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Project DGen_mod
Link to the freshest version:
http://www.mediafire.com/download/fo...OD_2.0.3.0.zip __________________________________________________ ___________________________________________ DGen_MOD 1.0.0.5 RC1 This program is based upon original ideas and algorithms by Vadim "Starshoy" Kolosov. DGen_mod is fully compatible with Il-2/PF version 4.071m and above. http://www.mediafire.com/?k0i0hs4452qqtl0 It not the final version and mistakes are still possible. |
this is as interesting as it gets!
questions: what new stuff does it have? anY "official" development blog, page, forum thread? is this work under the cover of TD projects? will it ever be? thank you! |
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2. Removal of restrictions on the time period (dates with 1940 to 1949 are now possible). In the following versions the time span from 1900 to 1999 (it will not be possible restrictions in general, this question is in study) will be available 3. New possibilities for founders of dynamic campaigns. In further plans - the detailed instruction on all aspects of the dynamic campaigns, new types of campaigns (night fighters, strategic bombers) and is a lot of all the rest. Quote:
http://forum.aviaskins.com/showthread.php?t=2337 Quote:
New DGen was initially planned as independent of the developer (me :)) in questions of addition of maps and planes and in compatibility with game versions. |
v1.0.0.6 RC2 (03/2012)
+ some bugs fixed in message files + a bug fixed in the 'Scramble' mission http://www.mediafire.com/?1ivb8zt8m845sot |
thans for the feedback!
i palyed 1 mission yesterday, had serius issues with the "skip time command" it would give "too close to target trough all the mission (even after i destroyed it and was about 200 km away. this is on the first mission 109f4 1941 north group. ( i think i can send the mission, if you tell me how, i crashed near the end |
To demonstrate what is possible with Asura's new DGen version, here some pics from a DGen campaign project for the Solomon Islands map I am working on at the moment:
http://i1103.photobucket.com/albums/...i_JS/DGen1.jpg http://i1103.photobucket.com/albums/...i_JS/Solo3.jpg http://i1103.photobucket.com/albums/.../Solomons5.jpg http://i1103.photobucket.com/albums/...i_JS/Slot5.jpg By the way, as you can see, the first screenshot is from the modded version of the game, but Asura's new DGen will also work in the unmodded game. No mods are necessary to use it. |
Really looking forward to this one Juri the new DGEN as well as 4.11 AI has changed the game for the better
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Nice work
Just a few questions, Does it overwrite the current DGen campaigns/missions or install a separate folder system ? Will it be able to handle the new navigation beacons and landing systems ? Are we able to add new maps as well as aircraft ? Its it compatible with all current version of IL2 1946 including mod packs HSFX & Ultra Pack ? Just some clarity for me and others reading this. :cool: |
We should be able to add planes and maps, but I haven't poked around enough to figure out/read about how. I think we have to manually add the aircraft types, but I don't know how the name should be formatted as it's different than what appears in the skins name and allplanes text file in the QMB folder.
I imagine it's compatible with all mods as you're only replacing the DGEN exe, which is separate from the Il-2 exe (DGEN was never under Oleg's supervision, I guess). I will report bugs as soon as I can. |
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Files of dynamic campaigns at two generators the general. But, in the new generator it will not turn out to continue the campaign begun in old and on the contrary. Important distinctions are in the status.dat file to provide loading of data on maps and planes from external files to me it was necessary to change its format and to add a number of parameters. Quote:
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B-17G air.B_17G 1 usa01 DESERT or from files of missions [g0100] Planes 1 Skill 1 Class air.BF_109F4 Fuel 100 weapons default |
Thanks! I look forward to messing around with it some more :)
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I got EnjoyR patches (Boe+Ostfront) installed, which means ~150 campaigns available, can i still use those with new dgen? with other words did you built your mod on EnjoyR patch or stock dgen?
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Hi Asura
First of all,a huge thank you for the hard work in this new DGen! I know,this is not the final version,but I have a few questions in general,only for a better understanding how this new DGen works. Can I use the new features like adding new planes in already existing campaings? modded and stock,and if so,how to do that? manual editing of the neccesary files? It is possible to expand the timeframe to 1938/39 to create early war scenarios like the japanese intervention in china or the spanish civil war. I think this could be a really big improvment to DGen campaings! Keep on the good work! cheers,semor |
Hi Asura,
I downloaded the latest version. The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time. The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc. Thanks for the work, and I patiently await the latest updates :grin: |
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- to add this plane (if isn't present) in the AllClasses.dat file (in the folder DGen/MOD) - to add options of use of this plane (if isn't present) in the AllPlanes.dat file - to add the plane in the planesXxN.dat file in that sub - campaign where it it would be desirable to see - to start game and to choose in the interface campaign and the necessary plane Quote:
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Whether there is a possibility to create two missions in the old and new generator and in the stout editor to compare parameters of points of a route? If they strongly differ - a problem in the generator. If don't differ is a behavior of AI and I can't affect it. I continue to test the generator and I will be engaged in parameters of points. |
I will try to save the missions next time and report what I see. Thanks!
EDIT - After making a double-check, it does seem to be AI behavior. I haven't seen this before, so it could be related to the latest AI changes. I noticed that the Hs-129 don't tend to climb away as much, but that could be because they're terrible climbers :) Still have to check the landing parameters. |
Next week there should be version 1.0.0.7 RC3 with very large number of the corrected mistakes and adapted for 4.11.1 AllClasses.dat and AllPlanes.dat files.
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As well as promised - the new version which most likely becomes release.
http://www.mediafire.com/?9m9fpnp499889tk By default the AllClasses.dat and AllPlanes.dat files for version 4.11.1. In the For UP3+DBW171 catalog files for version 4.10.1 + UP3 + DBW 1.71 lie. To copy files from the For UP3+DBW171 catalog in catalog \DGen\MOD enough. If you use dregy a set of spendthrifts the AllClasses.dat and AllPlanes.dat files it is necessary to edit manually. Don't forget to remove the previous version of the generator. Successful flights! :) Small fix, simply replace the file from archive. http://www.mediafire.com/?7ni7z3uf24kdd69 |
I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?
Two more questions: Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one. Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel. |
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Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?
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Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.
I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs. I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands. My question is why? This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab. Are all of the old Dgen conf.ini commands still valid? Is there some advantage going with a separate ini file? Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know. Are you hoping I don't ask any more question? Just kidding :grin: |
I would just like to add my thanks to you Asura for doing this, its much appreciated,
cheers fruibat |
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And in general this parameter is responsible for extent of specification the log of files. If it is equal to zero - there will be full debugging information. Quote:
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Version 1.0.0.8 (22.05.2012) - correction of several mistakes.
http://www.mediafire.com/?tetmnebwic8suum For those who else has no version 1.0.0.7 - download full archive. Version 1.0.0.8 is established atop 1.0.0.7 http://www.mediafire.com/?9m9fpnp499889tk |
The first campaigns for Asura's new DGen are now available.
You can download my Solomon Islands DGen campaigns here: http://www.axis-and-allies-paintwork...d.php?view.532 The discussion thread is here: http://www.sas1946.com/main/index.ph...c,25745.0.html |
Thank you to both of you, have it working on a 4.11 mod version with no problems,
http://i7.photobucket.com/albums/y29...grab0024-2.jpg http://i7.photobucket.com/albums/y29...grab0025-1.jpg and with some slight editing, http://i7.photobucket.com/albums/y29...grab0030-2.jpg http://i7.photobucket.com/albums/y29...grab0031-2.jpg Very very cool:cool: |
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Thanks for all your hard work on this!
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Thanks!:)
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Many Thanks!
I've already started work on templates for a new DGen campaign, but this was before I learned about the new DGen being released. This should be interesting. |
Ok, I just found out about a tendency of this new Dgen that I don't like at all. But maybe our friend Asura can fix it??
Ok, first of all to test this new DGEN I am starting simple and just so far am trying one campaign out. Flying a Buffalo for the Dutch in Singapore. Right now I am busy flying more old campaigns using old DGEN in a different installation of IL2 on another place on my hard disk. So I haven't done much with this new one but have already posted some things for Asura in this thread that I hope helped. What I tried to do but it is giving my trouble is something you could easily do with the old DGEN but so far not so well with this version. I simply tried to stop flying the old Buffalo and start flying a non-historical plane instead. I tried to change my plane in mid campaign to a early British P-40, the one with the internal name of P_40SUKAISVOLOCH2A. To want to fly a strange plane in a 'what-if' scenario, although it didn't happen, is after all, within the spirit on 1946 because Oleg decided to do the whole 'what-if' the war lasted longer than it really did and they started to fly more jets. And these 'fantasy jets' were put in the game as a result. So what I did was something I did many times in the past, I found the last ####.mis file generated, changed all of the Buffaloes to the early P-40, then found the status.dat file and changed the plane in that too. What the latter modification does is it will make you change to the new plane from that next mission until the next campaign change ( if a different plane is slated for the next campaign ) or until you repeat the process again to change to yet another plane. I feel you should be able to do this, despite how unrealistic it might be. The whole idea Oleg had of the war lasting to 1946 was unrealistic to, was it not? The old DGEN allowed you to do extremely strange changes, you could fly the Me-262 in 1941 if you wanted to. The only thing you could not do was violate the Red/Blue ( Allied plane/Axis plane ) structure. You of course could not have flown the Me-262 for the British, for example. But I cannot get the P_40SUKAISVOLOCH2A to work in the early Dutch campaign at all. It gives me grievous errors and kills the campaign forever, requiring a total restart with a plane "it likes". So Asura, can we change this situation to allow this as the old DGEN did? |
I now have more specific information on my trying to change to the P-40 ( non-historical ) in the Singapore campaign. When I first tried it, in the Dgen_modERROR.log, I got the following last line:
The plane P_40SUKAISVOLOCH2A nation Holland not found in the list AllClasses.dat or Singapore2planes.dat Well, the only trouble being is that the P_40SUKAISVOLOCH2A is indeed in the AllClasses.dat file!! It's in there as shown here: P_40SUKAISVOLOCH2A;true;FIGHTER;0;0;0 The second and biggest problem in the error code is it says it's not in the Singapore2planes.dat file either. Big problem because there is no such thing as the Singapore2planes.dat file. I did a search starting at Ubisoft root directory for the game and no such file is found anywhere. So then what I did was to create a Singapore2planes.dat file from scratch and force the issue. I did not know where to put it so I put it in both the DGEN folder and the new MOD folder under the DGEN folder, figuring an extra file in either folder would not hurt anything. This still does not allow me to fly the P_40SUKAISVOLOCH2A in the Singapore campaign though. Now the Dgen_modERROR.log file shows a different error and one even more perplexing. The lines as follows: = DGen_mod 1.0.0.7 (16/05/2012) = seed: 6229125 ParamStr: du 0 DGen_mod initialization. Side: du, Rank: 0 RandomFlights=2 MaxFLAK=10 MaxBomberSkill=0 Distance=Any Length=VeryLong AI=Normal Missions=Normal AirIntensity=Medium GroundIntensity=Medium SlowFire=1.0 PromotionRate=0.10 Career ID: Du1 Load DGen\Singapore2Planes.dat: Singapore:Singapore Inherits Singapore Load DGen\mod\SingaporeTowns.dat: EnemyNation from stock: Japan ReadDB sorties:1 Load DGen\mod\AllWing.dat: TestWing(f,s): 119SquadronNEI 0 00 Cannot find plane PBN1 Now I'm really stumped because I don't understand how the PBN1 aircraft and that particular squadron have to do with anything!! Just thought this might help Asura figure this all out. Hope it helps. I do hope we retain the old ability to change to whatever plane we want to, no matter how historical or not it might be. |
Ok Fearfactor, you almost correctly did everything for addition P-40 in campaign, now I will tell that it is necessary to complete. To make possibility of free addition of planes in the generator to me it was necessary to alter algorithms of the program a few. Was enough earlier that in the EuroPlanes.dat or PacificPlanes.dat files the plane was specified from the necessary Faction (Allies or Axis). In the new generator the indication of the Nation of the plane is necessary.
Add in the AllPlanes.dat file the next line: Allies;Holland;Fighter;P_40SUKAISVOLOCHHAWKA2;340; 4000;4000;default;1 Also remove the DGen\Singapore2Planes.dat file. It should help and campaign will be started. |
The DGen\Singapore2Planes.dat file completely replaces AllPlanes.dat file data for this under campaigns and should include data on all planes from section [Planes] of the Singapore2.DB file. In this case the mistake with search of PBN1 won't be.
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This is interesting! How many other campaigns have to have special dat file that is not there? And why is it not there? ( Please don't feel this is a mean or angry post, this is not the intention, only asking questions. ) It is very easy to misunderstand posts and think you are being attacked. But all of us need you to do what you are doing.
What is the proper format for the Singapore2Planes.dat file? Is it the same as an old planes###.dat file?? This information does not seem to be in the readme file you included with the download zip file. Not trying to jump your a## or anything, all of us in the community are really glad you are doing this!! So don't get me wrong, I'd almost pay you to do this work. It's is just that we will need more information about special requirements such as this that make editing and changing/modding things apparently more difficult, complex and convoluted than working with the old Dgen. You possibly didn't know that many of us are old hats at modifying and editing the old Dgen files to make things more interesting. Or to allow us to add more aircraft or whatever. I was one of the old Dgen modders from long ago at SimHQ. For example when some of the Italian planes came out, to fly newly added Italian planes in the Belgorod campaign, there was no way to fly on the other side ( Russian ) against the new Italian planes. So I created a new campaign to allow this. I showed other people how to do it, including Enjoyr and others and that inspired a lot of other people modding and creating new content for Dgen. But I certainly was not the first to do this sort of thing, but I was in it early. We got much information from Starshoy when he was posting at SimHQ. The ability to be able to do absolutely everything with the new Dgen that you could do with the old one is critical. We just need mistakes and limitations fixed and then ability to do even more than we used to. And we will need more info on special dat files and which campaigns to apply them to. I am already trying to modify ( like always ) this new Dgen you are making as you can see by my earlier post. I created that new Sinpapore2Planes.dat file, now I will put the other planes like you said in it. I'll let you know how it goes. |
What azura means is if the campaign does not have specific xxxxPlanes.dat file DGen automatically references the AllPlanes.dat for the information it requires.
If you create a xxxxPlanes.dat for your campaign, you MUST ensure that ALL planes that appear in the xxxx.db file have corresponding entries in there; because that is where it will look, it will now ignore the AllPlanes.dat - if they are missing that's when the errors occur. |
Thank you, you guys are nice and try to help us. we all must try to help each other. I try to help you by pointing out these things. My replies may seem terse and unfriendly but that's just the way I write and I feel I must ask a lot of question, so don't be annoyed.
Anyway, getting back to the original problem. What must be the format of the newly created Singapore2Planes.dat?? I tried the exact same format as the AllPlanes.dat. Does it have to have the same planes exactly as the appear in the .DB file?? The .DB file shows a number of planes your side or enemy side has in supply. My Singapore2.DB has section like this: [Planes] 10 PBN1 10 F2A_B339 UK_B-339_SP.bmp 10 HurricaneMkIIb 10 BLENHEIM4 blenheim_Singapore.bmp 10 C_47 10 H8K1 10 G4M1_11 20 KI_21_I 20 KI_21_II 10 A6M2_21 10 KI_43_IB 10 KI_43_IC 10 KI_46_RECCE 10 L2D How should this Singapore2Planes.dat file look like exactly? Should it go in the Dgen folder or under the new Mod folder under Dgen?? I still need exacting information on exactly what the format should be, do the planes have to be in the same order as DB? Do only the planes that are in the DB get put in the new file have to appear and no other ones? I have kept trying, tried the old PlanesDU1.dat file format and one that looks like the AllPlanes.dat format. Still get message of PBN1 not being found. I have the new file in both Dgen and mod underneath Dgen since it should not hurt if extra file appears but is not needed. I need exact information. not trying to be a pain, post an example of what I need to have in the new dat file. |
I also tried copying a AllPlanes.dat file ( with every plane in the game in there, including the PBN1 ) and naming it Singapore2Planes.dat. Put this in both Dgen and mod folder under Dgen folder. Still get same error saying PBN1 is not there. If I'm using a Singapore2Planes.dat with all planes in the game in there, then why is it not working? I think this new Dgen still has a few bugs?
= DGen_mod 1.0.0.7 (16/05/2012) = seed: 12977312 ParamStr: du 0 DGen_mod initialization. Side: du, Rank: 0 RandomFlights=2 MaxFLAK=10 MaxBomberSkill=0 Distance=Any Length=VeryLong AI=Normal Missions=Normal AirIntensity=Medium GroundIntensity=Medium SlowFire=1.0 PromotionRate=0.10 Career ID: Du1 Load DGen\Singapore2Planes.dat: Singapore:Singapore Inherits Singapore Load DGen\mod\SingaporeTowns.dat: EnemyNation from stock: Japan ReadDB sorties:1 Load DGen\mod\AllWing.dat: TestWing(f,s): 119SquadronNEI 0 00 Cannot find plane PBN1 |
I noticed that the last two lines of the error talk about the squadron and the plane both. Maybe the new Dgen has something that associates a given squadron ( in this case 119SquadronNEI ) with certain plane types and this squadron does not have PBN1 flying in the squadron? The old Dgen did not care about what planes were in a squadron. They were separate things. I'm just guessing, not sure.
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AllPlanes.dat - semicolon (; ) Singapore2Planes.dat - gap or tabulation Other fields completely coincide. Quote:
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Thanks, I'll keep trying to get this to work. I will also this new Dgen in a new mod installation. I now have DBW and UP 3 RC4. It is based on 4.101m I will try this in all three now. I have 4.11m and 4.11.1m but I won't try those, They are only differnent from 4.10 and 4.10.1 in small SFS file adjustments anyway.
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Generator release already soon...
v1.0.1.0 (06/2012) + the new date format added, no more campaign date period limitations + the [SEASON] section is created in any mission + user manual v.1.0 + installation program + some bugs fixed |
You are doing some seriously great work here Asura. Thank you!
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A polite request: is it possible to add more squadrons/regiments/staffeln to those that DGen already recognises? I would very much like to use the new RAF squadrons that appeared with the stock 4.09 in some of my campaigns but current DGen versions are still 'restricted' to the limited numbers originally available with the game. If so, can I be of any help in compiling a list for you to add? Regards Fen |
I think you can just all to AllWing.dat in the DGEN\Mod folder, if it exists in Il-2 but doesn't work in the old DGEN.
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Still it seems the Pacific side is still broken, no matter what I try I can't get that stupid P-40 to work in the Singapore campaign for the Dutch side. Still get an error when I try to start a campaign in it. I get the other error ( as I posted before ) when I try to change from a buffalo to the P-40 in mid campaign. Just seems broken to me. Can you try to put the old P-40 in that campaign Asura? Just to see if it happens to you.
= DGen_mod 1.0.0.7 (16/05/2012) = seed: 280890 ParamStr: du 0 DGen_mod initialization. Side: du, Rank: 0 RandomFlights=2 MaxFLAK=10 MaxBomberSkill=0 Distance=Any Length=VeryLong AI=Normal Missions=Normal AirIntensity=Medium GroundIntensity=Medium SlowFire=1.0 PromotionRate=0.10 Career ID: Du1 Unable to delete directory: missions\campaign\du\DGen_1_Singapore2doe0 Load DGen\Singapore2Planes.dat: Singapore:Singapore Inherits Singapore Load DGen\mod\SingaporeTowns.dat: EnemyNation from stock: Japan ReadDB sorties:1 Load DGen\mod\AllWing.dat: TestWing(f,s): 119SquadronNEI 0 00 Blue skill set: 5 45 5 Red skill set: 1 20 30 Inherits operations from DGen\opsSingapore2.dat Loading 39 operation from DGen\opsSingapore2.dat Loading 304 red moving group Loading 653 red stationary units Loading 161 red buildings Loading 295 blue moving group Loading 599 all moving group Loading 1327 blue stationary units Loading 1980 all stationary units Loading 392 blue buildings Loading 553 all buildings Load DGen\mod\SingaporeAF.dat: ShipList count 47 objects ZoneList count 0 objects ClusterList count 31 objects FleetList count 1 objects CarrierList count 0 objects Dangerous areas - Red:4 Blue:1 DGen\MOD\Message\PF_MessageRu.dat EnemyNation from settings: Japan Nippon_AF_East: Art:1 HQ:0 Rail:0 Dep:2 Prt:0 Trp:0 Car:0 Trn:0 Tnk:2 Bdg:0 Amp:1 Con:0 Nippon_AF_West: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0 Kuala_Lumpur: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:8 Trn:0 Tnk:5 Bdg:0 Amp:0 Con:0 Port_Swettenham: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:0 Tnk:3 Bdg:0 Amp:0 Con:0 Selangor_AF: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0 Port_Dickson: Art:0 HQ:0 Rail:0 Dep:0 Prt:1 Trp:0 Car:2 Trn:0 Tnk:4 Bdg:0 Amp:0 Con:0 Malacca: Art:2 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:5 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0 Endau_AF: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:3 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0 Muai: Art:2 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:4 Trn:1 Tnk:0 Bdg:0 Amp:0 Con:0 Endau: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:1 Tnk:1 Bdg:0 Amp:0 Con:0 Batu_Pahat: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:0 Tnk:4 Bdg:0 Amp:0 Con:0 Mersing: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0 Jemaluang: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0 Kluang: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:9 Trn:0 Tnk:1 Bdg:0 Amp:0 Con:0 Johore_Bahru: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:7 Trn:0 Tnk:5 Bdg:0 Amp:0 Con:0 Singapore: Art:0 HQ:0 Rail:0 Dep:0 Prt:1 Trp:0 Car:3 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0 Malacca_Strait: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0 Netherlands_Airbase: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0 Sumatra: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0 Endau_AF: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:3 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0 In PF_Mission. orgAF= 14 iTown=7. x=0.00 y=0.00 OlOpName=() Select_PF_Target: oUsIntercept Variant selected: oUsIntercept 10622:50814:A USN 4Y 2F 2F IJN 6Bx 3Bx 6Bx SetPacificTaskForce GetWing(f,w): IJN_AG_501_VB 4 10 GetOldWing(f,w):#145 IJN_AG_501_VB 5 11 GetWing(f,w): IJA_F_S_19z 4 10 SetPacificTaskForce GetWing(f,w): IJN_AG_652_VB 4 10 GetWing(f,w): IJA_F_S_23z 4 10 SetPacificTaskForce GetWing(f,w): IJN_AG_501_VB 6 12 GetOldWing(f,w):#145 IJN_AG_501_VB 7 13 GetWing(f,w): IJA_F_S_81z 4 10 SetPacificTaskForce The plane P_40SUKAISVOLOCH2A nation Holland not found in the list AllClasses.dat or Singapore2planes.dat |
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As promised - release, version 1.0.1.0.
http://www.mediafire.com/?4bps98wopijjf48 Before installation read the file !Read First.pdf All instructions on installation in DGen_UserManual_En.pdf The following considerable updating of the generator will be after completion of work on complete association of branches Pasifik and FB, work is already begun, deadlines aren't defined yet. As a bonus after association aircraft carriers and seaplanes in Atlantic, search of submarines in the Baltic Sea will be possible more than one departure in day in Europe. |
This is getting better and better!
Thanks!:) |
Hubba hubba! Thanks a million! :grin:
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Message File // Comment
Wonderful work so far on the DGen_MOD project. Many thanks.
Here is a possible minor bug report... ...message files contain // comments which are showing on the roster>pilot profile>detail screen. System: DBW1.7, DGen_Mod 1.0.1.0, EnjoyR files for BoE Campaign test: Disaster on the Frontiers, Jabo (campaignsDe6.dat) Example: \DGen\MOD\Message\MessageRu.dat ... <logScramble> <Scramble> <logBailed> <Bailed %s> // W of Smolensk <logKill> <Shot down %s %s> // Me-262 over Berlin <logCrashed> <Crashed %s> // SW of Kursk <logLandedAF> <Landed at %s airfield> // Pitomnik <logLanded> <Landed in the field> ... Logbook.dat DATE: 22 June 1941 PLANE: Bf 109E-4B MISSION: Attack of ground targets near Novyi Kropivnik EVENT: 10:56 Attacked enemy troops S of í.ï.Novyi Kropivnik EVENT: 11:18 Landed at Holmets airfield // Pitomnik FLIGHT TIME: 0:48 DATE: 23 June 1941 PLANE: Bf 109E-4B MISSION: Attack of ground targets near Dublyani EVENT: 17:34 Landed at Holmets airfield // Pitomnik FLIGHT TIME: 0:49 DATE: 24 June 1941 PLANE: Bf 109E-4B MISSION: Attack of ground targets near Oryava I hope this is of interest and is presumably easily fixed by removing the // text? Apollo |
Thanks for information, in the following version I will correct.
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Some more corrections for the Message files if you're interested.
Each file has multiple spelling mistakes (in the English localisation files) which have been present since the original IL-2 release. Now might be a good time to correct them? I'd be more than happy to email the full corrected files, but suspect you'd like to make the changes yourself. Here is an example from the \DGen\MOD\Message\US_MessageEn.dat file - I have tried not to include any differences between English (UK) and English (US), otherwise I would be suggesting things like "armour", not "armor" and that would make my friends across the pond very upset. ;) WRONG CORRECT paratroopes paratroops halftracks half-tracks commision commission harassmet harassment througout throughout oversaturated over-saturated fron from palnes planes machineguns machine-guns counterattack counter-attack panzer Panzer jeopordize jeopardize frontline front line traveling travelling anymore any more murderes murderers firepower fire-power reconnaisance reconnaissance moutn mount german German russian Russian soviet Soviet hungarian Hungarian italian Italian adriatic Adriatic baltic Baltic didnt didn't archieved achieved anihilated annihilated afraide afraid stateside state-side fictory victory staffel Staffel promted prompted strenght strength serveral several stike strike airpower air power Nethertheless Nevertheless beachhad beachhead Simultanously Simultaneously und on pilts pilots dubvious dubious seperate separate enmy enemy suprise surprise emply employ rumania Romania (with an 'o' is more common than a 'u'?) Also, search and replace two SPACES with one SPACE. If this is useful and you'd like further Message files corrected I'm happy to list out the changes and post here? Apollo PS Apologies in advance to those that don't care about spellings and think this a waste of time - put it down to my advanced age. :) |
After works on association of branches, I wanted to process also system of messages in the generator. It is correct to make it on the basis of Pacific branch when in one file messages of all nations are collected and it is possible to make separate messages for Italy, Finland, Romania etc. When I will make it, then it will be necessary to correct the file in English, and in other languages too. I will lay out these files for adjustment and the correct files will get to the new version. Thanks for the offered help! I will surely address. ;)
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Asura,
I've been dreaming of this being possible since I first bought Forgotten Battles umpteen years ago and today I installed your mod. It's awesome, with 4.11.1 and HSFX 6.0 I'm in Hog Heaven as they say. I'm hoping to add some planes and maps from HSFX 6.0 with it, looks complicated but I should be able to fudge my way through it, hopefully. :) |
Download links for DGen do not work :( .
Can someone please upload 'em again somewhere? |
I.e. can I just clean install DGen 1.0.1.0 without any prior DGen installations (1.0.0.7 or 1.0.0.8)?
And will it work on vanilla (unmodded) game? Thanks! |
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The link working also doesn't change. |
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Thanks!
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Thanks Asura! Just a quick question - is there a possibility for someone to revisit the venerable ngen too? I know that for some it sucks, but I have a bunch of guys eager to fly coops, and not many that like to sit down and make missions...
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You are a joy to work with and a true friend of the IL-2 community!
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http://www.mediafire.com/?4bps98wopijjf48
i got serious issues with trying to download this link!!!! first a virus warning appeared.then when i tried to delete the file/abort the download, suddenly a screen went up with the headline POLIZEI, and further stating that my ip adress was recorded for violating the austrian internet law in several points. i got weak knees and really feared/still fear that i made myself an internet criminal with this download. in panic i restarted the pc.but the screen showed up again, although i didnt even start the windows internet explorer.the screen was permanent and i couldnt get rid of it. so i quit internet connection, restarted again in safe mode, and chose a windows restore point.that worked but i still dont know if i in fact now will get issues with the police and the austrian law..... |
You will not get any issues with the Austrian police, it is a well known virus.
Do a Google search for: Österreich, Polizei, Virus I had no issues with Asura's download link, so you might have got the virus somewhere else. |
@David198502:
yeah, all clear here also maybe it's time to quit with using IE ... get Firefox or some other Internet browser . If you don't have any payware antivirus/security kit may i suggest what's been working for me (Win7 64): 1 Microsoft security essentials 2 Windows 7 firewall control 3 PeerBlock ... all freeware to get back on topic @ Asura : many , many thanks for your work man, it is greatly needed and appreciated . also many thanks to Juri_JS for Solomons campaign , been playing it for months now keep up the great work guys :-) regards Z |
Hello. Wondering how can I edit Dgen campaigns so I can change one plane for another one, is there a tutorial for that and other edition tips? I don't even know where to start.
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I have offers which we could solve in common.
http://www.gqth.info/0.jpghttp://www.gqth.info/7.jpghttp://www.gqth.info/8.jpghttp://www.gqth.info/9.jpghttp://www.ymeu.info/test5.jpg |
The work in progress thread of my Manchuria/Khalkhin Gol campaign project for Asura's DGen:
http://www.axis-and-allies-paintwork...topic.php?2683 |
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Unfortunately I couldn't receive the freshest NGen version yet but as promised I spread that that is.
The initial code is completely free for editing and distribution. Any commercial use of provided information is completely forbidden. The author of this program is Vadim "Starshoy" Kolosov which personally transferred me initial codes. Use on health. :) http://www.mediafire.com/?tx3ty5bktbl2jtx PS. I didn't understand NGen work, but it than that is similar to DGen and if there will be questions on a code likely I can consult. |
Many thanks Asura!
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It not the final version and mistakes are still possible
http://www.qmmv.info/12.jpg http://www.qmmv.info/13.jpg http://www.qmmv.info/14.jpg |
Hi, everybody. :)
I finished the main work on DGen_MOD 2.0 and began the first testing. While debugging of the program will be carried out and preparation of beta of the version I will start acquainting with features of the new version gradually. 1 . It is completely integrated option of the generator - I cleaned all double procedures and copied a code, having taken the best and unique from branches FB and Pacific. All main opportunities are available now isn't dependent on a battlefield. While there was a division into avianosny and overland options, but I will surely clean this restriction the following versions. 2 . I completely changed algorithm of calculation of radius of search of the purposes - now it isn't attached to key points and works according to the radius of flight from FM. 3 . I completely changed algorithms of selection of planes in mission and arms selection: - the AllPlanes.dat files and *Planes.dat aren't used any more. - are added the AllPlaneDB.dat file in which all necessary information on planes and the AllWeapons.dat file which is a matrix of a choice of arms depending on type of a fighting task is collected. I will in detail describe these files in documentation. 4 . I changed available versions of information in section [Planes] of the DB files: Old format [Planes] 10 F4U1A 10 F4U1D SSkin.bmp WSkin.bmp probability of emergence and plane name, summer and winter skin. New format - option 1 [Planes] Allies England 10 F6F5 - can set now a plane nationality forcibly New format - option 2 [Planes] Allies England 10 F6F5 --Reconplane - can in addition set plane type (in this example of F6F5 will appear only as the scout) 10 F6F5 SSkin.bmp WSkin.bmp --Reconplane all combinations work. Now such option is possible: [Planes] Axis Germany 45 BF_109G6 Axis Italy 45 BF_109G6 57 BF_109G6Late Allies USSR 57 BF_109G6Late These planes will appear at the same time in missions with the established nationalities. For today while everything, I will continue to acquaint with new opportunities in the next few days. :) |
Nice job)
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sounds impressive:cool:
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Great!
That's really great what you're doing with DGEN, it is much appreciated especially by offliners :)
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Manny thanks Asura ... your work is greatly appreciated
reg. Z |
Will be nice to have a functioning DGen again. :cool:
Wheels |
As it was declared earlier - the new version of the DGen_MOD 2.0.0.0 generator. While beta version. All highlights work, but testing is necessary.
http://www.mediafire.com/?0ro1i44c3lwzz3h Unfortunately the full translation of briefings into English is yet ready and in flight tasks the Russian text will meet. I will lay out files of messages later. In future release the new version of documentation with the description of all new opportunities while ask questions here is planned. Well and with Coming New year! Clear sky over the head! |
Thank you, Asura .... will try it out ASAP
One question though, did award system for Russian and USMC/USN got sorted out ? I mean getting double medals (2 Hero of the Soviet Union and Order of the Red Banner ) instead of all eighth for Russian campaigns and never getting final medal for USMC/USN campaigns. I apologize if that's been answered already |
Fix DGen_MOD 2.0.0.1 http://www.mediafire.com/?nn6cltpckowwe1d
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thanks for prompt answer .... there is no hurry , just take your time with all of it .
again, it is greatly appreciated . reg Z |
Fix 2.0.0.2 the errors leading to a departure of the program are corrected.
http://www.mediafire.com/?6z2g6c7zpjq2y6t |
Awesome, will check it out, thank you very much Asura:cool:
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Fix 2.0.0.3 http://www.mediafire.com/?8cy0hhmjxyxzskf
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