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Friday Update, June 01, 2012
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Good day everyone!
We continue to work on the patch. We’ve just completed all scheduled tasks dealing with performance improvements and will start on the list of various graphics glitches tomorrow. We’re also continuing to work on improving aircraft FM and system modules. These tasks will take at least four days, meaning we won’t being internal testing until next Friday at the earliest. If the internal test version is good and stable, it won’t take too long after that to release it to the public. We also continue to introduce you to aircraft from our future not-yet-announced project. The official announcement is just a few short weeks away. Until then, we won’t be able to provide more details and answer specific questions, but please rest assured we aren’t in any way shape or form planning to move away from our reputation as the most realistic WWII sim on the market. The plane we’re showing today is the famous Soviet LaGG-3 fighter that bore the brunt of the fighting alongside the I-16, Yak-1 and the MiG-3 in the most difficult early years of the war. Opinions on its quality differ greatly, however this forefather of the fearsome Lavochkin line of fighters remained in service with the Soviet VVS until the very end of the war. (This screenshots from the special "viewer" and not the actual game engine). Have a great weekend! |
Thanks B6 :-)
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nice cant wait.
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what happened to the ground textures?
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Looking very good!
Thanks for the update! |
Thanks for the update.
Have a good weekend yourself. Septic. |
Thanks B6, good weekend to you.
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Really nice :grin: , just need the more info about date of patch, maybe next week?
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S!
Thanks for the update. Can' wait to see the new patch :) Sequel looks good too! Have a nice weekend! |
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S!
The terrain looks nice too :) WIP but still :) |
Nice update, the aircraft models are still astounding.
Any word on the SDK being released after the announcement? It would really allow the community to transform CloD once it's ditched. |
Thanks BS. Please add fixing the AI to your To Do list. Even with community-provided fixes it's better but still needs much work. Just play some of the QM's and you'll see what I mean...twitchy planes, and acrobatics that would make a stunt pilot envious. It's the worst part of the game in my opinion. IL2 1946 was boring but much more realistic.
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Unbelieveable.
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The AA looks better in these pictures as well...
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speaking of FM i hope you fix the performance balance between Spitfire and 109; it's nearly unplayable for reds at the moment, was way better before this beta patch. right now 109 is almost impossible to catch, plus it has a ridiculous climbing advantage.
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Good luck.
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Thanks for the update B6!
Can you update your original post to clarify for the ones that have not been here along the ride for years that understand it's from the "viewer". Just add that it's from the "viewer" and not the actual game engine - and therefore it's just a texture pasted on a flat surface with no effects or objects etc... |
This looks awesome, thank you BlackSix. I can't wait for the patch to make the game awesome, and then fly the two Aces campaign developed for this awesome sim.
Now that I look at the overhaul of Il2, i.e. the battle of moscow. I can't help but make a comparison with DCS. We may see a whole ww2 world recreated by 1C!!!! I have a feeling that it won't be long until we will be seing remodeled and revitalised Zeroes, Wildcats, a map of N. Africa and so on :D Great job you guys fantastic. Can't wait. These updates are a real lifesavet btw. |
Love the clouds! :grin:
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Anyways, thanks for the update, looking forward to the next release of the patch within the next couple weeks, baring any gremlins.... |
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He didn´t say that it isn´t going to be an MMO with this, or is he? @ Black Six, is there a possibility that you can say us anything about if we have to pay monthly fee to play on a server? Infos about that would be great, but i can understand if you can not say anything. |
What will it cost and will it be credit card only??
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Sorry, you are right, he didnt, I guess I just read into "most realistic" as being mission based combat and not 16 v 16 MMO battles :) |
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I have only one little question, the new project will be like the CloD? ( i.e: flightsim with an offline sp campaign and mp ) or a MMO project? Regards! |
Thanks B6!! that Lagg looks sweet! Cant wait to get on those rusian ac with COD engine!
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http://www.fourthfightergroup.com/eagles/spittest.html http://kurfurst.org/ Also there are a lot of data published here in these forums. I really hope 1C FM engineer follow these subject and got needed data. I belive it is possible to make it much more close to RL data then now expecially there are a lot of bugs and errors in CLoD planes performacne and engine settings ( Merlin III and MErlin XII). |
B6, any news at all regarding the Radio Comms and the AI, please?
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Thanks for the update BlackSix. I hope all goes well in programming out the glitches and I have one simple question for you: Is there any progress to report on player controlled vehiciles that you can state since of the recent announcement of DCS: Combined Arms would mean that two great flight sims will have ground controlled vehiciles from two different eras. Hope I don't cause any anger but I am just curious since I know that I plan to try to get more people to join this game when that stuff comes out.
Best regards, Eagle |
Thanks B6 for this update.
Will wait until the patch is released. Hopefully in less than 2 weeks i will recieve my new GC. With that one i hope i will not have much problems. Looking forward to the new sequel. S! LC |
B6...also from my side the question: Is progress made with the AI and the radio comms? In the last patch there was a note:
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http://forum.1cpublishing.eu/showpos...&postcount=115 http://forum.1cpublishing.eu/showpos...&postcount=117 Also the AI is still performing the crazy rolls and pulls moves a human player can not even come close to. Is there any progress in that field? These are the problems that make single player gaming completely useless at the moment. Alexander |
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Thanks for the update Blacksix
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Thanks for update. I really hope you can get that FM/DM sorted soon , I've noticed online play has really taken a dive over the last few weeks(not a good sign).
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thanks very much b6 - looking forward to the patch
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Ohh ... pretty LaGG-3 :grin:
I can´t wait to be burned inside :-P, what a good memories :rolleyes: |
thanks for the update and keep up the good work!
is microlag a performance issue or a graphics glitch? :) |
Thanks B6 ... How can one doesn't love you all? :-)
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it is a catastrophe, or at least that's my experience, i've been having more trouble catching 109s with the current Spit IIa than in the previous patch on the Spit Ia; and their climbing performance (those instant verticals the 109s like to pull off) seems to have gone even harder to follow.
also, i can't shoot s**t on a 109, so i can't really compare; but either 109 pilots are becoming better, rookies started to bugger off, or there's definitely a change for worse on performance balance, for the red side. so i'm getting good at shooting... bombers. can't seem to catch a fighter these days, and used to.. |
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Thank you BlackSix,
Looking forward for more soon! Nice week end, ~S~ |
Looking forward to the patch and more news on sequel,Thank You for update and have a great weekend.
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epic game....
epic developers... epic Update... a epic weekend for you black six.... greetings.... the epic community.... |
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And that is good news! |
Fix the Bf-110 and Bf-109 dopplar engine sound (OUTSIDE VIEW). Return it to last patch please. Thats all many are asking. Dont fix whats not broke. Thanks
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I just took out a funeral policy I wonder which one Ill get first . The game or the oven:cool:
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this is simple, battle of moscow will be a MMO, just that, forget what we know about Il-2 series, now that MG have no money, they need to make some, and what's the best way to make some on the days of highspeed broad band??? yes ya right!! a MMO...
don't pay attention i'm scuttered but mads and drunks always say the truth... potz |
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Hehe......we'll take that as a no then,lol.:lol:
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New revised ww2ol anyone?
Paid for that game every month for over 2 years and had probably the most fun too even though the game looked shyte compared to what was out at the time.. |
Good news, can't wait to hear about this new project. I know the IL-2 name has a lot of history for sim fans but I think CLOD has tainted that a little so I hope the new game that has the temmporary title 'IL-2 Online' will drop the IL-2 bit and maybe just dropped to a sub title like 'From the makers of IL-2' and start fresh with a new main title.
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S!
Just do not give those bloated FMs like in WW2OL ;) Hawk was based on some imaginary charts etc. Best part of WW2OL was the ground war to an extent. |
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I remember when the 190 was introduced :rolleyes: good times |
Thanks for the weekly news Black Six.
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God I hope it's not like WWIIOL's flight component. Famous LW flyer from Warbirds DocDoom had a hand in producing that and it took about 4 years for them to fix the bug where the 109's fuselage acted as a third wing :rolleyes::confused: it wasn't bad enough they equipped it with a weapon of mass destruction it had to out manoeuvre every plane in the game too. Ground war was fun though but it looks horribly dated. I'm hoping any IL-2 MMO will be more airway focussed with AI ground units.
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Fix the outside view dopplar engine sound in the 110 and 109., please. BlackSix do you copy? It was perfect last patch. The engine sounds are very important to the simulation to a point where I and others would rather not play. It kills the Sim in my opinion. We beg u.
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Doppler, not dopplar.
Christian Doppler. |
There seems to be a need to strike a balance between realistic FM and gameplay. If the spit, hurri and 109,190 were modelled correctly. Does anyone think that the gameplay will be good?
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u saw those pictures?
http://airwarfare.com/sow/index.php/...d=2#photoid=41 To the left: More planes, Il2, I-16, Ju-88, Lagg-3 to the right: tanks, villages |
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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Thanks for the update. I am really looking forward to seeing what you have in store for us.
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Thanks for the update !
hmm i read the post about the 1C Il-2 based MMO . . . just wondering what engine will it be the 1946 or the CLOD / Moscow one? But that'll be in the announcement . . . I kept laughing at the posts saying IL-2 is hardcore . . . actually there's another thread and the MMO will use CLOD engine . . . awesome. |
Funny that they develop something new, but don't update the official homepage of Il2 Cliffs of Dover. The section 'planes' was never processed!
This is really ridiculous :grin: |
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@The Developers
It been a while since I ditched the game. Currently I am waiting for the next patch. Then it dawned on me. I think your guys are not taking advantage of the Steam system. One of the advantages should be an easier patching since all of our players have to be logged in to Steam (which I think sucks but since it is there, the advantages should be used to the max ;)). Why not rolling out smaller fixes as they are corrected. Like the bad ground handling of the Blenheim or one of the other minor bugs. It is a question of psycology; "Seeing is beliving" The community would get a feeling of somthing IS happening. :grin: As it is all we have are the developer updates and the 'beta' program. Without a build-in MOD switcher in COD (like the JGME) the 'beta' program is not very attractive. It devide the community into beta's and non-beta pilots. Over this long haul I have gotten the 'feeling' (back to seeing is beliveing ;)) that nothing have happend eventhough your blog says otherwise. So I suggest Steams abilities to the max. Don't be affraid. Steams own people are harassing us with updates to Steam all the time so your patches will shine out because they will actually have value to the users. |
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Does this mean that the hick-ups caused by the grass and trees are fixed ? Did they tested this performance fixes with a internal build ? |
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD. More like a: -Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it. To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen... The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face! No small patches or fixed means that they are not working very hard to fix it no matter whats being said... |
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I agree, but for some unknown (daft?) reason the development team keep tripping them selves up repeatedly by trying to fix everything in one go. I cant for the life of me understand why they choose this approach. Surely fixing one bug at the time (i know, this affects that and that effects this and so on, but still) must be easier than working on a multitude of problems at the same time to the extent that they, in the end, dont see the forest for all the trees. Btw, maby this MMO thingy is the never seen in a flightsim before feature Luthier mentioned a few months back. |
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The programming devs are working on the game engine, which is used in CoD AND of course also in the sequel. The model buiders, mission designers and so on are working on the sequel as there will be no more additional contend solely for CoD. |
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And also just confirm what I wrote.. |
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CLOD and any future projects ARE based on the same foundation and changes to the foundation effect any and all projects based on it. When you hire a 3D artist and you assign him to build things and he is finished, you assign him more things to build.. its what he does and every day he is not doing 3D you are paying him for nothing 3D art when done its DONE. They could add the Lagg3 to CLOD if they wanted.. its just assigning it an bject slot and attaching the appropriate calls to the 3D models and FM's etc. Building new planes and FM's is not slowing the development of CLOD, its effectively using the people you hired to produce content. 3D artists in general are not doing code work, they aren't working on network code.. they do 3D art work.. You seem to be looking at CLOD as if it is some finite object. It is not. Its a modular game engine and it just as easily could have been the ETO or Moscow or the Pacific. The eye candy can be changed very easily.. the core operating code is what makes it good or bad and that is shared. |
http://forum.1cpublishing.eu/showpos...34&postcount=8
http://forum.1cpublishing.eu/showpos...7&postcount=55 Mmmm, it seems that the BoM could be an MMO instead of PC Game like CloD .... will be very sad if this happen... |
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For example, say i have a small game written in Java or C# on my PC. These languages have what is called an automatic garbage collector: any entity that has served its purpose and not being used anymore is automatically purged from the PC's memory. Now let's say i want to port my little game to objective C so that i can sell it on the apple store and make money off people with iPhones. I have to comb through the code and manually tell it exactly what and when to purge from memory, because it's not automatic. The behaviour of certain commands can also complicate things, in one language a command does something and exits that block of code, in another language it might do things in a different sequence, etc. All in all there is some complexity involved, so the deciding factor here is the amount of code to be "translated" between languages. |
lol, here's some new aircraft from a new game we are working on, oh btw yeah were working on this patch thing.
Nice, all I can say is the day 1 purchasers for your product is going to be pretty non-existent, its a shame as it could be the best game out there but will be battling from the start a negative vibe. |
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FYI the game uses something called "speed tree's" http://www.speedtree.com/ |
Russian addon .. I'm all in ;)
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Most of the development team is working on the game engine and features that can apply to COD and all Sequels and MMO's, those features include AI, Commands, FM, DM, Clouds, Water, Dynamic Weather. Only the map makers, and eastern campaign builders are working on aspects that can't be aplied to COD and any other sequel. |
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The latest alpha/beta is actually rather OK, but we are so "tainted" that we don't see it. I think it is what version 1.0 of CloD should have been... Working OK on high end rigs and lots of fixable bugs :) /mazex |
it somehow puzzles me, that iam not at all excited about the friday update.
in the past i was really looking forward to them, interested in what we are going to see in the future...but now,...its getting boring for me at least, seems i really lost faith. although i still play cliffs almost every day, currently im not at all excited about the upcoming announcement or your future projects.for now at least. maybe my feelings change again, if the current major problems are fixed in cliffs, but i dont see that coming in the near future. |
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I still think COD will be fixed one day but no longer am I waiting eagerly each week. Having said that I can't see BOM or any sequel being successful until COD is fixed. |
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This is reflected in the online numbers and the responses in this thread alone. The dev team have lost. |
Thanks for the update, B6.
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