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[Mod] All Units on 1st Island, Medium quantity and Infinite
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Hello, back to modding :)
Here's a mod for having access to all units in the game on the 1st Island inside Tormund's Castle. I decided to only use one building to make it less annoying to run all over the map for units. May not be for everyone taste, feel free to comment on ways of improving. Use the mousewheel over the units to scroll through them faster instead on using the little arrow. Two versions to choose from the archive. WoTN All Units first Island Infinite: 9999 Units WoTN All Units first Island Medium: From 300 to 500 units Requires to start a new game to take effect Enjoy! Instruction: Make a backup copy of the file \King's Bounty - Warriors of the North\sessions\addon\locations\north_nordligexp.em bryos.loc Copy the file north_nordligexp.embryos.loc from the desired version folder into \King's Bounty - Warriors of the North\sessions\addon\locations\ Steam Instruction: copy "All Units Infinity.kfs" into C:\"Whatever folder you have Steam"\Steam\steamapps\common\King's Bounty - Warriors of the North\data\Mods\ If you don't have a Mods folder just create one. |
Wow, that's great, I'll surely use this to fend off the boredom of the first island in future playthroughs.
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Thank goodness for some variety!
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eh it doesn't work? or is it cause i have steam version?
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I forgot to say thanks for this. Makes restarting way more interesting.
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meh can't get this to work :(
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1 Attachment(s)
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Download the attached file and from it, copy "All Units Infinity.kfs" into C:\"Whatever folder you have Steam"\Steam\steamapps\common\King's Bounty - Warriors of the North\data\Mods\ If you don't have a Mods folder just create one. |
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Hi there!
Doesn't seem to work for me, sadly. Followed your instructions regarding steam users to the letter. Maybe missing something obvious? Fe. "complete first mission before units show in castle" etc. The idea itself is great, can't wait to make it work :) |
If you install it right they show up right away
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Thanks!
As already mentioned, this will definitely add some variety. |
It works perfectly now after a system restart, beats me why.
Thank you for the mod :) |
still doesn't work
even after restart meh :( |
I had to restart my game (ie. New Game) for it to pick up.
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yes i already tried it doesn't work :/
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I am interested in trying this mod on impossible but i am afraid if having all units accessible to buy would somehow made the game easier and later be boring to play.
Can someone who tried it to play this way a little longer advise me on what they think? |
I will try it after my first playthrough. Having all units available from the start I consider to be, indeed, very advantageous. But going a bit faster through the boring hordes of undead is something I'll look forward to after my first experience with the game.
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as for giving u an advantage in beginning heck this mod gives u a fair chance of beating the first island no loss with a proximatly 60% more chance withhout this mod u have like 5% chance to get off the first island with no losses and maybe that 5% is already way too high |
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noticeable ,because i like convenience of it like not worrying if i will spend my favorite units ,so i am not obsessing about it during fight (maybe it would be more enjoyable experience because of that fact ,that is why i`m asking) |
well i got i to work finally after a re-install :)
Well in the beginning you would be OP but later on the stages it doesn't really matter the beginning is rididoulously hard without this mod Only managed to do a no-loss 2 times out of 50 on the starting island lol after the first island it's getting easier and easier imho since u get better unit selections and the main part will still be raping the undead(for more than 180 battles or something before u get to the next quest boss(the spider) I find WOTN alot easier after the first island that the previous installments but back on topic to your question I think it makes a minor difference later in the game since u would then have the possiblity to use other troops anyway so The only thing that could be a bit of a hassle is that on later stages the troops don't get that much of quantities but to be honest i just cannot be arsed to take this game seriusly the beginning is way too hard(i mean lol 3 bosses in a row?) it's doable but u have to be very lucky with the RNG in the beginning of the game (4first islands will be mainly about killing undead troops) which to me is a total bore but thanks to this mod u can steamroll it and get to the more interesting parts without too much hassle it's a matter on convience (u could also use this mod just to get off the first island and just go with a viking build like the game attended so you wouldn't reallt feel a difference) just my 2 cents elaborate enough? xd |
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well without it you are at a serius DISadvantage lol:)
the only high level u get is the soothsayer the rest is measily 3-2-1 |
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Now i can start playing in peace :)) |
so you installed this?:)
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I installed it long time ago but was afraid to start playing this way :D
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Also, I'd like to mention in case you overlooked it. This mod doesn't have Fauns for sale in the castle.
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also no wolves;)
IIRC |
so for some reason I can't get any mods to work for either WotN or CW tried several things including this and red sands for CW (which used to work months ago, before steam "converted" the files) anyone know whats up?
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Sorry, but this isn't a mod, it's a cheat. What's next, a mod giving all items in the game in a single shop, at start? Maybe all spell scrolls too?
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I think it's necessary to open a new thread to discuss like the difference between cheating
and mod if anyone wants to go on . Let the thread keeps a mod showcase thread , thank you . |
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You still have to buy the units with gold and need the leadership to employ them.After all the balancing factor is the leadership requirement of the unit itself.Why are players to blame if the devs couldnt balance their own game?
Besides it only matters if your going for a no loss game.Theres so much money in this game you can steam roll anything on impossible even if you die a few times to do it. Oh and the RNG of items and spells is to encourage players to try different strategies and increase the replayability factor.If you want to use a certain strategy and there arent any units for it it kinda dampens the mood no?Its not like you give yourself infinite mana or leadership right? |
@tiberiu
The units aren't free and don't have to install this mod, so pointless post is pointless. I released it because i know KB players, like me, wants "choice" in this game, plan strategies whatever. It's a mod, period. @Razorflame @Nevar thanks about missed units, i totally forgot these as i used the troops list in the data file and it wasn't there so. I'll update it soon with added units. |
I don't really want ALL the spawns, just actual RNG on the first island :(
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I like this mod, but is there a way to limit the troups to the first 3 levels to keep things in balance?
Also for people that can't get the mod to work I unzipped the mod then took the file and put it in the mods folder, not the folder the file was in when you unzipped it. Maybe it helps to run it that way. |
So after the patch i installed this and it works but it has removed my rage skill icon, that little gold symbol so I can not use rage skills. sad face
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O wait I think I see what I did, I used the first file in the steam instructions... durp
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Hi, I was having trouble getting this mod to work as well, but as someone posted earlier, instead of using the Steam mod I just used the non-steam mod and got it working. Hope this helps someone. Thanks for making this mod! Also thanks to the poster who suggested this fix as well.
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exit850 I just validated the steam install and installed the non-steam version of the mod and it worked for me.
However, I think due to the new patch, this mod does not work anymore :( I am mid-game and all of a sudden it does not work. The guy in the castle just has vikings only. Is there a way to re-enable this mod and keep my save game? I really don't want to start over... |
i think this mod is very good when you replay the campain, but for first start i like it a lot the difficult, i mean if you wanna play allways safe don't play imposible.
But what i really hate is that later game the unit on castle are random and maybe you like some troop and you can't have it, like dragons or warrior maidens and demons PS:I didn't finish the game cause some bug and have to restart with the new patch so i don't know if the difficult increase later game, but with paladin and rune mage, teleport and back time the game is pretty easy PS: I THINK you can't change and island that you dind't explore at all, and don't have to restart the game for the mod to work, did you try it?. start game and then change for example fastland, i don't know what do you have to change, but i try changing something on hades, going and i didn't have npc items chest or enemy, then i change it back again and was all normal (Without restart). |
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Anyway, you can still use whatever troops by buying a very large amount of the units you need BEFORE turning in the artifact and fighting Guildford, then just stash three stacks of these units in the castle, and two stacks in your reserve slots. I'm pretty sure that should work, I don't think the reserves in the castle get refreshed. I for one I'm very grateful for this mod, since it really allows a lot of flexibility with regard to building different army compositions. Which is not supported at all in WotN, for instance recruiting Undead units is pretty much impossible... what would be great to have is some unit expansion mod, that just increases the amount of different troops offered at the various buildings so that most (not necessarily ALL, but most) units can be recruited in any given game. |
What artifact? Who is Guildford? I was just clearing random enemies on the western/eastern freedom islands and greenwort, I don't think I'm that far into the game yet.
And yeah this mod is great! I love being able to choose different combos for my army. edit: I just tested it out with a new game and the mod isn't working at all anymore. |
Very strange, it still works for me (just started a new game). All I did was replace the north_nordligexp.embryos.loc file (made a backup of the old file first) file in sessions/addon/locations.
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I'd like to try that but won't that override some of the things that the patch fixed? I'd like the game fully patched and be able to use the mod. If it doesn't override the things that the patch fixes I'll definitely try that.
Edit: I've decided to just use the mod anyway. Hopefully it doesn't override any fixes from patches :D |
What did you use to make this mod? I tried loading the WotN campaign in the Crossworlds editor but it crashed.
I'd like to make a similar mod that instead adds a bunch of random unit picks to the first few islands rather than every unit guaranteed from the beginning. |
It seems to be missing the Faun unit. Is it not in this game?
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It is in the game for sure.
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