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stugumby 02-04-2017 06:40 PM

414 wish list
 
just some of my random thoughts

early model beaufighter with rockets and torpedo/bomb options, RAF not RAAF version for early desert and later coastal command action

Rockets for the FM-2, and late 1944 versions of mustang and thunderbolts, and revised bomb loads as needed for SBD TBF etc.

RS 132 rockets for the I-16 and RS 82 repainted to black or olive colors. U2 flares added back in to allow older missions to remain compatable.

Flyable swordfish with some type of depth charge simulation

Hurricane with 40mm guns and tropical filters on hurricanes on desert maps

maps of any kind, or a drop in map pack similar to CUP/BAT method that has the static objects needed in a handy format.

Flyable Su-2 and Tu-2

Flyable bf109/mistle combination

Up to date cockpit guide with R-5 and CCC and U-2 pits explained, still dont know how to use U-2 bomb sight, not much on it on the web.

Keep existing load outs to ensure backwards compatability, add to, but dont take away.

Ship pack 2 imported into game

Ground objects for airfields, bomb trolleys, british trucks of any kind etc

Music 02-05-2017 05:24 AM

Gun Cam Tracers, 50 cal are impossible to see, (though the New p-40 seems to have a bit more red in the stream?)

that's all, everything is fine, just need to be able to see where my bullets are going when firing at aircraft.

76.IAP-Blackbird 02-05-2017 10:35 AM

Guys, calm a bit down with the wishes, DT is a handfull of good guys with the intention to keep il2 1946 alive.

And they have a plan...

I`m a developer too, for a different flightsim and all i hate is, when you present a new "product" Some in the crowd start to whine for "more" stuff, and different stuff...

So expect you come home with a good result in an exam, and your parents **** you up, why aren`t you better in this or that, or want more and better results...
It will stop your motivation and you will start to think "F*ck you!"

Thats not what DT is thinking, but lets keep the wishes low and the motivation for the Devs high! Thats all you should do, be thankfull for their free time they are investing into this project!

Janosch 02-10-2017 12:50 PM

- The ability to turn off tracers. When I'm firing .50 cals I always fear that they give away my position.
- There are some dogfight maps with unnamed towns and villages. For immersion, they could be named, e.g. Elysium, Janoschgrad, Abba and so on.
- When working on a project for free, motivation must come from within, not from outside sources. That way, nobody can really take that motivation away from you
- If possible at all, better compatibility for .ntrk files made with earlier game versions.
- Lippisch P.13a

Verdun1916 02-11-2017 02:38 AM

Well knowing what we have to look forwards to in the future: the Channel Map, the D.520, the He-177 Greif, The Ju 52, the C47 and variants and possibly some more BoB related aircraft like the Spitfire Mk.I or Mk.IB and maybe more, the wait for the next update will be both exciting and restless hahaha

I especially look forward to the D.520 for many years! Always hoped it would be added! And the Channel Map of course! :grin:

Well TD, you guys are IL-2 1946 heroes in my book! You do amazing work! And I can only tell you that I love 4.13.3m! The Beutepanzers and the French tanks were both appreciated and needed! And the Bf-110's are my new love interests in the game haha! And the U2 is preddty darn cool and fun to play around with!

If 4.13.4 or 4.14 will be the next update, or what ever it will be called, I know it will be worth the wait! :grin::grin: Two weeks, right guys? ;)

ddr 02-11-2017 07:14 AM

Hello, and THANK YOU VERY MUCH again TD for your great and appreciated work!!
maybe possible in a future fix/pach to clean some descriptions in "objects - aircraft" section? B-24D, Ju88 A1, A4torp, A5, A5late, A6, A17, SB M103 96 and 103A are void (only the plane picture - I think can be deleted, because there are description for similar types), and we lost P-40E, E M105 and M description (related to the old P-40)
bye!

310thDiablo 02-11-2017 07:25 PM

P-47
 
I would love to see the 50 cal loadout to be API-api-api-api-apit

Bouma004 02-12-2017 12:59 PM

Triggers can reborn the IL2 ?
 
I think that the Triggers added to HSFX 7.0.2 and 7.0.3 must be added to the vanilla game. It's a great improvement for FMB and adds huge possibilities to mission makers.

manual : https://1drv.ms/b/s!AutwPlOKpNiE7n3vdQWQqu_-baJb

Keep going guys you're doing great work !

iMattheush 02-13-2017 06:01 AM

1536x1536/2048x2048 texture support :)

Pursuivant 02-13-2017 07:34 AM

Quote:

Originally Posted by 310thDiablo (Post 715288)
I would love to see the 50 cal loadout to be API-api-api-api-apit

Player-controllable ammo loadouts would the be ideal solution, and might be possible given the game's limits.

Even better would be custom loadouts with options for historically realistic loadouts which either prevents the player from using custom loadouts, limits custom loadouts below a certain rank in the campaign, and/or limits availability of certain types of ammo which were historically in short supply (e.g., minengeschoss).

Loadouts could and did vary depending on local supply conditions, tactical doctrine, and intended mission.

For example, some squadrons (and air forces) only used tracer at the end of ammo belts to indicate that the shooter was low on ammo (this was quickly determined to be a bad idea, since it also told the enemy you were low on ammo). Other squadrons discarded tracer ammo altogether and just used a mixture of API and AP.

Another thing that needs to be added is the option of plain "ball" ammo for MG. That is, no HE, AP, API, Incendiary, or Tracer effects. This ammo was often used by AAA MG which also doubled as anti-personnel weapons, and occasionally by air units which were low on supply or which primarily were hunting unarmored ground targets.

Marabekm 03-17-2017 09:57 AM

Photo reconnaisance
 
Here's an idea.
But how about some way to make photo reconnaissance missions. I don't really know how/if you could do it though.
Just some button perhaps so you could take like a screenshot (but of the ground below you) and it could save that file to your game folder?

Pursuivant 03-17-2017 10:26 PM

Quote:

Originally Posted by Marabekm (Post 715511)
Here's an idea.
But how about some way to make photo reconnaissance missions. I don't really know how/if you could do it though.

The actual mechanics of adding PR missions to the game would be easy. Adding dedicated PR variants of various planes would be harder. Getting a decent selection of flyable PR planes would be a huge task.

But, if you're willing to add hypothetical camera loadouts to combat aircraft rather than using actual PR aircraft variants, it wouldn't be that hard to add high altitude PR missions to the game.

In FMB, set a waypoint and specify PR mission. Select required altitude, speed, and direction of flight. Mission success is based on how well the player flies that course while flying straight and level and operating the camera, and whether they successfully land back at their base. If you wanted to get fancy, mission success could also be based on how much cloud cover was between the camera and the mission's target area.

In GUI, you'd have to bind a key to turn the PR camera camera on/off (and possibly gun camera, too).

For the player, a high altitude PR mission consists of flying to a specific location on the map. Once there, in order to successfully complete the mission, you must fly absolutely straight (i.e., while compensating for crosswinds) and level at a fixed altitude along a certain course, for a fixed amount of time, while operating the camera.

Optionally, players can view the results of their work as black and white still pictures of the ground taken while the camera was operating.

Low level PR missions using obliquely-mounted cameras would require entirely different mechanics. Success would be based on how long you kept a specific ground object within camera view and within a certain distance while the camera was operating.

darky1 03-18-2017 02:42 PM

Navigation lights please
 
Hello I can see everybody wants lots here I also see on my Hurricane already there on my wings are some lovely Navigation Lights and I was hoping that if we are lucky they may be enabled by using the config ini

Yours hopefully No.111_Darky

Verdun1916 03-19-2017 12:00 AM

Quote:

Originally Posted by darky1 (Post 715516)
Hello I can see everybody wants lots here I also see on my Hurricane already there on my wings are some lovely Navigation Lights and I was hoping that if we are lucky they may be enabled by using the config ini

Yours hopefully No.111_Darky

I do believe there are navigation lights in the stock game. You just need to map a key to be able to turn it on and off.

RPS69 03-20-2017 09:26 AM

Quote:

Originally Posted by Marabekm (Post 715511)
Here's an idea.
But how about some way to make photo reconnaissance missions. I don't really know how/if you could do it though.
Just some button perhaps so you could take like a screenshot (but of the ground below you) and it could save that file to your game folder?

There is a recon target available on the full mission builder. It won't generate pictures, but on many developed campaigns, a succesfull recon mission will hilight the units spotted over the recon target on the campaign map.

Music 03-28-2017 07:45 PM

I've been off line the past month, and it has given ma a good spell of 4.13.3 testing.

My request for GunCamTracers is not necessary, veryt good job TD, shooting % is up to 3+ (some days 5%, against Average fighters), and I can see when I have hit by the Cloud of smoke from my target.
And am I seeing random belt startups, seems to be with the fighters, but AA still have tracers grouped. Flack bursts look great, and smoke from GRN targets burning is lush, and dark.

All in all, great job again TD, (Sita).

I still have every enemy fighter chasing ME, but I will be back on the IRSS server soon, lets see if I have learned to "fly fast".;)

FS~Music

**EDIT**
I just finished playing last last few days on the AleXserver, closed pit, w externals, I am not shooting 3%, more like 0.45%. lol

sturmovikfan101 03-29-2017 01:20 PM

the map to follow the plane once it leaves the edge you have to move it up manually.

major.kudo 04-02-2017 02:02 PM

My wish.
Gun shooting of AI's fighter more inaccurately.

Detail.
http://forum.1cpublishing.eu/showthread.php?t=229400

I'm still waiting.
I always hope this.
And every time I'm disappointed, when the new version is announced.
But I keep waiting.

TitusFlavius 04-02-2017 05:35 PM

Quote:

Originally Posted by major.kudo (Post 715682)
My wish.
Gun shooting of AI's fighter more inaccurately.

Detail.
http://forum.1cpublishing.eu/showthread.php?t=229400

I'm still waiting.
I always hope this.
And every time I'm disappointed, when the new version is announced.
But I keep waiting.

I am with you, all AI's are Aces in gun shooting!
Totally unreal and exaggerated good.
They hit always from every situation.
A revision would not be bad.

idefix44 04-02-2017 08:47 PM

Have you never think that the best thing to do is to learn to never be in the ennemi line of sight/fire?...

henrik 04-03-2017 01:45 PM

agree with all members above and wish to add a wish to have Ki 44!

Quote:

Originally Posted by idefix44 (Post 715692)
Have you never think that the best thing to do is to learn to never be in the ennemi line of sight/fire?...

it isnt just about a gamer, we cannot reenact a historical situation in a campaign with aces on one side and greens on another because of there is nearly no diffrence between aces and greens.
I'm dreaming of it a lot of years and think now they never fix it because apparently they cant handle it, just they dont know what to do, how to do, or something. They are out of this league.

so now I can only dream about french planes...:rolleyes:

majorfailure 04-03-2017 05:42 PM

Quote:

Originally Posted by major.kudo (Post 715682)
My wish.
Gun shooting of AI's fighter more inaccurately.

Detail.
http://forum.1cpublishing.eu/showthread.php?t=229400

I'm still waiting.
I always hope this.
And every time I'm disappointed, when the new version is announced.
But I keep waiting.

Watch your own wingmen, at best regular pilots trying to shoot down bombers that are straight and level in front of them. Or shooting at ground targets. They are plainly too "dumb" to correct their aim with tracers.

Concerning AI ace you may be right, but it may also be perception, you always remember when AI killed you with a freak shot. But I can live with AI ace blasting me from ridiculous angles, I do the same to them if I can, though there I get a clear picture of success ratio. If AI can shoot me down, then most likely I was in a place where I should not have been, usually due to some mistake on my side.

If fights end in insane losses for both sides, it is not due to shooting ability it is due to DISABILITY to DISENGAGE. Not helping are their LOUSY EVASIVE MANEUVERS when in front of other AI - it should be a RARE occasion for a Fw190 to get shot down by a I-153, and yet in this game it happens often, and most of the time because AI does not just use its plane's superior speed.

SPEKTRE76 04-11-2017 03:08 AM

If not already stated; the B-26B Marauder. I have the flight training manual if the team needs it. This plane is essential to a Midway scenario.

Flight Training Manual B-26B: http://www.mediafire.com/file/f56uxh...ing+Manual.pdf



SPEKTRE76 04-11-2017 03:51 AM

TBM-1D with AN/APS-5



Verdun1916 04-11-2017 01:58 PM

Quote:

Originally Posted by SPEKTRE76 (Post 715787)

Sorry but this will never happen thanks to the Northrop-Grumman issue :(

SPEKTRE76 04-11-2017 09:25 PM

Well, that sucks then.

iMattheush 04-12-2017 09:01 AM

Douglas A-26 :)

And if we talk about smaller updates:

-A-20H Boston
-Bf 110C-1 or maybe even Bf 110C-3, but C-1 is priority by me

Verdun1916 04-12-2017 08:00 PM

Quote:

Originally Posted by SPEKTRE76 (Post 715796)
Well, that sucks then.

Indeed it does! The only way to get to fly Northrop-Grumman related aircraft not already in the stock game is to play mods. Well...or pay Northrop-Grumman what ever they want in some kind of license fee for the rights to such an aircraft.

SPEKTRE76 04-13-2017 09:46 PM

Yeah the A-26 is a must as well for Normandy missions.


My Grandfather, PFC Gabriel E. Maldonado was a top gunner on both A-20's and A-26's in the 640th Bomb Squadron, 409th Bomb Group.



taly001 04-14-2017 05:24 PM

Quote:

the B-26B Marauder. .... This plane is essential to a Midway scenario.
Only for about one hour, and they all missed :P I just read the book "Shattered Sword" on Midway, flight by flight analysis of every attack on the Jap carriers with maps and direction diagrams, and full analysis of CAP in the air over the entire day. Awesome book!

Pursuivant 04-15-2017 03:12 AM

Quote:

Originally Posted by SPEKTRE76 (Post 715784)
If not already stated; the B-26B Marauder. I have the flight training manual if the team needs it. This plane is essential to a Midway scenario.

In a Midway scenario, its about as essential as the Vought SB2U Vindicator or the B-17.

For SW Pacific, Mediterranean, and NW European campaigns, it's THE major missing USAAF combat aircraft type in terms of numbers built and combat effectiveness. The A-20 sort of fills the same role, but it's not as fast.

Verdun1916 04-15-2017 03:43 PM

Quote:

Originally Posted by Pursuivant (Post 715834)
In a Midway scenario, its about as essential as the Vought SB2U Vindicator or the B-17.

For SW Pacific, Mediterranean, and NW European campaigns, it's THE major missing USAAF combat aircraft type in terms of numbers built and combat effectiveness. The A-20 sort of fills the same role, but it's not as fast.

I agree with you here Pursivant!

Sure, to have the B-26 in the stock game would be cool! But there are to many other far more important allied aircraft missing.
We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book.
Especially with the new Channel map comming up.

I'll take the Wellington and the Blenheims as flyables any day over the B-26 to be honest! Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either.

Since the Avengers are out of the question I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially!

Marabekm 04-17-2017 02:02 AM

Vindicators were used by the French air force, as the V-156F-3. It appears they saw action against the Germans and a few against Italians. So could be used I guess in a battle of France scenario on the English channel map.
Also used in the Royal navy and known as Chesapeakes. Not sure if they saw any combat.
And used by the USMC which saw action at Midway.

But at any rate I am sure we could all name many aircrafts to be added. I know I could. And if any do get added that's great. And if not that's good too. The team daidalos has already done so much.

Pursuivant 04-18-2017 03:20 PM

Quote:

Originally Posted by Verdun1916 (Post 715840)
We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book.

+1

A flyable Blenheim is at the top of my wish list, for all the reasons you mentioned. Additionally, it gives the Finns an early war bomber type before they got Ju-88s.

A flyable Wellington would be a bigger task, but it would be the natural prey for the Bf-110G-4 NJ, should that plane ever be released.

Quote:

Originally Posted by Verdun1916 (Post 715840)
Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either.

A flyable Beaufort gives the Australians another bomber variant for SW Pacific scenarios. It also gives the UK/Commonwealth a hugely important type for early North African/Mediterranean campaigns.

Quote:

Originally Posted by Verdun1916 (Post 715840)
I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially!

Agreed. Sea Hurricane would probably be the easier aircraft to add, since it would require just the addition of a tailhook, and slight modifications to the control panel and/or cockpit.

Flyable Beauforts, Blenheims, Swordfish and/or Wellingtons would also open up a lot of possibilities for early to mid-war English Channel scenarios, since all those types were used. Strategically, 1941-43 English Channel Operations were unimportant, but they are an interesting, forgotten portion of the air war.

SPEKTRE76 04-20-2017 01:04 AM

I wonder if they will ever implement Ship skinning?

Pursuivant 04-21-2017 05:10 AM

Quote:

Originally Posted by SPEKTRE76 (Post 715881)
I wonder if they will ever implement Ship skinning?

I'm not sure it's possible.

But, the ability to create custom skins for objects other than aircraft would vastly expand the game's possibilities.

In particular, custom skins - possibly even the ability for mission builders to assign names to particular ships - would be very helpful. No more generic paint schemes and you can actually assign names to ships which participated in a particular battle.

Marabekm 05-05-2017 11:11 AM

The following added as loadout options:

SBD-3
1 x 500 pound bomb plus 2 x 100 pound bombs

B5N2
1 x 800 Kg bomb
2 x 250 Kg bomb
Also some combination of 60 Kg bombs, but I can not find the number.

Allied Torpedo Bomber:
There are three in game that perhaps can be made flyable: TBD-1, Beaufort, Swordfish

Music 05-06-2017 04:24 PM

couple of features that would be nice.
a rendezvous point with a time stamp and altitude, and direction/heading
so that all planes meet up there, after suitable takeoff time, and are all heading in the same direction.

A way to store/access missions out side of Il-2 game/missions folder.
(I have a modded .ver with only guncam tracers and Cirx's POV, so it would be nice to just have one missions folder, not for space, plenty of that, but for continuity, if I forget to up date a mission in Modded folder, I just end up copying the whole thing rather than looking to see how out of sync they are).
So in my Modded .ver, the directory would direct the computer to look in the original un-modded game Missions folder.

**other good folders to be able to access would be Records(NTRK's), & Skins

A objects template option.
I have a few pieces of air ports that I like to use a lot, AAA gun placements mostly. Now I just go into a older mission and copy, them paste in the newer mission under way. A way to copy the group to a option in the menu. Usually it's a AAA gun or two, and a few sand bags,. and a pillbox &/or tent, a few crates, ...objects from all over.

Have a Great Day

SPEKTRE76 05-09-2017 03:48 AM

Escort and Flight Group Link and other stuff
 
How about an Escort Link and a Flight Group Link?


Escort Link: The player selects the aircraft to be escorted in the mission editor. Then the player selects from a drop down 'Escort' > 'Select Target' and picks the A/C or A/C group they want to be escorted by. The player, if flying a bomber can give commands to the fighters to attack enemies or maintain escort and defend.


Group Link: The player can select multiple groups of planes to give commands too. If the player is flying fighters he only has control over what other fighters do. It would be nice to have a feature like the one above. The difference is that you can do true composite squadron operations with AI A/C while in the server. I can select for example 'Green Flight' (FM-2's) and tell them to attack fighters and 'Red Flight' (TBM's) to attack ships. I know sometimes this works in the ME but not all the time.


Smarter AI:
Regardless of patrol altitude, your flight or A/C under your command will always attack fighters/bombers and one or two will always come and defend you without asking. It would be nice if also when the RTB'd they didn't try to kill each other.

stugumby 05-09-2017 11:49 PM

For Musics post on storing missions. In your single missions folder create a folder named NN, put all your experimental missions in it, just name them so you can identify them, example RU_Mod Il-2 attack etc, that way your stock in game missions will be in their original folder and your missions to tinker with are all in the NN. Once you create NN insert just one countries example us medals etc. when you open your single mission folder in game it will show as none but will have your special missions in there by country if you follow the naming as i put above, RU-MOD US_MOD whatever it needs to be.

sturmovikfan101 05-12-2017 12:29 PM

I wish for a solution to the problem after you die in a campaign mission you cannot change your weapons to something different, only options are accept or refly. I think there should be a third option to refit weapons so you can refly it with a different load out. instead of going back to main menu then to the pilot career every time you want to get new weapons.

Marabekm 05-20-2017 02:38 PM

I noticed we have lighters (small barges) in the objects list, but they do not show up in the ships list. Can these be made to be moveable?

hun_77 05-23-2017 02:42 PM

Quote:

Originally Posted by Marabekm (Post 716105)
The following added as loadout options:

B5N2
1 x 800 Kg bomb
2 x 250 Kg bomb
Also some combination of 60 Kg bombs, but I can not find the number.

In the german wikipedia for the attack on Dutch Harbor, they say the B5N carried each one 250kg-bomb and up to six 60kg-bombs. Increasing the bombloads possibilities of the "Kankoh" would be a really cool thing (f.x. 6*100kg, 2 or even 3*250kg, 1*250kg + 4-6*60kg).

Quote:

Originally Posted by Verdun1916 (Post 715840)
I agree with you here Pursivant!

Sure, to have the B-26 in the stock game would be cool! But there are to many other far more important allied aircraft missing.
We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book.
Especially with the new Channel map comming up.

I'll take the Wellington and the Blenheims as flyables any day over the B-26 to be honest! Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either.

Since the Avengers are out of the question I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially!

Maybe it is possible to include a new (british) bombsight into the game, instead of more aircraft (of course I will be glad for EVERY plane that might come in future :grin:). After patch 4.13 with all the beautiful US, german, russian and japanese bombsight, and after investigating what the british used to hit their targets, this might be a "gap" which would be worth to close (in principle, vector bombsights exist in Il-2 since patch 4.09 - in the SM-79). Including a Mk. XIV bombsight into a Mosquito B-version (or a Mk.III for Coastal Command Mosquitos) might be "realtivly easy" (compared to a complete creation of the interior of a Blenheim or even a Wellington) to get a lot of possibilities to bomb the Germans bits and bytes out of France... It also would be a formidable platform for modders to include this bombsight in a modded aircraft.

https://en.wikipedia.org/wiki/Course_Setting_Bomb_Sight

https://en.wikipedia.org/wiki/Stabil...tor_bombsights

https://en.wikipedia.org/wiki/Mark_XIV_bomb_sight

For low level bombing and U-Boat hunt:
https://en.wikipedia.org/wiki/Low_Le...ight,_Mark_III

Also two videos for the Mk.XIV and the Mk.III:

https://www.awm.gov.au/collection/F02489/

https://www.awm.gov.au/collection/F02285/

Pursuivant 05-24-2017 07:53 AM

Quote:

Originally Posted by hun_77 (Post 716236)
Maybe it is possible to include a new (british) bombsight into the game

+1

If it ever gets released, the Lancaster will need a British bomb sight.

Additionally, many lend-lease US aircraft - particularly before the USA entered the war - used British-made weapons, ordinance, sights, and crew equipment. Those sorts of conversions, which mostly use standard crew stations, but make changes to equipment and FM, would be very useful.

Florinm352 05-25-2017 06:40 AM

Please show some love for the Bf 109 cockpits that look and sound just like they did in the original game!

Jumpy 06-06-2017 02:12 AM

Stationary Objects
 
If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armoured train etc become active artillery?;)

Pursuivant 06-06-2017 08:00 PM

Quote:

Originally Posted by Jumpy (Post 716317)
If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armoured train etc become active artillery?;)

Having the option to have ammo and fuel trucks, train cars, and ships to blow up with more or less force would be nice. A truck loaded with 500 KG of rifle ammunition isn't going to explode with the same force as one loaded with 500 KG of dynamite.

Look at gun camera films of fighters strafing ground targets, and it's clear that a hit on a big ammo dump can produce a massive explosion, which is sometimes lethal to the strafing aircraft!

KG26_Alpha 06-06-2017 09:30 PM

Quote:

Originally Posted by Jumpy (Post 716317)
If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armored train etc become active artillery?;)

Ammo train cars (usually brown) have this effect and if you are too close you will suffer damage or be killed.

Modelling ammo trucks in columns could be a lottery when attacking as you wont know whats what in the convoy.

Treat all columns as inert supply vehicles troops and food, fuel trucks are modeled Grey German Green Russian iirc and are harder to kill for some reason.

dimlee 06-07-2017 04:53 PM

And besides fuel trucks there are tanker vessels...
Loaded tanker could burn for many hours with impressive flames and smokes while staying afloat. Half laden or empty tanker with tanks not yet ventilated could explode after a minor hit due vapour detonation.

JacksonsGhost 06-08-2017 08:16 PM

I'm happy to support realistic explosions with a realistic danger element provided the frame rate hit isn't too severe.

And thanks again DT for all your good work. I think I'll be sticking with this game for my WWII air combat fix for quite a while yet, mostly thanks to the sheer variety of aircraft and other objects and maps continuing to become available. I enjoy any additions, but particularly the earlier war elements come to mind, like the B-24D a while back, and the AI improvements such as terrain avoidance, taxi to takeoff, etc, etc.

I'd love to see the Martin Baltimore in game too! It's an often overlooked type, but saw squadron service with 7 countries according to my sources.

idefix44 06-24-2017 11:50 AM

Add a new difficulty for online/multiplayers missions:

difficulty LimitedFuelOption XX

where XX can be 10, 20, 30, 40, 50, 60, 70, 80, 90 or 100.

difficulty LimitedFuelOption 10
This is the default setting. Online player can choose 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 20
Online player can choose 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 30
Online player can choose 30%, 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 40
Online player can choose 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 50
Online player can choose 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 60
Online player can choose 60%, 70%, 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 70
Online player can choose 70%, 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 80
Online player can choose 80%, 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 90
Online player can choose 90% or 100% of fuel at take-off.

difficulty LimitedFuelOption 100
This is the realistic setting. All online players take-off with 100% of fuel.

Thanks.

wheelsup_cavu 07-05-2017 11:25 PM

A little confused since I would think a 40% limit would mean the player could not choose a fuel loadout higher than 40%. This would work great on smaller maps making the fuel usage an issue.

difficulty LimitedFuelOption 00
This is the default setting. Online player can choose all fuel settings

difficulty LimitedFuelOption 10
This is the default setting. Online player can only choose 10%

difficulty LimitedFuelOption 20
Online player can only choose 20%

difficulty LimitedFuelOption 30
Online player can only choose 30%

etc.

No need to go past 90% since the 00 option allows 100 percent fuel.


Wheels

idefix44 07-06-2017 01:04 AM

To tell the truth, here is my wish:

difficulty LimitedFuelOption 100
This is the realistic setting. All online players take-off with 100% of fuel. NO LESS!

Thanks.

RPS69 07-06-2017 10:11 AM

Some maps are scaled. They are actually 1/2.
Those maps should have 50% fuel enabled.
At least for the sake of caring about fuel shortage.

Janosch 07-06-2017 03:36 PM

Quote:

Originally Posted by idefix44 (Post 716491)
To tell the truth, here is my wish:

difficulty LimitedFuelOption 100
This is the realistic setting. All online players take-off with 100% of fuel. NO LESS!

Thanks.

Unacceptable. Bf 110 and P-51 carry so much fuel that they would be gimped as a result.

idefix44 07-06-2017 08:54 PM

Ok!
Forget the comment about realistic setting. ;).

KG26_Alpha 07-06-2017 09:58 PM

Theres not many maps in IL2 1946 that need 100% fuel.

The game is mainly designed for condensed action not historical length flights,
that's why some maps are chopped down and squashed up eg: Italy

Getting an online piot to fly more than 15 minutes to action is bad enougth let alone a few hours.

dimlee 07-06-2017 11:11 PM

Since both Bf 110 and P-51 were mentioned...

Bomber interception in Bf 110 was one of my favourite tasks in 2016/2017 winter season online. For example on Italy map there:
http://www.letkaorel.eu/fusion7/foru...?thread_id=228
A map chopped down, indeed.
But as true hard core interceptor you need a lot of time to wait for your pray. 100% fuel and drop tanks and the heaviest weaponry available... harder the merrier :grin:
After 50 min of cruising you finally spot those 12 x B-17s...patience pays. :twisted: And withdrawing from the last attack with internal tank punctured you were glad that you did not save on the fuel before the take off.

But who was my nemesis? That smart ass P-51 who just scrambled every 20 min with minimum fuel load as soon as bombers began to shout "we are under attack" and who occasionally caught me with my pants down near the bombers formation. I did wish him to carry 100% fuel, damned ! :mad:

Sorry, I have digressed. :cool:

Music 07-06-2017 11:34 PM

you gotta let it go DimLee;)

I have been thinking about that suggestion, it' always on off, so adding it would not effect anyone who did not want it, but it would be good for DF servers, guys would climb to burn fuel, and the Bombers would have a chance to get alt as well while the opposition was burning fuel.

(Though I think all heavy's should get a 6000-8000m spawn when flying online, on servers with externals. What I would love more is the single player "4 for a flight" to be available to Bomber Pilots online, it's too easy for one Fighter to take out one Bomber, and usually it's one bomber vs several fighters. And I would probably hit something with my bombs if there were three more planes dropping in same area).

Anyways, I like it, and I can see some potential uses for it.

**like Max fuel, to create a situation like 109's over the channel, only have enough for 20 min over target. (now most would just fly till empty, or get shot down trying, but it's there for guys who wanna take it seriously that weekend.)

Marabekm 07-13-2017 01:54 AM

Quote:

Originally Posted by KG26_Alpha (Post 716498)
Theres not many maps in IL2 1946 that need 100% fuel.

The game is mainly designed for condensed action not historical length flights,
that's why some maps are chopped down and squashed up eg: Italy

Getting an online piot to fly more than 15 minutes to action is bad enougth let alone a few hours.

15 Minutes? I think you are off by about 10. Seriously, I don't know why I even attempt to make co-op missions anymore. Anything more than 5 minutes and half the players start griping and complaining.

P-38L 07-13-2017 12:17 PM

R-r-r
 
Hello Team
I've always wanted the simulator to have the following:
1) Variable random weather in the middle of the mission.
2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism.
3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains.
4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground.

Thank you very much.

Pursuivant 07-14-2017 12:19 AM

Quote:

Originally Posted by P-38L (Post 716512)
1) Variable random weather in the middle of the mission.

This might not be possible given the limits of the IL2 engine.

Quote:

Originally Posted by P-38L (Post 716512)
2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism.

Would be welcome for online play, as long as the server operator could set length of time for various aspects of RRR - like quicker to get additional ammo for hand-operated guns vs. turrets or fixed guns, or quicker refuel time for fighters vs. heavy bombers (due to easier access to fuel tanks).

Quote:

Originally Posted by P-38L (Post 716512)
3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains.

Perhaps not so realistic if there are enemy forces about. When air raid sirens went off, it was very common to park vehicles and for the occupants to get out and hide. The game currently models that behavior quite well, at least for unarmored trucks and cars.

Additionally, for towns and cities near the front lines, there wouldn't be any "ordinary" vehicle traffic since civilians were either evacuated or were under military authority. It would just be military traffic, which should be planned by the mission builder.

Quote:

Originally Posted by P-38L (Post 716512)
4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground.

This could vary based on type of runway and weather conditions. If it's possible to have bump effects for a runway, it might also be possible to have slippery conditions for rain/ice/shallow mud, or "bogging" conditions for deep mud, water, or swamp. Either could cause an aircraft to ground loop or nose over.

Verdun1916 07-14-2017 12:46 AM

I've wished for this before but I'd like to do it again.
The Blenheim and Wellington bombers ugraded to flyable status. It's the only major power in the game that has no flyable bombers at all.
Both types would be very useful on many of the already present maps and they will suite the upcoming Channel map perfectly!

And it would be nice to have a few more aircrafts with sliding canopies made openable. Like on the Hurricane for example just to mention one.

Pursuivant 07-14-2017 05:30 PM

Quote:

Originally Posted by Verdun1916 (Post 716515)
The Blenheim and Wellington bombers ugraded to flyable status.

Pictures and details of internal crew stations for the Blenheim here:

http://www.211squadron.org/blenheim_armament.html

Lots of useful data on British turrets/gun mounts here:

https://forum.axishistory.com/viewto...?f=114&t=20042[/QUOTE]

Depending on exact mark of Blenheim/Wellington, some turrets, gun mounts, and bomb sights might be common between the various planes.

dimlee 07-16-2017 08:27 PM

Quote:

Originally Posted by Pursuivant (Post 716514)
This might not be possible given the limits of the IL2 engine.
.

We have it in C&C in BAT and in earlier mod packs, so probably IL2 engine is not a problem.

Verdun1916 07-17-2017 07:07 PM

The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map. :)

Pursuivant 07-17-2017 08:13 PM

Quote:

Originally Posted by dimlee (Post 716522)
We have it in C&C in BAT and in earlier mod packs, so probably IL2 engine is not a problem.

Good to know that it's possible.

I wonder if it is possible to do things like have different levels, types, and percentages for clouds, have precipitation type vary based on altitude, and for players/mission builders to set the exact height of cloud cover, level of visibility, and timing for various weather changes.

Most IL2 maps are too small to have actual weather fronts, but it could be possible to get more realistic, dynamic weather for smaller maps, possibly with the same information you'd get from a METARS report.

Pursuivant 07-17-2017 08:16 PM

Quote:

Originally Posted by Verdun1916 (Post 716527)
The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map. :)

+1 It's on my very short wish list for Western European theater British aircraft. (Along with Griffon-engined Spitfire and Mustang Mk IA).

Music 07-19-2017 10:30 PM

is it possible to set the default view to the view you get when seat is raised. When you switch views, it goes back to center, but I think the raised view is more accurate, you should be able to at least be high enough to see the hood, I looked in config, and found-

LeanF=0.39
LeanS=0.65999997
Raise=0.65999997
RubberBand=0.64

but changing that value did nothing.

Cheers!

Marabekm 07-26-2017 03:32 AM

A bit more realistic turning radius for ships. Right now, they turn instantly to new heading and its a pain to put in 20 or so waypoints to make it look less snappy.

The ability for players to be able to pick a delayed flight in coop missions. IE.. Say I set up a carrier mission, and I want everyone to take-off, the carrier deck can only hold so many planes at a time. So if I got torpedo planes, dive bombers and fighters, I have to stagger the flights take-off time. Fighters and dive bombers spawn and take-off at 1200. Torpedo planes spawn and take off at 1205, etc. But when this is done, the torpedo planes are no longer human flyable. So I am thinking a wait timer or something. Where you can pick a torpedo plane, and just go to external screen and wait the 5 minutes, then you spawn in.

Lastly I heard the other day that perhaps someone had done some work on TBD cockpit at one point a while back or is doing it.... anyone know anything about this?

RPS69 07-30-2017 03:11 PM

Quote:

Originally Posted by Marabekm (Post 716575)
A bit more realistic turning radius for ships. Right now, they turn instantly to new heading and its a pain to put in 20 or so waypoints to make it look less snappy.

+1

Chappi 08-01-2017 12:42 PM

First of all I really appreciate the work Daidalos Team is doing still keeping this oldie alive, bringing all of the shiny new content.

But I just have to ask - I know that the modeling process (especially when accuracy is required) is hard and most importantly time consuming but - are there any plans for making the B17's and B29 flyable for the player?

Volksfürsorge 08-12-2017 05:57 PM

Quote:

Originally Posted by Florinm352 (Post 716245)
Please show some love for the Bf 109 cockpits that look and sound just like they did in the original game!

Yes. This is an absolut must.

Orangeman 08-26-2017 09:28 PM

Ki-44
 
Quote:

Originally Posted by henrik (Post 715702)
agree with all members above and wish to add a wish to have Ki 44!



it isnt just about a gamer, we cannot reenact a historical situation in a campaign with aces on one side and greens on another because of there is nearly no diffrence between aces and greens.
I'm dreaming of it a lot of years and think now they never fix it because apparently they cant handle it, just they dont know what to do, how to do, or something. They are out of this league.

so now I can only dream about french planes...:rolleyes:

++++ For the Ki-44

stugumby 10-08-2017 02:15 PM

Another add on for ordnance upgrades would be the P-39 series, currently N-Q only have fab 250 available instead of us 500lb etc.

baball 10-08-2017 08:47 PM

What I'd really like to see implemented in the game would be the ability to trim planes on the ground. This would be useful for planes without aileron trim control such as the R-5 which suffers from excessive right roll or the Ki-27.

Another wish would be to correct the He-111 series' FM which generaly feel too slow and nose heavy for me (at least compared to CloD). I'm just able to maintain an IAS >260 km/H with 32 SC50 at 3000m without risking overheating.

gaunt1 10-09-2017 07:50 AM

Quote:

Originally Posted by baball (Post 716826)
Another wish would be to correct the He-111 series' FM which generaly feel too slow and nose heavy for me (at least compared to CloD). I'm just able to maintain an IAS >260 km/H with 32 SC50 at 3000m without risking overheating.

+1

Except the H2, all He-111 variants are at least 20km/h slower than they should be.

stugumby 10-09-2017 04:31 PM

In general it seems prop pitch is quite subjective and infinitley tweakable, SB bombers run along just fine at 4000m at 60% pitch 70 %power, usually 280-300 kph depending on weight of load. Pe-2 zips along at 70-70 at 320 kph with heaviest load. Since patch 411 its almost 10% lower in pitch than throttle setting works best? There was an old engine guide from the forgotton battles cd rom that had usefull info with pitch and rpm guidelines, 2200rpm for stuka, heinkle etc.

Verdun1916 10-14-2017 02:21 AM

Rockets for the P-51 would be nice.

Tolwyn 10-16-2017 06:38 PM

Do not look at the pitch percentage on your screen (text), but rather the RPM gauge when you ADJUST pitch.

It's a sliding scale from a % perspective. Always look at the gauges.

Quote:

Originally Posted by stugumby (Post 716831)
In general it seems prop pitch is quite subjective and infinitley tweakable, SB bombers run along just fine at 4000m at 60% pitch 70 %power, usually 280-300 kph depending on weight of load. Pe-2 zips along at 70-70 at 320 kph with heaviest load. Since patch 411 its almost 10% lower in pitch than throttle setting works best? There was an old engine guide from the forgotton battles cd rom that had usefull info with pitch and rpm guidelines, 2200rpm for stuka, heinkle etc.


Fhechene 10-17-2017 03:26 AM

I always expect that the vanishing treelines 169 and 170 bug be corrected.

Volksfürsorge 10-20-2017 01:04 PM

How about german light bombs? LC and BLC?

Thanks.

Sita 10-20-2017 02:47 PM

you mean that one?)

https://img-fotki.yandex.ru/get/8777...e9dc1e_XXL.jpg

Tolwyn 10-20-2017 02:57 PM

While I'm thinking of it...

Could you add the illustrious Jägermeister Bomb?

Quote:

Originally Posted by Sita (Post 716890)
you mean that one?)


Sita 10-20-2017 03:23 PM

Quote:

Originally Posted by Tolwyn (Post 716891)
Jägermeister Bomb?

?

Janosch 10-20-2017 03:25 PM

Fix the La-5FN bug, you know when you pull back on the stick and it doesn't stall, and.... Wait, that thing has a DEFAULT LUFTWAFFE SKIN? :grin:

Volksfürsorge 10-20-2017 05:44 PM

Quote:

Originally Posted by Sita (Post 716890)

I mean german flare/flash bombs LC (Licht Cylindrisch) and BLC (Blitzlicht Cylindrisch).

Thanks again.

Sita 10-20-2017 06:04 PM

LC50 on pict

stugumby 10-20-2017 08:43 PM

that seems most illuminating!

Volksfürsorge 10-21-2017 06:12 AM

Quote:

Originally Posted by Sita (Post 716896)
LC50 on pict

Did not know, what it looks like. Is it WIP? When will it be implemented?
Anyhow. Thanks for your work. Keep going.

Sita 10-21-2017 01:12 PM

hope that it will be added into 4.14 ...

shelby 10-24-2017 09:03 PM

fw189 flyable :)

Sita 10-24-2017 09:45 PM

Quote:

Originally Posted by shelby (Post 716914)
fw189 flyable :)



agree

https://img-fotki.yandex.ru/get/1989...d251f4_XXL.jpg

Volksfürsorge 10-25-2017 07:01 AM

Quote:

Originally Posted by Sita (Post 716915)

Always wanted this machine.

Sita 10-25-2017 07:41 AM

me too .... but for now it's only ina far dream ... i mean alot other work now...

may be some day ...

Czary 10-25-2017 12:22 PM

Hi, it would be nice to see 2-seater fighters like I-16 UTi flyable as multicrew.

Sita 10-25-2017 04:29 PM

and here i agree too) ...

GF_Mastiff 10-26-2017 05:41 AM

I would like to see the visibility distance increased like it used to be before it was changed back to 5 k. I used to be able to see aircraft taking off from 22k then when you guys took over you dumb it down, now I se building popping up at 8k, and very blurred textures in the distance why did y'all change it?
I remember taking off a hawkinge and could see the enemy taking off over in france from the airfields.

Janosch 10-26-2017 02:56 PM

Quote:

Originally Posted by GF_Mastiff (Post 716923)
I remember taking off a hawkinge and could see the enemy taking off over in france from the airfields.

Sacré bleu! There is no Hawkinge in the game, mon ami.

dimlee 10-26-2017 03:48 PM

Quote:

Originally Posted by Janosch (Post 716925)
Sacré bleu! There is no Hawkinge in the game, mon ami.

I used to dance in Pacific skies in my Ki-46 with P-38s, it was so much fun. I used to pilot my Short Sunderland over Biscay and to hunt for submarines. I used to drive my Kubelwagen through the streets of Berlin...
Wait, was it another game?
Damned TD, we'll blame you anyway! :twisted:
:lol:

P.S. Just kidding.


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