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[REL] 4.12 - Readme
Dear IL-2 fans,
as usual, we present the Readme file for the next patch in advance, so you may get familiar with the upcoming fixes / features. The patch will also include a much more detailed features guide. Please understand, that we can not name a definite release date by now. We are closing in for the final run anyway. ;) Also note, that there might be small differences to the Readme file at the final release, but main features will for sure stay the same. Thank you! Team Daidalos README Il-2 Sturmovik: 1946 v.4.12 Warning The current version 4.12 is not compatible with the previous versions of the flight simulator when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. Attention: Version 4.12 is only for a merged 1946 version of the simulator of the proper version (FB+AEP+PF). Add-On Installation Instructions (Please read carefully) The Il-2 1946 add-on v.4.12 installs only over v.4.11.1 and v.4.11 versions. In order to install this add-on, run the exe file and follow the on-screen instructions. Please note that this add-on is impossible to install over stand alone Pacific Fighters. Content of 4.12 New aircraft - Beaufort I (AI only) - Beaufort I late (AI only) - Beaufort II (AI only) - Do 217 M1 (AI only) - Ki-45 KAI OTSU - Ki-45 KAI KO - Mohawk IV (AI only) - Wellington III (AI only) New cockpits - B5N2 Kate - Hawk-75 (finnish) - Ki-45 (for all available versions) - SB 2M-100A AI changes - New taxi waypoints for AI (they can now taxi to the runway before takeoff). - Improved land avoidance. - AI detects when under AAA fire and can break the attack. - Shooting model changed to be more human like. - Added more options to the ‘order list’ (default key TAB). - Planes with co-pilot don't "go dead" when pilot is killed and co-pilot is still alive. - Fixed bug in ground collision detection, that could cause AI to crash into ground if plane was banked too much. Flight model changes - Updated flight models for P-36 / P-40 family, SB-2, B5N and Me-163 - Introduction of mach related drag increase for all aircraft - Adjusted FM "length" parameter of all Bf 109s from F to K versions to the correct value of 8.94 meters. New effects - Various visual effects have been changed, such as smoke, fire, water splashes and more. Efforts were made to keep the current minimal configuration specs. User interface changes - Widescreen UI (user interface) - All resolution supported by OS can be selected from the video setup UI. No conf.ini tweaking required. - Larger FoV (field of vision) for widescreen enabled. This is made with old controls and automatic conversion when the feature is enabled. - New “Misc” settings menu that includes lots of new settings and also old settings that previously could be changed only from conf.ini file. - Added UI color & detail customization from new Misc settings menu. - Added new splash screens and background screens. - FoV is adjustable when aiming with bomb sights. FoVs are unified for all bomb sights which means that Russian sight have better “zooming” level. Scoring system changes - Added shared kills (½ point). This can be enabled from difficulty menu (on/off/historical). - Shared kills are written to event log. - Damage registering changes. Aerial kills are awarded based on damage amount instead of giving the kill to pilot who shot the target plane last. - New kill markings in debriefing UI. - Added optional team score to online dog fights with optional cumulative team score which doesn’t reset team score between missions. - Player who commands AI bomber bomb release also gets score from all AI aircraft’s bombs that destroy targets. Open interface for sounds - Player can create and use own sounds samples and presets. - Custom sounds can be disabled for online missions by the host. - Spatial sound volume is limited to disable so called “sonar cheat”. New weapon loadouts - A-20G: 2x20 Fragmentation Bombs - B-17E: 16x20 Fragmentation Bombs - B-17F: 16x20 Fragmentation Bombs - B-17G: 16x20 Fragmentation Bombs - B-25C-25NA: 40xParachute Fragmentation 60xParachute Fragmentation 4x20 Fragmentation Bombs - B-25G-1NA: 40xParachute Fragmentation 60xParachute Fragmentation 4x20 Fragmentation Bombs - B-25H-1NA: 40xParachute Fragmentation 60xParachute Fragmentation 4x20 Fragmentation Bombs - B-25J-1NA: 60xParachute Fragmentation 6x20 Fragmentation Bombs 4x1000 lbs Bombs - B-29: 20x20 Fragmentation Bombs - P-51 B-NA: 2x20 Fragmentation Bombs - P-51 C-NT: 2x20 Fragmentation Bombs - Mustang Mk.III: 2x20 Fragmentation Bombs - P-51 D-20NA: 2x20 Fragmentation Bombs - P-51 D-5NT: 2x20 Fragmentation Bombs - TBF-1: 2x20 Fragmentation Bombs 4x20 Fragmentation Bombs - TBF-1C: 2x20 Fragmentation Bombs 4x20 Fragmentation Bombs - TBM-3: 2x20 Fragmentation Bombs 4x20 Fragmentation Bombs - Avenger Mk.III: 2x20 Fragmentation Bombs 4x20 Fragmentation Bombs Other features and fixes - P-38J cockpit repainted - New textures for several buildings - Added German IXB sub - Added German VIIB sub - Russian T-28 & T-35 tanks with multiple turrets can now shoot each gun independently. Russian AT Bunker (DOT103) also. - New landing gear failures - Adjustable reticle brightness - Added new key for opening & closing bomb bay doors. - Added option in tracks selection UI for disabling icons in track playback. - Added Air Force selection to FMB aircraft window. No need to scroll through all regiments. - Added yellow & blue runway lights. - Adjusted the white navigation light so it doesn't get bigger than the red & green when viewed from far away. - Added a new view key that cycles through only stationary cameras. - Changed radio station icons so that they are rendered in minimap & briefing if the army color is neutral or matches player's army. - User BMP skins enabled for stationary planes. - Added full screen map with adjustable transparency level. - Added red night light for maps when plane is flown at night and cockpit lights are on. - Changed old padlock difficulty option into two separate padlock options. Padlock air & padlock ground. - Bombsight added to D3A1 Val. - Added conf.ini option NoMissionInfoHud=1 under [game]. This will hide the "Mission completed" and similar messaged from HUD. - Added conf.ini option NoKillInfoHud=1 under [game]. This will hide the "Enemy/friendly xxx destroyed" messages from HUD. - Added conf.ini option SaveTrk=0 under [game]. This will disable automatic in-flight data storing for TRK tracks and reduce memory consumption. TRK cannot be saved after the mission. - Enabled ship padlocking. - Fixed spawn points problem on Midway sea base. - Fixed R-5 stationary plane ski orientation. - Adjusted IL-2 controls damage & toughness. - Fixed Fulmar's landing gear shock absorber movement. - Fixed IL-4 artificial horizon instrument movement. - Fixed bug that caused speed bar settings to reset back to default instead of using saved value. Please note that all new conf.ini options can be also adjust from the new Misc setting menu. Daidalos Team would like to thank following people: The whole IL-2 community for bug reporting and continuous support! © 2013 1С. All Rights Reserved. © 2013 1C:Maddox Games. All Rights Reserved. © 2013 Daidalos Team. All Rights Reserved. ------------------------ Get the PDF here! ------------------------ |
P.S.: Happy Easter holidays to everyone! ;)
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And, you are сatholics... 31.03.... this Sunday.... forgive, I thought of orthodox Easter - 5.05...:D |
*"© 2012 1С. All Rights Reserved.
© 2012 1C:Maddox Games. All Rights Reserved. © 2012 Daidalos Team. All Rights Reserved."... 2012???;) Are you sure?:-) What about 29.03.2013? |
Wow some great stuff in there :). Thanks guys.
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So much good stuff! good jobs guys! keep it up!
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*EAGLE EYE MODE OFF*:grin: |
We're almost there, guys. Don't wet yourselves.
P.S. Should I call in sick on Easter? :grin: |
I didnt saw any mixture axis mentioned, i hope we still get one...(it was mentioned before in one update moovie from TD). But with or without, new great stuff coming!! Thank you.
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thanks, several interesting details here...
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Come on guys, its you that need to be thanked for your dedication and generosity! Thank you, a thousand times, we love you:D! |
You're doing a great job with the new customisation options. And not only that; there are new useful things I wouldn't imagine myself. And finally the Airforce option in FMB! (I don't know if anyone has asked for it, but sometimes I was screaming inside looking for the right one)
THUMBS UP!!! :D |
-Added option in tracks selection UI for disabling icons in track playback.
-User BMP skins enabled for stationary planes Nice Utube should see a explosion of Il-2 Movies |
Sounds awesome.
:grin: |
It's coming :-P:grin::grin::grin::grin::grin::grin::mrgreen:
I think it will be out this weekend or next week :) |
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/sohappyrightnow.
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New Do-217M :)
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Looking forward to it, I've been keen to fly the P-36. Are there any specifics on the FM changes for the Hawks? |
Didn't see the Formation Mod added to FMB. Was there a problem in the Beta?
Was looking forward to that, I can't even remember how many times I've posted in the wish list for that one Mod. Looking forward to all the other goodies though, Static planes using the skins folder is great along with AI taxi from ramp................... playing with the FMB is going to be fun. Cheers AG-51 Hoss aka BeoWolf |
Thank You All for your Great work on keeping IL-2 moving forward!
I cant wait to go tear-assing into Pearl Harbor with a Flyable B5N2 loaded with a torpedo! The shared kills is a great idea, just wondering if there is or will be a damaged enemy aircraft award system in the future. All the Best Taypay |
Sounds great, thanks!
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Awesome news guys!!
Is there a .pdf version of the Readme? Looking forward to the official release.... |
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@Bearcat: Thanks alot for spreading the word! ;) |
So many new features. Truly amazing. Thank you DT!
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Two weeks ;D
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Thanks for the great news after a long wait. New bombers are awesome. Taxiing to the runway is a great contribution to the realism of the simulator. Support for widescreen in turn is a great benefit for pilots.
But Do 217M... is just a magnificent plane!!! Thanks so much for everything. I look forward to flying with the new version. |
Thank you very much!
We appreciate your efforts TD. By the way... 1st April is the Fool's day, isn'it? :rolleyes: -=PLR=r4f4 |
Damn DT, you guys kick ass :)
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Your efforts are very appreciated and we all know that a lot of hard work goes into this and previous releases. You've keep giving this "old", but very good flight sim new life and making if feel new again.
THANK YOU!!! |
4.12 development update discussion and feedback
Please keep all v4.12 discussion posts to one thread to stop fragmentation .
v4.12 development update discussion and feedback http://forum.1cpublishing.eu/showthread.php?t=31734 And keep this thread for thanks and good wishes to DT etc. :) . |
Thanks
Am looking forward to this one more so than any other!
Improvemed FOV for widscreen....YES! (Hope it includes 3-monitor FOV'S) Full screen faded map....YES! (Very cool!) Improved visual effects....YES! Access to sound samples.....YES! YES! YES! These are HUGE to me! Thank you so much DT for what you do!!!!!!! |
Great work and very much appreciate your efforts. Happy Easter all.
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Great Job again DT!
many many tkx! |
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How rude. http://www.mission4today.com/images/smiles/069.gif |
What are the flight model changes to P-40???
Also please post the .pdf cause I want to know how the FM has been changed for P-40 and whats this new mach related drag all about Thanks again..these patches are the only thing keeping this game alive. It's also bringing back old players and people who've uninstalled the game |
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It's already been stated that they will release a .pdf. Basically, the mach related drag stops aircraft from reaching supersonic speeds in high speed dives from high altitude. |
Yep, the air getting thicker the lower you get, will slow you down but you keep energy, if that makes any sense. The F4U was designed with this in mind, pilot manual tells you to just let her dive, the lower you get, the more control you get back.
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A huge list of improvements. One that looked especially interesting was the team score for dog fights.
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Thanks for the easter gift!
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Salute Gents!
Just popping in thank TD for their work and dedication! |
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Thanks A Lot - Great Work Team Daidalos! |
¿No new P-40E model? The "V" peefortees really hurt my eyes...
As for the rest, great job, as ever. I specially like not having to fiddle with the ini file now and then. :) |
The new P-40s might be available in the fix patch, I've heard.
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Sorry. |
That's alright Casper, you guys are doing amazing work. Just knowing I will soon be flying the unfriendly skies in Ki-45s and beautiful P-40s (my personal favorite fighter aircraft) is more then enough for me right now.
I am curious, was the Do-217M easier to bring down then it's radial engine cousins? I can imagine that a hit to the cooling system, and that bird is in trouble. Always, always, always been a believer in the radial engine for a fighter/bomber/attack aircraft. |
DT has no need to apologise for anything, after all that they've freely given us for the past several years.
Besides, I'd rather wait to have one or two properly functioning features later, than to have a ton of "...rough and unfinished, but included it anyway" type of junk right now. |
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Lots of great features covered in the readme.
I can't wait to try it out. |
Man, lots of awesome new features in this patch. I'm really excited for this one.
Thanks for all of your hard work and dedication, everyone! |
Great job guys! Looking forward for the release =)
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Guess this is going to b more than Two (2) weeks:rolleyes:
Have a great summer TD, and All, see ya in the fall. |
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I've also stopped waiting for the next patch! It's just annoying and exhausting! See you in winter time! :cool:
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I can't believe it's out!
And I'm at work... |
So I light up a smoke, and the Bus comes, lol:evil:
Thanks TD |
Thank you team Daedalos for all you have done.
After a quick look I like the new effects very much. Please continue your priceless work. |
Is the ricochet mod included, please ?
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Ricocheting bullets are implemented since 4.12, yes.
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