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-   -   Project DGen_mod (http://forum.fulqrumpublishing.com/showthread.php?t=30765)

Asura 03-27-2012 01:08 PM

Project DGen_mod
 
Link to the freshest version:
http://www.mediafire.com/download/fo...OD_2.0.3.0.zip
__________________________________________________ ___________________________________________

DGen_MOD 1.0.0.5 RC1

This program is based upon original ideas and algorithms by Vadim "Starshoy" Kolosov.

DGen_mod is fully compatible with Il-2/PF version 4.071m and above.

http://www.mediafire.com/?k0i0hs4452qqtl0

It not the final version and mistakes are still possible.

pupo162 03-27-2012 05:56 PM

this is as interesting as it gets!

questions:

what new stuff does it have?

anY "official" development blog, page, forum thread?

is this work under the cover of TD projects? will it ever be?


thank you!

Asura 03-28-2012 06:03 AM

Quote:

what new stuff does it have?
1. Possibility of free addition of new maps and planes.
2. Removal of restrictions on the time period (dates with 1940 to 1949 are now possible). In the following versions the time span from 1900 to 1999 (it will not be possible restrictions in general, this question is in study) will be available
3. New possibilities for founders of dynamic campaigns.

In further plans - the detailed instruction on all aspects of the dynamic campaigns, new types of campaigns (night fighters, strategic bombers) and is a lot of all the rest.

Quote:

anY "official" development blog, page, forum thread?
http://www.sas1946.com/main/index.ph...c,20104.0.html

http://forum.aviaskins.com/showthread.php?t=2337

Quote:

is this work under the cover of TD projects? will it ever be?
Now it is independent development, but I am ready to cooperation with DT. I have offers which we could solve in common.

New DGen was initially planned as independent of the developer (me :)) in questions of addition of maps and planes and in compatibility with game versions.

Asura 03-28-2012 07:27 AM

v1.0.0.6 RC2 (03/2012)
+ some bugs fixed in message files
+ a bug fixed in the 'Scramble' mission

http://www.mediafire.com/?1ivb8zt8m845sot

pupo162 03-28-2012 02:42 PM

thans for the feedback!

i palyed 1 mission yesterday, had serius issues with the "skip time command" it would give "too close to target trough all the mission (even after i destroyed it and was about 200 km away.

this is on the first mission 109f4 1941 north group. ( i think i can send the mission, if you tell me how, i crashed near the end

Juri_JS 03-29-2012 08:12 AM

To demonstrate what is possible with Asura's new DGen version, here some pics from a DGen campaign project for the Solomon Islands map I am working on at the moment:

http://i1103.photobucket.com/albums/...i_JS/DGen1.jpg

http://i1103.photobucket.com/albums/...i_JS/Solo3.jpg

http://i1103.photobucket.com/albums/.../Solomons5.jpg

http://i1103.photobucket.com/albums/...i_JS/Slot5.jpg

By the way, as you can see, the first screenshot is from the modded version of the game, but Asura's new DGen will also work in the unmodded game. No mods are necessary to use it.

kennel 03-29-2012 11:42 AM

Really looking forward to this one Juri the new DGEN as well as 4.11 AI has changed the game for the better

KG26_Alpha 03-29-2012 12:15 PM

Nice work

Just a few questions,

Does it overwrite the current DGen campaigns/missions or install a separate folder system ?

Will it be able to handle the new navigation beacons and landing systems ?

Are we able to add new maps as well as aircraft ?

Its it compatible with all current version of IL2 1946 including mod packs HSFX & Ultra Pack ?

Just some clarity for me and others reading this.

:cool:

Luno13 03-30-2012 06:05 AM

We should be able to add planes and maps, but I haven't poked around enough to figure out/read about how. I think we have to manually add the aircraft types, but I don't know how the name should be formatted as it's different than what appears in the skins name and allplanes text file in the QMB folder.

I imagine it's compatible with all mods as you're only replacing the DGEN exe, which is separate from the Il-2 exe (DGEN was never under Oleg's supervision, I guess).

I will report bugs as soon as I can.

Asura 03-30-2012 06:34 AM

Quote:

Does it overwrite the current DGen campaigns/missions or install a separate folder system ?
The new generator is realized so that to keep possibility of use of two programs (old and new). All files of control and all files having other format are taken out in the separate DGen/MOD catalog. Renaming the file DGen.exe it is possible to include the new or old version.

Files of dynamic campaigns at two generators the general. But, in the new generator it will not turn out to continue the campaign begun in old and on the contrary. Important distinctions are in the status.dat file to provide loading of data on maps and planes from external files to me it was necessary to change its format and to add a number of parameters.

Quote:

Will it be able to handle the new navigation beacons and landing systems ?
Yes, in plans to realize in the generator all new possibilities including radio stations. ;) But now at me on the first place finishing of the version of the generator to completely efficient release, on the second complete removal of restrictions on the temporary period. After that I will be engaged in new possibilities.

Quote:

Are we able to add new maps as well as aircraft ?
Yes, on addition of new maps and planes any user can make all operations. In parallel with tasks of generator completion I will do the high-grade instruction on all questions of operation of the generator. Alas, as a rule it is more difficult to write the instruction than the program therefore I am ready any wishing to add map to tell as it to make.

Quote:

Its it compatible with all current version of IL2 1946 including mod packs HSFX & Ultra Pack ?
It is important to understand that the generator is completely independent of the game version. The main thing that the list of planes in the AllClasses.dat file corresponded to the list of the planes available to the player to management in that version of game which it uses. And you didn't start campaign on maps which aren't present in your version of game. Anything terrible won't occur if the list is incompatible with game, simply missions can won't be loaded or will be loaded without planes. :)

Quote:

Just some clarity for me and others reading this.
With pleasure I will answer all questions - ask.

Asura 03-30-2012 08:38 AM

Quote:

Originally Posted by Luno13 (Post 404049)
We should be able to add planes and maps, but I haven't poked around enough to figure out/read about how. I think we have to manually add the aircraft types, but I don't know how the name should be formatted as it's different than what appears in the skins name and allplanes text file in the QMB folder.

I imagine it's compatible with all mods as you're only replacing the DGEN exe, which is separate from the Il-2 exe (DGEN was never under Oleg's supervision, I guess).

I will report bugs as soon as I can.

The plane name for the AllClasses.dat and AllPlanes.dat files undertakes from Air.ini
B-17G air.B_17G 1 usa01 DESERT

or from files of missions

[g0100]
Planes 1
Skill 1
Class air.BF_109F4
Fuel 100
weapons default

Luno13 03-30-2012 10:23 AM

Thanks! I look forward to messing around with it some more :)

vpmedia 03-30-2012 11:33 AM

I got EnjoyR patches (Boe+Ostfront) installed, which means ~150 campaigns available, can i still use those with new dgen? with other words did you built your mod on EnjoyR patch or stock dgen?

Asura 03-30-2012 01:22 PM

Quote:

Originally Posted by vpmedia (Post 404128)
I got EnjoyR patches (Boe+Ostfront) installed, which means ~150 campaigns available, can i still use those with new dgen? with other words did you built your mod on EnjoyR patch or stock dgen?

As far as I know, EnjoyR patches differ nothing from stock dgen campain. Simply by means of jsgmemods the problem of limitation of symbols in the campaign name is solved. If we speak about same - all this can be used with the new generator.

semor 04-01-2012 02:32 PM

Hi Asura

First of all,a huge thank you for the hard work in this new DGen!

I know,this is not the final version,but I have a few questions in general,only for a better understanding how this new DGen works.

Can I use the new features like adding new planes in already existing campaings? modded and stock,and if so,how to do that? manual editing of the neccesary files?

It is possible to expand the timeframe to 1938/39 to create early war scenarios like the japanese intervention in china or the spanish civil war. I think this could be a really big improvment to DGen campaings!

Keep on the good work!

cheers,semor

Luno13 04-02-2012 06:48 AM

Hi Asura,

I downloaded the latest version.

The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time.

The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc.

Thanks for the work, and I patiently await the latest updates :grin:

Asura 04-02-2012 06:56 AM

Quote:

Can I use the new features like adding new planes in already existing campaings? modded and stock,and if so,how to do that? manual editing of the neccesary files?
The list of planes for campaign appears from the corresponding planesXxN.dat file. To add the new plane to campaign (without a difference modded it or not) it is necessary to make the following:
- to add this plane (if isn't present) in the AllClasses.dat file (in the folder DGen/MOD)
- to add options of use of this plane (if isn't present) in the AllPlanes.dat file
- to add the plane in the planesXxN.dat file in that sub - campaign where it it would be desirable to see
- to start game and to choose in the interface campaign and the necessary plane

Quote:

It is possible to expand the timeframe to 1938/39 to create early war scenarios like the japanese intervention in china or the spanish civil war. I think this could be a really big improvment to DGen campaings!
Surely! The question of removal of restrictions on a time span was one of major factors for the sake of which I began work on the new version of the generator. Now I don't add new functions and possibilities in the generator - it is important to clear it of mistakes. But in one-two month I hope to issue the version with a time span from 1900 to 1999 (and it is possible restrictions at all won't be, at me are some versions of the solution of this problem :) )

Asura 04-02-2012 07:08 AM

Quote:

Originally Posted by Luno13 (Post 404937)
The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time.

The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc.

Question here the quite difficult. On the one hand there are height and speed parameters in the AllPlanes.dat file or in the *Planes.dat files for separate campaigns. These parameters are used for creation of a route and AI planes try to follow this route. On the other hand planes in game AI operates and it doesn't depend on the generator. The behavior of planes during attack of the land purposes and during air fight doesn't depend on operation of the generator.

Whether there is a possibility to create two missions in the old and new generator and in the stout editor to compare parameters of points of a route? If they strongly differ - a problem in the generator. If don't differ is a behavior of AI and I can't affect it. I continue to test the generator and I will be engaged in parameters of points.

Luno13 04-02-2012 04:09 PM

I will try to save the missions next time and report what I see. Thanks!

EDIT - After making a double-check, it does seem to be AI behavior. I haven't seen this before, so it could be related to the latest AI changes. I noticed that the Hs-129 don't tend to climb away as much, but that could be because they're terrible climbers :)

Still have to check the landing parameters.

Asura 05-12-2012 09:15 AM

Next week there should be version 1.0.0.7 RC3 with very large number of the corrected mistakes and adapted for 4.11.1 AllClasses.dat and AllPlanes.dat files.

Asura 05-18-2012 06:12 AM

As well as promised - the new version which most likely becomes release.

http://www.mediafire.com/?9m9fpnp499889tk

By default the AllClasses.dat and AllPlanes.dat files for version 4.11.1. In the For UP3+DBW171 catalog files for version 4.10.1 + UP3 + DBW 1.71 lie. To copy files from the For UP3+DBW171 catalog in catalog \DGen\MOD enough. If you use dregy a set of spendthrifts the AllClasses.dat and AllPlanes.dat files it is necessary to edit manually.

Don't forget to remove the previous version of the generator. Successful flights! :)

Small fix, simply replace the file from archive.

http://www.mediafire.com/?7ni7z3uf24kdd69

Fearfactor 05-23-2012 02:04 AM

I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?

Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.

Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.

Asura 05-23-2012 07:50 AM

Quote:

Originally Posted by Fearfactor (Post 428476)
I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?

In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.

Quote:

Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.
Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -

Quote:

Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.
Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.

Jones 05-23-2012 05:22 PM

Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?

Fearfactor 05-23-2012 06:08 PM

Quote:

Originally Posted by Asura (Post 428518)
In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.



Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -



Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.

Thanks for the quick answers. As far as the last question about fuel in Singapore, I think that the template .mis map may be at fault. Maybe all very long distance targets can be eliminated? But that would affect the Japanese side as well. This is where you know more about it than I do. So I just am asking.

Fearfactor 05-23-2012 11:10 PM

Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.

I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs.

I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands.

My question is why?

This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab.

Are all of the old Dgen conf.ini commands still valid?

Is there some advantage going with a separate ini file?

Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know.

Are you hoping I don't ask any more question? Just kidding :grin:

fruitbat 05-23-2012 11:22 PM

I would just like to add my thanks to you Asura for doing this, its much appreciated,

cheers fruibat

Asura 05-24-2012 07:32 AM

Quote:

Originally Posted by Jones (Post 428655)
Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?

Unfortunately I have no initial NGEN codes and I at all don't represent as on-line generators in game work. But I can talk to Starshoy on this matter when it will appear in a network. While anything I will not promise.

Asura 05-24-2012 07:37 AM

Quote:

Originally Posted by Fearfactor (Post 428673)
Thanks for the quick answers. As far as the last question about fuel in Singapore, I think that the template .mis map may be at fault. Maybe all very long distance targets can be eliminated? But that would affect the Japanese side as well. This is where you know more about it than I do. So I just am asking.

On a long distance it is impossible to clean missions, on the Pacific theater of their operations was much. It is better to address the matter to founders of campaigns - the structure of campaign should correspond to used planes. Probably later I will reconsider MissionDistance parameter work in Pacific branch.

Asura 05-24-2012 08:16 AM

Quote:

Originally Posted by Fearfactor (Post 428749)
Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.

I plan to process routes in Pacific branch, very much it would be desirable to make campaigns more interesting. There is a lot of plans, at all I do not know for what to undertake, eyes run up from possibilities! :) Constantly it is necessary to constrain itself not to catch at everything at once.

Quote:

I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs.
If for campaign which you pass, there is a local *Planes.dat file data for fighting loading undertake from it. If such file isn't present - data undertake from file \DGen\MOD\AllPlanes.dat. Probably in one of these files there is no corresponding line.

Quote:

I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands.

My question is why?

This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab.

Are all of the old Dgen conf.ini commands still valid?

Is there some advantage going with a separate ini file?
At the very beginning of works on the new generator I made the decision to do the independent program to keep possibility to use both the old and new program. For this reason I divided all files. To change that that in this situation I don't plan, as for certain there will be users whom both programs will use. Besides the new generator will develop and new parameters in ini the file will be added. Better that it was separate.

Quote:

Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know.
And you try and change values - 0,1,2... ;)

And in general this parameter is responsible for extent of specification the log of files. If it is equal to zero - there will be full debugging information.

Quote:

Are you hoping I don't ask any more question? Just kidding :grin:
:grin:

Asura 05-24-2012 11:43 AM

Version 1.0.0.8 (22.05.2012) - correction of several mistakes.

http://www.mediafire.com/?tetmnebwic8suum

For those who else has no version 1.0.0.7 - download full archive. Version 1.0.0.8 is established atop 1.0.0.7

http://www.mediafire.com/?9m9fpnp499889tk

Juri_JS 05-24-2012 12:45 PM

The first campaigns for Asura's new DGen are now available.

You can download my Solomon Islands DGen campaigns here:
http://www.axis-and-allies-paintwork...d.php?view.532

The discussion thread is here:
http://www.sas1946.com/main/index.ph...c,25745.0.html

fruitbat 05-24-2012 01:54 PM

Thank you to both of you, have it working on a 4.11 mod version with no problems,

http://i7.photobucket.com/albums/y29...grab0024-2.jpg

http://i7.photobucket.com/albums/y29...grab0025-1.jpg

and with some slight editing,

http://i7.photobucket.com/albums/y29...grab0030-2.jpg

http://i7.photobucket.com/albums/y29...grab0031-2.jpg

Very very cool:cool:

Jones 05-24-2012 07:21 PM

Quote:

Originally Posted by Asura (Post 428805)
Unfortunately I have no initial NGEN codes and I at all don't represent as on-line generators in game work. But I can talk to Starshoy on this matter when it will appear in a network. While anything I will not promise.

Thank you for your answer. I will keep my eyes open for any future developments.

Luno13 05-28-2012 08:46 PM

Thanks for all your hard work on this!

DKoor 05-29-2012 01:23 PM

Thanks!:)

Treetop64 06-07-2012 01:25 AM

Many Thanks!

I've already started work on templates for a new DGen campaign, but this was before I learned about the new DGen being released. This should be interesting.

Fearfactor 06-11-2012 04:21 AM

Ok, I just found out about a tendency of this new Dgen that I don't like at all. But maybe our friend Asura can fix it??

Ok, first of all to test this new DGEN I am starting simple and just so far am trying one campaign out. Flying a Buffalo for the Dutch in Singapore. Right now I am busy flying more old campaigns using old DGEN in a different installation of IL2 on another place on my hard disk. So I haven't done much with this new one but have already posted some things for Asura in this thread that I hope helped.

What I tried to do but it is giving my trouble is something you could easily do with the old DGEN but so far not so well with this version. I simply tried to stop flying the old Buffalo and start flying a non-historical plane instead. I tried to change my plane in mid campaign to a early British P-40, the one with the internal name of P_40SUKAISVOLOCH2A. To want to fly a strange plane in a 'what-if' scenario, although it didn't happen, is after all, within the spirit on 1946 because Oleg decided to do the whole 'what-if' the war lasted longer than it really did and they started to fly more jets. And these 'fantasy jets' were put in the game as a result.

So what I did was something I did many times in the past, I found the last ####.mis file generated, changed all of the Buffaloes to the early P-40, then found the status.dat file and changed the plane in that too. What the latter modification does is it will make you change to the new plane from that next mission until the next campaign change ( if a different plane is slated for the next campaign ) or until you repeat the process again to change to yet another plane.

I feel you should be able to do this, despite how unrealistic it might be. The whole idea Oleg had of the war lasting to 1946 was unrealistic to, was it not?
The old DGEN allowed you to do extremely strange changes, you could fly the Me-262 in 1941 if you wanted to. The only thing you could not do was violate the Red/Blue ( Allied plane/Axis plane ) structure. You of course could not have flown the Me-262 for the British, for example.

But I cannot get the P_40SUKAISVOLOCH2A to work in the early Dutch campaign at all. It gives me grievous errors and kills the campaign forever, requiring a total restart with a plane "it likes".

So Asura, can we change this situation to allow this as the old DGEN did?

Fearfactor 06-11-2012 04:11 PM

I now have more specific information on my trying to change to the P-40 ( non-historical ) in the Singapore campaign. When I first tried it, in the Dgen_modERROR.log, I got the following last line:

The plane P_40SUKAISVOLOCH2A nation Holland not found in the list AllClasses.dat or Singapore2planes.dat

Well, the only trouble being is that the P_40SUKAISVOLOCH2A is indeed in the AllClasses.dat file!!

It's in there as shown here:

P_40SUKAISVOLOCH2A;true;FIGHTER;0;0;0

The second and biggest problem in the error code is it says it's not in the Singapore2planes.dat file either. Big problem because there is no such thing as the Singapore2planes.dat file. I did a search starting at Ubisoft root directory for the game and no such file is found anywhere.


So then what I did was to create a Singapore2planes.dat file from scratch and force the issue. I did not know where to put it so I put it in both the DGEN folder and the new MOD folder under the DGEN folder, figuring an extra file in either folder would not hurt anything.

This still does not allow me to fly the P_40SUKAISVOLOCH2A in the Singapore campaign though. Now the Dgen_modERROR.log file shows a different error and one even more perplexing.

The lines as follows:

= DGen_mod 1.0.0.7 (16/05/2012) =
seed: 6229125
ParamStr: du 0
DGen_mod initialization. Side: du, Rank: 0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.10
Career ID: Du1
Load DGen\Singapore2Planes.dat:
Singapore:Singapore
Inherits Singapore
Load DGen\mod\SingaporeTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): 119SquadronNEI 0 00
Cannot find plane PBN1

Now I'm really stumped because I don't understand how the PBN1 aircraft and that particular squadron have to do with anything!!

Just thought this might help Asura figure this all out. Hope it helps. I do hope we retain the old ability to change to whatever plane we want to, no matter how historical or not it might be.

Asura 06-13-2012 05:47 AM

Ok Fearfactor, you almost correctly did everything for addition P-40 in campaign, now I will tell that it is necessary to complete. To make possibility of free addition of planes in the generator to me it was necessary to alter algorithms of the program a few. Was enough earlier that in the EuroPlanes.dat or PacificPlanes.dat files the plane was specified from the necessary Faction (Allies or Axis). In the new generator the indication of the Nation of the plane is necessary.
Add in the AllPlanes.dat file the next line:
Allies;Holland;Fighter;P_40SUKAISVOLOCHHAWKA2;340; 4000;4000;default;1
Also remove the DGen\Singapore2Planes.dat file. It should help and campaign will be started.

Asura 06-13-2012 05:50 AM

The DGen\Singapore2Planes.dat file completely replaces AllPlanes.dat file data for this under campaigns and should include data on all planes from section [Planes] of the Singapore2.DB file. In this case the mistake with search of PBN1 won't be.

Fearfactor 06-13-2012 02:27 PM

This is interesting! How many other campaigns have to have special dat file that is not there? And why is it not there? ( Please don't feel this is a mean or angry post, this is not the intention, only asking questions. ) It is very easy to misunderstand posts and think you are being attacked. But all of us need you to do what you are doing.

What is the proper format for the Singapore2Planes.dat file? Is it the same as an old planes###.dat file?? This information does not seem to be in the readme file you included with the download zip file.

Not trying to jump your a## or anything, all of us in the community are really glad you are doing this!! So don't get me wrong, I'd almost pay you to do this work. It's is just that we will need more information about special requirements such as this that make editing and changing/modding things apparently more difficult, complex and convoluted than working with the old Dgen.

You possibly didn't know that many of us are old hats at modifying and editing the old Dgen files to make things more interesting. Or to allow us to add more aircraft or whatever. I was one of the old Dgen modders from long ago at SimHQ. For example when some of the Italian planes came out, to fly newly added Italian planes in the Belgorod campaign, there was no way to fly on the other side ( Russian ) against the new Italian planes. So I created a new campaign to allow this. I showed other people how to do it, including Enjoyr and others and that inspired a lot of other people modding and creating new content for Dgen. But I certainly was not the first to do this sort of thing, but I was in it early. We got much information from Starshoy when he was posting at SimHQ.

The ability to be able to do absolutely everything with the new Dgen that you could do with the old one is critical. We just need mistakes and limitations fixed and then ability to do even more than we used to. And we will need more info on special dat files and which campaigns to apply them to. I am already trying to modify ( like always ) this new Dgen you are making as you can see by my earlier post. I created that new Sinpapore2Planes.dat file, now I will put the other planes like you said in it. I'll let you know how it goes.

Fenrir 06-13-2012 07:34 PM

What azura means is if the campaign does not have specific xxxxPlanes.dat file DGen automatically references the AllPlanes.dat for the information it requires.

If you create a xxxxPlanes.dat for your campaign, you MUST ensure that ALL planes that appear in the xxxx.db file have corresponding entries in there; because that is where it will look, it will now ignore the AllPlanes.dat - if they are missing that's when the errors occur.

Fearfactor 06-13-2012 09:39 PM

Thank you, you guys are nice and try to help us. we all must try to help each other. I try to help you by pointing out these things. My replies may seem terse and unfriendly but that's just the way I write and I feel I must ask a lot of question, so don't be annoyed.

Anyway, getting back to the original problem. What must be the format of the newly created Singapore2Planes.dat?? I tried the exact same format as the AllPlanes.dat. Does it have to have the same planes exactly as the appear in the .DB file?? The .DB file
shows a number of planes your side or enemy side has in supply. My Singapore2.DB has section like this:

[Planes]
10 PBN1
10 F2A_B339 UK_B-339_SP.bmp
10 HurricaneMkIIb
10 BLENHEIM4 blenheim_Singapore.bmp
10 C_47
10 H8K1
10 G4M1_11
20 KI_21_I
20 KI_21_II
10 A6M2_21
10 KI_43_IB
10 KI_43_IC
10 KI_46_RECCE
10 L2D

How should this Singapore2Planes.dat file look like exactly? Should it go in the Dgen folder or under the new Mod folder under Dgen??

I still need exacting information on exactly what the format should be, do the planes have to be in the same order as DB?

Do only the planes that are in the DB get put in the new file have to appear and no other ones?

I have kept trying, tried the old PlanesDU1.dat file format and one that looks like the AllPlanes.dat format. Still get message of PBN1 not being found. I have the new file in both Dgen and mod underneath Dgen since it should not hurt if extra file appears but is not needed.

I need exact information. not trying to be a pain, post an example of what I need to have in the new dat file.

Fearfactor 06-13-2012 09:44 PM

I also tried copying a AllPlanes.dat file ( with every plane in the game in there, including the PBN1 ) and naming it Singapore2Planes.dat. Put this in both Dgen and mod folder under Dgen folder. Still get same error saying PBN1 is not there. If I'm using a Singapore2Planes.dat with all planes in the game in there, then why is it not working? I think this new Dgen still has a few bugs?

= DGen_mod 1.0.0.7 (16/05/2012) =
seed: 12977312
ParamStr: du 0
DGen_mod initialization. Side: du, Rank: 0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.10
Career ID: Du1
Load DGen\Singapore2Planes.dat:
Singapore:Singapore
Inherits Singapore
Load DGen\mod\SingaporeTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): 119SquadronNEI 0 00
Cannot find plane PBN1

Fearfactor 06-13-2012 09:59 PM

I noticed that the last two lines of the error talk about the squadron and the plane both. Maybe the new Dgen has something that associates a given squadron ( in this case 119SquadronNEI ) with certain plane types and this squadron does not have PBN1 flying in the squadron? The old Dgen did not care about what planes were in a squadron. They were separate things. I'm just guessing, not sure.

Asura 06-14-2012 07:02 AM

Quote:

Originally Posted by Fearfactor (Post 434584)
This is interesting! How many other campaigns have to have special dat file that is not there? And why is it not there? ( Please don't feel this is a mean or angry post, this is not the intention, only asking questions. ) It is very easy to misunderstand posts and think you are being attacked. But all of us need you to do what you are doing.

No problem! With pleasure I will answer all questions. :)

Asura 06-14-2012 07:17 AM

Quote:

Originally Posted by Fearfactor (Post 434701)
Anyway, getting back to the original problem. What must be the format of the newly created Singapore2Planes.dat??

The AllPlanes.dat file differs from Singapore2Planes.dat only divider type:

AllPlanes.dat - semicolon (; )
Singapore2Planes.dat - gap or tabulation

Other fields completely coincide.

Quote:

Should it go in the Dgen folder or under the new Mod folder under Dgen??
All files of campaigns take place in the DGen folder. It is not necessary to use folder \DGen\MOD at all - it mine! :grin: (services).

Quote:

Do only the planes that are in the DB get put in the new file have to appear and no other ones?
Yes. The Singapore2Planes.dat file will be used only in one under campaigns and to turn on there superfluous planes it is no point.

Asura 06-14-2012 07:20 AM

Quote:

Originally Posted by Fearfactor (Post 434704)
I also tried copying a AllPlanes.dat file ( with every plane in the game in there, including the PBN1 ) and naming it Singapore2Planes.dat. Put this in both Dgen and mod folder under Dgen folder. Still get same error saying PBN1 is not there. If I'm using a Singapore2Planes.dat with all planes in the game in there, then why is it not working? I think this new Dgen still has a few bugs?

Mistakes certainly are still possible, but in your message speech not about it. It is just necessary to complete Singapore2Planes.dat in the correct format. It is an old format of the EuroPlanes.dat and PacificPlanes.dat files

Asura 06-14-2012 07:23 AM

Quote:

Originally Posted by Fearfactor (Post 434713)
I noticed that the last two lines of the error talk about the squadron and the plane both. Maybe the new Dgen has something that associates a given squadron ( in this case 119SquadronNEI ) with certain plane types and this squadron does not have PBN1 flying in the squadron? The old Dgen did not care about what planes were in a squadron. They were separate things. I'm just guessing, not sure.

Line TestWing(f,s): 119SquadronNEI 0 00 means that the generator found and defined division (most likely the player). Here the mistake isn't present.

Fearfactor 06-19-2012 09:42 PM

Thanks, I'll keep trying to get this to work. I will also this new Dgen in a new mod installation. I now have DBW and UP 3 RC4. It is based on 4.101m I will try this in all three now. I have 4.11m and 4.11.1m but I won't try those, They are only differnent from 4.10 and 4.10.1 in small SFS file adjustments anyway.

Asura 06-21-2012 09:10 AM

Generator release already soon...

v1.0.1.0 (06/2012)
+ the new date format added, no more campaign date period limitations
+ the [SEASON] section is created in any mission
+ user manual v.1.0
+ installation program
+ some bugs fixed

Jones 06-21-2012 04:59 PM

You are doing some seriously great work here Asura. Thank you!

Fenrir 06-21-2012 05:43 PM

Quote:

Originally Posted by Asura (Post 436312)
Generator release already soon...

v1.0.1.0 (06/2012)
+ the new date format added, no more campaign date period limitations
+ the [SEASON] section is created in any mission
+ user manual v.1.0
+ installation program
+ some bugs fixed

Excellent, thanks Asura!

A polite request: is it possible to add more squadrons/regiments/staffeln to those that DGen already recognises? I would very much like to use the new RAF squadrons that appeared with the stock 4.09 in some of my campaigns but current DGen versions are still 'restricted' to the limited numbers originally available with the game.

If so, can I be of any help in compiling a list for you to add?

Regards

Fen

HarryM 06-21-2012 09:38 PM

I think you can just all to AllWing.dat in the DGEN\Mod folder, if it exists in Il-2 but doesn't work in the old DGEN.

Fearfactor 06-22-2012 01:04 AM

Still it seems the Pacific side is still broken, no matter what I try I can't get that stupid P-40 to work in the Singapore campaign for the Dutch side. Still get an error when I try to start a campaign in it. I get the other error ( as I posted before ) when I try to change from a buffalo to the P-40 in mid campaign. Just seems broken to me. Can you try to put the old P-40 in that campaign Asura? Just to see if it happens to you.



= DGen_mod 1.0.0.7 (16/05/2012) =
seed: 280890
ParamStr: du 0
DGen_mod initialization. Side: du, Rank: 0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.10
Career ID: Du1
Unable to delete directory: missions\campaign\du\DGen_1_Singapore2doe0
Load DGen\Singapore2Planes.dat:
Singapore:Singapore
Inherits Singapore
Load DGen\mod\SingaporeTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): 119SquadronNEI 0 00
Blue skill set: 5 45 5
Red skill set: 1 20 30
Inherits operations from DGen\opsSingapore2.dat
Loading 39 operation from DGen\opsSingapore2.dat
Loading 304 red moving group
Loading 653 red stationary units
Loading 161 red buildings
Loading 295 blue moving group
Loading 599 all moving group
Loading 1327 blue stationary units
Loading 1980 all stationary units
Loading 392 blue buildings
Loading 553 all buildings
Load DGen\mod\SingaporeAF.dat:
ShipList count 47 objects
ZoneList count 0 objects
ClusterList count 31 objects
FleetList count 1 objects
CarrierList count 0 objects
Dangerous areas - Red:4 Blue:1
DGen\MOD\Message\PF_MessageRu.dat
EnemyNation from settings: Japan
Nippon_AF_East: Art:1 HQ:0 Rail:0 Dep:2 Prt:0 Trp:0 Car:0 Trn:0 Tnk:2 Bdg:0 Amp:1 Con:0
Nippon_AF_West: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Kuala_Lumpur: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:8 Trn:0 Tnk:5 Bdg:0 Amp:0 Con:0
Port_Swettenham: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:0 Tnk:3 Bdg:0 Amp:0 Con:0
Selangor_AF: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Port_Dickson: Art:0 HQ:0 Rail:0 Dep:0 Prt:1 Trp:0 Car:2 Trn:0 Tnk:4 Bdg:0 Amp:0 Con:0
Malacca: Art:2 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:5 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Endau_AF: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:3 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Muai: Art:2 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:4 Trn:1 Tnk:0 Bdg:0 Amp:0 Con:0
Endau: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:1 Tnk:1 Bdg:0 Amp:0 Con:0
Batu_Pahat: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:0 Tnk:4 Bdg:0 Amp:0 Con:0
Mersing: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Jemaluang: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Kluang: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:9 Trn:0 Tnk:1 Bdg:0 Amp:0 Con:0
Johore_Bahru: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:7 Trn:0 Tnk:5 Bdg:0 Amp:0 Con:0
Singapore: Art:0 HQ:0 Rail:0 Dep:0 Prt:1 Trp:0 Car:3 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Malacca_Strait: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Netherlands_Airbase: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Sumatra: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Endau_AF: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:3 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
In PF_Mission. orgAF= 14 iTown=7. x=0.00 y=0.00 OlOpName=()
Select_PF_Target: oUsIntercept
Variant selected:
oUsIntercept 10622:50814:A USN 4Y 2F 2F IJN 6Bx 3Bx 6Bx
SetPacificTaskForce
GetWing(f,w): IJN_AG_501_VB 4 10
GetOldWing(f,w):#145 IJN_AG_501_VB 5 11
GetWing(f,w): IJA_F_S_19z 4 10
SetPacificTaskForce
GetWing(f,w): IJN_AG_652_VB 4 10
GetWing(f,w): IJA_F_S_23z 4 10
SetPacificTaskForce
GetWing(f,w): IJN_AG_501_VB 6 12
GetOldWing(f,w):#145 IJN_AG_501_VB 7 13
GetWing(f,w): IJA_F_S_81z 4 10
SetPacificTaskForce
The plane P_40SUKAISVOLOCH2A nation Holland not found in the list AllClasses.dat or Singapore2planes.dat

Asura 06-22-2012 07:23 AM

Quote:

Originally Posted by Fenrir (Post 436456)
Excellent, thanks Asura!

A polite request: is it possible to add more squadrons/regiments/staffeln to those that DGen already recognises? I would very much like to use the new RAF squadrons that appeared with the stock 4.09 in some of my campaigns but current DGen versions are still 'restricted' to the limited numbers originally available with the game.

If so, can I be of any help in compiling a list for you to add?

Regards

Fen

HarryM correctly prompted - all squadrons/regiments/staffeln are stored in the AllWing.dat file. If you a little wait, in the instruction about it is in detail told. Now the translation into English just becomes. As soon as he will be ready - there will be a release. As your additional list I will be ready I will include it in the general distribution.

Asura 06-22-2012 07:25 AM

Quote:

Originally Posted by Fearfactor (Post 436572)
Still it seems the Pacific side is still broken, no matter what I try I can't get that stupid P-40 to work in the Singapore campaign for the Dutch side.

Send me on mail files of your campaign, I will look what not and I will tell. The address can be found in ReadMe. ;)

Asura 06-28-2012 08:18 AM

As promised - release, version 1.0.1.0.

http://www.mediafire.com/?4bps98wopijjf48

Before installation read the file !Read First.pdf

All instructions on installation in DGen_UserManual_En.pdf

The following considerable updating of the generator will be after completion of work on complete association of branches Pasifik and FB, work is already begun, deadlines aren't defined yet. As a bonus after association aircraft carriers and seaplanes in Atlantic, search of submarines in the Baltic Sea will be possible more than one departure in day in Europe.

Jones 06-28-2012 08:32 PM

This is getting better and better!

Thanks!:)

Treetop64 06-29-2012 04:34 AM

Hubba hubba! Thanks a million! :grin:

UK_Apollo 07-05-2012 01:58 AM

Message File // Comment
 
Wonderful work so far on the DGen_MOD project. Many thanks.

Here is a possible minor bug report...
...message files contain // comments which are showing on the roster>pilot profile>detail screen.

System: DBW1.7, DGen_Mod 1.0.1.0, EnjoyR files for BoE
Campaign test: Disaster on the Frontiers, Jabo (campaignsDe6.dat)

Example:

\DGen\MOD\Message\MessageRu.dat
...
<logScramble> <Scramble>
<logBailed> <Bailed %s> // W of Smolensk
<logKill> <Shot down %s %s> // Me-262 over Berlin
<logCrashed> <Crashed %s> // SW of Kursk
<logLandedAF> <Landed at %s airfield> // Pitomnik
<logLanded> <Landed in the field>
...

Logbook.dat
DATE: 22 June 1941
PLANE: Bf 109E-4B
MISSION: Attack of ground targets near Novyi Kropivnik
EVENT: 10:56 Attacked enemy troops S of í.ï.Novyi Kropivnik
EVENT: 11:18 Landed at Holmets airfield // Pitomnik
FLIGHT TIME: 0:48
DATE: 23 June 1941
PLANE: Bf 109E-4B
MISSION: Attack of ground targets near Dublyani
EVENT: 17:34 Landed at Holmets airfield // Pitomnik
FLIGHT TIME: 0:49
DATE: 24 June 1941
PLANE: Bf 109E-4B
MISSION: Attack of ground targets near Oryava

I hope this is of interest and is presumably easily fixed by removing the // text?
Apollo

Asura 07-05-2012 06:55 AM

Thanks for information, in the following version I will correct.

UK_Apollo 07-05-2012 11:12 AM

Some more corrections for the Message files if you're interested.

Each file has multiple spelling mistakes (in the English localisation files) which have been present since the original IL-2 release. Now might be a good time to correct them?

I'd be more than happy to email the full corrected files, but suspect you'd like to make the changes yourself.

Here is an example from the \DGen\MOD\Message\US_MessageEn.dat file - I have tried not to include any differences between English (UK) and English (US), otherwise I would be suggesting things like "armour", not "armor" and that would make my friends across the pond very upset. ;)

WRONG CORRECT
paratroopes paratroops
halftracks half-tracks
commision commission
harassmet harassment
througout throughout
oversaturated over-saturated
fron from
palnes planes
machineguns machine-guns
counterattack counter-attack
panzer Panzer
jeopordize jeopardize
frontline front line
traveling travelling
anymore any more
murderes murderers
firepower fire-power
reconnaisance reconnaissance
moutn mount
german German
russian Russian
soviet Soviet
hungarian Hungarian
italian Italian
adriatic Adriatic
baltic Baltic
didnt didn't
archieved achieved
anihilated annihilated
afraide afraid
stateside state-side
fictory victory
staffel Staffel
promted prompted
strenght strength
serveral several
stike strike
airpower air power
Nethertheless Nevertheless
beachhad beachhead
Simultanously Simultaneously
und on
pilts pilots
dubvious dubious
seperate separate
enmy enemy
suprise surprise
emply employ

rumania Romania (with an 'o' is more common than a 'u'?)

Also, search and replace two SPACES with one SPACE.

If this is useful and you'd like further Message files corrected I'm happy to list out the changes and post here?

Apollo

PS Apologies in advance to those that don't care about spellings and think this a waste of time - put it down to my advanced age. :)

Asura 07-05-2012 11:31 AM

After works on association of branches, I wanted to process also system of messages in the generator. It is correct to make it on the basis of Pacific branch when in one file messages of all nations are collected and it is possible to make separate messages for Italy, Finland, Romania etc. When I will make it, then it will be necessary to correct the file in English, and in other languages too. I will lay out these files for adjustment and the correct files will get to the new version. Thanks for the offered help! I will surely address. ;)

JimmyBlonde 08-07-2012 01:28 PM

Asura,

I've been dreaming of this being possible since I first bought Forgotten Battles umpteen years ago and today I installed your mod.

It's awesome, with 4.11.1 and HSFX 6.0 I'm in Hog Heaven as they say.

I'm hoping to add some planes and maps from HSFX 6.0 with it, looks complicated but I should be able to fudge my way through it, hopefully.

:)

DKoor 08-18-2012 12:27 PM

Download links for DGen do not work :( .

Can someone please upload 'em again somewhere?

DKoor 08-18-2012 12:44 PM

I.e. can I just clean install DGen 1.0.1.0 without any prior DGen installations (1.0.0.7 or 1.0.0.8)?

And will it work on vanilla (unmodded) game?


Thanks!

Asura 08-20-2012 07:08 AM

Quote:

Originally Posted by DKoor (Post 455178)
Download links for DGen do not work :( .

Can someone please upload 'em again somewhere?

http://www.mediafire.com/?4bps98wopijjf48

The link working also doesn't change.

Asura 08-20-2012 07:10 AM

Quote:

Originally Posted by DKoor (Post 455181)
I.e. can I just clean install DGen 1.0.1.0 without any prior DGen installations (1.0.0.7 or 1.0.0.8)?

And will it work on vanilla (unmodded) game?


Thanks!

The generator works with any version of game. Version 1.0.1.0 completely replaces the previous. It is possible to delete them.

DKoor 08-24-2012 10:29 AM

Thanks!

PE_Tigar 08-28-2012 09:43 AM

Thanks Asura! Just a quick question - is there a possibility for someone to revisit the venerable ngen too? I know that for some it sucks, but I have a bunch of guys eager to fly coops, and not many that like to sit down and make missions...

Asura 08-29-2012 07:47 AM

Quote:

Originally Posted by PE_Tigar (Post 457287)
Thanks Asura! Just a quick question - is there a possibility for someone to revisit the venerable ngen too? I know that for some it sucks, but I have a bunch of guys eager to fly coops, and not many that like to sit down and make missions...

I have an initial ngen code from Starshoy. Archive with the old version. Fresher version yet didn't receive - it is impossible while will talk to Vadim. Unfortunately I can't be engaged in this completion - there will be no time, but I have a permission of Starshoy to transfer of the initial ngen codes in good hands for not commercial use.

Jones 08-29-2012 04:20 PM

Quote:

Originally Posted by Asura (Post 457463)
... I have a permission of Starshoy to transfer of the initial ngen codes in good hands for not commercial use.

Are you allowed to publish this code using a GPL license and put it up on sourceforge? This would surely generate a lot of interest in developing a new version.

Asura 08-30-2012 05:42 AM

Quote:

Originally Posted by Jones (Post 457534)
Are you allowed to publish this code using a GPL license and put it up on sourceforge? This would surely generate a lot of interest in developing a new version.

I am going to report simply archive that who is ready to continue work on the new version. I think these people will dispose of initial codes better and will organize completion. Now I suggest to wait till the end of September - if I will not receive the most last version from Starshoy I will lay out that that already I have.

Jones 08-30-2012 09:53 PM

You are a joy to work with and a true friend of the IL-2 community!

David198502 09-20-2012 07:58 AM

http://www.mediafire.com/?4bps98wopijjf48

i got serious issues with trying to download this link!!!!
first a virus warning appeared.then when i tried to delete the file/abort the download, suddenly a screen went up with the headline POLIZEI, and further stating that my ip adress was recorded for violating the austrian internet law in several points.
i got weak knees and really feared/still fear that i made myself an internet criminal with this download.
in panic i restarted the pc.but the screen showed up again, although i didnt even start the windows internet explorer.the screen was permanent and i couldnt get rid of it.
so i quit internet connection, restarted again in safe mode, and chose a windows restore point.that worked but i still dont know if i in fact now will get issues with the police and the austrian law.....

Juri_JS 09-20-2012 08:18 AM

You will not get any issues with the Austrian police, it is a well known virus.

Do a Google search for:
Österreich, Polizei, Virus

I had no issues with Asura's download link, so you might have got the virus somewhere else.

fly_zo 09-20-2012 08:40 AM

@David198502:

yeah, all clear here also

maybe it's time to quit with using IE ... get Firefox or some other Internet browser .

If you don't have any payware antivirus/security kit may i suggest what's been working for me (Win7 64):

1 Microsoft security essentials
2 Windows 7 firewall control
3 PeerBlock

... all freeware

to get back on topic

@ Asura : many , many thanks for your work man, it is greatly needed and appreciated .

also many thanks to Juri_JS for Solomons campaign , been playing it for months now

keep up the great work guys :-)

regards
Z

RealDarko 09-21-2012 08:49 PM

Hello. Wondering how can I edit Dgen campaigns so I can change one plane for another one, is there a tutorial for that and other edition tips? I don't even know where to start.

Dami55an 09-22-2012 03:27 AM

I have offers which we could solve in common.
http://www.gqth.info/0.jpghttp://www.gqth.info/7.jpghttp://www.gqth.info/8.jpghttp://www.gqth.info/9.jpghttp://www.ymeu.info/test5.jpg

Juri_JS 09-23-2012 10:13 AM

The work in progress thread of my Manchuria/Khalkhin Gol campaign project for Asura's DGen:
http://www.axis-and-allies-paintwork...topic.php?2683

Asura 09-24-2012 06:09 AM

Quote:

Originally Posted by RealDarko (Post 462806)
Hello. Wondering how can I edit Dgen campaigns so I can change one plane for another one, is there a tutorial for that and other edition tips? I don't even know where to start.

About addition (replacement) of planes in campaign it is possible to read in the instruction.

Asura 09-28-2012 06:18 AM

Unfortunately I couldn't receive the freshest NGen version yet but as promised I spread that that is.

The initial code is completely free for editing and distribution. Any commercial use of provided information is completely forbidden.

The author of this program is Vadim "Starshoy" Kolosov which personally transferred me initial codes. Use on health. :)

http://www.mediafire.com/?tx3ty5bktbl2jtx

PS. I didn't understand NGen work, but it than that is similar to DGen and if there will be questions on a code likely I can consult.

Jones 09-28-2012 07:44 PM

Many thanks Asura!

Will00ard10 10-15-2012 03:27 PM

It not the final version and mistakes are still possible
http://www.qmmv.info/12.jpg
http://www.qmmv.info/13.jpg
http://www.qmmv.info/14.jpg

Asura 12-18-2012 12:44 PM

Hi, everybody. :)

I finished the main work on DGen_MOD 2.0 and began the first testing. While debugging of the program will be carried out and preparation of beta of the version I will start acquainting with features of the new version gradually.

1 . It is completely integrated option of the generator - I cleaned all double procedures and copied a code, having taken the best and unique from branches FB and Pacific. All main opportunities are available now isn't dependent on a battlefield. While there was a division into avianosny and overland options, but I will surely clean this restriction the following versions.

2 . I completely changed algorithm of calculation of radius of search of the purposes - now it isn't attached to key points and works according to the radius of flight from FM.

3 . I completely changed algorithms of selection of planes in mission and arms selection:
- the AllPlanes.dat files and *Planes.dat aren't used any more.
- are added the AllPlaneDB.dat file in which all necessary information on planes and the AllWeapons.dat file which is a matrix of a choice of arms depending on type of a fighting task is collected. I will in detail describe these files in documentation.

4 . I changed available versions of information in section [Planes] of the DB files:

Old format
[Planes]
10 F4U1A
10 F4U1D SSkin.bmp WSkin.bmp
probability of emergence and plane name, summer and winter skin.

New format - option 1
[Planes]
Allies England 10 F6F5 - can set now a plane nationality forcibly

New format - option 2
[Planes]
Allies England 10 F6F5 --Reconplane - can in addition set plane type (in this example of F6F5 will appear only as the scout)
10 F6F5 SSkin.bmp WSkin.bmp --Reconplane

all combinations work.

Now such option is possible:
[Planes]
Axis Germany 45 BF_109G6
Axis Italy 45 BF_109G6
57 BF_109G6Late
Allies USSR 57 BF_109G6Late

These planes will appear at the same time in missions with the established nationalities.

For today while everything, I will continue to acquaint with new opportunities in the next few days. :)

Sita 12-18-2012 01:39 PM

Nice job)

fruitbat 12-18-2012 04:12 PM

sounds impressive:cool:

RegRag1977 12-18-2012 11:46 PM

Great!
 
That's really great what you're doing with DGEN, it is much appreciated especially by offliners :)

fly_zo 12-19-2012 08:06 AM

Manny thanks Asura ... your work is greatly appreciated

reg.
Z

wheelsup_cavu 12-23-2012 08:15 PM

Will be nice to have a functioning DGen again. :cool:


Wheels

Asura 12-29-2012 08:04 AM

As it was declared earlier - the new version of the DGen_MOD 2.0.0.0 generator. While beta version. All highlights work, but testing is necessary.

http://www.mediafire.com/?0ro1i44c3lwzz3h

Unfortunately the full translation of briefings into English is yet ready and in flight tasks the Russian text will meet. I will lay out files of messages later.

In future release the new version of documentation with the description of all new opportunities while ask questions here is planned.

Well and with Coming New year! Clear sky over the head!

fly_zo 12-29-2012 09:48 AM

Thank you, Asura .... will try it out ASAP

One question though, did award system for Russian and USMC/USN got sorted out ?

I mean getting double medals (2 Hero of the Soviet Union and Order of the Red Banner ) instead of all eighth for Russian campaigns and never getting final medal for USMC/USN campaigns.

I apologize if that's been answered already

Asura 12-30-2012 07:14 PM

Fix DGen_MOD 2.0.0.1 http://www.mediafire.com/?nn6cltpckowwe1d

Asura 12-30-2012 07:24 PM

Quote:

Originally Posted by fly_zo (Post 490564)
Thank you, Asura .... will try it out ASAP

One question though, did award system for Russian and USMC/USN got sorted out ?

I mean getting double medals (2 Hero of the Soviet Union and Order of the Red Banner ) instead of all eighth for Russian campaigns and never getting final medal for USMC/USN campaigns.

I yet didn't touch award system. It will be necessary to think over it.

fly_zo 12-30-2012 08:01 PM

thanks for prompt answer .... there is no hurry , just take your time with all of it .

again, it is greatly appreciated .

reg
Z

Asura 01-16-2013 10:04 AM

Fix 2.0.0.2 the errors leading to a departure of the program are corrected.

http://www.mediafire.com/?6z2g6c7zpjq2y6t

fruitbat 01-16-2013 10:17 AM

Awesome, will check it out, thank you very much Asura:cool:

Asura 01-22-2013 12:53 PM

Fix 2.0.0.3 http://www.mediafire.com/?8cy0hhmjxyxzskf


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