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Will the poor control/interface issues get fixed?
First off, I'm ecstatic that finally a quality flight combat simulator is coming to consoles, especially this one and I'm sure it will rock regardless. However there are some (IMO) major control and interface issues that really need to be fixed to allow players to get the most from the game and maybe to even allow certain modes to be playable (specifically sim mode).
The throttle, alt, and speed levels are difficult to read. I have to stare at them for a second or two to even have a chance at being able to read them unless you are lucky enough to have them sillouhetted against a dark patch of trees/ground. Perhaps its different on an HD tv but I have played the game on a massive large screen standard def and this is an issue even on a large screen. A throttle bar would be much more intuitive as it wouldn't require you to take your eyes off the action to read a percentage. A throttle 'bar' with the percentage at the top of the bar would be even better as was used in aero elite. The WEP setting should be a toggle so that you don't have to constantly hold a button just to keep it on. Toggle as in you hold up throttle to get to 100% then tap up again to have WEP stay on, then tap down once to disengage it back to 100%. Aero elite did this as well and it just works a hell of a lot better. This would also make it a lot easier to use the rudder more accurately with wep engaged and would help alleviate the absolute worst hand cramps I have ever had in my life that this game regularly gives me. Speaking of hand cramps, I wore out or tore some tendon in my hand from trying to use the click down and look around camera. This is the thing that makes sim pretty much unplayable for me. I practiced on this mode for a few days and afterwards I wasn't able to do anything with my right hand for a week. I'm not kidding or exaggerating in the slightest. If the camera were simply a 'toggle' in that you just have to click Right thumbstick down once to initiate "look around mode" and then click it again to disengage it, it would be fine. This is not a major issue but I also don't like the fact that their is no option to allow the camera to simply move where you point it without having it snap back to center as if it were on a rubber band. I really hope these issues are worked out. I hate it when potentially classic games like this one push themselves back into the just 'good' game category due to basic control and interface errors which compared to the rest of the games development would have taken the tiniest amount of money and effort to do correctly. It really damages the immersion factor and even basic playability when you're struggling against your controls and interface. Props still go to the devs for creating what looks to be an amazing and lovingly crafted game but I just hope these issues are fixed somehow. |
All I know is that you are not alone. All of those things have been pointed out. We'll just have to wait and see.
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Definitely agree. The controls would be much better off with something like pitch and roll on the left stick, rudder on the triggers and camera on the right stick. The guns would be on A (X on PS3), and throttle on Lb(L1) and Rb(R1).
This way you would have direct and separate control over pitch, roll, the camera and the rudders while manoeuvring, and when you needed to shoot (at which point you wouldn't need the camera because the enemy would be centred in your sights) you would take you thumb off the right stick (camera) and hit A(X), while still able control pitch, roll and the rudder. You would still have the D-pad for wingman commands, BACK for the undercarriage, X(Square) for the flaps, B(Circle) for the map, and Y(Triangle) would become the Trim. Switching views would have to go, but maybe this control scheme could be introduced for an ultra-sim mode that only allowed the cockpit view with blackouts and redouts, and launched along with the German cockpits to allow both sides to use it in multiplayer. |
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To fix the control issues I'd strongly recommend a joystick. The AV8R does its job quite nicely and won't leave you broke. I know that investing in a new TV set is an expensive task, but believe me when I say that it's the single best measure you can take to improve your gaming experience with any game available for the X360. |
I was perfectly happy with my SD TV until I played the demo. I just have to see BoP in all it's glory. :)
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As a heads up, you can use the zoom view button to see the dials better in the cockpit view (having a dedicated free-look stick on the AV8R is turning out to be a godsend), they were mostly pretty useless until I figured that out :oops:. |
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You can always set the control to the AV8R until they maybe do a fix to the original layout. I've been playing with the original more now than that setup but it helps a lot when looking around, The only thing that sucks is throttle stays at 55%. Just a thought.
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The game is quite playable with the Goat's 42" 1080P TV and Av8tor flight stick.
Okay... I'll stop bragging now. I seriously do believe that anyone who is semi serious about gaming on next gen consoles should make an HDTV their first investment. 1080p is not required... And 32" is a good size for gaming. Above 42" can actually hinder your gaming because there is too much screen area to scan. A decent 32" 720p can run as low as 300$'s. Also, I believe that in BOP, if you are going to get serious and attempt flying simulator mode on a regular basis... Then a flight stick seems like it will be mandatory. For those out there with very little liquid income... Just expect a major challenge without a stick. My av8r ran 50$'s on eBay. |
I have been flying on sim mode a lot lately and to tell you the truth I am doing a little better with the game pad. I have a AV8R and the problem I am having is the rudder. Unlike you Xbox guys the rudder is either on or off there is no fine adjustment.. I always over shoot my target when trying to get the kill with my rudder.
Also there doesn't seem to be a trim button for the ps3 AV8R stick. Plane always rolls to the left and after hitting every button after I level out it still rolls to the left. |
I've got a 22" SD. Is it really that bad? Maybe I don't know what I'm missing.
I've got to plug it into our 46" HD downstairs for a while. Only problem is I can't connect to XBox Live from there... No, before you ask, moving the Tv isn't an option. I'm just gonna have to upgrade the other one... |
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Haha i like it :D |
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Such a ripoff for Microsoft to charge that to make your console do even what the Wii does, but sometimes it's your only option. |
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I know, it's unbelievable!!:mad: For the price of an adapter I'm almost half way to getting a little 26" HDTV anyway.
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This was taken on my 52"
Of course the plane was about 15 inches wide :) |
It is ridiculous. Wifi is super handy though... The woman and I have about 10 different devices that run off the Wifi router though. I barely know what I would do without it. My house would comprise of a horrible system of eithernet cables that would surely cause anyone wandering through to break an ankle.
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If the on/off rudder doesn't get fixed on the PS3 when using the AV8R - then I am seriously giving thought to ditching my ps3 and picking up a 360 and BOP for that console. |
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Hopefully the devs can patch this to make it work correctly. |
So the av8r rudder controls work well for 360 but not PS3? Does the av8r have any control issues on the 360? Seems to be way too many control issues with stick controllers. Surely the devs knew a very large number of players were going to be using sticks for this game.
I hear drawbacks for sticks left and right but IDK if they are on one console or the other. Not to sound overly critical but I'm still blown away the original control set up is not only so bad, but that its unadjustable. I can't imagine how many thousands of young or just casual players will not even give the game a chance simply due to the sticks not being 'flippable', although I prefer the stick on the left. |
Quick solution to all of this would be completely customizeable controls. Something I would think that would be easily do able, but don't know with a DLC.
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Since we're on wheel brakes, does the pad have a brake function? I have never played the demo with anything other than the Hori stick and normally just use a slow approach and slight rudder movements to stop on the runway. It's pretty tedious but it's what I've got until they offer up another solution.
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Yes... Holding down on the right anolog stick on the gamepad will cause the wheelbrakes to kick in. |
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If you have trouble landing with a controller, it is your fault.
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Actually I never thought how much of a problem this is with the capture the airfield MP mode before..... |
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I will try that. But it shouldn't be that difficult. |
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