![]() |
414 wish list
just some of my random thoughts
early model beaufighter with rockets and torpedo/bomb options, RAF not RAAF version for early desert and later coastal command action Rockets for the FM-2, and late 1944 versions of mustang and thunderbolts, and revised bomb loads as needed for SBD TBF etc. RS 132 rockets for the I-16 and RS 82 repainted to black or olive colors. U2 flares added back in to allow older missions to remain compatable. Flyable swordfish with some type of depth charge simulation Hurricane with 40mm guns and tropical filters on hurricanes on desert maps maps of any kind, or a drop in map pack similar to CUP/BAT method that has the static objects needed in a handy format. Flyable Su-2 and Tu-2 Flyable bf109/mistle combination Up to date cockpit guide with R-5 and CCC and U-2 pits explained, still dont know how to use U-2 bomb sight, not much on it on the web. Keep existing load outs to ensure backwards compatability, add to, but dont take away. Ship pack 2 imported into game Ground objects for airfields, bomb trolleys, british trucks of any kind etc |
Gun Cam Tracers, 50 cal are impossible to see, (though the New p-40 seems to have a bit more red in the stream?)
that's all, everything is fine, just need to be able to see where my bullets are going when firing at aircraft. |
Guys, calm a bit down with the wishes, DT is a handfull of good guys with the intention to keep il2 1946 alive.
And they have a plan... I`m a developer too, for a different flightsim and all i hate is, when you present a new "product" Some in the crowd start to whine for "more" stuff, and different stuff... So expect you come home with a good result in an exam, and your parents **** you up, why aren`t you better in this or that, or want more and better results... It will stop your motivation and you will start to think "F*ck you!" Thats not what DT is thinking, but lets keep the wishes low and the motivation for the Devs high! Thats all you should do, be thankfull for their free time they are investing into this project! |
- The ability to turn off tracers. When I'm firing .50 cals I always fear that they give away my position.
- There are some dogfight maps with unnamed towns and villages. For immersion, they could be named, e.g. Elysium, Janoschgrad, Abba and so on. - When working on a project for free, motivation must come from within, not from outside sources. That way, nobody can really take that motivation away from you - If possible at all, better compatibility for .ntrk files made with earlier game versions. - Lippisch P.13a |
Well knowing what we have to look forwards to in the future: the Channel Map, the D.520, the He-177 Greif, The Ju 52, the C47 and variants and possibly some more BoB related aircraft like the Spitfire Mk.I or Mk.IB and maybe more, the wait for the next update will be both exciting and restless hahaha
I especially look forward to the D.520 for many years! Always hoped it would be added! And the Channel Map of course! :grin: Well TD, you guys are IL-2 1946 heroes in my book! You do amazing work! And I can only tell you that I love 4.13.3m! The Beutepanzers and the French tanks were both appreciated and needed! And the Bf-110's are my new love interests in the game haha! And the U2 is preddty darn cool and fun to play around with! If 4.13.4 or 4.14 will be the next update, or what ever it will be called, I know it will be worth the wait! :grin::grin: Two weeks, right guys? ;) |
Hello, and THANK YOU VERY MUCH again TD for your great and appreciated work!!
maybe possible in a future fix/pach to clean some descriptions in "objects - aircraft" section? B-24D, Ju88 A1, A4torp, A5, A5late, A6, A17, SB M103 96 and 103A are void (only the plane picture - I think can be deleted, because there are description for similar types), and we lost P-40E, E M105 and M description (related to the old P-40) bye! |
P-47
I would love to see the 50 cal loadout to be API-api-api-api-apit
|
Triggers can reborn the IL2 ?
I think that the Triggers added to HSFX 7.0.2 and 7.0.3 must be added to the vanilla game. It's a great improvement for FMB and adds huge possibilities to mission makers.
manual : https://1drv.ms/b/s!AutwPlOKpNiE7n3vdQWQqu_-baJb Keep going guys you're doing great work ! |
1536x1536/2048x2048 texture support :)
|
Quote:
Even better would be custom loadouts with options for historically realistic loadouts which either prevents the player from using custom loadouts, limits custom loadouts below a certain rank in the campaign, and/or limits availability of certain types of ammo which were historically in short supply (e.g., minengeschoss). Loadouts could and did vary depending on local supply conditions, tactical doctrine, and intended mission. For example, some squadrons (and air forces) only used tracer at the end of ammo belts to indicate that the shooter was low on ammo (this was quickly determined to be a bad idea, since it also told the enemy you were low on ammo). Other squadrons discarded tracer ammo altogether and just used a mixture of API and AP. Another thing that needs to be added is the option of plain "ball" ammo for MG. That is, no HE, AP, API, Incendiary, or Tracer effects. This ammo was often used by AAA MG which also doubled as anti-personnel weapons, and occasionally by air units which were low on supply or which primarily were hunting unarmored ground targets. |
Photo reconnaisance
Here's an idea.
But how about some way to make photo reconnaissance missions. I don't really know how/if you could do it though. Just some button perhaps so you could take like a screenshot (but of the ground below you) and it could save that file to your game folder? |
Quote:
But, if you're willing to add hypothetical camera loadouts to combat aircraft rather than using actual PR aircraft variants, it wouldn't be that hard to add high altitude PR missions to the game. In FMB, set a waypoint and specify PR mission. Select required altitude, speed, and direction of flight. Mission success is based on how well the player flies that course while flying straight and level and operating the camera, and whether they successfully land back at their base. If you wanted to get fancy, mission success could also be based on how much cloud cover was between the camera and the mission's target area. In GUI, you'd have to bind a key to turn the PR camera camera on/off (and possibly gun camera, too). For the player, a high altitude PR mission consists of flying to a specific location on the map. Once there, in order to successfully complete the mission, you must fly absolutely straight (i.e., while compensating for crosswinds) and level at a fixed altitude along a certain course, for a fixed amount of time, while operating the camera. Optionally, players can view the results of their work as black and white still pictures of the ground taken while the camera was operating. Low level PR missions using obliquely-mounted cameras would require entirely different mechanics. Success would be based on how long you kept a specific ground object within camera view and within a certain distance while the camera was operating. |
Navigation lights please
Hello I can see everybody wants lots here I also see on my Hurricane already there on my wings are some lovely Navigation Lights and I was hoping that if we are lucky they may be enabled by using the config ini
Yours hopefully No.111_Darky |
Quote:
|
Quote:
|
I've been off line the past month, and it has given ma a good spell of 4.13.3 testing.
My request for GunCamTracers is not necessary, veryt good job TD, shooting % is up to 3+ (some days 5%, against Average fighters), and I can see when I have hit by the Cloud of smoke from my target. And am I seeing random belt startups, seems to be with the fighters, but AA still have tracers grouped. Flack bursts look great, and smoke from GRN targets burning is lush, and dark. All in all, great job again TD, (Sita). I still have every enemy fighter chasing ME, but I will be back on the IRSS server soon, lets see if I have learned to "fly fast".;) FS~Music **EDIT** I just finished playing last last few days on the AleXserver, closed pit, w externals, I am not shooting 3%, more like 0.45%. lol |
the map to follow the plane once it leaves the edge you have to move it up manually.
|
My wish.
Gun shooting of AI's fighter more inaccurately. Detail. http://forum.1cpublishing.eu/showthread.php?t=229400 I'm still waiting. I always hope this. And every time I'm disappointed, when the new version is announced. But I keep waiting. |
Quote:
Totally unreal and exaggerated good. They hit always from every situation. A revision would not be bad. |
Have you never think that the best thing to do is to learn to never be in the ennemi line of sight/fire?...
|
agree with all members above and wish to add a wish to have Ki 44!
Quote:
I'm dreaming of it a lot of years and think now they never fix it because apparently they cant handle it, just they dont know what to do, how to do, or something. They are out of this league. so now I can only dream about french planes...:rolleyes: |
Quote:
Concerning AI ace you may be right, but it may also be perception, you always remember when AI killed you with a freak shot. But I can live with AI ace blasting me from ridiculous angles, I do the same to them if I can, though there I get a clear picture of success ratio. If AI can shoot me down, then most likely I was in a place where I should not have been, usually due to some mistake on my side. If fights end in insane losses for both sides, it is not due to shooting ability it is due to DISABILITY to DISENGAGE. Not helping are their LOUSY EVASIVE MANEUVERS when in front of other AI - it should be a RARE occasion for a Fw190 to get shot down by a I-153, and yet in this game it happens often, and most of the time because AI does not just use its plane's superior speed. |
If not already stated; the B-26B Marauder. I have the flight training manual if the team needs it. This plane is essential to a Midway scenario.
Flight Training Manual B-26B: http://www.mediafire.com/file/f56uxh...ing+Manual.pdf B-26B, 44-01373, 69th BS https://s25.postimg.org/j3h9c7me7/aircraft-b26-lg.jpg Emblem by me https://s25.postimg.org/itec6lx5r/69th_BS.png |
|
Quote:
|
Well, that sucks then.
|
Douglas A-26 :)
And if we talk about smaller updates: -A-20H Boston -Bf 110C-1 or maybe even Bf 110C-3, but C-1 is priority by me |
Quote:
|
Yeah the A-26 is a must as well for Normandy missions.
My Grandfather, PFC Gabriel E. Maldonado was a top gunner on both A-20's and A-26's in the 640th Bomb Squadron, 409th Bomb Group. |
Quote:
|
Quote:
For SW Pacific, Mediterranean, and NW European campaigns, it's THE major missing USAAF combat aircraft type in terms of numbers built and combat effectiveness. The A-20 sort of fills the same role, but it's not as fast. |
Quote:
Sure, to have the B-26 in the stock game would be cool! But there are to many other far more important allied aircraft missing. We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book. Especially with the new Channel map comming up. I'll take the Wellington and the Blenheims as flyables any day over the B-26 to be honest! Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either. Since the Avengers are out of the question I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially! |
Vindicators were used by the French air force, as the V-156F-3. It appears they saw action against the Germans and a few against Italians. So could be used I guess in a battle of France scenario on the English channel map.
Also used in the Royal navy and known as Chesapeakes. Not sure if they saw any combat. And used by the USMC which saw action at Midway. But at any rate I am sure we could all name many aircrafts to be added. I know I could. And if any do get added that's great. And if not that's good too. The team daidalos has already done so much. |
Quote:
A flyable Blenheim is at the top of my wish list, for all the reasons you mentioned. Additionally, it gives the Finns an early war bomber type before they got Ju-88s. A flyable Wellington would be a bigger task, but it would be the natural prey for the Bf-110G-4 NJ, should that plane ever be released. Quote:
Quote:
Flyable Beauforts, Blenheims, Swordfish and/or Wellingtons would also open up a lot of possibilities for early to mid-war English Channel scenarios, since all those types were used. Strategically, 1941-43 English Channel Operations were unimportant, but they are an interesting, forgotten portion of the air war. |
I wonder if they will ever implement Ship skinning?
|
Quote:
But, the ability to create custom skins for objects other than aircraft would vastly expand the game's possibilities. In particular, custom skins - possibly even the ability for mission builders to assign names to particular ships - would be very helpful. No more generic paint schemes and you can actually assign names to ships which participated in a particular battle. |
The following added as loadout options:
SBD-3 1 x 500 pound bomb plus 2 x 100 pound bombs B5N2 1 x 800 Kg bomb 2 x 250 Kg bomb Also some combination of 60 Kg bombs, but I can not find the number. Allied Torpedo Bomber: There are three in game that perhaps can be made flyable: TBD-1, Beaufort, Swordfish |
couple of features that would be nice.
a rendezvous point with a time stamp and altitude, and direction/heading so that all planes meet up there, after suitable takeoff time, and are all heading in the same direction. A way to store/access missions out side of Il-2 game/missions folder. (I have a modded .ver with only guncam tracers and Cirx's POV, so it would be nice to just have one missions folder, not for space, plenty of that, but for continuity, if I forget to up date a mission in Modded folder, I just end up copying the whole thing rather than looking to see how out of sync they are). So in my Modded .ver, the directory would direct the computer to look in the original un-modded game Missions folder. **other good folders to be able to access would be Records(NTRK's), & Skins A objects template option. I have a few pieces of air ports that I like to use a lot, AAA gun placements mostly. Now I just go into a older mission and copy, them paste in the newer mission under way. A way to copy the group to a option in the menu. Usually it's a AAA gun or two, and a few sand bags,. and a pillbox &/or tent, a few crates, ...objects from all over. Have a Great Day |
Escort and Flight Group Link and other stuff
How about an Escort Link and a Flight Group Link?
Escort Link: The player selects the aircraft to be escorted in the mission editor. Then the player selects from a drop down 'Escort' > 'Select Target' and picks the A/C or A/C group they want to be escorted by. The player, if flying a bomber can give commands to the fighters to attack enemies or maintain escort and defend. Group Link: The player can select multiple groups of planes to give commands too. If the player is flying fighters he only has control over what other fighters do. It would be nice to have a feature like the one above. The difference is that you can do true composite squadron operations with AI A/C while in the server. I can select for example 'Green Flight' (FM-2's) and tell them to attack fighters and 'Red Flight' (TBM's) to attack ships. I know sometimes this works in the ME but not all the time. Smarter AI: Regardless of patrol altitude, your flight or A/C under your command will always attack fighters/bombers and one or two will always come and defend you without asking. It would be nice if also when the RTB'd they didn't try to kill each other. |
For Musics post on storing missions. In your single missions folder create a folder named NN, put all your experimental missions in it, just name them so you can identify them, example RU_Mod Il-2 attack etc, that way your stock in game missions will be in their original folder and your missions to tinker with are all in the NN. Once you create NN insert just one countries example us medals etc. when you open your single mission folder in game it will show as none but will have your special missions in there by country if you follow the naming as i put above, RU-MOD US_MOD whatever it needs to be.
|
I wish for a solution to the problem after you die in a campaign mission you cannot change your weapons to something different, only options are accept or refly. I think there should be a third option to refit weapons so you can refly it with a different load out. instead of going back to main menu then to the pilot career every time you want to get new weapons.
|
I noticed we have lighters (small barges) in the objects list, but they do not show up in the ships list. Can these be made to be moveable?
|
Quote:
Quote:
https://en.wikipedia.org/wiki/Course_Setting_Bomb_Sight https://en.wikipedia.org/wiki/Stabil...tor_bombsights https://en.wikipedia.org/wiki/Mark_XIV_bomb_sight For low level bombing and U-Boat hunt: https://en.wikipedia.org/wiki/Low_Le...ight,_Mark_III Also two videos for the Mk.XIV and the Mk.III: https://www.awm.gov.au/collection/F02489/ https://www.awm.gov.au/collection/F02285/ |
Quote:
If it ever gets released, the Lancaster will need a British bomb sight. Additionally, many lend-lease US aircraft - particularly before the USA entered the war - used British-made weapons, ordinance, sights, and crew equipment. Those sorts of conversions, which mostly use standard crew stations, but make changes to equipment and FM, would be very useful. |
Please show some love for the Bf 109 cockpits that look and sound just like they did in the original game!
|
Stationary Objects
If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armoured train etc become active artillery?;)
|
Quote:
Look at gun camera films of fighters strafing ground targets, and it's clear that a hit on a big ammo dump can produce a massive explosion, which is sometimes lethal to the strafing aircraft! |
Quote:
Modelling ammo trucks in columns could be a lottery when attacking as you wont know whats what in the convoy. Treat all columns as inert supply vehicles troops and food, fuel trucks are modeled Grey German Green Russian iirc and are harder to kill for some reason. |
And besides fuel trucks there are tanker vessels...
Loaded tanker could burn for many hours with impressive flames and smokes while staying afloat. Half laden or empty tanker with tanks not yet ventilated could explode after a minor hit due vapour detonation. |
I'm happy to support realistic explosions with a realistic danger element provided the frame rate hit isn't too severe.
And thanks again DT for all your good work. I think I'll be sticking with this game for my WWII air combat fix for quite a while yet, mostly thanks to the sheer variety of aircraft and other objects and maps continuing to become available. I enjoy any additions, but particularly the earlier war elements come to mind, like the B-24D a while back, and the AI improvements such as terrain avoidance, taxi to takeoff, etc, etc. I'd love to see the Martin Baltimore in game too! It's an often overlooked type, but saw squadron service with 7 countries according to my sources. |
Add a new difficulty for online/multiplayers missions:
difficulty LimitedFuelOption XX where XX can be 10, 20, 30, 40, 50, 60, 70, 80, 90 or 100. difficulty LimitedFuelOption 10 This is the default setting. Online player can choose 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 20 Online player can choose 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 30 Online player can choose 30%, 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 40 Online player can choose 40%, 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 50 Online player can choose 50%, 60%, 70%, 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 60 Online player can choose 60%, 70%, 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 70 Online player can choose 70%, 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 80 Online player can choose 80%, 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 90 Online player can choose 90% or 100% of fuel at take-off. difficulty LimitedFuelOption 100 This is the realistic setting. All online players take-off with 100% of fuel. Thanks. |
A little confused since I would think a 40% limit would mean the player could not choose a fuel loadout higher than 40%. This would work great on smaller maps making the fuel usage an issue.
difficulty LimitedFuelOption 00 This is the default setting. Online player can choose all fuel settings difficulty LimitedFuelOption 10 This is the default setting. Online player can only choose 10% difficulty LimitedFuelOption 20 Online player can only choose 20% difficulty LimitedFuelOption 30 Online player can only choose 30% etc. No need to go past 90% since the 00 option allows 100 percent fuel. Wheels |
To tell the truth, here is my wish:
difficulty LimitedFuelOption 100 This is the realistic setting. All online players take-off with 100% of fuel. NO LESS! Thanks. |
Some maps are scaled. They are actually 1/2.
Those maps should have 50% fuel enabled. At least for the sake of caring about fuel shortage. |
Quote:
|
Ok!
Forget the comment about realistic setting. ;). |
Theres not many maps in IL2 1946 that need 100% fuel.
The game is mainly designed for condensed action not historical length flights, that's why some maps are chopped down and squashed up eg: Italy Getting an online piot to fly more than 15 minutes to action is bad enougth let alone a few hours. |
Since both Bf 110 and P-51 were mentioned...
Bomber interception in Bf 110 was one of my favourite tasks in 2016/2017 winter season online. For example on Italy map there: http://www.letkaorel.eu/fusion7/foru...?thread_id=228 A map chopped down, indeed. But as true hard core interceptor you need a lot of time to wait for your pray. 100% fuel and drop tanks and the heaviest weaponry available... harder the merrier :grin: After 50 min of cruising you finally spot those 12 x B-17s...patience pays. :twisted: And withdrawing from the last attack with internal tank punctured you were glad that you did not save on the fuel before the take off. But who was my nemesis? That smart ass P-51 who just scrambled every 20 min with minimum fuel load as soon as bombers began to shout "we are under attack" and who occasionally caught me with my pants down near the bombers formation. I did wish him to carry 100% fuel, damned ! :mad: Sorry, I have digressed. :cool: |
you gotta let it go DimLee;)
I have been thinking about that suggestion, it' always on off, so adding it would not effect anyone who did not want it, but it would be good for DF servers, guys would climb to burn fuel, and the Bombers would have a chance to get alt as well while the opposition was burning fuel. (Though I think all heavy's should get a 6000-8000m spawn when flying online, on servers with externals. What I would love more is the single player "4 for a flight" to be available to Bomber Pilots online, it's too easy for one Fighter to take out one Bomber, and usually it's one bomber vs several fighters. And I would probably hit something with my bombs if there were three more planes dropping in same area). Anyways, I like it, and I can see some potential uses for it. **like Max fuel, to create a situation like 109's over the channel, only have enough for 20 min over target. (now most would just fly till empty, or get shot down trying, but it's there for guys who wanna take it seriously that weekend.) |
Quote:
|
R-r-r
Hello Team
I've always wanted the simulator to have the following: 1) Variable random weather in the middle of the mission. 2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism. 3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains. 4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground. Thank you very much. |
Quote:
Quote:
Quote:
Additionally, for towns and cities near the front lines, there wouldn't be any "ordinary" vehicle traffic since civilians were either evacuated or were under military authority. It would just be military traffic, which should be planned by the mission builder. Quote:
|
I've wished for this before but I'd like to do it again.
The Blenheim and Wellington bombers ugraded to flyable status. It's the only major power in the game that has no flyable bombers at all. Both types would be very useful on many of the already present maps and they will suite the upcoming Channel map perfectly! And it would be nice to have a few more aircrafts with sliding canopies made openable. Like on the Hurricane for example just to mention one. |
Quote:
http://www.211squadron.org/blenheim_armament.html Lots of useful data on British turrets/gun mounts here: https://forum.axishistory.com/viewto...?f=114&t=20042[/QUOTE] Depending on exact mark of Blenheim/Wellington, some turrets, gun mounts, and bomb sights might be common between the various planes. |
Quote:
|
The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map. :)
|
Quote:
I wonder if it is possible to do things like have different levels, types, and percentages for clouds, have precipitation type vary based on altitude, and for players/mission builders to set the exact height of cloud cover, level of visibility, and timing for various weather changes. Most IL2 maps are too small to have actual weather fronts, but it could be possible to get more realistic, dynamic weather for smaller maps, possibly with the same information you'd get from a METARS report. |
Quote:
|
is it possible to set the default view to the view you get when seat is raised. When you switch views, it goes back to center, but I think the raised view is more accurate, you should be able to at least be high enough to see the hood, I looked in config, and found-
LeanF=0.39 LeanS=0.65999997 Raise=0.65999997 RubberBand=0.64 but changing that value did nothing. Cheers! |
A bit more realistic turning radius for ships. Right now, they turn instantly to new heading and its a pain to put in 20 or so waypoints to make it look less snappy.
The ability for players to be able to pick a delayed flight in coop missions. IE.. Say I set up a carrier mission, and I want everyone to take-off, the carrier deck can only hold so many planes at a time. So if I got torpedo planes, dive bombers and fighters, I have to stagger the flights take-off time. Fighters and dive bombers spawn and take-off at 1200. Torpedo planes spawn and take off at 1205, etc. But when this is done, the torpedo planes are no longer human flyable. So I am thinking a wait timer or something. Where you can pick a torpedo plane, and just go to external screen and wait the 5 minutes, then you spawn in. Lastly I heard the other day that perhaps someone had done some work on TBD cockpit at one point a while back or is doing it.... anyone know anything about this? |
Quote:
|
First of all I really appreciate the work Daidalos Team is doing still keeping this oldie alive, bringing all of the shiny new content.
But I just have to ask - I know that the modeling process (especially when accuracy is required) is hard and most importantly time consuming but - are there any plans for making the B17's and B29 flyable for the player? |
Quote:
|
Ki-44
Quote:
|
Another add on for ordnance upgrades would be the P-39 series, currently N-Q only have fab 250 available instead of us 500lb etc.
|
What I'd really like to see implemented in the game would be the ability to trim planes on the ground. This would be useful for planes without aileron trim control such as the R-5 which suffers from excessive right roll or the Ki-27.
Another wish would be to correct the He-111 series' FM which generaly feel too slow and nose heavy for me (at least compared to CloD). I'm just able to maintain an IAS >260 km/H with 32 SC50 at 3000m without risking overheating. |
Quote:
Except the H2, all He-111 variants are at least 20km/h slower than they should be. |
In general it seems prop pitch is quite subjective and infinitley tweakable, SB bombers run along just fine at 4000m at 60% pitch 70 %power, usually 280-300 kph depending on weight of load. Pe-2 zips along at 70-70 at 320 kph with heaviest load. Since patch 411 its almost 10% lower in pitch than throttle setting works best? There was an old engine guide from the forgotton battles cd rom that had usefull info with pitch and rpm guidelines, 2200rpm for stuka, heinkle etc.
|
Rockets for the P-51 would be nice.
|
Do not look at the pitch percentage on your screen (text), but rather the RPM gauge when you ADJUST pitch.
It's a sliding scale from a % perspective. Always look at the gauges. Quote:
|
I always expect that the vanishing treelines 169 and 170 bug be corrected.
|
How about german light bombs? LC and BLC?
Thanks. |
|
While I'm thinking of it...
Could you add the illustrious Jägermeister Bomb? Quote:
|
Quote:
|
Fix the La-5FN bug, you know when you pull back on the stick and it doesn't stall, and.... Wait, that thing has a DEFAULT LUFTWAFFE SKIN? :grin:
|
Quote:
Thanks again. |
LC50 on pict
|
that seems most illuminating!
|
Quote:
Anyhow. Thanks for your work. Keep going. |
hope that it will be added into 4.14 ...
|
fw189 flyable :)
|
Quote:
agree https://img-fotki.yandex.ru/get/1989...d251f4_XXL.jpg |
Quote:
|
me too .... but for now it's only ina far dream ... i mean alot other work now...
may be some day ... |
Hi, it would be nice to see 2-seater fighters like I-16 UTi flyable as multicrew.
|
and here i agree too) ...
|
I would like to see the visibility distance increased like it used to be before it was changed back to 5 k. I used to be able to see aircraft taking off from 22k then when you guys took over you dumb it down, now I se building popping up at 8k, and very blurred textures in the distance why did y'all change it?
I remember taking off a hawkinge and could see the enemy taking off over in france from the airfields. |
Quote:
|
Quote:
Wait, was it another game? Damned TD, we'll blame you anyway! :twisted: :lol: P.S. Just kidding. |
All times are GMT. The time now is 09:55 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.