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Dear Luthier, please give us SUPERSAMPLING as an option
for some of us with fast graphic cards, or wishing to upgrade:-P
I can live with lowering the details, but incomplete FSAA would be some eye-sore:shock: |
Any kind of anti aliasing would do.:(
The game looks horible without it.:( |
I'd love to see the resulting performance, even at low settings. 'Please give us working MSAA' is worth asking for however and since you took the trouble to start the thread and it's dead, I don't mind hijacking it for a good cause :-P
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Forget usual MSAA. Modern games use deffered rendering and it does not allow correctly working MSAA, that is why lots of modern games struggles with AA.
The solution is to use full scene supersampling AA (which is very hard on resources and usually cuts FPS 2-3 times depending on setting and resolution), or use MLAA or similar shader based AA method, which basically tries to blur edges without knowing anything about geometry (such methods are fast, but they often blur textures too and sometimes causes ghosting and other artifacts). |
Console games and their ports usually use MLAA or something similar. Mainly because MLAA affects performance less and it works with deffered rendering.
It seems ATI allows to force MLAA on 6xxx already (earlier cards need hacks). NVIDIA also has analogical feature called FXAA, but currently only for OpenGL. Those features should allow forcing AA on any game, but of course results will vary. |
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By being quiet one at least leaves a doubt of being less intelligent. But then the following comparision removed that doubt. |
Your well out of line mate, you imply/threaten violence in a lot of your posts.
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waoh!!i study this forum now for almost 2years and almost every day......but the last few weeks it turned into a battle field of really rude insults.
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I tried ‘Morphological Anti-aliasing’ with CloD, but found little improvement in visuals, degradation of on-screen text clarity (including instruments) and a massive frame rate hit :( HD58XX users can also force this in the driver from version 11.3, I think, but it’s not much of a solution. Pity really, as I also find that it detracts from the excellent graphic detail. |
I play Resident Evil 5 in Dx10 and AA works nice.
Any other "insights"? I'm "stupid" too? |
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Ok, can someone en lighting me on this AA business.. i understand that the AA smooths out the edges (jaggies) but i dont have these or am i missing something?
And what does the supersampling part do? |
You can't compare engines because of year released. Graphic engines are a work of art and science, and lots of complex maths. It amazes me how people feel free to imply this dev or others aren't good at this or that.
I'm sure devs also want a crisp image with smooth edges. Even dx9 with hdr makes aa more difficult, and i remember dx10 gave lots of trouble too, since some edges didn't get antialiased in some engines ( remember assassin's creed dx10.1 far better aa vs dx10 ) Supersampling this engines that uses hdr, ssao and huge amount of video ram, doesn't seem viable to me, every feature by itself eats memory, and more important, lots of bandwidth. |
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Sorry for OT
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@Ze-Jamz
some parts of own cockpit have working AA. Thats right. And the rest of the game, ground for example, external view of planes......hmm? Yes, in near distance with full hdresultion with 2xAA this game looks partly well antialiased.......I have 1680x1050 on 22" and it DOESN´T looks well antialiased in most situations.. Its like a running gag in this forum that no developer or moderator said only ONE WORD about this issue since release..... |
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Not sure if the CloD engine uses deferred shading but many games that do suffer from poor or no anti-aliasing.
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i hope Cod supports the new nvidia FXAA: http://forums.bistudio.com/showthread.php?t=123121
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