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-   -   BETA PATCH v.1.08.18956 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=33612)

Red Dragon-DK 08-03-2012 05:22 PM

BETA PATCH v.1.08.18956 - Bug thread
 
Please inform your found of bugs here, with comprehensive information possibly with screenshots or video if possible.

1.JaVA_Sharp 08-03-2012 05:34 PM

A little bit early, but can this one be stickied?

CaptainDoggles 08-03-2012 05:36 PM

And the old ones removed?

joker68 08-03-2012 07:47 PM

Hm, refreshed install using Steam (verify cache integrity), applied the RU patch (my version is in Russian) then the maddox.dll from the english patch.
Game goes back to desktop right after appearing the small yellow "aircraft on sights" symbol.
Restored the russian maddox.dll to no avail.
Also, tried to delete the intro movie. No results.
If someone knows a hint, I'll appreciate.
Thanks

EDIT: Sorted out. I did forgot completely: DON'T USE WINZIP!!!! :)

senseispcc 08-03-2012 08:51 PM

.
Two little graphic bugs in the Hurricane 100 oct on the left side of the cockpit a diagonal line is transparent and a little panel on the same side flickers;
http://postimage.org/image/5gxbfc6ax/
This picture should explain it better than words.
Otherwise until now after one hour of tests nice patch no crashes. Better fps.
Thanks

pupo162 08-03-2012 09:04 PM

this is not a new bug, but please do give it attention, buildign draw distance is ridicusly low:

https://fbcdn-sphotos-a-a.akamaihd.n...86462807_o.jpg

(maxed out settings)

SlipBall 08-03-2012 09:15 PM

New patch...In fmb, takeoff with an E3, mission begins with the engine already running...this started happening maybe 2 patches back and continues.:)

Steuben 08-03-2012 09:43 PM

much reduced fps especially over citys! Online fighting is not a nice experiance over Calais with 10 to 15 fps!

System: Amd CPU Thuban 6 core 1055T, AMD 7970 3 GB, 8 GB Corsair ram.
AMD 12.6 driver

deleted ubi logo, and cache!

FS~looksharp 08-03-2012 09:59 PM

Spit 2a mixture lever seems jittery.. think its doing the job but its not a smooth affair

senseispcc 08-03-2012 10:11 PM

.
Tiger Moth on the ground still impossible to steer but it was so before the patch.

ATAG_Dutch 08-03-2012 10:22 PM

Each time I start the game, I have to go back into controls and click 'apply' before any will work.

Also FFB seems unduly stiff (G940).

pupo162 08-03-2012 10:53 PM

Quote:

Originally Posted by ATAG_Dutch (Post 451132)
Also FFB seems unduly stiff (G940).

i dont want to be rude to you, but please, let this one stay as it is, do remove the shake-shake on engine damage tough.

FS~looksharp 08-03-2012 11:05 PM

You can remove the shaking on your ffb by removing certain files from the folder named FF in your core folder found in the parts folder of your game..... I delete them all except the file named spring.... This gets rid of all unwanted rumblings from your stick but keeps the spring.... Thiers about six files that i delete in the FF folder.... If you don't like then simply put them back or restore from steam.... Hope this helps

VO101_Tom 08-03-2012 11:19 PM

1 Attachment(s)
I have this bug tonight: I got 1 fps (instead of 40-50) when i switch 30 deg FOV. Every single time. I was checked the system monitors, maybe i see something. The weird thing, that the "GPU usable" graph drop to 10% in the same time. When I set back, the fps will be normal again (The CPU usage was prickly, but more or less stable 40-60% on all 6 core).

I ask the PC gurus, is this a measuring error (the MSI afterburner show stupid things), or the game behave very weird way? Or what? :)

ACE-OF-ACES 08-03-2012 11:24 PM

Quote:

Originally Posted by pupo162 (Post 451142)
i dont want to be rude to you, but please, let this one stay as it is, do remove the shake-shake on engine damage tough.

looksharp is correct pupo!

Look in this folder

Code:

C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\core\FF
In it you will find 7 or so files with the extention of *.ffe

You can del any or all of these files and it will remove the corsponding effect

I think the file you want to get rid of is the one called 'shake.ffe' or 'spring.ffe'

PS when I say del, I mean remove from that folder! I highly recomend you make a back up of all the files first, than remove one at a time to see which feature each affects.. The file names are pretty discriptive, so it should not be too hard

flightdok 08-03-2012 11:29 PM

I'm kind of a newbie here, could you explain what effect this will remove?.....thanks

Hippy Druid 08-03-2012 11:30 PM

The water has a flashing/stobing effect which is really nasty.
I tried it with a variety of settings and the only thing that fixes it is playing in Psuedo mode, regardless of GFX settings.

What is the Psuedo screen mode anyway, can anyone explain this to me?

Also, there are very infrequent random stutters, almost like the game is taking time to load in textures, so it pauses for a millisecond now and again. I didn't have this problem before. Overall it was very smooth after the last update.
I will continue to try some other GFX settings to see if it makes much difference to the random stutters.

Average FPS seems higher overall, but the load stuttering -infrequent as it is- is rather annoying.

III/JG53_Don 08-04-2012 12:36 AM

He 111-P gyrocompass seems to be bugged:

The mouse overlay shows the actual heading... the indication of the gyrocompass itself is completely off as you can see :D The nose of the little plane should indicate the right heading afaik.... in recent game versions it was exactly reverse (the planes back indicated the actual heading).... but right now its just completely porked.
saw this on ATAG tonight, sometimes when you are heading south it is right... but around the north direction it is a total mess
http://img96.imageshack.us/img96/996...kompass111.jpg


Apart from that the 109 pitch is still reverse ¦-/

Blackdog_kt 08-04-2012 01:49 AM

Quote:

Originally Posted by III/JG53_Don (Post 451189)
He 111 gyrocompass seems to be bugged:

The mouse overlay shows the actual heading... the indication of the gyrocompass itself is completely off as you can see :D The nose of the little plane should indicate the right heading afaik.... in recent game versions it was exactly reverse (the planes back indicated the actual heading).... but right now its just completely porked.
saw this on ATAG tonight, sometimes when you are heading south it is right... but around the north direction it is a total mess
http://img96.imageshack.us/img96/996...kompass111.jpg


Apart from that the 109 pitch is still reverse ¦-/

The compass graphics in the He-111P were reversed for as long as i can remember. They were correct in the He-111H though. Which one were you flying?

Pudfark 08-04-2012 02:05 AM

This is the first patch that I have applied. No change in FPS. Low of 6 fps before and still a 6 now. General feeling is that it may be "smoother".

Now have a new problem....locks up when I try to exit. Now have to go to task manager and wrestle with it there to end program.

Any clues? I did open the .rar file with "winrar" and installed it per instructions.

All help/ideas appreciated.

GF_Mastiff 08-04-2012 02:56 AM

launcher crash everytime I play now..

I have reaplyed Netfix, DX rebooted and still launcher now.

would like to send but your system uplaod will not take winzip, or rar..

28_Condor 08-04-2012 05:10 AM

The game runs very smoothly now, but a take a shot of a (old?) bug:

http://img.photobucket.com/albums/v2...naviosnoar.jpg

salmo 08-04-2012 05:36 AM

BETA PATCH v.1.08.18956 REPORT

FPS: Increased about 10% to average 45-50 fps, graphics set to custom-maxed out, no crashes (system specs below).
ISSUES:
1. Grass still appearing inside allied hangars at airfields.
2. Building rendering at middle distance may be an issue. Building now appear/disappear from view like the trees used to do.
3. Clouds rendering at middle distance (?maybe deliberately turned down by devs).
4. Hurricane (Rotol) - Engine sound disappears when throttling back to 30%. Engine sound not audible with throttle between 20-30% & audible again when throttle further reduced below 15%.
5. When loading sub-missions -
(a) no buildings in the sub-mission appear in-game.
(b) spline roads in the sub-mission do not appear in-game.
(c) vehicles attached to spline roads (via car.cpp script) in the sub-mission appear in-game but remain static. No game error occurs, even though these vehicles have just 1 waypoint.

Flanker35M 08-04-2012 06:31 AM

S!

Patch installed and works. Noted that if setting Effects to Medium the tracers looked blurry and I got pixelated lines on the gauges, like their reflection whatever was broken. Putting Effects back to High cured all this, tracers sharp again and no pixelated lines on gauges. Was flying Bf109E-4 in that Quick Mission over France. In Black Death FPS minimum went from 13 to 35FPS during the explosions :) So quite an improvement there. Need to test more when I have time, too busy working on restoring my BMW M5 ;)

IvanK 08-04-2012 07:51 AM

Quote:

Originally Posted by Blackdog_kt (Post 451214)
The compass graphics in the He-111P were reversed for as long as i can remember. They were correct in the He-111H though. Which one were you flying?

Just tested, only the HEIIIP2 Patin compass is bugged.

Patin compass operation is normal in all other Luft types.

Varrattu 08-04-2012 10:16 AM

Quote:

Originally Posted by senseispcc (Post 451127)
.
Tiger Moth on the ground still impossible to steer but it was so before the patch.

To compare it with RL -Tiger Moth please have a look :

Happy taxying ;)

Varrattu

pupo162 08-04-2012 10:25 AM

Quote:

Originally Posted by looksharp (Post 451146)
You can remove the shaking on your ffb by removing certain files from the folder named FF in your core folder found in the parts folder of your game..... I delete them all except the file named spring.... This gets rid of all unwanted rumblings from your stick but keeps the spring.... Thiers about six files that i delete in the FF folder.... If you don't like then simply put them back or restore from steam.... Hope this helps

you are correct, but the shake.shake from engien damaage is sahred with cannon shake. so i also loose that. usually when i get engine damage and the shake makes the stick unlfyable i disconnect the power chord. but thanks for the sugestion!

Dano 08-04-2012 10:44 AM

Effects high has got faint alpha channel box around rounds impacting terrain again.

pupaxx 08-04-2012 11:29 AM

Hi all,
performance with my old rig is an average FPS of 34/45 with grass, building, roads on and a medium/high graphic settings, very stable, minor stutters approaching airplanes.
As someone just said grass appears inside allied hangars at airfields (personally tested only at Hawkinge).
Never noticed before the clouds in foreground have a warmer color, more reddish and yellowish, those in background have bluish tones, I don't like very much.
New FM are very appreciated (I fly mostly Spit Ia).
Other considerations: the frostin/fogging canopy flying through the clouds is a nice feature but is quite irrealistic cause we have simulated costantly a summer bright and clear sky, I think is not realistic a so step drop of external temperature near clouds.
Tree's shadows still flickering, and at this point trees and how they are disseminated on the landscape are the most ugly thing I ever seen in a flight sim
Cheers

Mysticpuma 08-04-2012 12:27 PM

Glad to know the building rendering is a Beta issue as this looks awful and is tbe reason I turned the buildings down to low amount and details.

So far the main stutters I get are when the text messages from my squadron pop up to tell me to rejoin, attack or try and relay any message to me. Can the 'chatter' be switched off?
Cheers, MP

Redroach 08-04-2012 12:28 PM

Quote:

Originally Posted by pupo162 (Post 451312)
you are correct, but the shake.shake from engien damaage is sahred with cannon shake. so i also loose that. usually when i get engine damage and the shake makes the stick unlfyable i disconnect the power chord. but thanks for the sugestion!

Ahh, the good ol' power chord! Used to great effect by Angus Young!

Besides that, I have the feeling that the Prop pitch automatic on the Me-109 E-4/b (not E-4 B) seems to be somewhat broken. When climbing to medium altitudes (5000m in my case) the PP-A gets stuck at 8:30, making reaching even that altitude and staying there somewhat hard and 'fishy'...

Buchon 08-04-2012 12:34 PM

Quote:

Originally Posted by GF_Mastiff (Post 451226)
launcher crash everytime I play now..

I have reaplyed Netfix, DX rebooted and still launcher now.

would like to send but your system uplaod will not take winzip, or rar..

.zip will work, right click over the document and send to :arrow: compressed (zipped) folder.

mazex 08-04-2012 12:53 PM

Get this in the log - don't know if it is new:

------------ BEGIN log session -------------
$core/3do/SFX/Trail/Ship/WakeS.eff Reloaded
$core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded
$core/3do/SFX/Trail/Ship/Wake.eff Reloaded
$core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded
$core/3do/SFX/Trail/Ship/SideWave.eff Reloaded
$core/3do/SFX/Trail/Tank/Wave.eff Reloaded
0 effect actors reloaded
Loading mission ...
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Server: mazex will fly for the Red forces.
Mission loaded. time = 24.765
Battle starting...Server: Battle begins!
ok
4>fps SHOW
5>fps START
$core/3do/SFX/Trail/Ship/WakeS.eff Reloaded
$core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded
$core/3do/SFX/Trail/Ship/Wake.eff Reloaded
$core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded
$core/3do/SFX/Trail/Ship/SideWave.eff Reloaded
$core/3do/SFX/Trail/Tank/Wave.eff Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded
477 effect actors reloaded
Server: The battle ends.

Game seems to work fine though ;)

E.F.Hartmann 08-04-2012 01:57 PM

The game seems more stable I noticed the problem trees are not resolved all day. To see the rest with the other tests.

PotNoodles 08-04-2012 02:10 PM

I have to say it's the building rendering that I find horrible. Faceless buildings until you fly over them looks terrible. To be honest I think the houses ruin it full stop because they don't look as though they are part of the landscape. Maybe if there was a small path around the houses instead of them just been stuck on top of the grass they would look better. Many house are to near to the coast line and it looks unrealistic..I mean, how would you get home insurance on them :)

Blackdog_kt 08-04-2012 02:21 PM

Quote:

Originally Posted by 28_Condor (Post 451245)
The game runs very smoothly now, but a take a shot of a (old?) bug:

http://img.photobucket.com/albums/v2...naviosnoar.jpg

This is an online bug. The patch didn't contain any fixes for netcode and that's why we still see this.

Quote:

Originally Posted by Redroach (Post 451340)
Ahh, the good ol' power chord! Used to great effect by Angus Young!

Besides that, I have the feeling that the Prop pitch automatic on the Me-109 E-4/b (not E-4 B) seems to be somewhat broken. When climbing to medium altitudes (5000m in my case) the PP-A gets stuck at 8:30, making reaching even that altitude and staying there somewhat hard and 'fishy'...

I think i already answered this in another thread. Maybe i even answered you specifically but i'm doing my daily walk around the forums trying to answer everything, so apologies if i'm repeating myself :-P

I saw once how to start a real 109 and they were always using manual pitch at 12:00 (full fine), even on G models. Now, i don't know if what you describe is a realistic limitation of the auto-pitch system or a bug, but you can fix it by doing what the real pilots did.

Just disengage auto-pitch, go to 12:00 pitch and take off that way. Once you hit 2500 RPM (the red triangle marker on the tachometer), you can switch on your auto-pitch and it will work fine from that point on.

I think you can also do the same thing in mid-air, in case you are doing QMB airspawn missions or you forgot to do it during takeoff.. Just go to manual pitch, full fine pitch (watch your throttle and pull it back, because at full fine you can over-rev if you are already flying above take-off speeds), wait until 2500 RPM and go to automatic again. ;)

FoolTrottel 08-04-2012 03:00 PM

Quote:

Originally Posted by Pudfark (Post 451219)
This is the first patch that I have applied. No change in FPS. Low of 6 fps before and still a 6 now. General feeling is that it may be "smoother".

Now have a new problem....locks up when I try to exit. Now have to go to task manager and wrestle with it there to end program.

Any clues? I did open the .rar file with "winrar" and installed it per instructions.

All help/ideas appreciated.

Happens to my system whenever I have my secondary monitor enabled.
If I disable it before game start, then pressing Esc will work fine.
Note: Pressing Esc from within a mission will lock the game up, can't get back to the game's menu if the secondary monitor is enabled. (That 2nd monitor is not involved in game play, it just shows an extended desktop.)

ATAG_Dutch 08-04-2012 03:01 PM

Quote:

Originally Posted by ATAG_Dutch (Post 451132)
Each time I start the game, I have to go back into controls and click 'apply' before any will work.

Also FFB seems unduly stiff (G940).

Please ignore the above. Both problems have disappeared since starting both the pc and the game today. Must've been my end after all. Apologies.:oops:

mcler002 08-04-2012 03:14 PM

ack whats happened!
 
My PC system just crashes all together

Happened both times on my two attempts of play clod online... ATAG server

First time after 10mins

Second time after 20mins (finally got my me109 over the british coast...)

No crash files created :(

May reinstall nvidia driver... see if that helps! and play about with the game settings

Ross

Settings at the time of crashes:

Res: 1920x1080, 60Hz
Full Screen: Pseudo
Model Detail: High
Buildings Detail: Very High
Land Detail: High
Forest Detail: Very High
Visual Effects: High
Texture: Original
Anti-Aliasing: x2
SSAO: ON
VSYNC: OFF
Damage decals: High
Buildings amount: Medium
Land Shanding: High
Grass: ON
Shawdows: ON
Roads: ON

UPDATE

Turned off Anti-Aliasing... seems to have worked... tho i did notice small freezes every - 10-15 mins for a split second!

major_setback 08-04-2012 03:25 PM

Quote:

Originally Posted by flightdok (Post 451161)
I'm kind of a newbie here, could you explain what effect this will remove?.....thanks

The joystick .ffe files only affect the force feedback on joysticks that have a force feedback funtion.

The .ffe forces govern how the stick moves and vibrates to simulate different sorts of shock, vibration, hits, bounces, and general resistance; so that you can feel these effects through the joystick.

If certain forces are too high they can interfere with your control of the plane (the joystick can become impossible to handle). Removing one or more of the files can remedy the problem.

Pudfark 08-04-2012 03:50 PM

Thanx FT...while the problem has not gone away, it's a bit better and I could live with it. I'm gauging my FPS using FRAPS, I wonder if that in itself is a problem? I guess, I will reinstall my vcard drivers and see what happens?

The only other thing, I can think of?
My monitor is 4 years old, Samsung 260 HD w/ 60 hz refresh rate with
1920 X 1200 resolution, default.

Thoughts?

ATAG_Septic 08-04-2012 03:56 PM

Quote:

Originally Posted by PotNoodles (Post 451381)
I have to say it's the building rendering that I find horrible. Faceless buildings until you fly over them looks terrible. To be honest I think the houses ruin it full stop because they don't look as though they are part of the landscape. Maybe if there was a small path around the houses instead of them just been stuck on top of the grass they would look better. Many house are to near to the coast line and it looks unrealistic..I mean, how would you get home insurance on them :)

I wouldn't argue about whether it's realistically depicted or not but sadly there are homes threatened by, and falling into, the sea around the coast of England. I believe more so around the east coast but coastal erosion is a big issue for some.

I'm able to have buildings on Very High and the problems you describe don't exist for me. Let's hope optimisation can continue for all.

Septic.

MegOhm 08-04-2012 04:12 PM

Update:

This was a glitch on my end....the outside view sounds are workin fine...

Outside view sounds are very low...the awesome flybys are muffeled....very low. In cockpit and All other sounds seem ok..

BTW...Iam getting a consistent 60 FPS... no stuttering at all..Can't complain much..

So I don't understand the FPS complaints... ... Could be it is their settings/and/or system

The option to turn off tree shadows would be nice since they pretty much suk and are a continuing problem..Could live with out them until that is resolved and might help FPS for some? I dunno.. you tell me?

Slipstream2012 08-04-2012 05:18 PM

Quote:

Originally Posted by ATAG_Septic (Post 451430)
I wouldn't argue about whether it's realistically depicted or not but sadly there are homes threatened by, and falling into, the sea around the coast of England. I believe more so around the east coast but coastal erosion is a big issue for some.

I'm able to have buildings on Very High and the problems you describe don't exist for me. Let's hope optimisation can continue for all.

Septic.

Septic is right,

Unfortunately there are many houses along the coasts that were built in Victorian or Edwardian times in assumed safe locations, but because of rapid chalk erosion of the cliff's many have now disappeared, or are now very close to the edge and will be gone soon.
It's been on the news many times, one couples house disappeared virtually overnight. Take a look on Google Maps for Birling Gap, you will see two roads that disappear off the cliff and the famous Hotel, (which is known for its association with the rock band "The Who's" Tommy movie) that is right on the edge and the owner fears that it will disappear completely anytime soon.

I think the area is depicted fairly well, I don't have problems with the buildings apart from the usual shimmering, I can't understand why there is a rail track & trees below the Cliffs Of Dover, and bullets ricochet off of the surface of water.
Performance is very smooth now especially online and I haven't encountered a Launcher crash yet.
Nice patch, Thankyou!

senseispcc 08-04-2012 05:58 PM

.
Yes there is still grass on the concrete airfields like Biggin Hill;
http://postimage.org/image/umtegp95v/
A picture is better than many words.:-)

Rangi 08-04-2012 06:21 PM

Great patch in general.
The Hurricane now starts and idles correctly however after switching back to manual control from autopilot the mixture goes to full lean and sometimes does not respond to increase/decrease mixture or jumps from full lean to full rich.
Now that the fps seems to be pretty much good enough how about fixing the radio commands so us offliners can get our wingmen into the fight.
I was one of the ones who never had launcher crashes, now that most now seem to not have launcher crashes i am getting the odd one here and there, whats that about? (yes crash dump sent).
enjoy this great sim, i am more and more all the time (not sure the wife is though....).

MattyTheFlyer 08-04-2012 07:37 PM

Propably I have the same problem as MegOhm - from the outside view the engine has realy wierd sound and also I can't hear shooting sound ... But great improvement with FPS! :)

SiThSpAwN 08-04-2012 08:20 PM

I got damage on my wing last night and didnt hear it at all, plane started flying poorly and thats when I noticed it.

Other than that, so far so good... everything is running strong, I can record tracks online again without crashes.

zahnartz62 08-04-2012 09:37 PM

Neither my Spit or Hurri in Quick Missions will move forward for TO. I move my throttle forward, revs up, no movement. I have it set on auto manage as my memory banks are aged and do not welcome new memory items..be patient, you'll get there. The Emil, Stuka, and my favorite the BF110 all are as before and I am having great fun. I also, as an aside, must take a swipe at Brit compass..I wish we had a small instrument compass rose on screen. My theory is the Germans asked the pilots how they would like the instruments laid out.

IvanK 08-04-2012 10:25 PM

Tap the B or brakes key and see what happens. If the Triple gauge is showing pressure left and right then the brakes are on ... like a park brake.

28_Condor 08-04-2012 10:54 PM

Quote:

Originally Posted by mcler002 (Post 451405)
My PC system just crashes all together

Res: 1920x1080, 60Hz
Full Screen: Pseudo
Model Detail: High
Buildings Detail: Very High
Land Detail: High
Forest Detail: Very High
Visual Effects: High
Texture: Original
Anti-Aliasing: x2
SSAO: ON
VSYNC: OFF
Damage decals: High
Buildings amount: Medium
Land Shanding: High
Grass: ON
Shawdows: ON
Roads: ON

UPDATE

Turned off Anti-Aliasing... seems to have worked... tho i did notice small freezes every - 10-15 mins for a split second!

You tried turned off SSAO? this slow down my machine

Change also Forest to Low... except this two settings all others are equal to my settings and I run CLOD smoothly with a i7 and a GTX 470 (with this last patch) ;)

Skoshi Tiger 08-04-2012 11:43 PM

Quote:

Originally Posted by Slipstream2012 (Post 451448)
Septic is right,

and bullets ricochet off of the surface of water.

Bullets should and do ricochet off water surfaces, maybe not at the angles of incidence that is possible in this game. It reminds me of how its depicted in ROF.

As soon as we can get them to ricochet of ashphalt no Tiger Tank will be safe!!!!!!!!! ;)

Cheers!

lonewulf 08-05-2012 12:25 AM

disappearing formations/no audio indication when hit
 
Just a few things I've noticed that are odd, but not necessarily new to the game.

Firstly, some formations of aircraft disappear from view as you approach them. Secondly, sometimes you will hear projectiles striking your aircraft but sometimes not. Even extensive damage to the cockpit will not necessarily result in any noise. Flak is always completely silent even when detonating in close proximity to the aircraft. Flak damage never seems to generate any sound.

Couple of other things that bother me: the middle distance rendering of cloud and the difficulty one has actually seeing aircraft. These often appear as indistinct wavy lines, and are very hard (too hard) to track, IMO.

I should just say that my native resolution is only 1680x1050 so maybe these latter issues don't arise at higher res. I'd be interested to know.

zahnartz62 08-05-2012 12:37 AM

tHANK YOU IVAN K... Never occured to me! Cheers!!

flightdok 08-05-2012 12:50 AM

Is it just my system or does anyone else have a problem with the mixture control not working in complex engine mode?.......

Blackdog_kt 08-05-2012 01:13 AM

Which aircraft? Some of the controls don't behave the same for all aircraft because they are equipped with different systems.

Bounder! 08-05-2012 01:40 AM

Quote:

Originally Posted by Pudfark (Post 451219)
This is the first patch that I have applied. No change in FPS. Low of 6 fps before and still a 6 now. General feeling is that it may be "smoother".

Now have a new problem....locks up when I try to exit. Now have to go to task manager and wrestle with it there to end program.

Any clues? I did open the .rar file with "winrar" and installed it per instructions.

All help/ideas appreciated.

Not sure if you are still having problems but I know with the previous patch I and others couldn't get the game to boot properly and it turned out it was due to unzipping the previous patch with winrar rather than winzip. I see you can play but if you are still having problems and are stuck it might be worth reverting to the official game version in Steam and then reinstalling the patch using winzip.

edit: I have seen other posters recommending winrar over winzip so I dunno - all I can say is I know winrar caused problems for some of us last time around and winzip worked for me both in the last patch and this patch... might be worth a shot?

pencon 08-05-2012 02:54 AM

What I still notice in offline mode , you can still fly behind a swarm of fighters or bombers and shoot them down one after another and they act like youre not even shooting at them .I wish they could program the AI to be a lot more aggressive like in 1946 hsfx6.0

MegOhm 08-05-2012 03:57 AM

Quote:

Originally Posted by MattyTheFlyer (Post 451491)
Propably I have the same problem as MegOhm - from the outside view the engine has realy wierd sound and also I can't hear shooting sound ... But great improvement with FPS! :)

For me it was a certain mission... since then it is all working fine

IvanK 08-05-2012 04:57 AM

BLENHEIM COCKPIT LAYOUT
The Blenheim IV as depicted in CLOD has an unusual arrangement with the Boost gauges. I have only ever seen this particular layout in a single image it is NOT NORMAL. There is a hole in the left hand side of the front instrument panel. This is in fact where the Port Engine Boost gauge should be. See attached jpg. To fix the issue move the present Port Boost gauge up into the hole. Then move the current Starboard Boost gauge to where the Port gauge at present is. then put in a blanking plate where the moved Starboard gauge was. I have attached a screen shot from CLOD with the corrections added. In addition I have included a jpg from the Blenheim MKIV pilots notes indicating the usual arrangement. See jpg below that illustrates the error and the suggested fix.

http://i40.photobucket.com/albums/e2...n4Boostbug.jpg

http://i40.photobucket.com/albums/e2...4/Blen4pit.jpg

Posted on Bugtracker as Bug 416 but the image links dont work over there.

Blackdog_kt 08-05-2012 05:16 AM

Good catch IvanK. It's been this way since release and i never noticed it, despite all my fumbling and investigating with the Blenheim a few months ago ;)

Probably our cockpit is modeled after a restored museum piece and that's how this gauge placement error slipped in (actually, our Blenheims are based on the Canadian Bolingbroke versions, could also be a factor).

In any case, i'm all for it getting fixed. It should make the gauges easier to read too.

SKUD 08-05-2012 07:41 AM

Quote:

Originally Posted by lonewulf (Post 451567)
Just a few things I've noticed that are odd, but not necessarily new to the game.

Firstly, some formations of aircraft disappear from view as you approach them. Secondly, sometimes you will hear projectiles striking your aircraft but sometimes not. Even extensive damage to the cockpit will not necessarily result in any noise. Flak is always completely silent even when detonating in close proximity to the aircraft. Flak damage never seems to generate any sound.

Couple of other things that bother me: the middle distance rendering of cloud and the difficulty one has actually seeing aircraft. These often appear as indistinct wavy lines, and are very hard (too hard) to track, IMO.

I should just say that my native resolution is only 1680x1050 so maybe these latter issues don't arise at higher res. I'd be interested to know.

+1

CaptainDoggles 08-05-2012 09:27 AM

I noticed today that killing someone's pilot doesn't award you a kill in game.

Example:

Shot a spitfire and he crashed -> got points
Shot a spitfire and killed pilot -> didn't get any points

GraveyardJimmy 08-05-2012 10:27 AM

Not sure if it has been noticed but the trim wheel in the RAF fighters (not sure about others) doesn't animate when trimming, or at least it doesn't for me.

notafinger! 08-05-2012 10:56 AM

Quote:

Originally Posted by CaptainDoggles (Post 451663)
I noticed today that killing someone's pilot doesn't award you a kill in game.

Example:

Shot a spitfire and he crashed -> got points
Shot a spitfire and killed pilot -> didn't get any points

Likely the plane despawned before it hit the ground. Happens to me all the time with high alt pilot kills.

Quote:

Originally Posted by GraveyardJimmy (Post 451682)
Not sure if it has been noticed but the trim wheel in the RAF fighters (not sure about others) doesn't animate when trimming, or at least it doesn't for me.

It never moved in the Spitfire.

senseispcc 08-05-2012 10:59 AM

.
I do not like “it” but "statistics" do not work at all with "new" planes and I am talking about the BF109E1/E4/E4b Spitfire MKIa oct and all the more resents! I cannot shoot them down either! Maybe there should be a way to set the statistics it to zero once in a while? Or at least once after the end of training period you should be given a choice?

CaptainDoggles 08-05-2012 11:17 AM

Quote:

Originally Posted by notafinger! (Post 451692)
Likely the plane despawned before it hit the ground. Happens to me all the time with high alt pilot kills.

Oh, that's interesting. I guess I never noticed it before. Happened to me tonight twice in a row, so I figured it was a new bug.

Zappatime 08-05-2012 11:58 AM

Not seen this before this latest beta, re-running a single mission I made, when ships sink the superstructure detail seems to remain at the 'normal' position, while the main body of ship slowly sinks:

http://cloud-2.steampowered.com/ugc/...2E7F2E04ED5FB/

http://cloud-2.steampowered.com/ugc/...2E7F2E04ED5FB/

ATAG_Snapper 08-05-2012 12:42 PM

Quote:

Originally Posted by CaptainDoggles (Post 451699)
Oh, that's interesting. I guess I never noticed it before. Happened to me tonight twice in a row, so I figured it was a new bug.

Hmmm, Falco (flying an E4) PK'd me last night at low level near Hawkinge. Although my screen went black, I held off hitting ESC until I heard an audible crash as my Spit hit the ground a few seconds later. If Falco is reading this perhaps he can confirm if he got the points added to his score.

Krt_Bong 08-05-2012 12:51 PM

The game seems to work okay till I try to join the ATAG server then the Launcher.exe crashed just as I'm at the point I can choose a team. I was able to join the 71st server and it did not CTD but there were no other players. Maybe it's the server running something odd in the mission?

GraveyardJimmy 08-05-2012 12:58 PM

Quote:

Originally Posted by notafinger! (Post 451692)
It never moved in the Spitfire.

Ah ok, I'm normally a hurricane pilot.

notafinger! 08-05-2012 12:58 PM

Quote:

Originally Posted by CaptainDoggles (Post 451699)
Oh, that's interesting. I guess I never noticed it before. Happened to me tonight twice in a row, so I figured it was a new bug.

Yeah, it's been a problem for awhile. Pk somebody at 5k flying straight & level and their a/c will fly on until it despawns and no victory is awarded.

III/JG53_Don 08-05-2012 01:02 PM

Quote:

Originally Posted by Blackdog_kt (Post 451214)
The compass graphics in the He-111P were reversed for as long as i can remember. They were correct in the He-111H though. Which one were you flying?

You're right Ive flown the He 111P. Erroneously I was assuming that this is true for both variants without checking it, fault on my side!

So the He 111P needs to be checked again regarding the gyrocompass. The little plane inside the gyrocompass should indicate the actual heading with its nose! Right now it is sometimes the planes back or just a completely wrong heading (depending on the actual heading)

Took me some time on ATAG to find the right direction because the indicator keep switching around while I just wanted to fly to the coast from Tangmere, it was sooo confusing :D After making it to the coast I could clearly see that the comp. is wrong atm.

Blackdog_kt 08-05-2012 02:31 PM

Quote:

Originally Posted by CaptainDoggles (Post 451663)
I noticed today that killing someone's pilot doesn't award you a kill in game.

Example:

Shot a spitfire and he crashed -> got points
Shot a spitfire and killed pilot -> didn't get any points

In single player?

Edit: Forget it, i just saw you guys are talking about multiplayer. It's a user-made script to clean shot-down aircraft from the server.

Quote:

Originally Posted by III/JG53_Don (Post 451734)
You're right Ive flown the He 111P. Erroneously I was assuming that this is true for both variants without checking it, fault on my side!

So the He 111P needs to be checked again regarding the gyrocompass. The little plane inside the gyrocompass should indicate the actual heading with its nose! Right now it is sometimes the planes back or just a completely wrong heading (depending on the actual heading)

Took me some time on ATAG to find the right direction because the indicator keep switching around while I just wanted to fly to the coast from Tangmere, it was sooo confusing :D After making it to the coast I could clearly see that the comp. is wrong atm.

The problem is that it whatever you set the waypoint marker to, it animates 180 degrees backwards.

However, the plane in the compass should not indicate actual heading all the time. Coming from IL2:1946 a lot of people are confused with this, because most of the instruments were simplified. In CoD they are more detailed and many get confused.

The German repeater compass displays your heading at the top of the compass (the 12:00 position). As you turn around, the outside ring rotates and you read your heading off the top position. The little plane icon in there is a heading selector, not your heading indicator.

It's easier with an example. Let's say you are flying due north, heading 0. At the top of the compass you would see 0 degrees. The plane icon is irrelevant to this.Now, let's say you want to turn to your next waypoint which is due east, heading 90.

If you map keys to the functions "course setter increase/decrease" you can rotate that plane icon. You press the course setter increase key and the on-screen text will indicate the course setter's degrees as you increase the desired heading to the right, you repeat this until it reads 90 degrees. However, the little plane icon moves to the left. Why? Because the plane icon shows you how much you need to turn and in which direction, in order to achieve the heading you selected. ;)

nakedsquirrel 08-05-2012 04:07 PM

Massive memory leaks are still in the game code!
 
There are several major bugs that have been around since the release of the game, and this is still one of them.

Originally, this would most quickly occur when you flew near a formation of 3+ 2 engine German (player) bombers. Don't ask me why it didn't affect the Blenhiem, but it just didn't. It only affected the Ju88, Bf110, and He111 (I didn't have the opportunity to fly the BR20 in formation enough to know if it affected it or not). This would also occur in dogfights with 4-5 player flown single-seat planes, but it didn't always happen.

At any rate, the game would slowly drop FPS until the game slowed to a .000001 fps and then the game would crash and we would get a launcher.exe error in windows.

About 3 or 4 patches ago, this was changed. Now we do not get the launcher.exe error, but if you try to fly a large bomber group, someone wil have an FPS drop below 1 fps and stays there. About 2 patches ago we tried this with a group of ~7 He111's and we lost about 3-4 players because of launcher crashes or FPS drops. Also, we still found this in dogfights with 4-5 planes.

Anyhow, the video below shows the same FPS drop I would normally get when flying in a tight bomber formation. There may have been a Ju88 in view distance, but I did not see it. I do know that there was a dogfight roughly 5-6km away from me when I filmed this video.

I only notice this type of bug in multiplayer, I have never been able to re-create it in singleplayer. I've also never noticed it when diving on AI controlled planes in multiplayer. I've attacked a formation of over 12 He111 AI planes with a steady ~40fps.

VIDEO:

http://www.youtube.com/watch?v=HWySJ...ature=youtu.be

-Another major bug that has been around since release is 'ghosts.' We believe it has something to do with de-spawning AI flights. When the game was first released, 'ghosts' were actually pilots/crew members sitting in mid -air where an AI flight had passed by. Now, there are no longer people sitting in mid air, but we still render the distance render dot of an object. When you approach this (what used to be an AI flight) there is nothing there. It is just a distance dot. When you get close, it disappears, but after you pass by and look back, the dot is there again at a distance. To my knowledge, this only occurs in multiplayer.



-The last one is just a graphical problem. Running at a high resolution is a hindrance in the game because when you see a contact at a distance and zoom in, it appears smaller (because you are rendering 1 pixel). However, if you are rendering at a low resolution, you can easily see contacts at a distance. The worst is that bombers, boats, and balloons seem to explode from a small do to a 3d object. Also, clouds seem to magically appear at a distance of ~5000m away. Rendering needs some work. And something especially needs to be done for ground object rendering. It is impossible for player bombers to see and line up on a target for a level bomb because they do not render ground objects until they are within 5000m. So for a bomber trying to hit a factory complex at 5000m, you are literally over the target by the time you can render it.

Because of the scale of the game, I would suggest allowing the mission builder to designate objects that will forcibly render at a distance.

alado 08-05-2012 04:45 PM

where are tanks destroyed?? if you kills tanks, there are only shadows...... seems that the maximum of the developers is: if it fails, remove it

icarus 08-05-2012 05:01 PM

http://i223.photobucket.com/albums/d...6789/HRVsT.png

I keep get this and I am not running out of resources. 16 Gb ram and 3 Gb vram. Monitoring shows I have plenty of resources left over. Never happened until this patch. Yes, I know how to change the desktop composition, but this is an error specific to CoD application. Should not happen.

Steuben 08-05-2012 05:33 PM

Quote:

Originally Posted by nakedsquirrel (Post 451782)
There are several major bugs that have been around since the release of the game, and this is still one of them.

Originally, this would most quickly occur when you flew near a formation of 3+ 2 engine German (player) bombers. Don't ask me why it didn't affect the Blenhiem, but it just didn't. It only affected the Ju88, Bf110, and He111 (I didn't have the opportunity to fly the BR20 in formation enough to know if it affected it or not). This would also occur in dogfights with 4-5 player flown single-seat planes, but it didn't always happen.

At any rate, the game would slowly drop FPS until the game slowed to a .000001 fps and then the game would crash and we would get a launcher.exe error in windows.

About 3 or 4 patches ago, this was changed. Now we do not get the launcher.exe error, but if you try to fly a large bomber group, someone wil have an FPS drop below 1 fps and stays there. About 2 patches ago we tried this with a group of ~7 He111's and we lost about 3-4 players because of launcher crashes or FPS drops. Also, we still found this in dogfights with 4-5 planes.

Anyhow, the video below shows the same FPS drop I would normally get when flying in a tight bomber formation. There may have been a Ju88 in view distance, but I did not see it. I do know that there was a dogfight roughly 5-6km away from me when I filmed this video.

I only notice this type of bug in multiplayer, I have never been able to re-create it in singleplayer. I've also never noticed it when diving on AI controlled planes in multiplayer. I've attacked a formation of over 12 He111 AI planes with a steady ~40fps.

VIDEO:

http://www.youtube.com/watch?v=HWySJ...ature=youtu.be

-Another major bug that has been around since release is 'ghosts.' We believe it has something to do with de-spawning AI flights. When the game was first released, 'ghosts' were actually pilots/crew members sitting in mid -air where an AI flight had passed by. Now, there are no longer people sitting in mid air, but we still render the distance render dot of an object. When you approach this (what used to be an AI flight) there is nothing there. It is just a distance dot. When you get close, it disappears, but after you pass by and look back, the dot is there again at a distance. To my knowledge, this only occurs in multiplayer.



-The last one is just a graphical problem. Running at a high resolution is a hindrance in the game because when you see a contact at a distance and zoom in, it appears smaller (because you are rendering 1 pixel). However, if you are rendering at a low resolution, you can easily see contacts at a distance. The worst is that bombers, boats, and balloons seem to explode from a small do to a 3d object. Also, clouds seem to magically appear at a distance of ~5000m away. Rendering needs some work. And something especially needs to be done for ground object rendering. It is impossible for player bombers to see and line up on a target for a level bomb because they do not render ground objects until they are within 5000m. So for a bomber trying to hit a factory complex at 5000m, you are literally over the target by the time you can render it.

Because of the scale of the game, I would suggest allowing the mission builder to designate objects that will forcibly render at a distance.


Actually this is the last big issue with performance! But it is a game breaker!

GraveyardJimmy 08-05-2012 05:40 PM

Quote:

Originally Posted by icarus (Post 451798)
-snip picture-

I keep get this and I am not running out of resources. 16 Gb ram and 3 Gb vram. Monitoring shows I have plenty of resources left over. Never happened until this patch. Yes, I know how to change the desktop composition, but this is an error specific to CoD application. Should not happen.

I have had this all along. I only get it in menus, maybe it is something to do with the interface coding.

U505 08-05-2012 06:54 PM

:mad:
Quote:

Originally Posted by GraveyardJimmy (Post 451805)
I have had this all along. I only get it in menus, maybe it is something to do with the interface coding.

The same as you since first day release:mad:

jf1981 08-05-2012 08:20 PM

Pefroemance of the Hurricane, how's it we can hardly rise to 17'000 and reaching 120 IAS while the expected IAS at 20'000 is close from 230 and we'd reach 30'000 ft ?

Please finally get rid the aircraft and graphic performances, it's completely unbalanced against actual 109 and we can't focus on the flying when it so often gets less than 1 fps ...

furbs 08-05-2012 08:21 PM

A first for me...

Sudden FPS drops when zoomed in, the two shots here are first zoomed out and i was getting 48 FPS and pretty smooth, the second full zoom and FPS dropped to 3!

Note not looking at lots of aircraft, clouds or lots of land detail.

Had to stop playing as it was horrible.

This was on ATAG, lots of lag when over 50 people playing(not ATAGS fault)

http://img24.imageshack.us/img24/793...8052112212.jpg
By furbs9999 at 2012-08-05

http://img832.imageshack.us/img832/6...8052112276.jpg
By furbs9999 at 2012-08-05

Frequent_Flyer 08-05-2012 10:47 PM

Significant frame rate decrease over previous " version" when dust, smoke ,fire, vapor are experienced. When flying toward the sun I can barely see past the spinning prop, however with the sun to the my back no problem( must be a lighting issue). Low flying EA aircraft crash into water when manuvuering ( new for me). The entire sim now looks very muted and washed out in and out of the cockpit.

priller26 08-05-2012 11:13 PM

Quote:

Originally Posted by furbs (Post 451838)
A first for me...

Sudden FPS drops when zoomed in, the two shots here are first zoomed out and i was getting 48 FPS and pretty smooth, the second full zoom and FPS dropped to 3!

Note not looking at lots of aircraft, clouds or lots of land detail.

Had to stop playing as it was horrible.

This was on ATAG, lots of lag when over 50 people playing(not ATAGS fault)

http://img24.imageshack.us/img24/793...8052112212.jpg
By furbs9999 at 2012-08-05

http://img832.imageshack.us/img832/6...8052112276.jpg
By furbs9999 at 2012-08-05



This is a new bug for me too, when zoomed in (appears most often over water) and attacking enemy bombers the propeller visuals almost slow down to where the screen is very choppy in this zoom area (the sides are clear) so its ONLY in the zoomed in gum area. Seems not to matter if I turn down the resolution down or up, or if I have visual effects set to med or high, its something I have never seen before, and yes, my anti epilepsy settings are set to off. It's strange. I'll try to take some screenshots or a video. Its the only glitch Im picking up with the game so far.

P.s. Dust upon landing and take off still are significant frame eaters, worse on high visual effects, still present on medium, and in both cases, the dust appears if your in the cockpit to come through the bottom of the plane.a bit strange

III/JG53_Don 08-05-2012 11:23 PM

Quote:

Originally Posted by Blackdog_kt (Post 451753)

The problem is that it whatever you set the waypoint marker to, it animates 180 degrees backwards.

However, the plane in the compass should not indicate actual heading all the time. Coming from IL2:1946 a lot of people are confused with this, because most of the instruments were simplified. In CoD they are more detailed and many get confused.

The German repeater compass displays your heading at the top of the compass (the 12:00 position). As you turn around, the outside ring rotates and you read your heading off the top position. The little plane icon in there is a heading selector, not your heading indicator.

It's easier with an example. Let's say you are flying due north, heading 0. At the top of the compass you would see 0 degrees. The plane icon is irrelevant to this.Now, let's say you want to turn to your next waypoint which is due east, heading 90.

If you map keys to the functions "course setter increase/decrease" you can rotate that plane icon. You press the course setter increase key and the on-screen text will indicate the course setter's degrees as you increase the desired heading to the right, you repeat this until it reads 90 degrees. However, the little plane icon moves to the left. Why? Because the plane icon shows you how much you need to turn and in which direction, in order to achieve the heading you selected. ;)

hm are you sure abouth that? I always set the outside ring as the heading selector and used the plane icon as my current heading indicator which always worked in CloD in all german planes perfectly fine, because the little plane SHOWS my actual heading in game :D whereas the outside ring dont rotate at all as long as you dont press the "course setter increase/decrease" buttons. I mean this makes just totally sense that the little plane icon illustrates your planes ACTUAL heading.... and NOT your desired heading. The desired heading is illustrated by the 12:00 position because this is the heading you want your plane icon (which is basically your plane) moving in to :D
FACT is atm in CloD: As soon as you press "course setter increase/decrease" you rotate the little plane-indicator as well as the whole outside ring which turns as well in the same direction. EVERY other german plane works right now totally fine in this aspect except for the He-111P.

I am in game right now with the He-111H and if I turn my aircraft, the little plane shows my actual heading whereas the outside ring stays at North 12:00. If I press "course setter increase" the outside ring rotates to the right together with the little plane with my actual heading. This works the exact way in the Ju-87, Ju-88 and Bf-110. When this little plane points to W, i fly West, to E, i fly East and everything inbetween. Once again the outside ring stands perfectly still :D

The He-111P on the other hand is exactly reversed regarding this plane indicator. I fly East, the plane indicator points to W, i fly West, the plane indicator points to East, i fly Northwest (315°), the little plane points to 45°NE. The mouse overlay on the other hand shows the right heading all the time (look at my screenshot i posted before: the mouse overlay says 321° which were right, but the little plane icon points to NE)

VO101_Tom 08-05-2012 11:33 PM

Quote:

Originally Posted by priller26 (Post 451907)
This is a new bug for me too, when zoomed in (appears most often over water) and attacking enemy bombers the propeller visuals almost slow down to where the screen is very choppy in this zoom area (the sides are clear) so its ONLY in the zoomed in gum area. Seems not to matter if I turn down the resolution down or up, or if I have visual effects set to med or high, its something I have never seen before, and yes, my anti epilepsy settings are set to off. It's strange. I'll try to take some screenshots or a video. Its the only glitch Im picking up with the game so far.

P.s. Dust upon landing and take off still are significant frame eaters, worse on high visual effects, still present on medium, and in both cases, the dust appears if your in the cockpit to come through the bottom of the plane.a bit strange

I have same error, i notice this:
http://forum.1cpublishing.eu/showpos...3&postcount=14

(of course, epilepsy off, shadowmapsize=3, settings on medium)

He111 08-06-2012 12:12 AM

Game is alot more stable for me, and slighly better FPS. machine guns appear to do more damage too.

Only problem I have, with everything set at max, is clouds appearing out of nowhere close to me. obviously the LOD for clouds is set too close for max settings.

Can we please now fix the game recorder so it's like 1946, auto on, can view from any aircraft etc. Then I can create some coool videos to promo Clod.

.

bucsher 08-06-2012 04:37 AM

FPS is greatly improved with this patch, now it can be played smooth.
clouds are also my biggest issue:
- big fps drop (~50%) when reaching cloud base after takeoff. fps is back to normal when descending below again.
- clouds flicker, appear and disappear, which is quite disturbing.
- no cloud shadows :(

zapatista 08-06-2012 04:46 AM

Quote:

Originally Posted by nakedsquirrel (Post 451782)
There are several major bugs that have been around since the release of the game, and this is still one of them.

Originally, this would most quickly occur when you flew near a formation of 3+ 2 engine German (player) bombers. Don't ask me why it didn't affect the Blenhiem, but it just didn't. It only affected the Ju88, Bf110, and He111 (I didn't have the opportunity to fly the BR20 in formation enough to know if it affected it or not). This would also occur in dogfights with 4-5 player flown single-seat planes, but it didn't always happen.

At any rate, the game would slowly drop FPS until the game slowed to a .000001 fps and then the game would crash and we would get a launcher.exe error in windows.

About 3 or 4 patches ago, this was changed. Now we do not get the launcher.exe error, but if you try to fly a large bomber group, someone wil have an FPS drop below 1 fps and stays there. About 2 patches ago we tried this with a group of ~7 He111's and we lost about 3-4 players because of launcher crashes or FPS drops. Also, we still found this in dogfights with 4-5 planes.

Anyhow, the video below shows the same FPS drop I would normally get when flying in a tight bomber formation. There may have been a Ju88 in view distance, but I did not see it. I do know that there was a dogfight roughly 5-6km away from me when I filmed this video.

I only notice this type of bug in multiplayer, I have never been able to re-create it in singleplayer. I've also never noticed it when diving on AI controlled planes in multiplayer. I've attacked a formation of over 12 He111 AI planes with a steady ~40fps.

VIDEO:

http://www.youtube.com/watch?v=HWySJ...ature=youtu.be

-Another major bug that has been around since release is 'ghosts.' We believe it has something to do with de-spawning AI flights. When the game was first released, 'ghosts' were actually pilots/crew members sitting in mid -air where an AI flight had passed by. Now, there are no longer people sitting in mid air, but we still render the distance render dot of an object. When you approach this (what used to be an AI flight) there is nothing there. It is just a distance dot. When you get close, it disappears, but after you pass by and look back, the dot is there again at a distance. To my knowledge, this only occurs in multiplayer.



-The last one is just a graphical problem. Running at a high resolution is a hindrance in the game because when you see a contact at a distance and zoom in, it appears smaller (because you are rendering 1 pixel). However, if you are rendering at a low resolution, you can easily see contacts at a distance. The worst is that bombers, boats, and balloons seem to explode from a small do to a 3d object. Also, clouds seem to magically appear at a distance of ~5000m away. Rendering needs some work. And something especially needs to be done for ground object rendering. It is impossible for player bombers to see and line up on a target for a level bomb because they do not render ground objects until they are within 5000m. So for a bomber trying to hit a factory complex at 5000m, you are literally over the target by the time you can render it.

Because of the scale of the game, I would suggest allowing the mission builder to designate objects that will forcibly render at a distance.

i hope you keep reporting these problems in detail in the bug report threads (and on the other fanbase "bug report forum"), because it is the only way it will be eventually addressed

some other players (like me) can only now start to look into these types of problems/bugs because the latest patch finally seems to have improved performance significantly, and previously this was prevented us from using the sim at all

so hang in there, identify the problems exactly, document it with screenshots and crash reports as appropriate, and then we do have the hope of it being addressed "soonish"

jimbop 08-06-2012 05:42 AM

Quote:

Originally Posted by furbs (Post 451838)
A first for me...

Sudden FPS drops when zoomed in, the two shots here are first zoomed out and i was getting 48 FPS and pretty smooth, the second full zoom and FPS dropped to 3!

Note not looking at lots of aircraft, clouds or lots of land detail.

Had to stop playing as it was horrible.

This was on ATAG, lots of lag when over 50 people playing(not ATAGS fault)

http://img24.imageshack.us/img24/793...8052112212.jpg
By furbs9999 at 2012-08-05

http://img832.imageshack.us/img832/6...8052112276.jpg
By furbs9999 at 2012-08-05

Exactly the same on my system and never seen this before either. AI bomber formations have always been safe for me to approach (except for the bullets) but now they hurt my framerate badly. A shame because this patch seems to have fixed many visual problems.

jimbop 08-06-2012 05:43 AM

Are the sound problems new? Red engine sounds cut out on warmup when you advance the throttle too early. Also, the stereo sound (i.e. left vs. right) seems overdone with the left sound cutting out altogether when I look hard right. I have the sounds turned all the way up in the options and music off.

Over50 08-06-2012 07:30 AM

Grass is shown on concrete runways at Ford in the Single Mission free flight starting airborne over Dover. It wasn't there with the last official patch.

EDIT: Reverting back to the last official patch (1.05.15950) eliminates the grass on the concrete runway, so this is definitely a bug with the new patch.

Krt_Bong 08-06-2012 12:35 PM

I found that I can play single player but as soon as I join the ATAG Server (lowest ping running current version) I get a Launcher crash,
I also am having an issue where all the planes want to roll right no matter how much opposite rudder is applied; they yaw left, but roll right, very peculiar, almost flies like the DR.I in RoF but at least there the rudder response is more realistic. I have tested this in all my flight sims so I know it's not a joystick issue it has to be in the code.
Game had better performance (for me) in the last Beta and had no problems online, crashes have not generated any logs (0kbs) the one thing I cannot accept in all this is the FM, they are horrible, planes do not fly like this where you can stand on full left rudder and the plane continues to roll right, with neutral ailerons almost as fast as full deflection, anyone else seeing this?

foxl 08-06-2012 01:02 PM

Bullet holes and damage decals on aircraft disappearing.

III/JG53_Don 08-06-2012 01:07 PM

Is it just me or are the small salibre hits still missing in a way? I remember this huge bunch of little holes in the He111 when for example a Hurricane fires all his guns into the plane, but I cant reproduce that!

von Brühl 08-06-2012 03:00 PM

Performance is much improved, no stuttering down low, until over one of the bigger cities, clouds are about double the FPS as previous, so good job there.

Still have CTD, not in-game, but in the FMB, while trying to paste a full Panzer division (encamped) I had saved from previous maps. Also, while doing a scissors with a Spitfire, we collided. My 109 hit the end 1/2 of his wing, blew up, and he lost only an aileron.

Osprey 08-06-2012 03:48 PM

Massive frame rate drop for everyone in my crew as soon as a few Hun turned up in the campaign (this is multiplayer online btw). There was no problem with 11 of us in the formation, but a few Hun made most of us drop from 40+ to 3fps. Don't know if the same happened to the Hun, I gather not since they set about shooting us all down inside 3 minutes. This game is garbage.

louisv 08-06-2012 04:22 PM

Quote:

Originally Posted by Krt_Bong (Post 452049)
I found that I can play single player but as soon as I join the ATAG Server (lowest ping running current version) I get a Launcher crash,
I also am having an issue where all the planes want to roll right no matter how much opposite rudder is applied; they yaw left, but roll right, very peculiar, almost flies like the DR.I in RoF but at least there the rudder response is more realistic. I have tested this in all my flight sims so I know it's not a joystick issue it has to be in the code.
Game had better performance (for me) in the last Beta and had no problems online, crashes have not generated any logs (0kbs) the one thing I cannot accept in all this is the FM, they are horrible, planes do not fly like this where you can stand on full left rudder and the plane continues to roll right, with neutral ailerons almost as fast as full deflection, anyone else seeing this?

Not that I know of...

You should clear everything, including cache, and re-install.

von Brühl 08-06-2012 05:08 PM

Quote:

Originally Posted by Osprey (Post 452099)
Massive frame rate drop for everyone in my crew as soon as a few Hun turned up in the campaign (this is multiplayer online btw). There was no problem with 11 of us in the formation, but a few Hun made most of us drop from 40+ to 3fps. Don't know if the same happened to the Hun, I gather not since they set about shooting us all down inside 3 minutes. This game is garbage.

I wonder if it's something specific to their mission, I've flown 12 (109s) vs 36 (18 Spit/Hurris + 6 wellies 12 blennies) with no appreciable drop, single player self created mission with no triggers/radar etc.

Steuben 08-06-2012 05:13 PM

No its not! Its a known problem for a while now! But still not fixed! A lot of people have it! It makes the game unplayable! You fly in formation and got 60 fps and then booom only 1-5 fps!

was already explained on page 8 in this thread

http://forum.1cpublishing.eu/showpos...2&postcount=75


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