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Even more PhysX?
Hello guys, i spent some minutes in the forum for searching something about tweaks to improve physix stuff.
Sad, i only read about lot of people complain about game performance... well thats not a problem to me so.. My question is: There some console (or .cfg files) commands wich improve physix reality? Just to be more accurate, you remember the very first tech-demo video?? (The one with the soldier with the 2 light on shoulders and the water that fall on him) Well, in that video the water DOESN'T disappear even after lot of second. But, in the retail game, even after the "amazing" 1.1 physix patch, the water disappear after very very few second (3-4s maybe). If it's possibile the same for the icicle pieces. Edit: Ok i found it by myself, now the water remain for unlimited time on the map (awesome!), but there is one other problem, fluid particles number is limited, and even by change p.maxfluidwater = 20000 to p.maxfluidwater = 40000 (or any other value) the max particles number doesn't change... maybe the command isn't related to this parameter?? P.S There some developers that visit the forum sometimes? o.O My feel is that this game is very well 'moddable', but there no support / guide on that... what's the point of this? |
So, noone here can help me to increase the amount of max water particles??
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Unfortunately the devs don't visit the forum.
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Do you know if they use twitter, facebook or something else? |
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Anyway, water particles can't reach valure higher than 22k, but all-particles can reach 53+k value... did you find how to change this setting? |
uhm again....other thread. why do you think you can't raise the values higher? there is no particle counter to show you when you max out an option
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Default water particles is 20k, you can raise it to 22k, after that value, nothing happen, BUT if you have multiple emitter, you can obtain more than 22k of water particles, i reach 54k, and not tried over. |
how do you activate the particle counter?
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http://img35.imageshack.us/img35/6139/cryow.jpg
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d.showstats 8 There lot of parameter available... from 1 to 20, each parameter show different debug information, this is really usefull, with that i succesfully implemented a very 'primitive' blood mod. |
wow, that is a nice discovery! congratulations. somehow i must have overlooked this option. i always had a feeling that more particles would be possible, although 60.000 seems to be quite a number. fluidmark only benchmarks graphics cards with 30.000 particles. still, i'd like to see the particle count pushed past the 100.000 mark. what graphics card are you running the game on?
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Here my system spec
http://valid.canardpc.com/show_oc.php?id=451679 The GPU is an overclocked (not too much) GTX 280 edit: http://www.youtube.com/watch?v=cLzZr37bKrU |
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