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Conf.INI for (very) best graphics settings
Hello all, I'm a long time lurker and this is my first post...:)
I did a quick search and couldn't find Conf.INI lines for the absolutely best Il-2 graphics. I've found older versions and would like to know the latest 4.11 wisdom on the subject. I play on a very decent rig with a 2500k (still stock) 8GB DDR3 and a OC Geforce GTX 560 TI, so don't care much for optimization. Thanks a lot. |
This is my set up (OpenGL driver).
[il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1360 height=768 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=5000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=1 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=34 Intro=1 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=0 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=0 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=9 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0 TypeClouds=1 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-1.0 |
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Apsolute maximum the game has to offer:
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effects=2 was never a fully supported option.
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Correct. Non the less it works.
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That being said, i like the plutonium effects so....... |
Most noticeably there are shadows after explosions, flak puffs and other smoke effects, and something that resembles "self shadowing" on them.
With the rig from my signature (+ x8 AA forced) I get occasional spikes down to ~35 FPS. Other than that sits in ~100 range. Completely doable with latest high end rigs. (4.11 un-moded) |
Thank you very much, will check my conf.ini at once:grin:
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And please, how did you force AA?
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I will sugest turning dynamical lights to 0.
It will bring you to 1 FPS while straffing with canons, because of the bad handling of the canon explosions on ground, at least with the MK108. It will also remove the in cabin yellow glare while firing. |
Can I use this settings also for a Nvidia GT430 video card?
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http://www.hwcompare.com/9148/geforc...force-gtx-580/ that being said, until a 3 years ago i played on a worse card than you've got, and you can still get it looking pretty good. |
Thx Fruitbat! Indeed, I had to lower my settings! There's no way to use anisotropic or antialiasing at high settings!
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Its for shadows |
Forgot about this:
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Not graphic options, just useful new 4.11 features. :) |
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RecordingIndicator=1 the readme that shipped with 4.11 says, Quote:
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They forgot to put it in the readme. ;)
Every game has a track recording indicator, now IL2 has it too. |
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THOR's posted settings are 100% correct, use those |
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I'm very interested in this (water settings) myself... I've set it to 4 and 3 and game reverted it to 1. Have ATi card.
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Unless something has changed, i was pretty sure water =3 and 4 are nvidia only.......
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2 and 3 are the same, not sure which one is for ATI though. |
In IL-2 Versions 4.03(?) and earlier, setting water=3 was the ATI equivilent to water=4 for nVidia. From 4.04 and newer, water=3 & 4 appear to be only for nVidia and 1 & 2 for ATI. I have tested all water=1, 2, 3, 4, appearances with my ATI card and I see that 2 provides the best appearance.
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Hi,
is it true that typeclouds=1 doesn't work anymore? I saw a website saying it was removed after 4.09m. Mouse6DOFMove=1 --> Is it still existing? I can't find it anywhere in my updated conf.ini Is it under game or somewhere else I need to add it? Also, what's forest=3, landgeom=3, TexMipFilter=3, TexFlags.PolygonStipple=0 and TexFlags.DrawLandByTriangles=0 Also, always put conf.ini as read-only to not make the game revert it back. EDIT: Why perfect settings and some stuffs only work with Nvidia/AMD and not Intel HD? For example, on my new laptop, I have a Nvidia GTX 960m working very well in Perfect settings with great antialiasing, but when I try with my Intel HD 530 I don't have Perfect settings and have some bugs/glitches with textures. Just want to say that Intel HD 530 has all OpenGL shaders and stuffs up to 4.4. Maybe it's in the game code itself? I was like, this Intel HD is capable of running IL2 in Perfect at 60fps since it's an old game, but yes I'm capable, but the texture bugs and no Perfect settings is very weird. Will stuck to the GTX 960m for this old game. |
too high?
Hi!
Strange question mayby, I saw little higher settings few minutes ago, like: MeshDetail=3 (in place of 2) Sky=3 (in place of 2) Effects=3 (in place of 2) LandDetails=3 (in place of 2) It is possible or just some unchecked info? I cannot check it now at work, just courious. With Best Regards! Happy New Year! Kattern |
too high?
Hi!
Today I saw little highest settings: MeshDetail=3 (in place of 2) Sky=3 (in place of 2) LandDetails=3 (in place of 2) and Effects=3 (in place of 2) Cannot check now, just courious, whether it might work? With Best Regards and Happy New Year! Kattern |
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