![]() |
Interested in your impressions of the new Patch (1.08.18956)? I'm quite happy so-far
1 Attachment(s)
Having installed the patch after clearing the Cache I am pleased to say so-far I have not had a single Launcher Crash (I only play offline at the moment).
I tried the recommended setting of 'Medium' but although it may run smoother I found the aircraft looked flat and boring and seeing as this is where I will be spending most of my time I tried a few tweaks to the Graphics. After much fiddling I think I have at-least found my 'sweet spot' which gives me playable frame-rates (only dropping when there is a big explosion) and I have to say it really is nice to start to be able to see the game running consistently. I will be honest though I really, really hate the building 'pop-up' a legacy from the old IL2 (which I though was improved in a previous patch?), so I have dropped the buildings down to low. All-in-all though I feel these are certainly big steps in the right direction and I hope to see more improvements (not only because I will be getting a 670 next-week!) as future patches are made. Worth the wait IMHO. I have seen one graphic bug so-far (texture seem/join on top of nose of Spitfire is see-through), but nothing that makes me think the game is not moving in the right direction. Anyway I am attaching my settings and I am really pleased with thing so-far. Cheers, MP Windows 7 Ultimate SP1 Processor: Intel i7 CPU 950 @ 3.07GHz (stock speed) Memory: 6GB (3x2GB) Corsair XMS3 DDR3 PC3-1600Mhz Motherboard: Asus P6X58D-E Graphics: MSI N560GTX-Ti Twin Frozr (stock speed) Nvidia Driver 301.42 CPU Cooling: Thermaltake Frio Cooler Power: thermaltake toughpower 800w 80Plus Silver Case: Antec 900 Track IR 4 with Track IR 5 software Thrustmaster Cougar fully modded with Gimbal and Hall Sensors Simpeds |
Honestly I did not see any improvement, although the sea doesn't look blurry anymore.. I'll keep waiting patiently.
|
When lot of activity all aroung in complex areas eg spits vs 109s above Hawkings, lots of lags.
Appart from that, looks improved, definitely the right direction. |
my fps has nearly doubled in my games so far, not come up against any human bombers yet though :grin:
|
So far so good
followed instuctions, clean install, med settings on features, I allready had grass turned off silky smooth and no crash Also saw ATAG_... I forget but he and Warhoud stated that the bomb sites are now working perfectly So all in all things are looking up! Had a cool sortie.. got jumpped by a 109 at base, I drug him around by the nose, reversed and got on his six and flew him into the ground.. His buddy jumped me and I stalled it.. but recovered, but not soone enough.. SOMETHING hit the ground.. heard it.. but didnt notice anything right off.. The 109 on my six ate it trying to follow me.. About a min or two later I noticed my Spit kept wanting to roll to the left.. I looked out my left wing and sure enough the wing tip was missing.. that must be what I hit the grnd with! ;) The clouds are looking good.. Flew into one and my engine about died.. Also the landscape.. Just amazing.. been flying alot of RoF latly, and the landscape in there pales in comparsion to CoDs.. This game engine has so much potential! I can not wait for the sequals!! OS MS Windows 7 Enterprise 64-bit SP1 DirectX DirectX 11 DxDiag Ver 6.01.7601.17514 CPU Intel Core i7 930 (8 CPU) @ 2.80GHz Bloomfield 45nm Technology RAM 6.0GB (6144MB RAM) Triple-Channel DDR3 @ 530MHz 8-8-8-20 PG File 1847MB used, 16569MB available MB EVGA X58 SLI FTW3 (Socket 423) BIOS Phoenix - AwardBIOS v6.00PG DPI 120 DPI (125 percent) HD1 125.03GB Western Digital WDC SSC-D0128SC-2100 ATA Device (IDE) HD2 1465.14GB Seagate ST31500341AS ATA Device (IDE) Monitor Generic PnP Monitor @ 3840x1024 Video NVIDIA GeForce GTX 570 Memory 4294965760 MB Memory type 2 |
Seems good to me..no create/launcher crashes atm..feels smoother, but i had no issues with the last patch to be fair apart from the crashes..
Still see those weird bits of straight landscape poking out the beech which are trying to be uniformed piers (its a UK coast thing) but all in all... :) |
I thought setting buildings amount to the max (unlimited I think it's called?) actually reduces this popup.
I think under this setting once you fly over a building area it won't popup again or at least not be as drastic. But I'm still flying the official patch so maybe this was changed in the betas I don't know for sure. Worth a try though. |
Great patch! This is another game. Now i really have faith on Battle of Moscow. This is one step further.
Very fluid even with effects like water splash. The clouds are still not perfect but a good improvement. Edit: destroy a radar station and you can see it falling! |
A small step in the right direction to where we should have been at release.
Edit. no sale A**. |
Quote:
|
Improved
It's a definite improvement for me.
Better fps, still stutters with multiple enemy aircraft nearby, but as others say, that may be the result of a Q9550 @2.83Ghz (rather than the 2GB ATI 6970). Good distant haze. Landscape now correctly rendered at distance. Clouds looking better, need to go out to distance. No crashes yet, but then I never got many anyway. 56RAF_phoenix [EDIT] Spit 1a now "feels" better, performance not measured yet. |
Quote:
Well, the patch looks okay so far. Though at a first glance, not much seems to have changed. I definately got to test more ^^ |
Initial gut feeling impressions;
Bad bits first: The looks of the game are still way inferior to v1.05. (I hate that part).The blotchy/blurred paintwork on the wings and engine nacelles is really off-putting. The high clouds are still missing. The Blenheim is still way too sluggish on the ground, needing +4 boost just to taxi. Ridiculous. Also the Blenheim engine sounds are non-existent until you throttle up to above 0 boost. Force Feedback - With my stick (G940), I have a huge loose area in the centre of travel, followed by a very stiff 'stirring a box of rocks' feeling after that. This doesn't occur in any other flight sim, and is unaffected by altering the stick's software. This wasn't the case before this patch either (although there were other issues that were thankfully short lived, like a few seconds). - Edit: problem must've been my end after all. Fired up the game today with no problems and nothing altered. Weird. Good bits: The Spit 100oct seems to be performing well online. +5 boost @2650rpm with neutral elevator trim gives a steady 2000ft per min climb rate at around 165 -170mph. Gut feeling says this is in the ball park. I also shot down a 109 who was unable to just put his nose down and run away, but he could've been a new bloke.....:) The negative 'G' cutout behaviour is now much less sensitive without detracting from the fact that it was there IRL. It still cuts if you shove on the stick like a new chap, as it should do. The airspeed indicator in the Hurri 100oct now works properly in two stages, but unfortunately not so in the Spit 100oct. The boost gauge in the Spit now has a graphical anomaly in that the red housing is fat at the top and thin at the bottom, and so looks 'bent' (thx Ivan!). I'd say we still have a way to go, but this patch is moving in the right direction. I only flew the Blenheim offline, and the Spit and Hurri 100oct online, so there may be differences in other aspects of the sim I haven't noticed. The good news is; I'm beginning to feel enthusiastic about the game again, whereas yesterday I couldn't have given a flying fandango for the whole thing. Now that's what I call progress. ;) |
About the blenheim sounds Dutch, it's a known bug and i think it also affects other bombers too. The solution is to increase your ingame sound sliders a bit and if it's too loud, then modulate it by the volume control on your speakers. In short, if the ingame sliders are set low the idle sounds tend to disappear in certain aircraft, so you can just set the sound a bit higher.
Quote:
|
Still waiting for official patch here.
I'd like to be flying again, but it's just too buggy to bother with currently. |
i only tested it a few minutes yesterday, because i still wait for my new trackir to arrive...so i dont know of the progress made, or possible new introduced bugs...
but i have a question: did anything change in the 109s?most of all, did they improve the controls behaviour? |
I'm happy with how smooth it is, that's nice. But I'm indescribably angry that they still haven't fixed the reversed texture LODs that are the cause of our bad performance, not to mention looking quite unsightly. I raised this issue 2 beta patches ago, complete with video evidence, I had quite a few people agree that they saw the same thing, that it was *not* a problem with individual computers. And now look, they haven't mentioned it, they haven't done anything to it...
Basically, texture LODs are the wrong way around, great textures appear at a several KMs up, low quality textures come in as you approach the ground. This is killing our computers (loading extremely high res textures over the entirety of a country at high altitudes) and it looks miserable. |
Does the current patch work well or at all with DX 9? I can't upgrade to Windows 7 without wiping the hard drive and buying more ram... But it runs well on the patch ages ago, at like 25-30 fps and stable so this might be the miracle patch for me.
|
As far as the latest patch is concerned I haven't seen any improvements at all, all I can see is some features deleted to make it appear that there has been some progress.
1. The aircraft mirror has been change so that it doesn't start with the flight. (this has impact on fps). 2. Rendering of the ground graphics have taken a backward step, now we have a rolling rendering. (this has impact on fps). Guess this has happened to try and get the advertised min requirements near what is need to get this sim at least playable for most. Still have stutters, this at least should be one of their priorities to fix. There still appears that there is still no official support for Sli (this was promised prior to initial release and still hasn't been fixed). Come on guys, start to get your priorities right. |
I have to say for me the patch is great step backwards. FPS much reduced especially over citys! When coming near enemy fighters or bombers fps drop to 10 or even one fps = unplayable!!!! Even with settings on middle it remains a big problem!
System AMD THuban 6core 2,8 Ghz @ 3.2 Ghz. AMD 7970 3 GB vram, 8 Gb Corsair ram! |
Dunno about other aspect but regarding FM i found:
- speed at low level both british fighters and 109 is still off - Spitfire is too slow about 20-30 mph and 109 is too slow about 20-30 kph - nothing change here :( - 109 has now better rudder working - much more smoth and not so sensivity - it is possible now to make nice stall turn :) - Spitfire other hand has now muddy rudder - still slats in 109 open too late - nothing change - at level speed power idle according to british test slats should open at 180 kph now in CLOD they open at 140-150 kph - stall behaviour is no change :( Just for quick FM review |
Oh, another thing: I rarely flew 109s and this may very well be incompetence on my part, but:
I found it very hard to get my 109 E-4/b up to 5km/15000ft altitude. And, when finally arriving up there, it behaved pretty badly, always being on the point of near-stall... Also, I couldn't pick up more than around 320km/h IAS in level flight at 5000m (this might be an 'okay' value for IAS @ 5km, but flight behaviour was bad) - except for some occurrences, probably influenced by wind, where the plane exhibited a pretty powerful downward trim and got to over 450km/h IAS, further complicating the downward trim. It's quite easily resolved by bold elevator input, but still, it's strange. Though I had to trim the elevators pretty far downward for level flight @ 5km in the first place. Is that the right behaviour? Edit: I noticed that the automatic Prop pitch seems to be stuck at 8:30. Is this a new or an already know issue? |
See my post above about my problems with the last patches!
Question! Iam thinking about buying a SSD 256 GB crucial M4 or Samsung 830. Is anyone here that can tell me if he got a significant performance boost by running WIn 7 and CLOD on an SSD? THX |
The new beta patch solves the annoying ground stutter and that's good ;-) No more hiccups when the single Blenheim takes off. Overall, much smoother and more enjoyable than all previous beta patches. It seems they have found and fixed the large bugs in their new game engine. Still not as smooth as RoF, but nevertheless.
A bit of dissapointment is the fact all other bugs (commands, AI, mirror..) are still there. There has been very little progress here and this, combined with releasing the SDK, they need to fix and improve asap. |
Quote:
|
1. I just Love that they fixed the yellow landscape rectangle around you in the far distance. Makes the sim look better!
2. My gunsight in the 109 is still low res since two patches ago.This always is being solved by reverting back to the official version. So its not a hardware issue with my gtx580 or my 8 gig ram (i5-760 4.2 ghz). 3. The 109 external sound still suffers from this weird drone sound during flybys. This is weird because its not always there but say 70-80% of the times. This came with the updates sound patch ca 2-3 patches ago... Anyone else having this? 4. Im happy for the luftie bomber guys! 5. where are the high altitude clouds that disappeared a few patches ago? 6.Setting effects to medium makes tha canopy look terrible in external view and also makes tracers blurry. :grin: All in all its a good patch and i will start flying this game again after having stayed away for 3 months... |
Quote:
Was it an E-4 B or an E-4/b? Onine or offline? I flew online on ATAG in an E-4/b. I suspect something along the auto-Prop pitch is broken. |
Quote:
|
Quote:
|
Quote:
|
Quote:
If money is an issue there may be better upgrades in the future, as always. Happy shopping :) |
Quote:
|
So far, so good here.
The game is looking great again here, although not quite as good as it could I know, I miss the high clouds etc but these seem minor issues that will hopefully be addressed in a full patch. I suspect the shimmering tree shadows might be affected by setting negative LOD bias to clamp in the Nvidia control panel. I'm not sure whether the game uses antistropic filtering and this could be placebo until I test properly. Someone clever might be able to say whether this is at all likely? Performance wise, off-line it appears subjectively to run smoother than the previous Beta. I get a slight stuttering with 2 way sli at 60fps, it's not there at 30fps, will test and find sweet-spot. Vram usage stays below 1312 of 1535 per card but GPU usage seems higher with both going over 90%, it was <70%. I need to test 4-way. I wonder, without cause for optimism, that the net-code problems have or will be addressed. There have been high numbers on ATAG and I'm keen to see whether any improvements or new problems emerge. It's all a but fingers crossed but hopeful! Septic. |
Quote:
Not that I have one, money is too tight at the moment but a popular PC gaming site (Pock Paper Shotgun) listed it as the number 1 upgrade for better PC use over GPU, CPU etc. |
1 Attachment(s)
:-D by no means is my pc high end atached in a zip are some pics mass improvement congrats to 1C/Madox and team
mod's please excuse this but only way to describe my impression this is the best patch to date its F**kin awsum :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D |
This patch is really great! so smooth,so good!
Enjoying:) |
Just for the hell of it, I reset the game to all-round 'Very High' settings with AA and SSAO off, with CSAA overlaid by Nvidia, then I went to fly on ATAG.
FPS warming up on the ground was around 25-35, as soon as I got to 6000ft this went up to 45-50 looking at the ground and soon went to the 60fps v-sync limit. Looking down later on from 20,000ft there was NO DARK RECTANGLE surrounded by HORRIBLE LIGHT GREEN BORDERS!!!! and frames were steady at 55-60. I also flew around and through a thick cloud formation near France with no huge dip in frames. :) The only problem arose when dense Ack-ack surrounded a 109 low down, and when I ran into a formation of 20 Ju88s at speed. Understandable. As you can see from the sig, my pc isn't hot poop by any stretch these days. But for now, I'm going to leave it on very high, but take the effects down to the recommended 'medium'. ''Job's a good 'un'' as they say (Now we just need the high clouds back). |
Working pretty good for me . When in a crowded air battle there are a few jitters but over all much improved. BoM - I'm buying it , I really like that crappy little I-16
|
Quote:
|
I noticed a marked improvement in FPS, even when close to other aircraft and shooting. Haven't tried over London yet, but will shortly. BTW I am running on a min spec system, and with effects on med and pretty much everything but model quality and textures on low, it's very playable.
AMD X2 7550 Dual Core @ 2.5Ghz 3GB DDR2 RAM nVidia 9800GT w/512MB RAM Thats right, it's playable on this system. Won't win any beauty pagents, but you can fly and fight.....and die :D |
Quote:
I also run the game with vsync enabled to reduce tearing at 1900x1200 and with my system specs I thankfully enjoy an avg 40 fps frame rate at low level or on the ground at high settings. Another plus is Nvidia's current driver version for my GTX 570 SC permits enabling FXAA which really cleans up the jaggies. Bottom line, as others have stated, the better your hardware the better the game will look and run. |
I followed the steps posted elsewhere here for applying the patch, verifying the files, deleting the cache, ect. I then put the files into the sim that's been patched and re-patched several times. Every launch would would end up in a lock up or the game would quit responding. Redid the patch several times with the same result. Finally I deleted the game and re-downloaded. Went thru all the steps again. Result, over three hours of play without a glitch. Absolutely unheard of for me. I know it isn't supposed to make any difference as far as the patching goes, but it worked for me. If you're still having issues it is worth a try.
As far as the patched sim goes, IMHO, it actually seems much improved in many respects. Much smoother, much more stable. Definitely a step in the right direction. I sure hope this points towards an end product we all have longed for. |
Thanks for making major progress with the bomb sight. Also the crash bug that always happened first time you went into controls and tried to load a config. Gone. So far very good!
|
So i did a new WIn 7 install! Installed everything (Win 7 and game) on my new Samsung 830 256 GB SSD and everything seems to work fine!. I got 45 fps standing on the ground with everything on very high! and 35 to 55 fps over land! Over Water its much more! I dont know what happend but the game plays totally different now? BTW the SSD seemed to help with the stuttering when you fly over many trees packed together! Its only noticable when i really look at it for a longer time! Have to test how the game behaves with human players or bomber near me.
|
Quote:
|
Quote:
|
Been comparing release version V current patch, seem very similar.
(1) FPs about the same, no improvement. (2) graphics, patch LOD slightly not as good - some flickering in looking at terrain. clouds sometimes suddenly appear. (3) Patch guns firing / tracers better. no CTD yet. Still testing |
FPS issues have really almost disappeared for me now with most things on high/on. (E8400, GTX 460 1GB, 4GB ram). Had a great time flying online earlier despite finding it difficult to track enemies in a fight (no headtracking, padlock not allowed). No CTDs, averaged 40fps which is great for my machine, low of 7 and max of 70 (vsync on).
I am not sure to what extent the fix is due to the beta or the issue I was having with my GPU where it would run in 2D mode, not powered up to 3D mode that I managed to fix. |
Quote:
If you don't have a headtracker of any sort then I'd leave v-sync off for another boost in fps. |
Hmm, not seeing any real improvement at all apart from the "turn your settings down for greater performance" effect. I get a solid 27fps with most things set to high. It remains at 27 even when I drop things down to medium/low. The only real boost is derived from switching shadows off. Then I get about 35-40.
|
Quote:
There was an improvement last patch for me and an even greater one this time. On the Black track the explosions do not bring my system to single fps but in the mid 20s which is much better(on medium effects settings). As others have said a great patch. |
Quote:
|
Excellent patch - play all maxed out (2500k, gtx580) no micro freezes, no stuttering, smooth as old IL2:1946 but much better looking and flying:) Thanks MG for not turning IL2 into SIlent Hunter 5!!! Boy we are lucky:)
|
Thanks for the suggestions guys. I've got an I5 2500k, 16gb DDR3 and GTS450 1gb. It's an odd phenomena whereby the FPS drops only very slightly at highest settings and not at all on the lowest. I'm currently saving for a new card, so perhaps I'll leave it for now and look back into it around christmas or early in the new year.
|
450 is a terrible card, I had 460 with my 2500k and it was playable, although much has happened since - so it could be even better now. But I say get a 7850 if you're looking for the best bang for the buck, it OCes all the way to gtx580 performance and costs about £160.
16gb RAM is overkill as well - 8 is plenty for now. Sell 8gb ram and 450 and get a 460 (not to waste time until xmas). |
All times are GMT. The time now is 03:41 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.