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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   October 18, 2012 - Patch 1.11.20362 is now live on steam! (http://forum.fulqrumpublishing.com/showthread.php?t=35087)

luthier 10-18-2012 09:34 PM

October 18, 2012 - Patch 1.11.20362 is now live on steam!
 
Good day everyone,

Exactly a year after the last patch we’re finally releasing one more official add-on to Cliffs of Dover.


Simply open steam and allow it to auto-update the game.

Please note that the content deployment system for steam has changed since the last version, so the game will go through a quick automated conversion process once the patch is deployed.

Compared to RC2, the patch now on steam has a few minor changes. Most are not listed in the patch notes as they are not changes compared to the previous steam version.

The changes include:

- Changed default trimmer positions for 109s, Ju-87s, Ju-88s, G-50 and the He-111;
- Corrected G.50 FM, increased horizontal speeds;
- Increased open canopy drag;
- Corrected cloud shadows. They should no longer be projected upwards;
- Corrected curly tracer effects;
- Disabled WEP for British fighters using 87-oct fuel.

I know all of you are anxious to know about what happens now. Unfortunately we’re not ready to post that just yet. We will post announcements and a more detailed roadmap in a very near future.

We really hope that the new steam version that includes many great new additions will finally be something the community is excited about. The free release Su-26 aerobatics plane is a very small token of our appreciation of your support.

Thank you all for sticking around with us, and enjoy the game!

III/JG53_Don 10-18-2012 09:40 PM

thx luthier and team for your hard work. It is much appreciated, but please don't forget CloD during the development of the sequel. We are really looking forward to the see some further work and improvements which can be adapted to the merged installation of CloD + sequel... and maybe some finetuning of the FM :-)
wrote this allready in another thread, but this suits here as well....

Don't want to abuse this thread, but NOW is the time to revise the il2bugtracker. Let us check every single bug and feature written down in the bugtracker and delete everything what is now corrected.

I am really excited to see how many bugs can be removed.
After that, with a competely new il2bugtracker with all the CURRENT bugs inside, the devs can work on them to correct the remaining issues at least for the sequel!

Lets get to work gents! :P :D

SlipBall 10-18-2012 09:42 PM

It really is a great sim, thanks luthier and team!:)

mazex 10-18-2012 09:47 PM

Thanks a lot for your efforts at fixing the game - it really is close to what I had hoped for during the development right now!

EDIT: And it's really late in Moscow now so get in bed for some well deserved sleep ;)

julien673 10-18-2012 09:50 PM

Near future, hope for the best

Majo 10-18-2012 09:51 PM

Thank you for the ride.

It's going to be a long winter...

Salutes.

6BL Bird-Dog 10-18-2012 09:58 PM

Many Thanks .

Insuber 10-18-2012 09:58 PM

Thank you Luthier, let's turn the page and move on, the earliest we get BoM the better for all, developers, customers and investors.

Borsch 10-18-2012 09:58 PM

Thank you Luthier!

We will be waiting very eagerly for the sequel!

DC338 10-18-2012 09:59 PM

Seems like a sad end to a game that promised so much over so long a time.

Thanks for your work Luthier and your teams in trying to make what was an Alpha release into something that we all expected. Seems you where given the poison chalice.

IvanK 10-18-2012 10:01 PM

Bravo, thanks for all the effort and getting this to where it is. Its really starting to shine :)

Slipstream2012 10-18-2012 10:12 PM

Thanks Luthier and Team for all your hard work, see you on the Russian Front.

Chivas 10-18-2012 10:24 PM

Thanks Luthier and Team. I'm looking forward to more feature improvements with the Sequel. Its too bad the map SDK couldn't have been released sooner, so the community could refine the channel map, etc while waiting for the Sequel.

Bloblast 10-18-2012 10:24 PM

Thanks Luthier + team.

Great simulation, looking forward to the sequal.

yobnaf 10-18-2012 10:37 PM

Another great patch for this awesome sim. Keep up the good work luthier + team

SG1_Lud 10-18-2012 10:53 PM

Thanks
 
Thank you Luthier B6 and Team.
Looking forward the sequel!

S!

Novotny 10-18-2012 10:57 PM

Thanks, onwards and upwards!

jayrc 10-18-2012 10:58 PM

Wow, great news, the game is running awesome on my system with high settings, thanks for all your hard work, it's a joy to see so many players online and I can't wait for the sequel:grin:

ATAG_Dutch 10-18-2012 10:59 PM

Ok, so I posted in the wrong thread :(

On the other hand, twice won't hurt at all, so thanks Luthier, BlackSix and the rest of the team for releasing this official patch so soon after the RCs.

It looks and plays better than it has ever done.

Salute, and I look forward to flying my I-16 in the snow. My faith is restored.

Thanks. ;)

335th_GRAthos 10-18-2012 11:12 PM

Many Thanks Luthier and 1C!

Looking forward to the sequel!!!!!!!

~S~

ATAG_Colander 10-18-2012 11:13 PM

Luthier,

Please extend my thanks and congratulations to the whole team.

ATAG_Colander.

ATAG_Snapper 10-18-2012 11:22 PM

Thanks to Luthier, BlackSix, and the dev team for a fantastic effort in delivering this Final Patch. We had almost 100 players on the ATAG Server and it was running very smoothly. The excitement over Teamspeak was incredible.

Looking forward to the sequel!

Mango 10-18-2012 11:56 PM

Congratulations and thank you! Looking forward to getting back into the cockpit.

naz 10-19-2012 12:23 AM

Thanks Luthier and team. Looking forward to the sequel. Love the game.

cheers
Naz
aka II./JG53_Opfer

JTDawg 10-19-2012 12:34 AM

Thanks for all the hard work ! man we sure had some ups an downs . Even to the point of many quit it all together , sadly , But after the last couple alphas an now the final patch. It seem to have been very positive from my point of view ! More competitive plane sets , better fps etc etc, Is it perfect , no , but even though i'm really not interested in BOS , I will buy, to make sure you guys stay in the fight , to complete this series . of what i would hope would be many new theaters , Malta , africa , pacific etc , So again many thanks, an hopefully we can mend our torn , community ! With all the new people on TS an ATAG , I can only hope the game will start selling well again, SO YES I WOULD RECOMMENED TO MY FRIENDS NOW , SALUTE :grin:

Cornay 10-19-2012 12:49 AM

Thanks to 1C & the team.
Love this sim!

louisv 10-19-2012 01:23 AM

Thanks man :cool:

hiro 10-19-2012 06:35 AM

thanks and more thanks.


you could have cut and run, but you guys admitted to an issue, owned up and fixed it as best as you could have.


And bearing all the negativity, and threats of proclivity to doom by the naysayers, you displayed a dogged sense of quality of what IL-2 is known for.

Though you may not have gotten as much as we all expected out of Clod, you did good.

And thanks.

Just remember to blow our sim minds away and take time to make BOM awesome and make it legendary .

Its far from over, cliffs of dover has just begun, we await the next run.



Here's my plug, Spanish Civil War sometime in your release timeline, pacific theater idea, and remember Korea.

Peace

wannabetheace 10-19-2012 06:59 AM

Thanks Luthier, see you on Eastern front за родину!!!!

BRIGGBOY 10-19-2012 07:10 AM

The Luther and the whole team I can't wait to try it out. Also can't wait for the sequel

Taff in Exile 10-19-2012 07:15 AM

Thanks Luthier

Many thanks and congratulations to all involved.

Ta

baronWastelan 10-19-2012 07:37 AM

wooptie friggen doo

kevchenco 10-19-2012 07:38 AM

Congratulations to the team on all the hard work you have put it in.

Looking forward to the sequel.

Cheers

klem 10-19-2012 07:43 AM

Thanks Luthier and also BlackSix for what he has had to put up with.

I don't mean to sound negative, I'm very pleased with where we are now, but I know you are still considering what happens next so may I please ask that you fix the misfiring Merlins at mid/upper altitudes when at high rpm's and boost.

CoD is very playable now and I am recommending it to friends with just a few caveats but it is a huge improvement on when it was first released. Thank you.

tk471138 10-19-2012 07:51 AM

i am going to cry myself to sleep tonight this marks the end of an era...i am so emotional at this moment

Plt Off JRB Meaker 10-19-2012 08:36 AM

Thanks Luthier and team,faith is restored in your sim at last!,I for one really appreciate the sterling efforts that have been endeavoured to bring this to where it is now,well done chaps;)

310_cibule 10-19-2012 09:06 AM

Thx Luthier, BlackSix and 1C. Great job, great sim.

fly_zo 10-19-2012 09:24 AM

many thanks for all hard work

cheers
Z

Conte Zero 10-19-2012 09:37 AM

about the update
 
Please forgive me.

I haven't been on the game for a while. this new 18 october update on steam is the only one I have to run, or do I have to install previous steps?

thank you very much sirs.

>EDIT - Doh, sorry about the stupid question, all the answers were in the first post by Luthier. Downloading from STEAM, hopefully I will launch a refreshed, smooth and perfected Sim. Long live Sturmo!

150GCT_Veltro 10-19-2012 09:46 AM

Not thank by me for this CoD.

Do it better in the "sequel", and we'll see if we could support you again.

Siko 10-19-2012 09:48 AM

Installed the patch, started the game-took ages to load and was slightly stuttery with obvious patches of very low resolution scenery.

Disappointed, then....doh...forgot the usual hacks! Deleted cache and renamed the ubi logo (I have a 7850) and reloaded...

Very quick load times, stutters almost totally gone and graphics smooth and high resolution, luvverly! Well done devs, have an 8.5/10 from me! You have just sold one copy of BOM.

TonyD 10-19-2012 09:49 AM

Thank you luthier and the 1C team. A quick comparison between the last official patch and this one shows an approximate 40% improvement in average frame rates – great job! Looking forward to the sequel :)

klem 10-19-2012 10:08 AM

Quote:

Originally Posted by Conte Zero (Post 470794)
Please forgive me.

I haven't been on the game for a while. this new 18 october update on steam is the only one I have to run, or do I have to install previous steps?

thank you very much sirs.

Just delete the contents of the cache folder in /My Documents/1C Soft Club/il-2 sturmovik cliffs of dover/

I mean go into the cache folder, highlight all files and the subfolder and delete them. This removes any possibility if leftover files that might clash with the update files. Then start the game and it will update automatically through Steam. The first loading of the game will take a minute or two as it rebuilds a clean cache.

If you experience any problems in CoD, clear the cache again and re-validate the files in Steam.

Bobb4 10-19-2012 10:19 AM

A sad and bitter pill to swallow. By this stage I had hoped they would have opened the game up to 3rd party designers to fill in the obvious blanks.
Lack of ships etc in Cliffs.
I cannot see BoM being any different to be honest. The title suggests they will avoid the Crimea like the plague. It was at this stage in the old IL2 development that they let 3rd party developers in.
I pray they do the same now.
Let's be honest, the Battle for Moscow will have to simulate a large portion of the ground war. And with fly through trees that is just plain not going to work.
If they do not fix that they can forget BoM being a commercial success.
But maybe i am just negative?
On a brighter note it is the game now that I expected to get when it was released a year ago.
Let's hope we will see a team dalious for Clod soon ;)
Kudo's to the team for getting it this far.

el0375 10-19-2012 10:31 AM

still waiting my steam to update.. :(
in italy here

JG52Uther 10-19-2012 10:34 AM

Restart steam.If that doesn't force a download, verify the game files in steam.

Anders_And 10-19-2012 10:42 AM

Luthier we are all behind you and your team!

el0375 10-19-2012 10:46 AM

@ Jg 52 Uther
just did and worked thanks

GraveyardJimmy 10-19-2012 10:49 AM

Quote:

Originally Posted by Bobb4 (Post 470821)
Let's be honest, the Battle for Moscow will have to simulate a large portion of the ground war. And with fly through trees that is just plain not going to work.

I think that the official sequel announcement hasn't come out yet and things b6 and luthier have said make it sound like it is not 100% that it will be Moscow, just that it is in the Eastern Front.

Edit: My opinion- The game engine has been fixed to the point where I get good performance on my aging PC (Only a E8400 dual core and DDR2) and get an average of 60fps at altitude (compared to about 35 in MoW:AS). I will see what the sequel is and will almost certainly buy it on release, depending on pricing etc.

BadAim 10-19-2012 11:39 AM

I'm surprised at all of the positivity in this post, and pleasantly so.

Good job, guys!

carguy_ 10-19-2012 11:52 AM

Thanks for your hard work, dev team!
I await the sequel to fly my Gustav.

Hopefully someone can now get an online war started. I still believe!

reflected 10-19-2012 11:55 AM

OH please, please release a hotfix. All Spits are impossible to fly at the moment due to the random shaknig problem :(

FS~Lewis 10-19-2012 11:56 AM

Thanks For the Patch and the hard work that Luthier and Team have put into this Sim now and over the years.

Unlike some I have never found the need to be disappointed in watching the progression of this Sim come together, and understood that it was always a 'work in process' that benefited largely from the input the WWII aviation fanatics here have put into it.

....Not forgetting the IL-2 original series which kept me thoroughly entertained online for near 10 years...a BIG Thanks and ~S~

I look forward to buying 'Battle for Moscow' when it is available...

Conte Zero 10-19-2012 12:04 PM

Quote:

Originally Posted by Siko (Post 470802)
.doh...forgot the usual hacks! Deleted cache and renamed the ubi logo (I have a 7850) and reloaded...

Very quick load times, stutters almost totally gone and graphics smooth and high resolution, luvverly

what what what?

guys you are ages ahead of me...please anybody exlains me these tricks??


the first hack is probably the same user Klem just explained to me (/My Documents/1C Soft Club/il-2 sturmovik cliffs of dover/
) but what's the ubi logo story?


gratitude.

kestrel79 10-19-2012 12:34 PM

Finally an official update. Time to get back online! It's been a while.

That ubi splash screen thing only affects ATI cards it seems. It forces your gpu to run at desktop speeds while in game correct? Maybe it would be wise to repost the delete instructions for that.

Ze-Jamz 10-19-2012 12:35 PM

Quote:

Originally Posted by kestrel79 (Post 470892)
Finally an official update. Time to get back online! It's been a while.

That ubi splash screen thing only affects ATI cards it seems. It forces your gpu to run at desktop speeds while in game correct? Maybe it would be wise to repost the delete instructions for that.

Thought they fixed that...?

Robo. 10-19-2012 12:46 PM

Luthier and the whole team - thank you very much for your effort, the final patch is very impressive and I appreciate all your hard work. Good luck with the sequel, I will be one of the first ones to pre-order it.

SPASIBA! ;)

Conte Zero 10-19-2012 12:57 PM

Quote:

Originally Posted by Ze-Jamz (Post 470893)
Thought they fixed that...?

I see. is there a TO-DO list of all the hacks and tweaks here on the forum, it would be appreciated!

Siko 10-19-2012 01:04 PM

Quote:

Originally Posted by Conte Zero (Post 470870)
what what what?

guys you are ages ahead of me...please anybody exlains me these tricks??


the first hack is probably the same user Klem just explained to me (/My Documents/1C Soft Club/il-2 sturmovik cliffs of dover/
) but what's the ubi logo story?


gratitude.

Apparently the ubi logo that plays during loading artificially limits ATI cards from their top speed (apologies I am no techno-geek it has been explained much more succinctly on previous patch threads).
You find it (via my documents/1csoftclub then another folder I have forgotten!) and either delete it or rename .old so it doesn't play on first loading the game. It did make a big difference on my old 5770, not sure it does on my new 7850, but all the same it is worth doing.
Sorry I can't be more help, if in doubt look through previous patch threads and someone always asks about it.

tf_neuro 10-19-2012 01:38 PM

Here comes the party pooper.
Please don't delete or edit this post, let people express less-than-good opinions, too.

Yes the game got much better with each patch, and yes you can tell that there is a great deal of work behind it.
However, I think that publishing a paid expansion now wouldn't be a good idea.

Even with my medium-high end PC (i7/970, 12GB RAM, GTX680) the frame rates often drops close to unplayable, especially on take off.
Antialiasing hasn't been taken care of, yet. That means, planes are very hard to tell apart until you're very close to them.
Also, I still have a problem with the Hurricane, where low-res textures are superimposed to the hi-res ones (as shown in the patch thread and in a bug report)

I could keep going but I think I made my point: right now CloD is a great game but it still needs some fixing before an expansion can be published.
Personally, I wouldn't buy an expansion right now, unless early customers get a special deal. On the other hand I would buy the sequel if some time after the release, positive reports start popping up and everyone is happy with it... but for some reason, I don't think that's going to happen.

Now don't get me wrong, I still believe that CloD is going to be the greatest flight sim game ever. All im saying is that I won't invest more money in it, until im sure that im not going to get ripped off again.

Everyone can get ripped off once, but getting ripped of twice, by the same guy, and in the same way... well, that's not going to happen.
So, make the game match the promises and I'll be happy to keep buying expansions.

(also mirrored here)

Nephris 10-19-2012 01:39 PM

Quote:

You find it (via my documents/1csoftclub then another folder I have forgotten!)
Not correct. That is the path for the cache folder. Some believe it will increase the game by deleting the folder...never noticed a difference though.

However, you ll find the Logo in your Steam/Cliffs of dover installation under "parts". Deleting this for performance boost is imho also a myth in the meantime.

Ataros 10-19-2012 01:49 PM

Quote:

Originally Posted by Conte Zero (Post 470907)
I see. is there a TO-DO list of all the hacks and tweaks here on the forum, it would be appreciated!

Try an FPS improvement link in my sig but it was not updated for some time and many things are not necessary any more.

SiThSpAwN 10-19-2012 02:13 PM

Thanks for all your work, lets hope for continued improvements on all fronts in the future...

Sokol1 10-19-2012 02:14 PM

Logo.wmv is no in My Document folder.

Is in game folder:

X:\Steam\Stemapps\Common\Il2 sturmovik cliffs of dover\parts\core\GUI

And remember that each time Steam check files, this file is download agaim...

Need a .bat to delete this every time that open CloD.

Sokol1

GF_Mastiff 10-19-2012 02:16 PM

Quote:

Originally Posted by Sokol1 (Post 470944)
Logo.wmv is no in My Document folder.

Is in game folder:

X:\Steam\Stemapps\Common\Il2 sturmovik cliffs of dover\parts\core\GUI

And remember that each time Steam check files, this file is download agaim...

Need a .bat to delete this every time that open CloD.

Sokol1

no you just need to turn off updates, and turn off cloud for that.

Varrattu 10-19-2012 02:43 PM

Just a little reminder concerning some key-features from the announcement for iL2CoD:

http://il2sturmovik.ubi.com/cliffs-o...res/index.aspx

Latest-gen graphics engine with DX10 and DX11 API support ...

... no DX11 API support untill now (Status October 18, 2012 - Patch 1.11.20362)


Advanced physics- wind, lift, turbulences, rain, fog ...

Quote: ... We could not make a lot of what we wanted to make for the CloD.


All cockpits instruments show actual, real-time data ....
Real time reaction for all cockpits instruments ...


... except BF110, JU87, JU88, HE111 (Status October 18, 2012 - Patch 1.11.20362)


Please make the game match the promises and I will buy the sequel.


I won't invest more money until I am sure that im not going to get ripped off...

Kind regards

senseispcc 10-19-2012 03:22 PM

.
Thanks to the dev team and to all with a possitive or negative helping coment.

slm 10-19-2012 03:50 PM

Quote:

Originally Posted by Varrattu (Post 470954)
Just a little reminder concerning some key-features from the announcement for iL2CoD:

...

Quote: ... We could not make a lot of what we wanted to make for the CloD.

...

I won't invest more money until I am sure that im not going to get ripped off...

As CoD development has shown doing everything is not possible. I hope that in the future the development team can use their limited time to improving things which will improve game play. IMO there are much more important things to work on than some things Varrattu listed. IL2 4.12 still has edge in some things.

Freycinet 10-19-2012 04:31 PM

Thanks so much to Luthier and the whole development team for bucking the trends and doing an amazing job at hi-fidelity combat flight sim modelling. Flying over the Channel with Teamspeak on is just an amazing experience!

{HVY-E}Jinxx 10-19-2012 04:46 PM

Tried it out today.
Still a Fing slide show on anything above medium graphics settings. Still appears to be no SLI support. Guns firing from 8 303's still only shows 2 sets of tracers instead of 8.

Trying to use my TrackIr gives me a headache now.
Mirrors still don't work right.

Frame rate average on my system was about 15fps.

AMD FX-8150 8 core processor.
32gb DDR3 Ram
Geforce GTX 460 w/ 1gb each x 2 (SLI)
ASUS Crosshair V Formula Main Board.

That much power and still can't run it at High settings.
I'm thoroughly disgusted with this sim and will NOT be purchasing the sequel until there is bonified proof that it actually works as advertised.

S!

Bio_J 10-19-2012 04:49 PM

Could someone with the English language version of the game (A.K.A. International version) please share their (English language) Maddox.dll file? Those of us with the Russian version of the game can use it to be able to see the in-game menus and dialog in English.

The Maddox.dll file can be found in this directory:
C:/Program Files/Steam/steamapps/common/il-2 sturmovik cliffs of dover/parts/core

[Helpfull shortcut: From you desktop, if you click on the Windows "Start" button the menu will pop up and you can simply copy then paste the directory location -that I listed above- into the small search field at the bottom of the pop-up menu to quickly locate the file.]

Thanks in advance guys!

David198502 10-19-2012 04:56 PM

well, the spitfire is still disappearing in midranges which is extremely annoying!

now its really a shame that clod is abandoned and left in the state it is...
you cant fight what you dont see, and you Luthier introduced that bug with a former patch...
its really ridiculous that you dare to leave it in that state...
btw, its a specific spitfire problem.

meshshowlod=1 cures the problem but grinds my pc to a halt.
anything above =1 cures the problem as well, without any performance drop!but then your own plane is only partly visible...so this is of no use....

a really disappointed former customer

S!

Shadylurker 10-19-2012 05:09 PM

Quote:

Originally Posted by {HVY-E}Jinxx (Post 470997)
Tried it out today.
Still a Fing slide show on anything above medium graphics settings. Still appears to be no SLI support. Guns firing from 8 303's still only shows 2 sets of tracers instead of 8.

Trying to use my TrackIr gives me a headache now.
Mirrors still don't work right.

Frame rate average on my system was about 15fps.

AMD FX-8150 8 core processor.
32gb DDR3 Ram
Geforce GTX 460 w/ 1gb each x 2 (SLI)
ASUS Crosshair V Formula Main Board.

That much power and still can't run it at High settings.
I'm thoroughly disgusted with this sim and will NOT be purchasing the sequel until there is bonified proof that it actually works as advertised.

S!


Your system isn't that great man, no offense but The FX-8150s rate barely above old intel core 2 Q series quad cores and lower than the older Phenom 2 X4's, 460's in SLI only just match an ATI 7850 without an overclock...And that's in SLI supported games. Of course you're not going to run it on high. Cores don't mean everything.

JG52Krupi 10-19-2012 05:09 PM

Thanks Luthier, BlackSix and the rest of you guys at MG.

I can't wait to test the patch, I am hearing good things :D.

All the best for the new game I will pre-order as soon as its available :D (as long as its not an MMO).

Thanks again (500 hours in COD and increasing ;) )

jf1981 10-19-2012 05:11 PM

Quote:

Originally Posted by luthier (Post 470575)
Good day everyone,

Exactly a year after the last patch we’re finally releasing one more official add-on to Cliffs of Dover.


Hi

Thanks for the patch, however why can't we have true air speed correct per history ? It now looks both sides are under the true figures.
Talking about 350 TAS at 18'000 ft for spitfire for reached by K5054, it's actually far from such performance, and at SL, I expect more than 290 TAS, it's again far from that in the game.
I know Spitfire reached more than 25'000 ft, that's again not the one we have in the game.

Why Can't we really have tough aircrafts, like real ones ?

TomcatViP 10-19-2012 05:12 PM

Quote:

Originally Posted by tf_neuro (Post 470927)
Here comes the party pooper.
Please don't delete or edit this post, let people express less-than-good opinions, too.

Yes the game got much better with each patch, and yes you can tell that there is a great deal of work behind it.
However, I think that publishing a paid expansion now wouldn't be a good idea.

Even with my medium-high end PC (i7/970, 12GB RAM, GTX680) the frame rates often drops close to unplayable, especially on take off.
Antialiasing hasn't been taken care of, yet. That means, planes are very hard to tell apart until you're very close to them.
Also, I still have a problem with the Hurricane, where low-res textures are superimposed to the hi-res ones (as shown in the patch thread and in a bug report)

I could keep going but I think I made my point: right now CloD is a great game but it still needs some fixing before an expansion can be published.
Personally, I wouldn't buy an expansion right now, unless early customers get a special deal. On the other hand I would buy the sequel if some time after the release, positive reports start popping up and everyone is happy with it... but for some reason, I don't think that's going to happen.

Now don't get me wrong, I still believe that CloD is going to be the greatest flight sim game ever. All im saying is that I won't invest more money in it, until im sure that im not going to get ripped off again.

Everyone can get ripped off once, but getting ripped of twice, by the same guy, and in the same way... well, that's not going to happen.
So, make the game match the promises and I'll be happy to keep buying expansions.

(also mirrored here)

I understand your disapointment as the game was not perfect out of the box from the release but...c'mon we payed 60bucks for 2 years of playing.

Ok some bugs were annoying but we were lucky that the devs kept working on it during this time.

I think you shld keep your head up and look around what is done as standard by the industry.

Mil fly sims is a small niche. Especially WWII and in particulary accurate Flight sim with Fligh Models worked hard to allow the player to get a feel of what it was. Neither RoF or WThunder let you with this impression.

So please, improve your SA and don't be so harsh..

Ok, Luthier owns us a good one, but at least he has led his team on the hard way trying to improve the game.

For sure I won't spent 60€ at the next release, but be sure that I will wait "2 weeks" for the form and buy my copy as soon as price hve decrease a tad (1€ ? ;) )

~S

fedaykinwolf 10-19-2012 05:52 PM

thank you for the patch, however,
Il2 CLOD in Windows 8 is still broken, Steam starts games, Steam User goes "Green" aka playing then Blue aka online and CLOD never starts... No other game or software has an issue only CLOD, even 1946 works as it should with no modification... Please, don't give me any windows 8 is not supported, cause I think a lot of people would agree that delaying a game with patches this far kinda necessitates next gen OS support no?

I Still want my money back, there are other Flight Sims that are far more deserving of this funding.

I voted CLOD the most disappointing game of all time, on Hexus just a moment ago.

+ No Dynamic Campaign?
+ So many promises (cockpits, DirectX, Basic functioning Game) still not fully fulfilled...
+ No windows 8 Support?
= IL2 series is in decline

I am done buying your games, DCS: World, with it's modules is where things ought to be moving...

Kwiatek 10-19-2012 06:03 PM

I really dont understand people here which are happy that 1C relased final patch with so many unfinished and still buggy things? I was hope that we will get a few more RC beta patches which fix some more things expecially FM's and performacne CLOD planes.

So it looks like game is over now :(

startrekmike 10-19-2012 06:07 PM

Quote:

Originally Posted by fedaykinwolf (Post 471032)
thank you for the patch, however,
Il2 CLOD in Windows 8 is still broken, Steam starts games, Steam User goes "Green" aka playing then Blue aka online and CLOD never starts... No other game or software has an issue only CLOD, even 1946 works as it should with no modification... Please, don't give me any windows 8 is not supported, cause I think a lot of people would agree that delaying a game with patches this far kinda necessitates next gen OS support no?

I Still want my money back, there are other Flight Sims that are far more deserving of this funding.

I voted CLOD the most disappointing game of all time, on Hexus just a moment ago.

+ No Dynamic Campaign?
+ So many promises (cockpits, DirectX, Basic functioning Game) still not fully fulfilled...
+ No windows 8 Support?
= IL2 series is in decline

I am done buying your games, DCS: World, with it's modules is where things ought to be moving...


So, let me get this straight, you want them to support a OS that is not even out yet? really? I mean, I can understand if it did not have proper windows 7 support but expecting support for a OS that is not even on the market yet is just absurd, sorry to be blunt but that is true.

I find the game functions fine, while some of the menu stuff is a little funny, the overall game works as designed and seems to be running very well for me (even on my aged computer), I don't see your issue here, your other problems with cockpits, directX and such don't make any sense, I don't have any issues at all with any of that.

Overall, I don't see your problem, granted, the game needs more work but your issues specifically don't make any sense.

slm 10-19-2012 06:09 PM

Kwiatek: development costs money. How many CoD copies do you think they sell these days? So if you want to see the new game series grow, they need more money that they can get from the next game.

Here you can see another alternative that can happen to a game:
http://arstechnica.com/gaming/2012/1...-crowdfunding/

_79_dev 10-19-2012 06:10 PM

Quote:

Originally Posted by fedaykinwolf (Post 471032)
thank you for the patch, however,
Il2 CLOD in Windows 8 is still broken, Steam starts games, Steam User goes "Green" aka playing then Blue aka online and CLOD never starts... No other game or software has an issue only CLOD, even 1946 works as it should with no modification... Please, don't give me any windows 8 is not supported, cause I think a lot of people would agree that delaying a game with patches this far kinda necessitates next gen OS support no?

+ No windows 8 Support?
= IL2 series is in decline

Hahahaha....I was in a bad mood today.... You gave me a reason to laugh...

Hood 10-19-2012 06:24 PM

Quote:

Originally Posted by tf_neuro (Post 470927)
Here comes the party pooper.
Please don't delete or edit this post, let people express less-than-good opinions, too.

Yes the game got much better with each patch, and yes you can tell that there is a great deal of work behind it.
However, I think that publishing a paid expansion now wouldn't be a good idea.

Even with my medium-high end PC (i7/970, 12GB RAM, GTX680) the frame rates often drops close to unplayable, especially on take off.
Antialiasing hasn't been taken care of, yet. That means, planes are very hard to tell apart until you're very close to them.
Also, I still have a problem with the Hurricane, where low-res textures are superimposed to the hi-res ones (as shown in the patch thread and in a bug report)

I could keep going but I think I made my point: right now CloD is a great game but it still needs some fixing before an expansion can be published.
Personally, I wouldn't buy an expansion right now, unless early customers get a special deal. On the other hand I would buy the sequel if some time after the release, positive reports start popping up and everyone is happy with it... but for some reason, I don't think that's going to happen.

Now don't get me wrong, I still believe that CloD is going to be the greatest flight sim game ever. All im saying is that I won't invest more money in it, until im sure that im not going to get ripped off again.

Everyone can get ripped off once, but getting ripped of twice, by the same guy, and in the same way... well, that's not going to happen.
So, make the game match the promises and I'll be happy to keep buying expansions.

(also mirrored here)

+1

The game is now the state I expected it to be in at release, so I've paid almost two years in advance. I enjoyed yesterday's blast and have really high hopes for the future.

I'll buy the sequel in the hope that I can then properly fly the BoB. Until then I'll enjoy what we've got.

Hood

MD_Titus 10-19-2012 06:41 PM

nice one luthier, thanks to you and the team

what was the phrase, releasing a 2013 game in 2011?

Ailantd 10-19-2012 07:01 PM

Some bugs:

I have a frequent situation where al the effects like smoke, tracers... dissapear for a few frames, sometimes almost a second, and then appear again.

Also sometimes flying low near the edge of a cloud shadow you can see clearly really big pixels (about 200 m ) not blurred fom the cloud shadow texture.

As a special request, if not for CoD, at least for BoM, please, kill all the hard sun shadows when you are in a cloud shadow. You had this effect extemely nailed in the original game and was beautiful. I don´t know why you changed it in the las beta patch. In reality there is not hard shadows when you are already in a shadow area.
Overall, keep the good work.

*Buzzsaw* 10-19-2012 07:02 PM

Salute

On the ATAG server last night, during their Dunkirk setup, as the last ships were bombed, some of the destroyed ones appeared, hanging in the air over the beachhead, obviously this is a bug.

IvanK 10-19-2012 07:40 PM

Quote:

Originally Posted by jf1981 (Post 471017)
Hi

Thanks for the patch, however why can't we have true air speed correct per history ? It now looks both sides are under the true figures.
Talking about 350 TAS at 18'000 ft for spitfire for reached by K5054, it's actually far from such performance, and at SL, I expect more than 290 TAS, it's again far from that in the game.
I know Spitfire reached more than 25'000 ft, that's again not the one we have in the game.

Why Can't we really have tough aircrafts, like real ones ?

On line yesterday:

http://i40.photobucket.com/albums/e2...u64/293Kft.jpg

ATAG_Snapper 10-19-2012 07:50 PM

Yoiks!

29,260 ft, 95 mph IAS, still climbing at 15 fpm, 3000 rpms, boost -4 (?) lbs, oil 95 C, glycol 113 (?) C

Should clear Mt Everest with ease!

klem 10-19-2012 08:28 PM

Quote:

Originally Posted by Kwiatek (Post 471040)
I really dont understand people here which are happy that 1C relased final patch with so many unfinished and still buggy things? I was hope that we will get a few more RC beta patches which fix some more things expecially FM's and performacne CLOD planes.

So it looks like game is over now :(

I agree Kwiatek and I was hoping they would at least fix the broken Merlins so we could at least pretend we had flyable RAF aircraft. But, the reality is the project has no more funding, Luthier did spell this out and I suspect some of the BoM project funding was used to finally patch up CoD. It is a shame though that they don't just use a little more to fix that simple engine problem.

Still, we can stand up to the 109s now even of the performance is not correct. I suppose as someone else said, the relative perfomance is closer now and at least we can get some fun out of it.

juanjo 10-19-2012 08:54 PM

Thanks Luthier and Team. The community appreciate your efforts. If we have been hard and anxious sometimes is because your sim is the best ever. We will buy the sequel. I like a game company which demostrates the willing and proud for improving its game on spite all the initial problems.Some others would have quit in the middle of the road.My respect.Good job.

Feuerfalke 10-19-2012 09:01 PM

Fresh installation - patch installed - Launcher.exe stopped

topgum 10-19-2012 09:45 PM

Thx Developer, I love what I see,
lets say:
Never was so much owed by so many to so few ;)

great patch! Go on!

topgum 10-19-2012 09:57 PM

2 Attachment(s)
Quote:

Originally Posted by ATAG_Snapper (Post 471104)
Yoiks!

29,260 ft, 95 mph IAS, still climbing at 15 fpm, 3000 rpms, boost -4 (?) lbs, oil 95 C, glycol 113 (?) C

Should clear Mt Everest with ease!

same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

Attachment 11085

Attachment 11086

xpupx 10-19-2012 10:18 PM

Best
 
Great job guys, can fly again and have fun with it! I have already talked a mate in to getting the game.
Cant wait for the next installment!

Richie 10-19-2012 10:58 PM

Doesn't update. Still have 110

ATAG_Snapper 10-19-2012 11:16 PM

Quote:

Originally Posted by topgum (Post 471155)
same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

Attachment 11085

Attachment 11086

Wow, I have to hand it to you and IvanK. The best I did with the 1a 100 octane was just over 26,000 feet. (No screenshot, but I ain't lyin'! LOL).

Nicely done!

joker68 10-19-2012 11:45 PM

Quote:

Originally Posted by Bio_J (Post 471004)
Could someone with the English language version of the game (A.K.A. International version) please share their (English language) Maddox.dll file? Those of us with the Russian version of the game can use it to be able to see the in-game menus and dialog in English.

The Maddox.dll file can be found in this directory:
C:/Program Files/Steam/steamapps/common/il-2 sturmovik cliffs of dover/parts/core

[Helpfull shortcut: From you desktop, if you click on the Windows "Start" button the menu will pop up and you can simply copy then paste the directory location -that I listed above- into the small search field at the bottom of the pop-up menu to quickly locate the file.]

Thanks in advance guys!

+1. Please guys, help us early adopters? :cool:
Cheers

Bloblast 10-20-2012 12:26 AM

Quote:

Originally Posted by topgum (Post 471155)
same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

Attachment 11085

Attachment 11086

The 109's ceiling in the game is about 7,500 meter way off should be 11,000

ATAG_Old_Canuck 10-20-2012 02:06 AM

Quote:

Originally Posted by ATAG_Snapper (Post 471183)
Wow, I have to hand it to you and IvanK. The best I did with the 1a 100 octane was just over 26,000 feet. (No screenshot, but I ain't lyin'! LOL).

Nicely done!

Winging up with you soon, Snapper.

ATAG_Snapper 10-20-2012 03:53 AM

Excellent, O.C. Keep us posted on progress!

He111 10-20-2012 04:18 AM

ok, uploading now .. hoping, fingers crossed ..

Overall VERY GOOD! (Grphx setting everything on max except land shading)

Still bugs though,
(1) OVerall FPS a tad smaller though not much.
(2) Clouds are still a tad poppy though not as bad as beta patch - would be good to have long distance sprite clouds, slowly merge into proper clouds but will that effect FPS, like (4) ???
(3) Trying to fire gun as gunner on 110 doesn't work, even worse than before though adding animation of ammo box replacement excellent.
(4) still a FPS hit with dust clouds (<10) on takeoffs but only for a few seconds then FPS 20+, team have been working on this ? - better
(5) Condor front gunner still refuses to fire if you change 7.9 MG to 2.0 Cannon, hope this isn't the same for all AI gunners who have their gun changed from default ?

more to come ..
.

.


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