->in the game<-----" Lexandro "YES real pilots DO use a hat switch. Albiet its a simpler design, and used for a selector on the stick and has nothing to do with moving their head" Me Why would a hat switch in a real life move your head?:confused: And when did I say real pilots don't use a hat switch?:confused: P.S Read/think then type please. |
I was referring to what TexRoadkill said. My post was not at you.
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Your input has been greatly appreciated but there is no need for you to continue to point out the obvious. Would you like to tell us why we don't need a cell phone when there are perfectly good rotary phones on a land line? |
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i don't know how you guy's feel but i'm stoked to have the mouse as free look option coming in the patch,been playing il2/fb/aep/pf/1946 like that for years and find it totally natural now.It was a bit wierd to start with but after a few games it clicked and was way better for immersion.it would be great to know if anyone else rates that system.
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It would be nice if we could toggle the auto-center off, maybe remap the
bomb or rocket trigger to re-center. Much easier to scan for those little pixels if your view isn't panning wildly about, would also be nice to point slightly upwards while straight ahead. Well, I guess I would like the hat switch to work like a mouse. OR, developers should make every control feature customisable and let the individual choose the best setup for themselves.:cool: |
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