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-   -   Friday Update, June 01, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=32464)

BlackSix 06-01-2012 01:53 PM

Friday Update, June 01, 2012
 
4 Attachment(s)
Good day everyone!

We continue to work on the patch. We’ve just completed all scheduled tasks dealing with performance improvements and will start on the list of various graphics glitches tomorrow. We’re also continuing to work on improving aircraft FM and system modules. These tasks will take at least four days, meaning we won’t being internal testing until next Friday at the earliest. If the internal test version is good and stable, it won’t take too long after that to release it to the public.

We also continue to introduce you to aircraft from our future not-yet-announced project. The official announcement is just a few short weeks away. Until then, we won’t be able to provide more details and answer specific questions, but please rest assured we aren’t in any way shape or form planning to move away from our reputation as the most realistic WWII sim on the market.

The plane we’re showing today is the famous Soviet LaGG-3 fighter that bore the brunt of the fighting alongside the I-16, Yak-1 and the MiG-3 in the most difficult early years of the war. Opinions on its quality differ greatly, however this forefather of the fearsome Lavochkin line of fighters remained in service with the Soviet VVS until the very end of the war.

(This screenshots from the special "viewer" and not the actual game engine).

Have a great weekend!


PeterPanPan 06-01-2012 01:54 PM

Thanks B6 :-)

GF_Mastiff 06-01-2012 01:57 PM

nice cant wait.

BH_woodstock 06-01-2012 01:58 PM

what happened to the ground textures?

Skoshi Tiger 06-01-2012 01:59 PM

Looking very good!

Thanks for the update!

ATAG_Septic 06-01-2012 02:01 PM

Thanks for the update.

Have a good weekend yourself.

Septic.

Feathered_IV 06-01-2012 02:03 PM

Thanks B6, good weekend to you.

BlackSix 06-01-2012 02:03 PM

Quote:

Originally Posted by BH_woodstock (Post 430826)
what happened to the ground textures?

It's viewer, not game.

_YoYo_ 06-01-2012 02:06 PM

Really nice :grin: , just need the more info about date of patch, maybe next week?

Flanker35M 06-01-2012 02:07 PM

S!

Thanks for the update. Can' wait to see the new patch :) Sequel looks good too! Have a nice weekend!

BlackSix 06-01-2012 02:07 PM

Quote:

Originally Posted by _YoYo_ (Post 430836)
Really nice :grin: , just need the more info about date of patch, maybe next week?

I don't know myself at present. And about date of announcement too. :)

Flanker35M 06-01-2012 02:08 PM

S!

The terrain looks nice too :) WIP but still :)

philip.ed 06-01-2012 02:08 PM

Nice update, the aircraft models are still astounding.

Any word on the SDK being released after the announcement? It would really allow the community to transform CloD once it's ditched.

smink1701 06-01-2012 02:09 PM

Thanks BS. Please add fixing the AI to your To Do list. Even with community-provided fixes it's better but still needs much work. Just play some of the QM's and you'll see what I mean...twitchy planes, and acrobatics that would make a stunt pilot envious. It's the worst part of the game in my opinion. IL2 1946 was boring but much more realistic.

banned 06-01-2012 02:10 PM

Unbelieveable.

philip.ed 06-01-2012 02:11 PM

The AA looks better in these pictures as well...

Jatta Raso 06-01-2012 02:11 PM

speaking of FM i hope you fix the performance balance between Spitfire and 109; it's nearly unplayable for reds at the moment, was way better before this beta patch. right now 109 is almost impossible to catch, plus it has a ridiculous climbing advantage.

ATAG_Doc 06-01-2012 02:13 PM

Good luck.

mazex 06-01-2012 02:15 PM

Thanks for the update B6!

Can you update your original post to clarify for the ones that have not been here along the ride for years that understand it's from the "viewer". Just add that it's from the "viewer" and not the actual game engine - and therefore it's just a texture pasted on a flat surface with no effects or objects etc...

maki4444 06-01-2012 02:17 PM

This looks awesome, thank you BlackSix. I can't wait for the patch to make the game awesome, and then fly the two Aces campaign developed for this awesome sim.

Now that I look at the overhaul of Il2, i.e. the battle of moscow. I can't help but make a comparison with DCS. We may see a whole ww2 world recreated by 1C!!!! I have a feeling that it won't be long until we will be seing remodeled and revitalised Zeroes, Wildcats, a map of N. Africa and so on :D

Great job you guys fantastic. Can't wait.

These updates are a real lifesavet btw.

McFeckit 06-01-2012 02:27 PM

Love the clouds! :grin:

BlackSix 06-01-2012 02:27 PM

Quote:

Originally Posted by philip.ed (Post 430840)
Any word on the SDK being released after the announcement?

I'll ask Ilya after announcement about SDK

Quote:

Originally Posted by mazex (Post 430847)
Can you update your original post to clarify for the ones that have not been here along the ride for years that understand it's from the "viewer". Just add that it's from the "viewer" and not the actual game engine - and therefore it's just a texture pasted on a flat surface with no effects or objects etc...

Added

SiThSpAwN 06-01-2012 02:37 PM

Quote:

Originally Posted by BlackSix (Post 430822)
Good day everyone!

but please rest assured we aren’t in any way shape or form planning to move away from our reputation as the most realistic WWII sim on the market.

This must make you happy as well B6, not much use for a mission builder in an MMO :)

Anyways, thanks for the update, looking forward to the next release of the patch within the next couple weeks, baring any gremlins....

Continu0 06-01-2012 02:43 PM

Quote:

Originally Posted by SiThSpAwN (Post 430856)
This must make you happy as well B6, not much use for a mission builder in an MMO :)

Anyways, thanks for the update, looking forward to the next release of the patch within the next couple weeks, baring any gremlins....


He didn´t say that it isn´t going to be an MMO with this, or is he?

@ Black Six, is there a possibility that you can say us anything about if we have to pay monthly fee to play on a server? Infos about that would be great, but i can understand if you can not say anything.

ATAG_Doc 06-01-2012 02:46 PM

What will it cost and will it be credit card only??

SiThSpAwN 06-01-2012 02:57 PM

Quote:

Originally Posted by Continu0 (Post 430857)
He didn´t say that it isn´t going to be an MMO with this, or is he?

@ Black Six, is there a possibility that you can say us anything about if we have to pay monthly fee to play on a server? Infos about that would be great, but i can understand if you can not say anything.


Sorry, you are right, he didnt, I guess I just read into "most realistic" as being mission based combat and not 16 v 16 MMO battles :)

catito14 06-01-2012 03:06 PM

Quote:

Originally Posted by BlackSix (Post 430822)
Good day everyone!


We also continue to introduce you to aircraft from our future not-yet-announced project. The official announcement is just a few short weeks away. Until then, we won’t be able to provide more details and answer specific questions, but please rest assured we aren’t in any way shape or form planning to move away from our reputation as the most realistic WWII sim on the market.

Hi B6, first of all, thanks a lot for this update!
I have only one little question, the new project will be like the CloD? ( i.e: flightsim with an offline sp campaign and mp ) or a MMO project?

Regards!

[URU]AkeR 06-01-2012 03:15 PM

Thanks B6!! that Lagg looks sweet! Cant wait to get on those rusian ac with COD engine!

philip.ed 06-01-2012 03:23 PM

Quote:

Originally Posted by BlackSix (Post 430852)
I'll ask Ilya after announcement about SDK

Many thanks B6, have a great weekend :grin:

Kwiatek 06-01-2012 03:27 PM

Quote:

Originally Posted by BlackSix (Post 430822)

We’re also continuing to work on improving aircraft FM and system modules. These tasks will take at least four days, meaning we won’t being internal testing until next Friday at the earliest. If the internal test version is good and stable, it won’t take too long after that to release it to the public.


I really hope that 1C alongside graphic engine will manage to make historical and accurate FM and performacne of BOB planes according to RL data and test ( including 100 Octan fuel versions). Most data and test are known and avaliable for all at internet sites - most important are here:

http://www.fourthfightergroup.com/eagles/spittest.html

http://kurfurst.org/

Also there are a lot of data published here in these forums.

I really hope 1C FM engineer follow these subject and got needed data.

I belive it is possible to make it much more close to RL data then now expecially there are a lot of bugs and errors in CLoD planes performacne and engine settings ( Merlin III and MErlin XII).

adonys 06-01-2012 03:36 PM

B6, any news at all regarding the Radio Comms and the AI, please?

Stealth_Eagle 06-01-2012 03:38 PM

Thanks for the update BlackSix. I hope all goes well in programming out the glitches and I have one simple question for you: Is there any progress to report on player controlled vehiciles that you can state since of the recent announcement of DCS: Combined Arms would mean that two great flight sims will have ground controlled vehiciles from two different eras. Hope I don't cause any anger but I am just curious since I know that I plan to try to get more people to join this game when that stuff comes out.

Best regards,
Eagle

LcSummers 06-01-2012 03:41 PM

Thanks B6 for this update.

Will wait until the patch is released. Hopefully in less than 2 weeks i will recieve my new GC. With that one i hope i will not have much problems.

Looking forward to the new sequel.

S!

LC

Melbourne, FL 06-01-2012 03:47 PM

B6...also from my side the question: Is progress made with the AI and the radio comms? In the last patch there was a note:

Quote:

Originally Posted by BlackSix (Post 419449)
Changes and Improvements

Artificial Intelligence

Partial list:

• Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.

This is not true. E.G. attack commands are still not working at all. And it is not just me. Many other players report the same. See examples:

http://forum.1cpublishing.eu/showpos...&postcount=115
http://forum.1cpublishing.eu/showpos...&postcount=117

Also the AI is still performing the crazy rolls and pulls moves a human player can not even come close to. Is there any progress in that field?

These are the problems that make single player gaming completely useless at the moment.

Alexander

_YoYo_ 06-01-2012 04:10 PM

Just id like too say:

http://dl.dropbox.com/u/202612/lolz/two_weeks.gif

Bounder! 06-01-2012 04:46 PM

Thanks for the update Blacksix

Also...

Quote:

Originally Posted by Kwiatek (Post 430878)
I really hope that 1C alongside graphic engine will manage to make historical and accurate FM and performacne of BOB planes according to RL data and test ( including 100 Octan fuel versions). Most data and test are known and avaliable for all at internet sites - most important are here:

http://www.fourthfightergroup.com/eagles/spittest.html

http://kurfurst.org/

Also there are a lot of data published here in these forums.

I really hope 1C FM engineer follow these subject and got needed data.

I belive it is possible to make it much more close to RL data then now expecially there are a lot of bugs and errors in CLoD planes performacne and engine settings ( Merlin III and MErlin XII).

+1

drewpee 06-01-2012 04:55 PM

Thanks for update. I really hope you can get that FM/DM sorted soon , I've noticed online play has really taken a dive over the last few weeks(not a good sign).

garengarch 06-01-2012 05:10 PM

thanks very much b6 - looking forward to the patch

Jatta Raso 06-01-2012 05:32 PM

Quote:

Originally Posted by drewpee (Post 430907)
Thanks for update. I really hope you can get that FM/DM sorted soon , I've noticed online play has really taken a dive over the last few weeks(not a good sign).

looks like the same on this update threads... cheers for ending the CTDs but c'mon guys, the performance values for the Spitfires are worse than before!! the FM seems more real alright, but the climbing and speed performances are unacceptable.

Insuber 06-01-2012 05:45 PM

Quote:

Originally Posted by Jatta Raso (Post 430845)
speaking of FM i hope you fix the performance balance between Spitfire and 109; it's nearly unplayable for reds at the moment, was way better before this beta patch. right now 109 is almost impossible to catch, plus it has a ridiculous climbing advantage.

Funny when i fly the Spit IIa it seems a better plane than the catastrophe that you describe, it allows me to achieve more kills than the Bf. But maybe I'm just lucky ... :-)

Buchon 06-01-2012 05:48 PM

Ohh ... pretty LaGG-3 :grin:

I can´t wait to be burned inside :-P, what a good memories :rolleyes:

bucsher 06-01-2012 06:23 PM

thanks for the update and keep up the good work!

is microlag a performance issue or a graphics glitch? :)

Insuber 06-01-2012 06:33 PM

Thanks B6 ... How can one doesn't love you all? :-)

Jatta Raso 06-01-2012 06:59 PM

it is a catastrophe, or at least that's my experience, i've been having more trouble catching 109s with the current Spit IIa than in the previous patch on the Spit Ia; and their climbing performance (those instant verticals the 109s like to pull off) seems to have gone even harder to follow.

also, i can't shoot s**t on a 109, so i can't really compare; but either 109 pilots are becoming better, rookies started to bugger off, or there's definitely a change for worse on performance balance, for the red side.

so i'm getting good at shooting... bombers. can't seem to catch a fighter these days, and used to..

Insuber 06-01-2012 07:09 PM

Quote:

Originally Posted by Jatta Raso (Post 430982)
it is a catastrophe, or at least that's my experience, i've been having more trouble catching 109s with the current Spit IIa than in the previous patch on the Spit Ia; and their climbing performance (those instant verticals the 109s like to pull off) seems to have gone even harder to follow.

also, i can't shoot s**t on a 109, so i can't really compare; but either 109 pilots are becoming better, rookies started to bugger off, or there's definitely a change for worse on performance balance, for the red side.

so i'm getting good at shooting... bombers. can't seem to catch a fighter these days, and used to..

As usual, rookie Bf pilots are easy meat, skilled ones are deadly. And the other way round :-)

335th_GRAthos 06-01-2012 08:20 PM

Thank you BlackSix,

Looking forward for more soon!

Nice week end,

~S~

badaboom 06-01-2012 08:59 PM

Looking forward to the patch and more news on sequel,Thank You for update and have a great weekend.

Corto 06-01-2012 09:27 PM

epic game....
epic developers...
epic Update...

a epic weekend for you black six....

greetings.... the epic community....

Codex 06-01-2012 11:06 PM

Quote:

Originally Posted by Corto (Post 431052)
epic game....
epic developers...
epic Update...

a epic weekend for you black six....

greetings.... the epic community....

Great post dude ... it's just epic ;)

ACE-OF-ACES 06-01-2012 11:16 PM

Quote:

Originally Posted by BlackSix (Post 430822)
but please rest assured we aren’t in any way shape or form planning to move away from our reputation as the most realistic WWII sim on the market.

Thanks for the update BS!

And that is good news!

Bf110pilot 06-01-2012 11:21 PM

Fix the Bf-110 and Bf-109 dopplar engine sound (OUTSIDE VIEW). Return it to last patch please. Thats all many are asking. Dont fix whats not broke. Thanks

Sailor Malan 06-02-2012 12:36 AM

I just took out a funeral policy I wonder which one Ill get first . The game or the oven:cool:

d0o0m 06-02-2012 05:27 AM

http://translate.google.com/translat...mments&act=url

My money is on MMO

GOA_Potenz 06-02-2012 08:14 AM

this is simple, battle of moscow will be a MMO, just that, forget what we know about Il-2 series, now that MG have no money, they need to make some, and what's the best way to make some on the days of highspeed broad band??? yes ya right!! a MMO...

don't pay attention i'm scuttered

but mads and drunks always say the truth...

potz

BlackSix 06-02-2012 09:14 AM

Quote:

Originally Posted by Continu0 (Post 430857)
@ Black Six, is there a possibility that you can say us anything about if we have to pay monthly fee to play on a server? Infos about that would be great, but i can understand if you can not say anything.

It's very important question, but I can't say at present, sorry. Wait for announcement.

Quote:

Originally Posted by catito14 (Post 430868)
Hi B6, first of all, thanks a lot for this update!
I have only one little question, the new project will be like the CloD? ( i.e: flightsim with an offline sp campaign and mp ) or a MMO project?

Temporary title from russian articles is "IL-2 Online" and I can't comment details of the project. You have to wait for announcement.

Quote:

Originally Posted by adonys (Post 430883)
B6, any news at all regarding the Radio Comms and the AI, please?

In final readme.

Plt Off JRB Meaker 06-02-2012 09:18 AM

Hehe......we'll take that as a no then,lol.:lol:

Ze-Jamz 06-02-2012 10:00 AM

New revised ww2ol anyone?

Paid for that game every month for over 2 years and had probably the most fun too even though the game looked shyte compared to what was out at the time..

Revvin 06-02-2012 10:01 AM

Good news, can't wait to hear about this new project. I know the IL-2 name has a lot of history for sim fans but I think CLOD has tainted that a little so I hope the new game that has the temmporary title 'IL-2 Online' will drop the IL-2 bit and maybe just dropped to a sub title like 'From the makers of IL-2' and start fresh with a new main title.

Continu0 06-02-2012 10:55 AM

Quote:

Originally Posted by BlackSix (Post 431217)
It's very important question, but I can't say at present, sorry. Wait for announcement.

I understand. Thank you!:)

blackbaron 06-02-2012 11:19 AM

Quote:

Originally Posted by Ze-Jamz (Post 431225)
New revised ww2ol anyone?

Paid for that game every month for over 2 years and had probably the most fun too even though the game looked shyte compared to what was out at the time..

yes please! I'm really hoping it will be more WWIIOL style, considering they have already showed us videos of the work they have done on player controllable ground units! but I guess we'll have to wait and see

Flanker35M 06-02-2012 11:21 AM

S!

Just do not give those bloated FMs like in WW2OL ;) Hawk was based on some imaginary charts etc. Best part of WW2OL was the ground war to an extent.

Ze-Jamz 06-02-2012 02:02 PM

Quote:

Originally Posted by Flanker35M (Post 431245)
S!

Just do not give those bloated FMs like in WW2OL ;) Hawk was based on some imaginary charts etc. Best part of WW2OL was the ground war to an extent.

Haha..Muchos fun that game

I remember when the 190 was introduced :rolleyes: good times

6BL Bird-Dog 06-02-2012 03:50 PM

Thanks for the weekly news Black Six.

Revvin 06-02-2012 03:53 PM

God I hope it's not like WWIIOL's flight component. Famous LW flyer from Warbirds DocDoom had a hand in producing that and it took about 4 years for them to fix the bug where the 109's fuselage acted as a third wing :rolleyes::confused: it wasn't bad enough they equipped it with a weapon of mass destruction it had to out manoeuvre every plane in the game too. Ground war was fun though but it looks horribly dated. I'm hoping any IL-2 MMO will be more airway focussed with AI ground units.

Bf110pilot 06-02-2012 05:50 PM

Fix the outside view dopplar engine sound in the 110 and 109., please. BlackSix do you copy? It was perfect last patch. The engine sounds are very important to the simulation to a point where I and others would rather not play. It kills the Sim in my opinion. We beg u.

louisv 06-02-2012 06:54 PM

Doppler, not dopplar.

Christian Doppler.

strom32 06-03-2012 02:03 AM

There seems to be a need to strike a balance between realistic FM and gameplay. If the spit, hurri and 109,190 were modelled correctly. Does anyone think that the gameplay will be good?

Wiesel 06-03-2012 02:28 AM

u saw those pictures?

http://airwarfare.com/sow/index.php/...d=2#photoid=41

To the left: More planes, Il2, I-16, Ju-88, Lagg-3 to the right: tanks, villages

Thee_oddball 06-03-2012 03:27 AM

Quote:

Originally Posted by strom32 (Post 431460)
There seems to be a need to strike a balance between realistic FM and gameplay. If the spit, hurri and 109,190 were modelled correctly. Does anyone think that the gameplay will be good?

can I offer you a blindfold or zigarette?

banned 06-03-2012 03:30 AM

Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.

choctaw111 06-03-2012 03:41 AM

Thanks for the update. I am really looking forward to seeing what you have in store for us.

CWMV 06-03-2012 04:18 AM

Quote:

Originally Posted by banned (Post 431471)
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.

Oh man, THAT is sig-worthy stuff right there!

hiro 06-03-2012 06:39 AM

Thanks for the update !





hmm i read the post about the 1C Il-2 based MMO . . .


just wondering what engine will it be the 1946 or the CLOD / Moscow one?

But that'll be in the announcement . . .

I kept laughing at the posts saying IL-2 is hardcore . . .



actually there's another thread and the MMO will use CLOD engine . . . awesome.

Wiesel 06-03-2012 07:23 AM

Funny that they develop something new, but don't update the official homepage of Il2 Cliffs of Dover. The section 'planes' was never processed!

This is really ridiculous :grin:

banned 06-03-2012 07:50 AM

Quote:

Originally Posted by CWMV (Post 431479)
Oh man, THAT is sig-worthy stuff right there!

I totally agree. I really do.

EAF331 Starfire 06-03-2012 10:02 AM

@The Developers

It been a while since I ditched the game. Currently I am waiting for the next patch. Then it dawned on me. I think your guys are not taking advantage of the Steam system. One of the advantages should be an easier patching since all of our players have to be logged in to Steam (which I think sucks but since it is there, the advantages should be used to the max ;)).

Why not rolling out smaller fixes as they are corrected. Like the bad ground handling of the Blenheim or one of the other minor bugs.

It is a question of psycology; "Seeing is beliving"
The community would get a feeling of somthing IS happening.
:grin:

As it is all we have are the developer updates and the 'beta' program.
Without a build-in MOD switcher in COD (like the JGME) the 'beta' program is not very attractive. It devide the community into beta's and non-beta pilots.

Over this long haul I have gotten the 'feeling' (back to seeing is beliveing ;)) that nothing have happend eventhough your blog says otherwise.

So I suggest Steams abilities to the max.
Don't be affraid. Steams own people are harassing us with updates to Steam all the time so your patches will shine out because they will actually have value to the users.

Osprey 06-03-2012 10:03 AM

Quote:

Originally Posted by banned (Post 431471)
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.

Indeed. Look at this thread. The first Friday update since the patch release and after 3 days it has a mere 8 pages. That is truly a sign that even the dedicated have lost faith...

Buchon 06-03-2012 11:44 AM

Quote:

Originally Posted by BlackSix (Post 430822)
We’ve just completed all scheduled tasks dealing with performance improvements

I guess that the task finished is this :

Quote:

Originally Posted by BlackSix (Post 419449)
Known Issues

Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds.

If so ...

Does this mean that the hick-ups caused by the grass and trees are fixed ?

Did they tested this performance fixes with a internal build ?

Anders_And 06-03-2012 12:37 PM

Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...

Baron 06-03-2012 12:53 PM

Quote:

Originally Posted by EAF331 Starfire (Post 431522)
@The Developers

It been a while since I ditched the game. Currently I am waiting for the next patch. Then it dawned on me. I think your guys are not taking advantage of the Steam system. One of the advantages should be an easier patching since all of our players have to be logged in to Steam (which I think sucks but since it is there, the advantages should be used to the max ;)).

Why not rolling out smaller fixes as they are corrected. Like the bad ground handling of the Blenheim or one of the other minor bugs.

It is a question of psycology; "Seeing is beliving"
The community would get a feeling of somthing IS happening.
:grin:

As it is all we have are the developer updates and the 'beta' program.
Without a build-in MOD switcher in COD (like the JGME) the 'beta' program is not very attractive. It devide the community into beta's and non-beta pilots.

Over this long haul I have gotten the 'feeling' (back to seeing is beliveing ;)) that nothing have happend eventhough your blog says otherwise.

So I suggest Steams abilities to the max.
Don't be affraid. Steams own people are harassing us with updates to Steam all the time so your patches will shine out because they will actually have value to the users.


I agree, but for some unknown (daft?) reason the development team keep tripping them selves up repeatedly by trying to fix everything in one go. I cant for the life of me understand why they choose this approach.

Surely fixing one bug at the time (i know, this affects that and that effects this and so on, but still) must be easier than working on a multitude of problems at the same time to the extent that they, in the end, dont see the forest for all the trees.

Btw, maby this MMO thingy is the never seen in a flightsim before feature Luthier mentioned a few months back.

robtek 06-03-2012 01:40 PM

Quote:

Originally Posted by Anders_And (Post 431549)
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...

I really find it hard to believe that someone posting here didn't care about learning some facts first before writing something which appears slightly less intelligent.

The programming devs are working on the game engine, which is used in CoD AND of course also in the sequel.
The model buiders, mission designers and so on are working on the sequel as there will be no more additional contend solely for CoD.

Thee_oddball 06-03-2012 03:18 PM

Quote:

Originally Posted by Buchon (Post 431535)
I guess that the task finished is this :



If so ...

Does this mean that the hick-ups caused by the grass and trees are fixed ?

Did they tested this performance fixes with a internal build ?

those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.

Continu0 06-03-2012 03:40 PM

Quote:

Originally Posted by Thee_oddball (Post 431599)
those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.

I am not an expert and am wondering what this means. I guess it isn´t just pressing ctrl C, ctrl V...?

Anders_And 06-03-2012 03:42 PM

Quote:

Originally Posted by robtek (Post 431563)
I really find it hard to believe that someone posting here didn't care about learning some facts first before writing something which appears slightly less intelligent.

The programming devs are working on the game engine, which is used in CoD AND of course also in the sequel.
The model buiders, mission designers and so on are working on the sequel as there will be no more additional contend solely for CoD.

You sir bore me...

And also just confirm what I wrote..

zapatista 06-03-2012 03:51 PM

Quote:

Originally Posted by Thee_oddball (Post 431599)
those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.

meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?

JG14_Jagr 06-03-2012 04:12 PM

Quote:

Originally Posted by Anders_And (Post 431549)
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30 mins on fixing some things for CLOD.

Its important to understand somethnig you obviously are missing.. They ARE working on CLOD by doing the work on the engine they are doing now. CLOD and whatever their next project is ARE the same thing.. what you see is just artwork.. The cockpits, the exterior models, the maps.. thats all art that is assigned to certain objects in game. The game ENGINE is what they are working on and any fixes they find benefit BOTH the old and the new.
CLOD and any future projects ARE based on the same foundation and changes to the foundation effect any and all projects based on it. When you hire a 3D artist and you assign him to build things and he is finished, you assign him more things to build.. its what he does and every day he is not doing 3D you are paying him for nothing 3D art when done its DONE. They could add the Lagg3 to CLOD if they wanted.. its just assigning it an bject slot and attaching the appropriate calls to the 3D models and FM's etc.

Building new planes and FM's is not slowing the development of CLOD, its effectively using the people you hired to produce content. 3D artists in general are not doing code work, they aren't working on network code.. they do 3D art work..

You seem to be looking at CLOD as if it is some finite object. It is not. Its a modular game engine and it just as easily could have been the ETO or Moscow or the Pacific. The eye candy can be changed very easily.. the core operating code is what makes it good or bad and that is shared.

catito14 06-03-2012 06:24 PM

http://forum.1cpublishing.eu/showpos...34&postcount=8

http://forum.1cpublishing.eu/showpos...7&postcount=55

Mmmm, it seems that the BoM could be an MMO instead of PC Game like CloD .... will be very sad if this happen...

Blackdog_kt 06-03-2012 07:49 PM

Quote:

Originally Posted by zapatista (Post 431612)
meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?

Depends on the size of the libraries. It's definitely not a copy/paste thing though and it goes into more than just "translating" the syntax from one language to another.

For example, say i have a small game written in Java or C# on my PC. These languages have what is called an automatic garbage collector: any entity that has served its purpose and not being used anymore is automatically purged from the PC's memory.

Now let's say i want to port my little game to objective C so that i can sell it on the apple store and make money off people with iPhones. I have to comb through the code and manually tell it exactly what and when to purge from memory, because it's not automatic.

The behaviour of certain commands can also complicate things, in one language a command does something and exits that block of code, in another language it might do things in a different sequence, etc.

All in all there is some complexity involved, so the deciding factor here is the amount of code to be "translated" between languages.

Thr0tt 06-03-2012 09:00 PM

lol, here's some new aircraft from a new game we are working on, oh btw yeah were working on this patch thing.

Nice, all I can say is the day 1 purchasers for your product is going to be pretty non-existent, its a shame as it could be the best game out there but will be battling from the start a negative vibe.

Continu0 06-03-2012 09:39 PM

Quote:

Originally Posted by Blackdog_kt (Post 431722)
Depends on the size of the libraries. It's definitely not a copy/paste thing though and it goes into more than just "translating" the syntax from one language to another.

For example, say i have a small game written in Java or C# on my PC. These languages have what is called an automatic garbage collector: any entity that has served its purpose and not being used anymore is automatically purged from the PC's memory.

Now let's say i want to port my little game to objective C so that i can sell it on the apple store and make money off people with iPhones. I have to comb through the code and manually tell it exactly what and when to purge from memory, because it's not automatic.

The behaviour of certain commands can also complicate things, in one language a command does something and exits that block of code, in another language it might do things in a different sequence, etc.

All in all there is some complexity involved, so the deciding factor here is the amount of code to be "translated" between languages.

Thank you!

Thee_oddball 06-03-2012 11:10 PM

Quote:

Originally Posted by zapatista (Post 431612)
meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?

they would have to write the tree's in C# to get rid of the interop (performance penalty)

FYI the game uses something called "speed tree's" http://www.speedtree.com/

GOZR 06-04-2012 03:36 AM

Russian addon .. I'm all in ;)

Chivas 06-04-2012 05:34 AM

Quote:

Originally Posted by Anders_And (Post 431549)
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...

You couldn't be more wrong if your name was Mr Wrong and the Mayor of Wrongville.

Most of the development team is working on the game engine and features that can apply to COD and all Sequels and MMO's, those features include AI, Commands, FM, DM, Clouds, Water, Dynamic Weather. Only the map makers, and eastern campaign builders are working on aspects that can't be aplied to COD and any other sequel.

mazex 06-04-2012 06:23 AM

Quote:

Originally Posted by Thr0tt (Post 431739)
lol, here's some new aircraft from a new game we are working on, oh btw yeah were working on this patch thing.

Nice, all I can say is the day 1 purchasers for your product is going to be pretty non-existent, its a shame as it could be the best game out there but will be battling from the start a negative vibe.

Well, as the new game has a goal to reach alpha in 2013 and the ongoing development on the base engine will benefit CloD it would surprise me if the game is not rather OK by then.

The latest alpha/beta is actually rather OK, but we are so "tainted" that we don't see it. I think it is what version 1.0 of CloD should have been... Working OK on high end rigs and lots of fixable bugs :)

/mazex

David198502 06-04-2012 07:26 AM

it somehow puzzles me, that iam not at all excited about the friday update.
in the past i was really looking forward to them, interested in what we are going to see in the future...but now,...its getting boring for me at least, seems i really lost faith. although i still play cliffs almost every day, currently im not at all excited about the upcoming announcement or your future projects.for now at least.
maybe my feelings change again, if the current major problems are fixed in cliffs, but i dont see that coming in the near future.

drewpee 06-04-2012 10:34 AM

Quote:

Originally Posted by David198502 (Post 431816)
it somehow puzzles me, that iam not at all excited about the friday update.
in the past i was really looking forward to them, interested in what we are going to see in the future...but now,...its getting boring for me at least, seems i really lost faith. although i still play cliffs almost every day, currently im not at all excited about the upcoming announcement or your future projects.for now at least.
maybe my feelings change again, if the current major problems are fixed in cliffs, but i dont see that coming in the near future.

+1,
I still think COD will be fixed one day but no longer am I waiting eagerly each week. Having said that I can't see BOM or any sequel being successful until COD is fixed.

Osprey 06-04-2012 11:01 AM

Quote:

Originally Posted by Thee_oddball (Post 431599)
those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.

C++ is native, not non native. What makes you think there are perf problem between the layers anyway? If so the answer would be to optimise that, not convert.

Osprey 06-04-2012 11:02 AM

Quote:

Originally Posted by David198502 (Post 431816)
it somehow puzzles me, that iam not at all excited about the friday update.
in the past i was really looking forward to them, interested in what we are going to see in the future...but now,...its getting boring for me at least, seems i really lost faith. although i still play cliffs almost every day, currently im not at all excited about the upcoming announcement or your future projects.for now at least.
maybe my feelings change again, if the current major problems are fixed in cliffs, but i dont see that coming in the near future.


This is reflected in the online numbers and the responses in this thread alone.

The dev team have lost.

von Pilsner 06-04-2012 11:40 AM

Thanks for the update, B6.

6S.Tamat 06-04-2012 12:34 PM

Quote:

Originally Posted by Osprey (Post 431847)
This is reflected in the online numbers and the responses in this thread alone.

The dev team have lost.

And obviously the fault was caused by the winers, never satisfyed by anything.


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