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Next patch info
Hi everyone,
We've been hard at work on a whole bunch of stuff here. Quicker fixes are now a thing of the past; we're working on larger more complex stuff and so patches, updates and improvements will be coming at a slower pace. Our next BETA patch is tentatively scheduled for two weeks from now for Friday the 17th, and the release version of it is scheduled for the Friday after that, June 24th. The next patch will contain: * Improved streamlined multiplayer GUI * Other multiplayer improvements - more stability, all plane settings like convergence and paintscheme working at all times, less rare bugs, etc. * Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc. * Improvements to FM and DM and various cockpit systems, as usual - long list there. * AI improvements, including at least the majority, if not all, of the order system working. * A new warship! Other things that are in the pipeline: * Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months. * FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it. * Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest. NOTE: this isn't an exhaustive list, but rather the main bullet points. So stay tuned for more patch info next week. I'll try to do more regular weekly Friday updates from now on. |
hahha speaking of the devil!! you know we want to see you luthier!!!
thanks a lot!!! |
Thanks for the update, sounds good :)
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Thanks for the update :)
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Eureka!
Would love to know which warship. Scharnhorst/ Gneisenau? Thanks for the heads up, I can stop moaning now. :) |
Thanks!
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Thankyou
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Luthier: when you refer to the sound that needs a few months I understand, but do you have nailed the Sound disappearing problem in multiplayer, and so can we expect a fix sooner, or not?
Thank you. |
Thank God its Friday ! :grin:
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just the man, thanks for the update mate very much appreciated. I wish you all the best with the sound engine I'm sure you'll crack it though.
Any news about full screen, I still have all the flashing between destop and game on loading as we had before plus i can still half control windows in game, hope your guys get chance to sort to take another look at it. Also the trees still appear to be the biggest problem in relation to performance, if i you look at them they flicker in a way, they grow and shrink. I saw this problem with Arma2 and when they fixed it said it turned out the be the LODs. Thank you again for taking the time to drop in. |
Thanks for the heads up, Luthier.
~S~ |
Thanks for the update...though you prob should look here...
http://forum.1cpublishing.eu/showthread.php?t=23405 And the MP sound bug needs a very quick hotfix because its killing MP right now. No word on FSAA? |
Thanks for the weakly update.
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Radio Comms? PLEASE fix this!!!!!!!!
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Everyone has been worried about you man in fact I think there was a search party formed and looking for any sign of you. Rumor was circulating that you went to seek guidance from The Dalai Lama. We are happy you are alive and well!!
http://newsoholics.com/wp-content/up...Dalai-Lama.jpg |
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Can't wait... Thank you!!! :grin:
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Any chance that the itching bug with the proppitch of the 109 is fixed with (re-)introducing the quicker angle speeds that should be four times faster than what we have right now?
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Thanks for the Update Luthier, we know you are doing your best.
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http://www.abload.de/img/cr_senategov_barack_obr7wy.jpg |
As long the engine sounds will be fixed I'll agree with everything ;)
Thank you. |
well two weeks, we'll have to wait a lot . Hope to see not "scratch " in the engine sounds
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:):):) |
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:confused: Am I wrong to think that the Dev teams thinks all performance problems are solved except for a few "minor issues"? Not hating, I just wan't these issues at least looked into and not to be left on the side of the road. If it takes two months then so be it but I just want you to know that these issues exist, are not "minor", and need to be fixed as soon as possible (considering I can't play the game on a top of the line rig). I hope this gets fixed soon. I was having a great time playing this sim until the last patch and I miss playing it. -Gollum |
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As far as improvements to cockpit systems and controllability goes, my list of personal favorites goes like this:
Sorry if i'm sounding like a demanding smartass, it's not my intention at all. I just want to give a friendly reminder of reproducible issues and share what i've managed to collect through testing. You have a very good list of upcoming fixes there and it shows that community feedback is definitely not ignored even if it's not answered on a daily basis: your list is what seems to be the most important issues to the majority of the community here, so it's a clear sign you guys are listening and prioritising things correctly. Keep up the good work, we're definitely getting there ;) |
i REALLY hopt the fixes include the fix of the 109 pitch changespeed!?
Winger |
Thanks for the update! Will be looking forward to friday 17th ;)
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http://img215.imageshack.us/img215/1935/usavsrussia.jpg |
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Thanks for the info regarding the next patch, Luthier. I (we all) feel much better knowing what the basic outline is for the next few weeks/months. |
so... no fixed 109 pitch till the 17th??? bummer.. 2 more weeks of no il2 for me...
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Luthier.....beware, for now you have made the often quoted (but much mis-used)....................... Two-weeks!!!!
That could come back to bite you.... ;) Thanks for some news, but seriously.....when it was released you thought the sound was okay? Now it's Months to fix...or is it Months to make it how it should have been on release? MP |
I really would like to have, as a quick fix, the sound back prior the last patch so i can play longer missions!
Just to bridge the time until the real patch! |
Good to hear you are alive and kicking Luthier, but I strongly suggest we receive more regular feedback on what is going on.
We have been the official beta testers of this thing and do not complain about it but this kind of feedback absence of the past weeks really cheesed me off. ~S~ |
[QUOTE=luthier;292905]
Finally fixed the landscape stripes bug, etc. Improvements to FM and DM and various cockpit systems, as usual - long list there. AI improvements, including at least the majority, if not all, of the order system working. AI improvement + major of radio communication, good news! AI too fast at the moment it should be tuned down. Hope this is worked on. Thanks Luthier. |
Much appreciated and needed new info !
Many Thanks sir ! -advancing helluvalot faster than good ol`IL2 here.. ;) ~S~:-) |
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Gladly mate. Venue?:rolleyes:;) |
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Good news, but please don't forget the Anti-aliasing issue ...
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Thanks luthier :)
And Blackdog, thanks to you too. You're an exemplary member of this community - I wish more people acted like you do. Hat off to you, sir. |
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So it will eventually in the next patch. |
at last new clouds... much appreciated!
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why is it so difficult to say a few words about antialiasing? No one word since release and before......
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now we have a little roadmap. 2 weeks are long but hopefully that big patch will rock forward.
Anyway thanks for that info Luthier. |
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Two weeks.. be sure. :rolleyes: Anyway, looking forward to the next patch. Thanks for the info. |
Thanks
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Thank you for your hard work to make this great flight sim better and better
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I think reading between the lines...FSAA will not be fixed.
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Luthier, what about map SDK. When will we be able to create our own maps?
Thanks. |
Looks like, they rewrite the whole game, so just wait another few years :D
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This is good. I thought quick fix patch's were silly. Best to do quality patch's over quantity ones.
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Anyways, for 4 weeks development time, that list doesn't look very exhaustive to me, and the gravest issues like loadout and radio comms are written up in an obscure way. Well, lets see, what the FM/DM improvements will bring. Since CoD ran okay for me since the start, these would be (big conjecture so far.. :rolleyes: ) the very first real improvements (that is, progress from alpha state to at least all functions working with probably some bugs remaining) for me. And this is 2,5 months after release. I guess the guys who said "wait and see how the game will be polished in 3 month's time" were right, huh? :D |
Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?
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As far as I can tell , AA is in it. It looks fine too me. Maybe it's just higher res.
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Thanks for the update
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thanks for the update:grin:
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Can't we have a minor release just for the 109 prop pitch? I was playing this game almost daily until the prop pitch was slowed down by the hotfix. You can't dogfight with the 109 in CEM mode. :(
Such an important fix that could be dealt with so quickly. |
Thank you, Luthier!
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With all Respect, this is away from good and bad
Ilya, can it be that you focus only on Online Gameing? This Time CloD is a naked Engine with no Game Content. This is the Statement of close to all Reviews in Game Magazines, Online Reviews and Statements what arrived us.
You have no: No Promotion System for Campaigns No System for honering the Player with Medals for Efforts No clear Killboard No working Scripts in Single Mission Mode No Script Documentation for the Users No correct Manual for the Game No auto read in for new custom Campaigns but hopeing that users do their own stuff With other Words: you doing the 3rd Step befor the second. This things are essential for Gameplay and Success. If you release in US without this, you may kill your Game. In the View of a normal Users you are far away from good and bad. Here, read the Statements from Amazon Germany. http://www.amazon.de/IL-2-Sturmovik-...7164394&sr=1-1 Okay: Main Bugs: No Game Content, No Athomsphere for the Virtual Pilot, No Campaign Management = NO GAMEPLAY! Think it over! Cheers Thomas Oh,forgot my System Specs... i7 980 Extreme (6x3,3 GHZ), 12 GB DDR 3 Kingston RAM/Tripple Channel, ASUS Revoltuion MoBo, 2x GF 590 GTX with together 6 GB DDR 5 RAM (Quad SLI), Samsung HDD, Samsung 27" 275T TFT, TM Warthog, TIR4, Simped Vario Pro, G19 Keyboard.... |
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For example i made a little tutorial (for beginners) in german: http://forum.sturmovik.de/index.php/topic,689.0.html http://forum.sturmovik.de/index.php/topic,695.0.html http://forum.sturmovik.de/index.php/topic,699.0.html http://forum.sturmovik.de/index.php/topic,711.0.html more to come. All scripts working in single player (and mission) mode. |
I've my missions in these folders:
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Eigene Missionen ..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Tests ..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Samples No Problem to get them to work from there. Edit: Where is the post i answered to? But i think your problem is that you make your mission from the campaign class. But for single missions you should use AMission Class. Campaign class works only under ..\SteamApps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign |
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Thank you.
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You also have swimming landcape textures in the cockpit view, clearly not anti-aliased, and the wings of aircraft in flyby view are quite plainly not anti-aliased at all. |
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http://i58.photobucket.com/albums/g2...g?t=1282678676 |
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Cheers! |
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The default campaigns would have benefitted greatly from medals, promotions, pilot rosters and other things. I felt the campaigns were definitely lacking in atmosphere and a feeling of involvement. They also seemed quite short. I hope that in the future, the developers will make more campaigns available for this sim, ones which include many of the elements that now are absent. While user content is always appreciated, many people are left in the dark about the basics of scripting and even the basics of the FMB. There is lots of potentially great content by users going amiss because many of us are scrabbling around in the dark trying to figure out scripting or the FMB, and this is making things much harder than it should be. As a result, user content regarding missions and campaigns is very slow to come to the surface, and that is hurting the long-term appeal of this sim. Please take this as constructive criticism. We all want the game to do well, and everyone wants to enjoy the game, not only for a few days, but for years on end. There is so much that is good about the sim, and it would be a pity if so much of the good stuff is wasted because people are bored of the content. |
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I guess one of the problems with having such a sophisticated mission creating and scripting system is that it's hard to work with. Maybe we need a 'Lite' mission scripter for mugs like me? Cheers! |
Thanks for the update, good to know a timescale for most issues. I've back burnered CloD for the most part but look forward to coming back to it when I've both more time and more incentive.
Seems 2-3 months, or possibly the US release date, and the lid'll really come off this thing with SDK being released for aircraft. I wonder what sort of marketplace it'll generate for CloD add-ons. It's certainly quite exciting. If the warship's German I'll puke. |
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My vote is for the Tribal class destroyer. That would span the gap from pre-WWII up to the Korean War in Commonwealth service.
http://upload.wikimedia.org/wikipedi..._Ontario_1.jpg http://en.wikipedia.org/wiki/Tribal_...estroyer_(1936) |
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Realistic gun sounds please !!!
It's the japanese vervions of our MGs. http://www.youtube.com/watch?v=fFDVY...feature=fvwrel http://www.youtube.com/watch?v=8eKc1...feature=fvwrel |
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But can you identify the type ? At least its no Hunt class Escort DD.... |
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The historical rate of pitch change is between 1 and 3 degrees per second, depending on the installation (a document i saw here explained that it worked faster on Fw-190s) and the load on the engine. According to a link posted by another forum member (http://marseillegruppe.com/foro/view...f328cb9d3b84f4) the 109 should be able to have about 1.5 degrees per second of pitch change while the pitch control is held. One degree corresponds to 10 minutes on the little clock-like instrument, so for our 109 the clock hands should rotate 15 minutes for every second the player holds the control deflected. In other words, a full hour (6 degrees of pitch) on the clock in four seconds. |
Ok Luthier see you in a year....
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I wonder if the revamped sound will include new British ground controller voices? The current one winds me up something shocking! (Did they really sound like that?!)
Also notice the terrain background in the British ship pic has hedgerows and decent tree placement ;) |
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[QUOTE=Skoshi Tiger;293159]Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.
Yes it was stated with the references in previous posts on this subject. 1 deg per sec under load i.e. in flight. 1.5 degrees per second when not under load (i.e. ground running). The Devs have these values. |
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Happy landings Varrattu |
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1920 on a 17 inch monitor = AA is practicaly useless 1920 on a 27 inch monitor = AA will help a bit |
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Personally I can't remember playing a single campaign from any of the combat flight sims I've played thats been perfect. ALL have had issues, but all the tools have been provided for community generated campaigns. This is where the tallent and enthusiasm of our community members shines. How about showing us how a campaign should be made? I'll play it and provide constructive critisim if you want! Sound will never be fixed? Didn't you read what Luthier wrote? You want more detailed terain, anti-aliasing AND smoother more consistent frame rates? I think these things are diametrically opposed. I don't know what system your using to play the game with but even with the most powerful system available you are still going to have to make compromises. Although there is a lot of potential for optimising and increasing frame rates and performance, the devopers still have to work within the capiabilities of the technology. In a couple of years time though! Waiting for changes can be frustrating at times but as shown with the original IL2 series it can well be worth the wait. From what I've seen of the sim I guess I'll be waiting around for years and even with what we've got so far I'll be enjoying it the whole time. Cheers! |
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Hmmmm... Not sure that better terrain textures would have any impact on frame rates, and a decent set of SP missions/campaign in a BoB sim doesn't sound like an unreasonable request. I wonder if they had anyone working on sounds during development at all?
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He drinks in my local pub. He's a bit of a twot. Sorry, been drinkin a bit.:) |
[QUOTE=IvanK;293514]
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Cheers! |
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