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[mod] Army, Rune Exchange, Training Camp
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I've updated my earlier mods to work with Warriors of the North.
As usual: watch for conflicts! If you're not familiar with these mod, read the text file included with each mod. The Training Camp upgrade paths have changed a bit; let me know if you have suggestions. I don't have much time to play or to provide support, so you're pretty much on your own. *Edit Removed some unneeded files from the packages. Added damage calc mod. *Edit2 Meh, put the originals back. Those were needed. The mod pack does not seem to work for some reason. I'll have a look when I have the time. I the meantime, don't use it. *Edit3 Ok, figured it out. For some reason, the game does not like DDS textures as much as it does PNGs. Packages fixed, added update 1 for each affected mod. |
Thank you for offing Mods at first .:P
About that Training Camp : It seems to me that you create new training new rules within Viking . Does it use the completely same training rules in KB : CW excluding Viking ? In addition to this , does it also train certain troops to demons ? Reference to :http://forum.1cpublishing.eu/showthread.php?t=16549 |
i have installed it in the mods map but it doesn't work :S
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Do you put them in King`s Bounty - Warriors of the North\sessions\addon ?
And wait 10 secs ingame :| . (From text file : Wait for a short while (10 secs or so until the next rage/mana update to be precise), and the army shop item will be added to your inventory.) If you want to use beyond one mod (2 or 3), it's restricted to have to put mod_wn131_eng_mod_pack only or they wont work completely . |
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As for the demons? No, you can't train units to demons. But, it that is your heart's desire, edit new_scripts.lua and add the desired combinations to get_upgrade_path() - and don't forget to add upgradable units to can_unit_be_upgraded(). Quote:
You can use only one of those above or else there's a conflict. I'd suggest the mod pack as it includes all three. |
Steam\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon
i put it here and here Steam\SteamApps\common\King's Bounty - Warriors of the North\data\mods none of those works :/ |
You have to put it only to one place:
Steam\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon What language variant do you use? The mod contains only the eng_*.lng files, so if you use another language than English, it won't work (most likely, or you see garbage). PS. The mod pack does not seem to work, don't use that until it's fixed. *Edit: it's fixed. |
i am using english ofc:)
suffice to say none works for me at least :/ |
Not even u1?
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nope
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Since it works here perfectly, I am not sure what I can possibly do for you.
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i posted the stuff in the right map and it doesn't work
it's very werid :/ |
after reinstall i got the u1 package to work :)
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Cool, there must have been a conflict then.
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I am having problems loading the game once I am in a game. The bar fills up and then just sits there. I am only using Army Mod. The mod itself loads up and works fine, just can't load a save once I'm in.
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I suspect that you're using a newer game version than the one I was using when I made the mod.
There are bugs in the game that prevent me from finishing the game, so I won't be updating mods until I see them resolved. Updating it should be fairly easy, so you could try doing it yourself. |
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I just hit the same problem.
I am not really a modder, but this one wasn't too complicated: all that had to be done was to replace the 'items.txt' in the 'updated_files'-folder with the one from the newest patch (in 'ses.kfs') - and of course include the reference to 'new_items.txt'. As a side note for different language users: just rename the prefix of the '.lng' to something appropriate (ex: 'eng' -> 'ger') and (optionally) translate the included text-passages... |
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Well, took power4 and rune exchange mod (imposs, hybrid). Game start and levels 1-19 were wery interesting, though never looked on noloss ideas like on smth valuable. Kinda like to spare units. (And qute sure, it was impossible in noloss without dirty stealing, save - load, and etc non-atmospheric stuff)
But after killing spider in one turn - sadly, something is wrong with this power4 way(. Especially trolls with their 90 attk. And I even don't have stone skin. Was power4 tested a bit more than before spider? |
There was not a whole lot of testing done. Never tried power4 other than 'it works'; was kinda waiting for feedback.
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Then may be power2 is ok. Looks like it will be 4x multipler (12 againts 3 original) in earlier game and 10x multipler (30 againts 3 original) in later.
Weak creatures will be more fun, strong - sometimes stronger than original (untill hero recieve 20+ damage and attack). Still, due to big amount of low level creatures not sure if game will be too easy in later parts. It's interesting to see wery strong and very weak stacks, not same "one archer" stack everywhere like on first 3 islands. Don't know (and kinda don't want to see spoilers), but it's important what type of creatures will be in latergame. Also, looks like i've used optimal tactical 2nd level skill - all slow units were able to deal damage to spider in first turn (with 2 criticals). Also, should be noticed that mod equals differences between -30 to 30 making attack and defence less important in that cases (all first islands). Dunno if it is good or bad. |
Well, ultimately your style determines which one you like.
I think I used power2 in my last play-through. If I remember correctly, it was a bit tough at times near the end-game. |
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May be it's good idea to put power2 as default. And of course thanks for the mods, there are less than 5 of them in whole internet(. P.S. Going to retry spider in power2. With as much as possible losses :P. If it won't be ok difficulty, i'll post in about 1-2h. P.P.S. No, not going( lost all saves before. |
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A blessed soul has granted me access to this game temporarily on Steam.
He has the English Valhalla Edition, so these mods have been updated for that release in specific. The main menu says 1.3.1 build 6250 - though that does not mean squat it seems. Anyway, I attached all the mods (not only the three in the subject line, but others that I have updated for this release). The web sites accepts max. 5 files and only ZIPs (no RARs), so I put them all in one. Be sure to read each readmes - some of these might conflict or be unbalancing to the gameplay. Enjoy. |
Hero interface attack and defense description is "Unknown; will default to Original.", it's correct? :confused:
If that's not working right, how to solve that? I'm install only "mod_wn131_valhalla_steam_package" mod pack. Anyway, thx for this mods. :grin: |
No it's not correct. The game does not read the global variables correctly for some reason.
Could not figure out why. I left the code in, just in case they fix the game in the future. What do you mean by: Quote:
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Thx for reply. |
You misunderstand. The mods work just fine,. but that one specific label does not display the current setting correctly.
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Ah, i thought that incorrect decription = not working mod.
Thanks for all. Have a good day! :) |
Ice and fire
mods stopped working with ice and fire dlc :(
Please help. I need army shop and rune exchange! |
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mods only partly work with ice dlc, meaning you can get the items in game, but army tent only fills up some units, avengers are always shown as full even if you just have 1, but ice dragon can be refilled.
For me if i have army tent on i crash at fights, so i start with the mod, refill troops, save, exit, delete mod and start and fight normally. tedious but the load times are fast even my old rig so i can live with it. |
If these mods could be updated to work properly with Ice and Fire dlc. I would be very happy.
I'm so annoyed that I'm completely out of Avengers and Scouts with no way to replenish them :( |
Eventually they will be. I am moving to another country, so I don't have a working PC (it's being shipped).
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Hi again :)
Any chance of army shop mod in Dark Side soon? |
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First, I am in the process of moving in. Should be finished next week. Second, I have to find the PC and put it back together. Should be a day. Third, I'd have to see a discount on Steam (or GOG.com). God knows how long that takes. Fourth, I'd have to have spare time. I do have my nights free right now, let's hope that trend continues. |
Is it possible Rune Exchange Mod to be converted for King's Bounty The Dark Side.
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I should hope so.
Though I do not have the game yet. That and I guess a few patches should go by so we can avoid mismatches. |
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Here are the updated mods for two Steam flavours (both English only):
- Valhalla Edition (1.3.1) - Ice and Fire DLC 1.2.1 Please note that the damage values in the damage calc mods have not been updated in the readme files. There are different curves now, here's the copy of the description from the LUA script: Code:
-- The following variable configures the resistance cap. |
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Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer. |
non-steam mod
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How about dark side? :grin:
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Can you do this for Dark Side or maybe explain the steps to make one for darkside starting from an existing one you have?
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Yeah, I am planning to do that.
It should be pretty easy though. |
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Well, first off, you should compare the unmodded vs. the modded files.
It does not hurt understanding what's going on, but you'll find that I either split the files with includes, or, marked these changes up for easy identification. As long as the code is similar in the Dark Side, it should run without changes - so it's mostly copy-paste the changes to their corresponding files in Dark Side. Good luck! |
So I have it working. All I did was take your mod, copy in the Items.txt and Logic_hero.lua from the darkside ses.kfs.
Then I added the ==new_items.txt to the items.txt. And I also added to the Logic_hero.lua the info to give my saves the items upon load. I think this way lets me keep the artifacts from darkside, but if there's any other darkside specific file I should preserve that you can think of let me know. [e] I need up update the new_scripts file to include Darkside units. Do you know where I can find a list of the units and there normal price in the ses.kfs? |
There is no list per se. You need to enumerate all .atom files. Some aren't used in the game though (i.e. battle-only atoms).
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You're on the right track, keep it up!
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I'm all systems go at this point. Once I figured out what the different files did, it wasn't hard to make the changes. I could never write the code you have in there, but modifying very small parts of it or copying it in to Darkside files is a breeze.
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Cool, congrats!
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Hi - I've started playing Fire and Ice again - steam is currently on 1.31 now - the mod pack is working fine only the damage mod doesn't seem to show the current DAMAGE_MOD_CURVE_TYPE value in the tooltip. It only shows "using default" in red colored text.
I've looked into the pack but i'm not good with lua, couldn't find out why it's not updating from the defaut tooltip - Csimbi maybe you have an idea? - awesome mods btw! |
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