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Need help with FXAA
Hey
I have installed FXAA for DX10 vertion (FXAA_PPI_Rev_37.zip) the sky is overexposed to the preposterous. There are many settings in the injFX_Settings.h file and it have a lot of settings I dont have a clue what does. Is there anybody here, who have a guide or good setting they want to share I would be happy. ~S~ |
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Can't really give any input on tweaking the parameters, at this point I am completely like yourself... Regards. |
Thanks for your imput. I will try both your suggestions and see if that helps. We have one in the group is working hard on it, so I hope it's pretty light ahead. ;)
Trying Out #define USE_TECHNICOLOR #define USE_TONEMAP #define USE_SEPIA and the link http://www.forum-3dcenter.org/ Quote:
Cheers. |
You might find this useful?
http://forum.1cpublishing.eu/showthread.php?t=28978 I put all the current crop of FXAA and SMAA utils into JSGME to make it easier to install and un-install.. So you can try out each to see which one you like best |
Hi i use this version thats been kicking around for a while, can't find a link for it anymore so i've uploaded it to medifire.
Just copy the 3 directx10 files into C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover http://www.mediafire.com/?knjih6uktnp8h6h Thats it. |
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The link you provided is to version 9.0, there is a new version out, 10.0. I inclueded both in my JSGME version here http://forum.1cpublishing.eu/showthread.php?t=28978 |
Yes. The easiest thing to do is disable everything except AA in the injFXsettings file, which should have been included in the download. Open it with notepad and change the following settings;
SELECTION ------------------------------------------------------------------------------*/ // Comment to deactivate an effect. // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP #define USE_ANTI_ALIASING //#define USE_PRE_SHARPEN //#define USE_BLOOM *NOT WORKING //#define USE_TECHNICOLOR //#define USE_TONEMAP //#define USE_SEPIA //#define USE_VIGNETTE //#define USE_POST_SHARPEN //#define USE_FINAL_LIMITER /*------------------------------------------------------------------------------ FXAA SHADER ------------------------------------------------------------------------------*/ // Set values to calculate the amount of Anti Aliasing applied float fxaaQualitySubpix = 2.0; // Default: 0.75 Raise to increase amount of blur float fxaaQualityEdgeThreshold = 0.01336; // Lower the value for more smoothing float fxaaQualityEdgeThresholdMin = 0.01336; // Lower the value for more smoothing This should prevent the program from affecting anything except FSAA. |
Cheers for the tips and info. Great tool Ace so thank you for that one + the injectFXAA. Now I have some to test and work with, but keep it comming. I see a lot of guys, who need infor on the subject. (Include me) :D
~S~ |
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But as to the best settings.. I have not come up with any yet.. We also have to keep in mind that alot of the settings are 'personal' things such as the 'best' color and 'best' lighting is subjective and personal.. But I think we could all agree on settings that improve the 'jaggies'. Those are the settings I am really interested in, in that all the plane outlines at a distance look pretty jaggie to me |
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And just to be crystal.. These settings are for the following utils Code:
FXAA PPI v37 for DX-9But you don't need to manually edit that file, that util provides a GUI to edit the settings.. See attachment Problem with the 'FXAA Tool Hg v4.0 for DX-9' util is it only does DX9! :( Here is a link to the JSGME combo of these utils and more JSGME FXAA and SMAA utils Enjoy |
Hopefully, at some point the utility will be set up to use DX10. Personally, I prefer not using the pre and post sharpening, I find that it causes shimmer and texture flashing, or at least worsens it.
The best solution of course would be to have this fixed in the game itself, but I've no idea when or if that's going to happen. |
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