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Artillery Spotter??
I've just noticed that when placing an artillery piece in FMB that you can now set the ability of the piece ie: average, veteran, ace etc.
Also noted a check box for "Use Spotter". Does this mean you can add a human from the objects list and that 'human' is a spotter? Can someone shed some light on this as I couldn't find anything in the 4.12 guide. Cheers. |
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The new option is for aerial artillery spotting. Here is a simple test mission I've created. Fly it on autopilot to see how it works and check the cameras on the ground.
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This is a new feature in 4.12. There is nothing in the readme about it. There is nothing in the 4.12 Guide about it. Whenever a question is asked about it, we are told to 'look at the mission'. What's the big secret? Why doesn't someone just explain how this new feature works? I mean really....what's going on? Just tell us. Aviar |
You check the box and if there's an aircraft in visual range with waypoint option set to spotting, artillery will fire much more accurately, as long as the spotter is there. It won't fire without a spotter.
I you don't check the box, it will always fire, but less accurately. |
So this function really is for the bigger calibre guns like the Howitzers and above.
They pass back information to the gun crew to make adjustments in the ranging salvo's until they get on target and then give the Fire For Effect. Not really useful for smaller stuff like the 37mm or 20mm AAA. Thanks for the replies guys ~S~ |
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Aviar |
I don't think it does anything for AAA when shooting aircraft or for machine guns. It might do something for the big guns when used in ground combat, but can't tell for sure, would have to check.
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This feature was implemented late (more like an easter egg) and just presents a basic functionality. It is planed to have it working for human player and for other units (like i.e. baloons) too. Once it got to its full functionality, there will be a proper documentation.
Sorry for the circumstances! :-/ |
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Do I get a prize???? :-P |
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IMO this is a great addition. More variability to mission goals.
I don't know if there are plans for similar feature where a goal could be flying transport planes to some friendly bases (like bringing supplies or evacuating wounded etc), but that's another thing that could make both coop and dogfight missions more interesting. Some pilots could fly transports and some would escort those (like in current version missions fighters often protect bombers). |
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http://forum.1cpublishing.eu/showpos...18&postcount=7 :-P:-P:-P |
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