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cheating and flying online
I used to get at least some kills before getting killed myself.
Now most of the time i get spotted before i can even start an attack. Biggest exploit is that some turn their graphics very low so they can spot aircraft from larger distances. Air padlock also gives a lot of trouble. If TD can make online flying more equal there will be much more people who will join. |
They should have a way to lock or forbide the lower resolution settings. I heard they are doing that on the new game to come, the IL2 Battle of Stalingrad. Restricted graphic resolutions.
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Thankfully, there are a couple of (stock) servers with correct settings (no padlocks etc) and absolutely no cheaters. Not all such servers are found on hyperlobby, though. As for enforcing at least medium graphics, it should be a server option, so certain servers could just allow the ridiculously low settings. Y'all know which servers I mean.
Btw, attached screenshot proves that low settings can be art! Yes, it's the next winner of m4t screenshot contest :3 |
No server no matter what settings is exempt from cheaters.
Servers have different settings because everyone enjoys to fly the game differently. If you prefer to use full switch server fine. If you prefer servers with open pits then fine also. No settings are correct or incorrect they are options and very useful ones to due to the games limitations on ground object observance (micro machines). It don't stop people cheating in full switch servers in fact it easier to cheat because you cannot watch any one doing it :) If someone want to cheat they will find a way to. Fly the way you want to but remember using TS and co-ordinate your attacks will make the job easier for you. Now the graphic lowering is an exploit more than cheat so be careful who you are gonna accuse of cheating and exploiting :) . |
I totaly disagree.Maybe you have some point but prohibiting low resolution settings will force alot of people quit the game.Like me i use 200 B.C. nVidia 256 mb(it's not my fault if i set low resolution.) If you consider this a cheat buy me a GTX TITAN.
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I've played with a Radeon 9200 until less than a year ago. (And been playing this game since Forgotten Battles)
The highest practical resolution was 800x600x16bit, with most graphic settings at medium or high. (20 fps average) If I had an advantage when spotting I either never noticed, or it was negated by the fact that at such lower resolutions you cant properly see if a plane at more than 500m is turning away from you or towards you until it's too late most of the times. |
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You need to suck it up. Increase your SA. Fly in servers without padlock... but you can't dictate how people set their graphics. Look man cheaters cheat... and like Alpha said it doesn't matter what the settings are is someone wants to cheat they will find a way. |
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Its very simple: increasing SA doesnt help if they can see you first. Also by your logic cheating is something wich should be accepted, wich isnt a very good base for people who want to enjoy flying rather than getting absurd scores. Try to fly online for a change and maybe you will understand. |
Bearcat has been flying online for years.
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then i got you a "cheat" get a 55' inch 3d monitor and a nVidia gtx titan and then max out your settings (especialy the visibility distance). this is "DA CHEAT ENGINE" (according to you the higher visibility is a cheat)
Yes,you asked for it |
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http://forum.1cpublishing.eu/showthread.php?t=41034 |
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Sure, you might be able to easily pick out planes silhouetted against the sky, but it looks like it would be almost impossible to detect low flying planes or ground objects at any great distance since they merge into the ground texture. And, God only knows how awful the cockpit view is! Mind you, I'm not saying that the "low graphics" cheat isn't a problem, it just seems like a gimmick that covers for low skill, rather than a consistent game winner like the old "trim tab on a slider" cheat. |
I already said its an exploit rather than a cheat.
You are making valid graphical changes to the game via inputs made by the software company. |
Seeing as this is the manufacturer of the game, and this topic is about cheating, I would like to bring this topic in another direction.
PrintScreen Would it be possible to have a trigger in game where if printscreen is pressed while online, that players game disconnects? I have noticed that my game runs as smooth as could be expected from my ancient machine, (system bios is 2004 2.5g processor, and 1/2g of ram on my graphics card, so I expect some complications), and sometimes when I have just about lined up my shot, my game will freeze, just for a second, but enough that I no longer have a firing solution. I have also noticed that I get a slide show for a few seconds when just cruising around, or on way to furball. There is no real need to printscreen while online, that can be done off line with NTRK's. I never get this while off line, no matter how busy the combat area gets. And my offline game is a modded version, with re textured maps and effects mods, i.e guncam tracers, new damage models. I have two versions on my machine, a plain vanilla that I use for online, and the already mentioned modded version. If this is off base, or has been debated before, I apologize. |
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I remember when I used to see that one on a regular basis... |
Wasnt there the "download file" button for lagging connection also in use to lag out,
the server can tighten up these issues with the max lag setting :( checkServerTimeSpeed=1 ; check server's system time [0|1] ; Anticheat, Server toClient. checkClientTimeSpeed=1 ; check client's system time [0|1] checkTimeSpeedDifferense=0.03 ; Max speed difference between system times [%] ;Maximum Difference (3%) checkTimeSpeedInterval=5 ; Measure difference every <num> seconds ; Difference allowed (5 = 5 seconds) Print screen was sorted some time back but it wont stop people manipulating their connection. |
IceFire wrote
"If you're referring to Print Screen gaining an advantage by causing the player to essentially lag on command. Either its been minimized or is no longer an issue." O.K. then, guess it's just my machine. Thanks IceFire. |
As KG26 Alpha said, print screen is no longer an issue, but there are other ways of manipulating the lag, so that can be happening to you...
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Likewise, the host server might also have ISP problems or might lag for other "honest" reasons. As another possibility, it could be the OS or some piece of software updating itself "in the background" - either on your computer or the server - making the game lag as a result. Unless you tell them not to, programs like Adobe Acrobat or Flash and Apple Quicktime are obnoxious about updating themselves when you're trying to do something else with your bandwidth. That said, it would be a truly antisocial action if an online player in a bad position can somehow make the server lag by flooding it with useless info, or or worse yet mess with an opponent's connectivity. Something like that would make me think less in terms of "ban for life" and more in terms of "slow and painful death" for the offender. |
I would imagine that downloading/uploading custom paintschemes and such can add to lag, but it seems that the game netcode is designed so that they don't clog the tube, and even if they did, it would be worth it.
There can be a very, very small hiccup in online play when a player spawns. It could be a machine/isp - related thing. So, cheating in Il-2 is a thing of the past! サムライ!猫!妖精!勝利! |
I think you need to be very careful how carelessly you're throwing the word "cheating" around in this thread.
You have available to you countless graphical options. I can set up my game where I ALWAYS see contacts before my other human pilots. And I'm not really sacrificing graphical quality. Here's a few tips. Use your desktop's native resolution in the game. Don't resize. If you have a CRT (boat anchor monitor), use 4:3 aspect. 1024x768, 1280x960, etc. Otherwise use your native monitor's resolution. Use settings appropriate for you game that give you the best framerate and enough visual distance. Consider using version 1 shaders (I find more funky water and all that make things HARDER to see). Consider these settings in your OpenGL section (I'm only including the ones that should matter the most if you use OpenGL and an AMD or nvidia card): TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.PolygonStipple=0 TexFlags.UseVertexArrays=1 TexFlags.VertexArrayExt=1 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 Shadows=2 TexQual=3 TexLarge=1 TexFlags.DrawLandByTriangles=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 TexLandQual=3 TexLandLarge=1 LandShading=2 LandDetails=2 LandGeom=3 Sky=2 Water=0 Forest=2 HardwareShaders=1 Effects=1 ForceShaders1x=1 Turning Water down, and Forcing ver. 1 Shaders helps loads in terms of framerate and visibility (for me and ground AND air targets). Also, avoid Anisotropic Filtering. IT'S SOLE PURPOSE is for processing multiple mipmap filtering on tiled textures at low aspect such as runway textures (most affected). Antialising's sole purpose is to improve visuals at LOWER resolutions (1024x768, 800x600). You really don't notice Jaggies at 1280x960 or higher. This will affect DOTS, so don't use it. |
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Sorry, but it isn't that way for me... I truly wish i could get rid of those Jaggie edges at high resolution, without using any antialising See this image: http://i1349.photobucket.com/albums/...6.jpg~original Do you see Saw Edges??? I do, it's very annoying and it is at 1920x1080 resolution :) Now, this one is with nice 8x CSAA Antialising (difference is quite noticeable): http://i1349.photobucket.com/albums/...0.jpg~original |
I get the same results as Super Etandard on the same resolution.
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