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Bf109 Advice
OK, New year - new plane for MP...:grin: A Bf109 E3 for starters but I know sweet nothing about these fab ac, particularly the weapons and belting.
1. From the threads I have read the ideal power band for these ac is at 2400 RPM but the prop pitch lever seems to have to be 'jiggled' to change the prop pitch. Is that correct as it seems to require a lot of 'jiggling'? 2. Any advice regards the weapons load outs (MG's and cannons) and convergence setting for the wing mounted guns would also be welcome. 3. Bombs, this is what I really want to have a crack at using in MP for the ground targets and there are two types available so any advice on this aspect will be also welcome. Thanks...... |
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Hope that helps. :-P |
Thanks Farber, not sure about the diferent ammo types as they are in German but the main problem I have is setting the 103B to carry bombs using the loadouts menu and also not exceeding the weight limit with anything more than two bombs even though I reduce the fuel load....:confused:
I will plod on regardless.......me thinks I will have to set up various practice missions using FMB and stick to the default bomb load. |
Just because the number is in the red dont let it kidd you, you just need a longer take off. 65-75% fuel should let you fly for 25 mins each way and fight for 10 mins or so...
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I notice you can engage an Afterburner (there does not appear to be a cockpit switch for this - menu controlled only). I can enable it but not disable it - is that correct and is the Afterburner similar to WEP and only used for a limited time?
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Im not aware of any model of the Bf109 before the Bf109E7 having any sort of boast- MW50 or GM1. So I dont know wether the boost is correct or how it was implemented...
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It's just a short period where higher RPM is allowed. There's no boost or anything involved I thought.
The 109's 'extended throttle' is only active for 60 seconds I believe. |
I believe the spit and hurri had a simular system where they could "push through" a wax seal on the throttle and over rev.... I do not know when this was implemented or which models.
Check your PM's. |
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In game, you can engage it and it will disengage itself after one minute (Afterburner: off). Wait 15 seconds, rinse and repeat. Totally unhistorical obviously. |
Struggling with the gunnery on the Bfs E3/4 (not the sight placement problem).
1. What was/is the default convergence on these ac? No value entered/indicated in the weapons menu - just lists 'default'. 2. It is a 105m sight ring (same as the Spit/Hurris)? |
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http://forum.1cpublishing.eu/showpos...8&postcount=12 |
This might help, it's the LW ammo types. I posted this on SimHQ a while back.
SmK - ammunition was AP (armour piercing) with a hard steel core and a lead sleeve (pointed ball with core) Anything with the suffix 'L'spur' means tracer. The SmK H has a tungsten core. (better penetration) The SmK ub m is the HE (high explosive) version. The Zerl part indicates it was equipped with a self destruct fuse. PmK is basically the SmK with phosphorous that ignigtes on firing. The 'B' round is an observation round, small ammount of HE and incendiary material, similar to the British Dixon/De wilde. The second lot in the load out list are a bit harder.. They are all 20mm rounds that were used as tracer for the mineshell round, as there were no mineshell tracer rounds. The 'panzer' ones are either HE or AP and the 'brand' ones are incendiary. The LW tended to load up with AP for the eastern front (those damn IL-2's!) or HE for the British and American planes. |
Really helpful, many thanks!
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You can navigate to your CoD folder within your steam folder and in one of the subfolders in there you'll find the pdf manual.
There is a table in there that expands and translates all the LW acronyms. Alternatively, you can download Flea's checklists and have a look at the ammunition types. ;) |
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