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REALLY hard to see...
I love the challenge of Sim mode. It's really great. But it might be a little TOO hard to spot enemy planes. The looking around is a little cumbersome to begin with, so I find myself constantly losing sight of bogies, as well as trouble finding them in the first place. Same goes for ground targets. I may be the only one having this trouble. But, until games reach the resolution of actual real-life, you might have to fudge it a bit to help out. The big blips when aircraft are far away, for example, are helpful, but then they get mid-range, and literally disappear before me. And I have a nice big ol' plasma, so that's saying something.
Just a thought. I'm playing this game like a fiend right now. Straight up fiend. |
I also dont like simulation mode because it allows the virtual cockpit. I hate the virtual cockpit and refuse to play with it, but it gives an advantage in sim mode while you look around in it looking for bogies...Basically, to be effective in Simulation mode you need to whore the virtual cockpit and map View, which I find annoying and unfun.
I find the best balance to be realistic...yea everyone knows where everyone is and it has all of the annoying arrows & triangles, but its just a game after all and games should be fun. Seems like the only person having fun in Simulation is the bastard known in whispered circles as "el Diablo Pedro de GOAT." With all of that said, I KNOW FOR A FACT, that it would be 10x easier to play this game in simulation mode if I set up my projector and blew the screen up to 120," but I don't have the room in my house to do that so I am stuck with playin on my couch with my 40" 1080p. |
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Its a matter of getting used to the feel of sim mode. I often use the map to determine where my enemys are located. If i got the general direction i usually find them without problems (also in sim mode MP).
Also the enemy in SP always fly the same patterns, so if you memorize the way the a.i. interacts, it becomes even more easy to spot the enemy. Ground Targets are a bit tricky on sim mode. I usually try to remember the terrain or better use the smoke that rises up at the target zone after bombing as a helper to find the enemy again. Where i reach my limits at ground bombing is as a example the stalingrad mission, where enemys are located between buildings ( i switched back to realism on that mission, was impossible to achive!) But in the End Sim is so rewarding, i hate that blinky screen crap stuff on realism mode! |
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I'm a total noob to this game, just got it yesterday. But already I find sim mode the best by far. I usually don't have a problem finding enemies (using the map to get the general location helps), and the kills are much more rewarding. I also think it's far more immersive as you don't have arrows and triangles all over the screen.
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I've been doing a lot of the campaign in realistic with minimal HUD. I find this to be the best compromise. I got through the earlier missions in sim but finding ground targets can be a complete joke, I just don't have that kind of patience. Props to anyone who does do it all in sim though.
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I really don't like having target markers in a WWII sim, it kills my immersion. |
True but I've done a fair bit of flying and it's a damn site easier to see cars on the ground if you're flying an actual, real plane at 3,000ft than it is to see them in this even when you're flying at 300ft. Eyes have a very much higher resolution than 720p and even cramped cockpits offer a wider field of vision than a telly. It's like flying a plane, whilst peering through a letterbox and wearing glasses smeared with butter. As detailed as the ground is in this sim it's nothing like the view from a plane in terms of readily identifiable landmarks with which to orient yourself.
Also with minimal HUD you don't get the target markers all over the place but you do get to use padlock view. I don't find it destroys immersion but merely compensates for some of the inherent deficiencies of playing on a screen. |
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Completely Agreed! :grin: I only play on sim mode (and finished the campaign though) but I do not hesitate to use the virtual cockpit and the zoom as it compensates the poor visibility that we have in the game. the immersion is still there anyway and it is really great when you shoot an enemy plane using the virtual cockpit and the zoom... it reminds me all of those WWII TV documentaries. Also, here is how I managed to spot ground targets.... from pretty far try to line up with the targets pretty low, use the virtual cockpit and zoom in... it is pretty efficient . I managed to spot two vehicles in the street of stalingrad (which is, I must say, a real challenge!). |
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"hard to see" is when flying in a storm. it's pretty much impossible to find anyone in sim mode :)
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I do feel that simulation mode is too punishing as far as target aquisition goes. Mainly for ground targets. Aquiring an air target is not much of a problem, although determining friend or foe is a different story... but that's a different post;)
I think the game as it is now is hugely realistic - if all WW2 planes were piloted by Kenny from South Park. As has been mentioned or not the problems are, IMO: * You have a lot less peripheral vision than a real pilot. I can see IRL from about 10 to 2 o'clock (possibly 9:30 to 2:30), but in the game your vision cone as it least half that. * The graphics engine clips ground objects at a range that is too close to adjust your attack line. Planes have a highlight (which should be a bit smaller IMO - it looks like flak fire) at long range, so why don't ground targets? Ground targets are already harder to spot because they don't have sky behind them. * You have no sense of the orientation of your plane if looking around in the virtual cockpit, so it's still unsure of where he is relative to you. * The controls for looking about are so bad that it is no way as easy as looking with your head. Changing from hold to toggle, and adding a sensitivity slider for looking might help fix this. But the hold is truly crippling (I can only play online every other day because I have to let my wrist recover - fast track to arthritis hold-n-look is). In the demo, I spent over 90 minutes flying backwards and forwards over the orange dot on the map of the P51 mission trying to spot the artillery guns. Trying to find a black spot on a black spotty texture is not much fun. Air to air missions are great fun in simulation mode and hugely satisfying, but air to ground missions are not remotely fun IMO. Trying to find something that either isn't being rendered yet or when it is looks like part of the texture it's rendered on sucks. I strongly feel that the L2 button's role should be altered slightly in this mode to compensate for the unrealistic aspects listed above: holding it down half way should zoom as it does currently, but holding it all the way should padlock view onto the nearest enemy (there could be a distance cap on this, but it should be big enough to set up a strafing run in roughly the same direction. I'm also ok with there being an angular cap - say 180 degrees - too). EDIT: Is the command to attack target (up on the d-pad) rendered useless in simulation mode? Given that you can never have a target... |
I haven't got the full game yet so forgive any ignorance....
Can someone explain how you can identify friend or foe when playing in Sim mode during a multilayer session? The reason I ask is because I'm assuming that in a team scenario, both sides could have a mixture of allied and axis planes, therefore even if you were a virtuoso at silhouette recognition it would be impossible to tell enemies from friendlies? |
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Friendlies have blue bands on their wings, enemies red. I have never once shot down a friendly plane. nope never. :???: |
also, looking at the map is helpfull
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