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-   -   The Rise of Cannons (http://forum.fulqrumpublishing.com/showthread.php?t=25009)

JG52Krupi 07-30-2011 04:52 PM

The Rise of Cannons
 
Firstly I would like to thank dave74737 and pupo162 for these fantastic mods :mrgreen:

Hurricane MK IIC Mod

BF 109 E4 + Others

So I was a bit bored and decide to try out some of the mods available, in particular I wanted to see the cannons so below are some screenshots showing the incredible power of the Mine shells and Hispano.

Click on the images to see get the full size image.

REMEMBER DO NOT USE MODS ONLINE

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PHEW!

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Ze-Jamz 07-30-2011 04:57 PM

Sweet

pupo162 07-30-2011 05:01 PM

Quote:

Originally Posted by JG52Krupi (Post 317114)
Firstly I would like to thank dave74737 and pupo162 for these fantastic mods :mrgreen:

made my day.

epic shots.

Ataros 07-30-2011 05:06 PM

Thank you! Great times ahead!

JG52Krupi 07-30-2011 05:12 PM

Quote:

Originally Posted by pupo162 (Post 317122)
made my day.

epic shots.

EPIC Mods :D

Thank you for taking the time to produce it.

pupo162 07-30-2011 05:16 PM

Quote:

Originally Posted by JG52Krupi (Post 317125)
EPIC Mods :D

Thank you for taking the time to produce it.

out of curiosity, does the E4 still works with new version, or did you mod my mod?

i drop the thingy becouse.... well, i cant play the game :(

JG52Krupi 07-30-2011 05:19 PM

Quote:

Originally Posted by pupo162 (Post 317126)
out of curiosity, does the E4 still works with new version, or did you mod my mod?

i drop the thingy becouse.... well, i cant play the game :(

Yes, all the screens were taken today.

I don't know the first thing about modding but I can make models.. not sure if there is any point im sure the E4 cockpit has been done and is just waiting to be added.

Its a pity to hear that you can't see the fruits of your work im sure you be flying soon :D

pupo162 07-30-2011 06:05 PM

Quote:

Originally Posted by JG52Krupi (Post 317127)
im sure you be flying soon :D


oh, i am. but on thsi little thingy

http://www.emfa.pt/www/conteudos/aer...oto_s_chip.jpg

Ze-Jamz 07-30-2011 06:07 PM

Yea you can use them online, no one is stopping you but you don't know what they have in place at the mo or what records are being kept...I personally wouldnt take the chance..

Once this game is up to scratch it will be a great sim, dont ruin it by getting yourself banned.

Or ruin it for others for that matter

furbs 07-30-2011 06:32 PM

Quote:

Originally Posted by cheesehawk (Post 317144)
Anyone know if VAC is currently working? Are these actually able to use online at risk of being banned?

Christ i hope not!!! its cheating!! go test cheese ;)

I would hope you wouldn't even be able to join a server with these running.

HamishUK 07-30-2011 07:05 PM

If these are making any fundamental changes to the weapons then it's a bannable offence to use them online.

Remember once banned there is no return as Luthier has clearly stated mods that make gameplay changes is an insta ban.

yellonet 07-30-2011 07:07 PM

That easy to cheat eh?
They really have to fix that, otherwise all open server games will likely be ruined.

yellonet 07-30-2011 07:08 PM

Quote:

Originally Posted by HamishUK (Post 317169)
If these are making any fundamental changes to the weapons then it's a bannable offence to use them online.

Remember once banned there is no return as Luthier has clearly stated mods that make gameplay changes is an insta ban.

Good news! :)

furbs 07-30-2011 07:14 PM

yes, but is it working?

VO101_Tom 07-30-2011 07:23 PM

Quote:

Originally Posted by HamishUK (Post 317169)
If these are making any fundamental changes to the weapons then it's a bannable offence to use them online.

Remember once banned there is no return as Luthier has clearly stated mods that make gameplay changes is an insta ban.

We know the threat, but this works really? Somebody was banned from already for something?

pupo162 07-30-2011 07:24 PM

Quote:

Originally Posted by furbs (Post 317173)
yes, but is it working?

No. You can freely go online with any mod. Even a 1000 rps, hit-kill, unlimited ammo thingy.


its a shame, mod toogle is needed ASAP

yellonet 07-30-2011 07:32 PM

Quote:

Originally Posted by pupo162 (Post 317180)
No. You can freely go online with any mod. Even a 1000 rps, hit-kill, unlimited ammo thingy.


its a shame, mod toogle is needed ASAP

Anti-cheat seldom stops anyone from using cheats, but it may detect the cheat and ban the offender later.

JG52Uther 07-30-2011 07:37 PM

Can a server admin turn VAC off to run a modded server?

furbs 07-30-2011 07:43 PM

Can we at least find out if VAC is running? i only fly on the SYN server, is Bliss about?

von Pilsner 07-30-2011 07:56 PM

Quote:

Originally Posted by JG52Uther (Post 317186)
Can a server admin turn VAC off to run a modded server?

I believe there is a VAC enable (or something like that) line in the server config file.

In the valve games I play that use VAC you start the game using the -insecure command line switch to play without VAC (but then you can only connect to non-VAC servers).

Quote:

Originally Posted by VO101_Tom (Post 317179)
We know the threat, but this works really? Somebody was banned from already for something?

I think he means a VAC ban is forever (and this has demonstrated numerous times in other VAC enabled games).

FROM: https://support.steampowered.com/kb_...7849-Radz-6869

All VAC bans are permanent - Valve has a zero-tolerance policy for cheating and will not lift VAC bans under any circumstances.

ATAG_Bliss 07-30-2011 08:07 PM

Well VAC is enabled on the server. Whether it does anything or not at the present, I have no idea. But if it's like other game's anticheat methods, it could very well be recording the offenders for permanent ban later on down the road.

But considering all versions of the game (beta etc.) could join a server on a different version, I'd say VAC isn't doing much at the moment. And when the 1st line of code that's written every time you open that DOS box for a dedicated server says "Failed to connect to Steam client server", sadly I really don't think there's much of a system in place at the moment.

Hopefully I'm wrong :(

yellonet 07-30-2011 08:12 PM

It will be interesting to see what mods will be interpreted as cheats by VAC.

"The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries."

The SFS mod tool v1.1 for IL-2 Sturmovik Cliffs of Dover doesn't modify any dll but adds one; seems there's a fine line between modding and hacking.

pupo162 07-30-2011 08:23 PM

Quote:

Originally Posted by yellonet (Post 317183)
Anti-cheat seldom stops anyone from using cheats, but it may detect the cheat and ban the offender later.

Not my issue. I Want the opportunity to host small partys for firends were we use mods without worring about gettign banned. the same way i lunch CR=0 in il2 when playing with friends or squad mates.

von Pilsner 07-30-2011 08:25 PM

Quote:

Originally Posted by yellonet (Post 317193)
It will be interesting to see what mods will be interpreted as cheats by VAC.

"The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries."

The SFS mod tool v1.1 for IL-2 Sturmovik Cliffs of Dover doesn't modify any dll but adds one; seems there's a fine line between modding and hacking.

Regarding new/unknown mods: I believe steam will send the details to MG and MG decides what is to be classified as a cheat.

From: https://support.steampowered.com/kb_...7849-Radz-6869

Call of Duty: Modern Warfare 2
VAC is enabled on all multiplayer servers, public and private. Any modifications to the game other than editing config files can result in a VAC ban. Examples of such modifications include console enablers, VAC disablers, and server hosting mods.

A VAC ban in Modern Warfare 2 only affects Modern Warfare 2.


Valve games
The Valve Anti-Cheat system is enabled for servers displaying the Secured shield logo. Using custom skins, sounds or maps and playing multi-player mods which do not modify core .EXE and .DLL files will not result in a VAC ban.

Cheating in a Source Engine game that was released prior to Left 4 Dead will result in a VAC ban from Counter-Strike: Source, Half-Life 2: Deathmatch, Day of Defeat: Source, and Team Fortress 2.

Cheating in a Gold Source engine game will result in a VAC ban from Counter-Strike, Condition Zero, Ricochet, Day of Defeat, Team Fortress Classic, Half-Life: Deathmatch, and Deathmatch Classic


Notice the different titles have a different threshold for cheating and the consequences of a VAC ban (seem to) depend on who made the game.

It seems like Luthier will need to communicate well with the community regarding the anti-cheat system before VAC bans get instituted in-game. It could be argued that custom sounds (make your plane quiet and enemy planes loud so you can hear them at a great distance) and even skins (hunter safety orange paint for everyone on the other team) could be considered a cheat online.


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