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-   -   HYLFIRE: New huge mod for WoTN - Ice'n Fire (http://forum.fulqrumpublishing.com/showthread.php?t=229790)

raknefne 08-20-2016 04:36 PM

HYLFIRE: New huge mod for WoTN - Ice'n Fire
 
HYLFIRE
By Terroin and Rakne Fne


We have worked at least a year to polish this huge mod for the Kings Bounty game: Warriors of the North -Ice’n Fire expansion.
It’s a mod with big replay value due to the amount of new random stuff, units, items, spells and a lot of exciting choices to make in the beginning of the game. A whole new gameplay experience awaits! It is a lot harder than normal WoTn.
The most changes regarding creatures/maps are until Greenwort, keep that in mind.


Futures:
-Fewer undead enemies and they are more randomized!

-Low level creatures are more interesting and can give a bonus after battle. To manage gold you are forced also to use cheaper units.

-There are only a few skills in the 3 skill trees from the start. You will have to earn the right to develop on a skill: Acrimaldo the mentor teaches you new skills when you level up. Generally you will have to earn things in this mod - for instance management of Gold income which is much different from a normal Kings Bounty game.

-Big replay value: Random buildings, different luck with Acrimaldo and skills, choosing an alliance, choosing a companion and 15 hero types to choose between contribute to a great game experience each time you play (still 3 main but 5 sub heroes).

-early game you’ll find a companion that will follow you to the end. It grows in stats according to hero level. It is like an extra stack, but only with 1 unit in it. It grows in Health, Attack, Defense etc.

-Fewer Undead Enemies and fewer crashes than a normal WoTn game.

... and much more!

- - -

Allan Hylbaek (Terroin): Main modder and new ideas.
Uffe Bonde Eriksen (RakneFne): Main tester, new items and spells. In the past, he made many maps for Heroes of Might of Magic 4 - like “The Hundred Years War” campaign.


Download the latest version 1.21: https://email.mediafire.com/wf/click...bTKlC40Q-3D-3D

Info on patch 1.21, see http://forum.1cpublishing.eu/showthr...554#post718554

raknefne 08-24-2016 12:27 PM

Pictures from the mod
 
5 Attachment(s)
Each hero type has 5 sub heroes with different spells and charistica. For instance the Blacksmith can develop on his skill to
summon an extra stack of items like the Iron Ball, Barrier, Gryphon Statue that can summon Ghostgriffins or a Cannon.
He has a special spell that can place Bombs on the battlefield. It cost around 1000 crystals for other heroes to learn, so if
other hero types find this scroll they will sell it or use it to cast.
In these photo examples I choose a Berserker Hero. He has extra Critical chance for his troops and regenerates Rage faster.

Attachment 15293

You also see gold is less... but you can get interests from savings in a Guild/Bank, or get other rewards after battle etc.

As you see, not all skills are active, I have to earn the right to develope them. I do that when I level up and choose between random skills.
You will also find a companion on Nordlig Island. In this case I have chosen The Stranded Whale which can be seen next to Acrimaldo in the top of the photo:

Attachment 15294

The Whale is stationairy, but it can summon Devilfish, taunt and teleport a short distance.

Attachment 15295

I have chosen to have a stack of Devilfish in my army. I can carry 214 with my leadership, but I only choose to carry 107, since they one time can double in numbers, and I keep the remains! On their next turn they get a random new skill (taunt, give turn, haste or summon small amount of other fish). This way I have a supply of free units. When do you use Devilfish as level 33 in a normal game??

Attachment 15296

There're are new skills, one of them are Guarding, which gives extra Defense to units that passes their turn by using the Defend button.
Attachment 15297

Metathron 08-24-2016 12:47 PM

Wow, this sounds promising. Thanks for putting in all the work, I'll give it a go sometime.

raknefne 08-26-2016 02:11 PM

More game photos
 
2 Attachment(s)
A few things are changed in the starting town on Nordlig: At top left corner there's a boat you can take after defeating the guards. Also Runolv's cabin is moved within town to make questing easier. The quest with the drunkards is moved inside the town too, to avoid too much horseriding. At the bottom there's a new building, a Guild where you can save gold and earn interest.

Attachment 15299

New creatures: First of all I'm fighting Necro Lizard on Nordlig. At the top in my army, I have a stack of 4 Air Elementals and 4 Fire Elementals. The Fire Elementals have casted the vulcano that hits random targets. Peasants are now green and are called Gardners - they can plant plants and heal them. Below also a new creature, Cudly Abonimation, that casts spells etc., the Fire Spider at the bottom makes fireshots and has a fire aura. In front of the Gardners, there is a big fly, its my companion, the Royal Dragonfly. The companion will always have 1 in stack but grows in stats. At last there is a reddish ghost in the middle. It is a level 3 ghost which we have turned a little red, so it is easier to see the difference between level 2 and 3. An undead troop can be summoned each battle, because I have chosen to be a Soul Wanderer Hero, and I can develop a skill that gives different undead summonings in battle depending on the skill level.

Attachment 15300

At the top left corner there's also a red ghost - instead of Olaf. Each hero type have a different "Olaf". As Soul Wanderer it is a ghost, the Blacksmith has a Miner etc. These chars also do the animation when using Rage Skills, not Olaf. So yes, it is a huge mod, a lot has been modded!

eucrysty 08-27-2016 10:04 AM

the mod is great but like i said the skill system after getting a new level is not that great .at least it could force to be rewarded with at least 1 skill from your main specialization .mages shoud recieve at least 1 from magic , warmonger from might etc .You're excited to level up just to realize you get a useless skill not to mention that in the worst case NOT even one skill , it happened once for me :) Acrimaldo just says no skills this time for you :)

raknefne 08-27-2016 10:27 AM

That has been my thoughts too, not sure if it is possible to mod - in an earlier test version, we had double chance for the Magic School you are "specialized" in, for the Ice Mage it was Rune Magi etc., but we ran into problems and had to delete it. But I'll hand it over to the main modder, Terroin. This could be a thing to look on in a patch. On the skills ATTACK and DEFENSE in the Might Skill Tree, we added 10 Rage/Mana, partly because we never chose those skills and also to spread out the option to get Mana/Rage so it isn't depended on a few skills only.
On the other hand you have a chance to get something strong, like Higher Magic that you normally will take some time to develop. The idea was to make the mod as random as possible, like a "gamblers mod". Ofc that also has it downsides. I'm not a guy that plays any game to the end, it's rare, and with Hylfire I have started many heroes, and still do. My steam account says I have played 1.600 hours of WoTn !!

We are already working on a new mod, with a new world/campaign. In this you can build buildings, one building can develop the 4 magic schools which you then can buy for a price. Another building some other elementary stuff, like Rage Control etc. - together with the Acrimaldo reward system after battle. It's a Heroes of Might and Magic inspired mod. We are using what we have already modded with Companions, Acrimaldo, Items, Spells. The main modder, Terroin, has an extreme creativity regarding new mod ideas.

How are you thoughts about the tax system? Our tester was not so keen about it. My thoughts are 10% instead of 25%, but it is debatable, some like it, some don't, I guess. We wanted to make a mod where you really have to think about your gold, not just having so much you buy everything. This way you get more happy when you find an item for free or craft one yourself. Hylfire is a lot about managing your income, sometimes I use eggs or cheap stuff instead of buying expensive creatures, just to save money.

Hint: Try saving 100k in the Guild before entering Greenwort...

eucrysty 08-27-2016 12:06 PM

the tax system i don t like AT ALL .since i play on impossible i can't afford anything never.you never have money on impossible on WOTN normal game , but with this tax and with lowered modified income reward after battle is .right now i only have 10 000 gold , lvl 8 with 3 empty islands .i did not afford any item from comerciants ,just what i picked from chests or quest rewards,and as a mage you need items to destroy to get crystals , items costs :) not to mention if i get bored with my current army and i want to change to different types ....well i can t afford :)so is not in the spririt of the mod after all because you are forced to play with the same troops over and over because you don t have money to afford others. ps i have 10 000 gold on a 98% no loss game so the situation is really sad , only lost 3-4 creatures ,so no expenses were made on troops or anything else


https://s11.postimg.org/5cgfl693n/KB...3_28_05_39.jpg

raknefne 08-27-2016 04:03 PM

Thx for reply. We made Impossible level more extreme, in the starting menu it says "Impossible Level is only for players who have played Hylfire before", since you get more experienced how to save gold after a playthrough. For instance having a Miner in the Reserve for troop talk - gives gold... In the earlier test games, the current Hard Difficulty was actually the Impossible level, but made a more extreme level, survival level. So Hard level is a good level to play for hardcore's the first time they play.

It is very different how difficult it is to get gold from game to game. When that is said, I do think we in a patch need to cancel tax. Different ways to get gold:

1. Develop the skill Economist (up to 100k gold and 6% after battle).
2. Having a Miner, Pirate, Robber or Maurauder in the army/Reserve for troop talk gives 1000-1500 gold pr hero level in the Acrimaldo's Troop Talk.
3. Use the Guild for interests. Especially early on to start earning interests!!
4. Different items with gold in it.
5. In the beginning using eggs and cheap units and save in the Guild. For instance Devilfish can be doubled in fight and the remainings kept in the Reserve, when having Devilfish you have free units. Thorns are rather cheap, and can be turned into Royal Thorns in the Troop talk. 1 Slinger can give the skill Quickdraw in trooptalk along with +1 Attack. Etc. If interested, I can put a list what trooptalk can give...
6. Get the free units on Vestlig.
7. Donate to Christa for extra gold after battle.
8. If possible, buy items that gives extra gold after battle.

eucrysty 08-27-2016 08:25 PM

1 Attachment(s)
i found a bug in the cellar in Fastland where you find Ulrika ,there are 2 spider enemies in there ,whatever i attack it not loading , you know when entering battle the medalion fills up loading and battle starts... with these two enemies it does not . i`ll attach my savegame

https://s11.postimg.org/72kccqfs3/KB...3_29_43_53.jpg

https://s13.postimg.org/j33y8ac47/KB...3_29_19_96.jpg

raknefne 08-28-2016 08:21 AM

Can you remember if it was bugged in normal WoTn? I never went in the cellar in the normal WoTn, so can't remember.

eucrysty 08-28-2016 03:47 PM

In normal wotn was not bugged ,but i think it was only 1 enemy , and runes to collect in the cellar , in hylfire there are 2 enemies and no runes :)

eucrysty 08-28-2016 03:53 PM

also there are no map charts in this mod...there is only one in vestlig but is garded by a huge army of undead dragons.so now i`m kinda stuck in 3rd island because i cannot defeat other enemies :)

PS. i managed to win 2 hard battles and indeed keeping a miner in reserve is worth 1500 gold x hero level because let's be honest the battle reward itself is really bad .after killing 313 spieder , 15 necromancers and 6 vampires i recieved only 890 gold from battle? :))

https://s9.postimg.org/yix7vi3kv/KBW...9_02_56_25.jpg
https://s22.postimg.org/v26gfx381/KB...9_24_29_10.jpg
https://s15.postimg.org/pum8qrfp7/KB...9_26_08_66.jpg

raknefne 08-28-2016 05:38 PM

About Ulrikas dungeon: It is noted, can't recall any moding here, though, I'll hand it over to Terroin.

The guarded scroll on Vestlig is a map for Istering. There are several goodies in there too. So that battle is critical. It is random which enemies guards, and that is in general to avoid only fighting undead enemies which was a thing many didn't like about WoTn. So that battle is necessary to continue the game.

I get the impression you play a lot with no loss, but in Hylfire you often have to use cheaper and weaker units lvl 1-3 for money savings especially in the beginning until you earn enough interests from the Guild. I use some cheaper units for tough fights. Sometimes nearly wiped out... Until now in 90% of the test games, I'll have 100k in guild when I reach Greenwort on Hard and a little less on Impossible. The first times even on Hard it was a struggle with money, though, until I found out how. We have mostly tested the game on Hard - and MANY TIMES! This is a well tested mod with only few bugs.

The Medal Strategian gives a smaller bonus of Leadership, which support the idea that games with no loss isn't as crucical as in normal KB games. In some Hylfire games, depending on the Hero, early on it is difficult to avoid casualties.

My plan for a future patch is: Perhaps adjust tax to 10%, maybe 10% instead of 5% after battle on Impossible or maybe not. With 10% after battle, I have played a lot, at it has been enough in my games (I do buy items, but only some). I know terroin disagree on the tax reduction. I will add text on how to raise income after battle.

AND FOR ALL NEW HYLFIRE PLAYERS: DON'T START IMPOSSIBLE LEVEL THE FIRST TIME YOU PLAY!! START ON NORMAL OR HARD.
You can't compare difficulties to WoTn.

Will probably change the 4 difficulties to NORMAL - HARD - IMPOSSIBLE - SURVIVAL ! This is how the Hylfire mod difficulties are.

raknefne 08-28-2016 05:57 PM

1 Attachment(s)
If you don't like the amount of gold per battle, you can change::

First make a copy of you WoTn directory for safety.
Either download attached file Attachment 15302 and put within WoTn\sessions\Ice and Fire\ses (+5% gold/battle all levels) or change yourself to whatever gold income you like:

WoTn\sessions\Ice and Fire\ses\logic.txt

Open the file logic.txt and scroll a little down until you find:
difficulty_k {
exp=1.5|2.0|2.5|3.0 // exp development
alead=1.5|2.0|2.5|3.0 // exp development exp and alead should be equal
spexp=1.0|1.2|1.5|1.65 // valkyrie experience
money=0.2|0.15|0.1|0.05 // gold from battle
rage=0.9|0.8|0.7|0.6 // rage in battle
manarage=1.0|0.8|0.65|0.5 // mana recovery

You can see that MONEY is 0.05 for impossible, set it at 0.10 which is 10%
- you can change the other difficulties so it will be
money=0.25|0.20|0.15|0.10


Only if you want text changes in starting menu:
Until now, you won't see the changes in the starting menu, it takes a little more modding but couldn't upload the file because it is a *.lng file. If you should be interested it is in WoTn\sessions\ADDON\loc_ses\eng_windows.lng (not Ice and Fire directory!). Scroll a little down (or search for the string "20%" and you find where text about difficulty is written). Change for all 4 difficulties.

Terroin 08-29-2016 08:25 AM

Hi eucrysty - Im glad that your playing the hylfire mod. But I would have loved if you played it on normal or hard.. the HARD difficulty is the setting we used modding the game.. and should be the one giving you the best "picture" of the game we want the user to experience. Impossible is meant to be that.. and it is actually not.. but close..

I really dont think tax should be changed back or remove as Rakne Fne always has lot of money and items in his test games on HARD.. the tax prevents having too much and also make you think about how and when to buy or place money in the guild. If you remove the tax or lower it down to 10%, you kill the feature more or less of having a guild and then your just closer to the original.. please play on normal/hard and see for your self.

The cellar was something i messed around with for a loooong time ago and forgot all about it, so I will fix this in some way.. making it different still from the original.

Kind regards, Terroin

raknefne 09-01-2016 03:49 PM

Gold income in Hylfire
 
4 Attachment(s)
I'm currently playing 1 of 15 hero types, The Lightbringer, which is like a Mage with some Order spells in spellbook from start. The spells are level 1 from start and I have upgraded some. A new spell, Acrimaldo's Healing, which has double power as normal Healing, is a spell only he has learnt from start - it costs 1k crystals for other heroes to learn, so they only use it to cast or sell. Furthermore all his troops have +10 Health (not percent but just 10 Health). It might look overpowered to have these spells from start, but it is also random when you will get the opportunity to learn 1 of the 4 Magic Skills.
Each hero have different charistica to get the feeling you are playing very different heroes, for instance the Soul Wanderer has a new spell that copies enemy troops!

Attachment 15304


I'm current level 8 and in this game I have plenty of gold on the Hard difficulty. I have put 100k gold in the Guild which works like a bank. 100k is the maximum you can store in the Guild. As a Lightbringer I have a small chance after fight to get +1 to all troops in army, which ofc saves gold too.

Attachment 15305


After fight you have a chance of receiving different bonuses, I just earnt interests from my savings in the Guild, about 12% of the 100k which is 12.000.

Attachment 15306


Another way of getting gold is random bonuses after fight from Acrimaldo, this time I choose the 2.500 pr hero level which is 20k gold - this is a rather rare choice.

Attachment 15307


Each game are very different because of the huge amount of randomness, in one game you feel you can barely make it with gold, other times, it's more easy.
There are no random generator to make maps as in Heroes of Might and Magic 3, so making a lot of random stuff happening is our way of getting as close as possible to a "random generator".

Have fun! :grin:

eucrysty 09-04-2016 05:53 AM

hello.thanks for replies.sorry i did not answer , i was gone on a vacantion but now i'm back.i'll keep you updated about the game.
And i play on impossible and not hard because enemy are stronger and i like strategy and tough battles.the only incovenient was money reward from battles vs tax system.now i changed it +5% so i think it will be ok.

raknefne 09-04-2016 01:06 PM

I'm glad to hear u are back, I thought you had given up... U are helping to tune the mod, finding the last mistakes/balancing, thanks. Anyway items with +gold after battle helps too.

eucrysty 09-04-2016 01:38 PM

yes i found one item for gold % , casquet of gems so for the moment it's ok with gold , also i managed to beat the enemy guarding map of istering :) so i can test that island too.

https://s11.postimg.org/m98g24zdv/KB...6_25_39_41.jpg
https://s14.postimg.org/5dohlm7v5/KB...6_32_20_62.jpg

raknefne 09-04-2016 07:38 PM

Good to hear. Don't forget to Donate to Christa when you can for extra gold pr. battle too. I'm currently having a run on Hard as Lightbringer Mage. I have been lucky with getting or buying items with +gold pr battle. It is very different from game to game, this game gold is very easy for me, other times it is harder and I have to be easy on gold. Level 13 now.

eucrysty 09-05-2016 06:59 PM

hello.so far i found some bugs when speaking with some npc ,1 in the Isterreng with the smuggler , 2 in ice gardens .
Also there is no guild in Isterreng or Ice gardens .

https://s16.postimg.org/4hze9fcf9/KB...8_19_20_11.jpg
https://s11.postimg.org/nv68bjk1v/KB...1_38_09_20.jpg
https://s10.postimg.org/co2zul2i1/KB...1_49_46_69.jpg

raknefne 09-05-2016 07:32 PM

The Smugler yes, couldn't change that "white text bug". Aware of that. After a 1 year or more with testing ... we decided that a few text bugs was not so important near the release, but it is noted for an update.

We decided not to put a Guild on Istering... BTW the Boss Spider is more manageable now, was very strong before compared to early game.

Ice Garden: LOL, I have never figured out how to get there... so that has not been tested or modded or anything!!! Been playing with what I was used to, just found it now - sailed back to Merlassar and found Dinrin. Thx a lot!

eucrysty 09-06-2016 11:24 AM

:) it's difficult with the quests since all the npc are labeled as actor_system etc and not their names.does nt matter if you talk to them or right click on them ....still no real name .same for builduings.so if you have som quest go to x and return to y.... well you have to speak to all npc just to guess whom you are supposed to talk, it s more difficult when you have quests with npc from different islands , and with the tax system ...well i still believe it should be removed .i found some good items and vital for a mage that costs 200 000 gold or higher .... how do i manage to keep that amount of money when if you have it tax steals you 50 000 gold from it just for one teleport

https://s14.postimg.org/mtghqy6o1/KB...0_58_37_62.jpg

raknefne 09-06-2016 12:49 PM

Yes, it's all names/locations on Ice Garden that needs to be looked on. We will do that in the update/patch. It's noted. Leave the island, please... (at the moment it will be too expensive sailing among islands unless you have put the gold in the Guild).
It is also the plan to make the sailing tax 10% an option when leaving Nordlig the first time, either zero tax or 10% tax along with different bonuses. Also highest game difficulty will be a "Survival" Difficulty still 5% gold, diffi will be NORMAL-HARD-IMPOSSIBLE-SURVIVAL.

It is different each game what you can afford to buy... 200k for an item is a lot at this point... With my current Lightbringer Mage on Hard level 16, I have 100k in Guild, spent 100k on 2-3 items mainly on Merlassar, soon going to Greenwort with 75k on hand... I have items on me with +8-10% gold pr. battle at the moment. One time when leveling up I chose Gold instead of +1 attack or +1 Intellect and got 16 Crystals and 32k gold, because I knew I would need some when arriving at Greenwort.
I have been lucky in this game with gold after battle and items!

How is difficulty in fights working for you? Let me know about the Boss Spider, it might be a little too easy, at least it has less hit points than a normal game and as a Mage.

If you send me your email adress to uffemander@gmail.com I will soon send you a link for downloading a temporary patch with name fixes on Istering/Ice Garden.

eucrysty 09-06-2016 02:37 PM

i just won the spider battle with some expenses losses .as a mage i don t feel like a mage because i'm unlucky with items for him ,i have only 43 mana as lvl 16 ...and for a mage this is like VERY low :) i found some mana items...but of course i don t have money for them... 60 000 only one item....i have 100 000 in guild but i don t have money to replenish my army and i want to see for what i need 100k for greenworth :D...so i don t know if i can beat Runorm wihout withdraw some money for army :) i expected some money from spider :) but only 960 gold and i lost 16 000 gold in army vs him :)
I sent you an e-mail.

https://s18.postimg.org/mdbv5eqm1/KB...7_23_18_02.jpg

eucrysty 09-06-2016 02:56 PM

also the Druids when they melee attack they have a bug... it does nt say if the enemy will counterattack them or not , only the damage they deal is shown...that s why i lost 6 of them vs spider's spiderlings.usually when only damage is shown it means the enemy will not counter , but with druids always shows only damage information.

https://s14.postimg.org/fgud9izj5/KB...7_52_20_88.jpg

raknefne 09-06-2016 03:58 PM

We greatly reduced mana+rage to make game harder... Druid sounds like a text error, maybe we will change, mail me if you encounter other things about units, since we have modded all of them.

eucrysty 09-06-2016 05:06 PM

i managed to beat Runorm with my leftover army in the castles.why u told me to deposit 100k gold in guild for greenwort....it did not happened anything :)
and if it was for buying troops in greenworth because you have no army after fight with Runorm , well i deposit my big and good army in my castles before my fight with Runorm .now i have my old army back :) so for the other who play my suggestion is to make like i did , hide primary troops in nordlig and fastland's castles before fight with Runorm.

https://s13.postimg.org/6qdrj1p0n/KB...8_54_37_29.jpg
https://s13.postimg.org/46vhy8dzr/KB...0_01_34_50.jpg

Terroin 09-08-2016 08:30 PM

This is not an error we have made - must be an ICE and Fire error.. cause I crosschecked with the original druid file and everything seems fine.

Quote:

Originally Posted by eucrysty (Post 714033)
also the Druids when they melee attack they have a bug... it does nt say if the enemy will counterattack them or not , only the damage they deal is shown...that s why i lost 6 of them vs spider's spiderlings.usually when only damage is shown it means the enemy will not counter , but with druids always shows only damage information.

https://s14.postimg.org/fgud9izj5/KB...7_52_20_88.jpg


Terroin 09-08-2016 08:32 PM

How do you think of the new creatures?
 
Eucrysty - what do you think of the new creatures? there is quite a lot.. especially if you try to play the game over again.. its where the real fun comes to show in our mod - it is very replay friendly !

Different heroes, alliances, creatures and companions..

aristobal 09-09-2016 05:26 AM

Good day
Devs, why so big size of mode (4.5 Gb)?

Kiras 09-09-2016 06:03 AM

I've been playing as an Ice Shaper. I've recently reached Greenwort. Here's my opinion so far:

I love the new randomness, both in the skills, and the after battle rewards.
I'm not such a big fan of the tax, finding it mostly inconvenient at this point (I just have to make sure I visit a guild before I travel every time).
As far as the creature changes: I feel like you've kind of homogenized creatures, by making for instance, all level 1 creatures cost 50 lead and have 50 hp. I find level 1s less useful than I did in the base game, where using a targeted tank with a big stack of faeries by its side attacking along with +damage items was a highly effective strategy. With a 50 leadership cost, I can't really do that anymore, so I've been using the higher level creatures more instead. On the other hand, level 5s feel pretty fragile now, so I haven't used them as much as before.
The bigger variance in damage has made mass bless a really nice spell. Some of the new spells that my class can't use look neat.
The companion is nice. I'm using the archer one. Not overpowered, but still quite useful.

You might want to cut the requirements for Favorite of the Valkyries medal, since only Christa's ability is usable now.

Overall, the increased randomness has made this fun to play.

raknefne 09-09-2016 08:44 AM

Quote:

Originally Posted by aristobal (Post 714055)
Good day
Devs, why so big size of mode (4.5 Gb)?

There are so many changes, new creatures etc., it was necessary to make such a big file.:-P

raknefne 09-09-2016 08:53 AM

Quote:

Originally Posted by Kiras (Post 714056)
I've been playing as an Ice Shaper. I've recently reached Greenwort. Here's my opinion so far:

I love the new randomness, both in the skills, and the after battle rewards.
I'm not such a big fan of the tax, finding it mostly inconvenient at this point (I just have to make sure I visit a guild before I travel every time).
As far as the creature changes: I feel like you've kind of homogenized creatures, by making for instance, all level 1 creatures cost 50 lead and have 50 hp. I find level 1s less useful than I did in the base game, where using a targeted tank with a big stack of faeries by its side attacking along with +damage items was a highly effective strategy. With a 50 leadership cost, I can't really do that anymore, so I've been using the higher level creatures more instead. On the other hand, level 5s feel pretty fragile now, so I haven't used them as much as before.
The bigger variance in damage has made mass bless a really nice spell. Some of the new spells that my class can't use look neat.
The companion is nice. I'm using the archer one. Not overpowered, but still quite useful.

You might want to cut the requirements for Favorite of the Valkyries medal, since only Christa's ability is usable now.

Overall, the increased randomness has made this fun to play.

I'm glad you like it.

We are making an update of the game very very soon - with no tax. Only 1 out of 5 liked the tax, so zero tax in the future. The idea was to limit the huge amount of gold you get in a normal game, and make you think more of how u manage your gold, but I can see the point of annoyance. It will be removed! I will post in the forum when it is out.

About creatures: The idea was actually to make gamers use level 1-2 more... I do myself use Devilfish (35 Health), Cave Spiders, Fire Spiders, Spider Offsprings for 1 gold each. Actually you can't have as many level 4 as before as well as level 1. Feel free to post if you or other persons have ideas on balancing specific creatures further! One way was to lower prices for level 1's.

Some creatures like Jarl was owerpowered before, I think it is more balanced now. Generally playing Hylfire will require some new strategies.

eucrysty 09-10-2016 12:35 PM

i`ll wait the update, then i`ll continue to play, for the moment the tax is really a buzz kill .

raknefne 09-10-2016 01:18 PM

testing right now before uploading... you can continue saved games with ZERO tax og the Ice Garden text fixes will work. The update will be available this weekend. Changes for patch 1.1:

1. Game difficulty changes to NORMAL-HARD-IMPOSSIBLE-SURVIVAL.
2. No sailing tax (was 25% when sailing between islands).
3. Missing text on locations on Ice Garden, fixed
4. Guild on Istering (will only be seen on new games).
5. Text error in the text when talking to the smuggler on Istering, fixed.
6. Blacksmith Hero: Only 25% and not 50% summoning on his Blacksmith skill.
7. Cellar on Istering (Ulrika), 2 spiders were bugged.
8. Uladar and Eric have a 25% smaller army, still you might have to sail a little before beating them.

eucrysty 09-10-2016 06:45 PM

I have a question about Cuddly Abomination troop . It only have 2 spells then the troop cannot do anything not even to melee attack enemies.is there any way to replenish the spells or is just useless after 2 spells.and if the both spells are weakness is super useless :) at least the evil book has the option to consume friendly troop or to melee attack ....

https://s11.postimg.org/l6dv8jxr7/KB...1_02_50_91.jpg

eucrysty 09-10-2016 07:01 PM

also i see that max physical rezistance in this mod is 70% ... you changed this intentionally ? you can't tank with any troop now , even with lvl 5 units because they have only 400 hp MAX , even black dragons :))

https://s14.postimg.org/axbaeum41/KB...1_58_20_07.jpg

raknefne 09-11-2016 06:12 AM

Cudly Abonimation: It is only interesting together with the companion, Scary Abomination, which gives +20 Defense to all Cudly's in the army. This way you can teleport him forward and use him as tank. When they get close you can use the "melee attack", which is not really attacking but lowering the enemy stats a lot. The Scary Abon. Companion can summon Cudly's from level 7 which also have +20 Defense! We decides to make Cudlys possible to buy to try them out, and also in combo with Scary Companion. I ONLY use them with the companion, else they would need an improvement.
BTW the Scary Companion has a similar melee attack, but instead it casts fear even on undead and while fear is active their Health is reduced by 50%

Resistance cap: We haven't intentionaly changed that, I'll handle it over to Terrion to answer that. Have you seen it on other creatures? What was it in the normal game? 90%?

We uploaded version 1.1 with no tax last night. So when Terroin wakes up this morning (he has been busy rebuilding his house but still managed to get time for modding), he mails me the link for download. I post when it is ready.

last news: Uploading failed last night. Trying again this morning. HOLD ON, UPDATE IS COMING, WE POST WHEN IT IS UP.

eucrysty 09-11-2016 06:51 AM

Hello ,
ok i test it and it is only for cuddly the rezistance cap.he was the only troop that i wanted to tank because he can t do anything else after 2 spells :)
now i wish i had that companion scary companion :( how do you get it ? it s only for a type of hero ?
cuddly abon troop - if you are lucky that both spells to be damage deal it can do good damage ,it s about the luck :) if you re not in luck and both spells are weakness or slow...you re doomed :)). i`ll await link for download , i just finished making coffe . you know coffe is my best friend :)

raknefne 09-11-2016 07:30 AM

Scary Abonimation Companion is a bit rare to get - it is stationairy like the Stranded Whale. You ONLY choose companion at the obelisk on Nordlig Island and that's it... it's a companion because he follows you to he end... hmpf hmpf... both Scary Abon. and Cudly Abon. has very randomized spells, sometimes useless sometimes insane, like a gamblers spell.
We probably won't do much about creatures, a few adjustments in this mod.
When you choose a companion at the obelisk, it is a choice of 2-3 out of 7. You could save the game before choosing and reload for other choices... but it is cheating... up to you.

How do you like the adjustment for creatures, 50 leadership for level 1 etc., another gamer posted he was not so keen about it. I knew some would like it and some don't. IMO the weakest about the creature change is some level 5 like the dragons, which should have some improvement - overall I use level 1-2 more.

I just texted (SMS) Terroin... waiting for the link... I biked the 13 km and back yesterday to test speed test (with a superpowered hero) the version 1.1. He was busy working with the house. He must have modded late night to finish it. We have only testet the tax with the 4 starting Islands, Greenwort, 2 pirat islands, Ice Garden, Merlassar. Let me know if a sneaky tax appears later...

raknefne 09-11-2016 07:37 AM

We decided to make some new creatures and companions stationairy. We "stole" the creatures from other KB games, the whale is the whale from Crossworld, at the end. We reduced the size, but if it should be able to move we had to make a lot of animation... the Scary Abonimation is a boss from Crossworld. Cannon was a landscape picture from Istering I think, it was easy to make since a cannon doesn't move. Using teleport can move the stationairy creatures, that's how we decided to do it. Now, on Istering you can actually pick up the cannons from the landscape, next to the Smugler but also from his underground (where some other creature would join you in a normal game).

With the Poison Spider we made more animations, that was rather easy, when it is hit you can really see how poisionous it is etc.

Try the Blacksmith Hero (Warmonger = Warrior), he can craft
- Barrier lvl1 (stationairy, can teleport a long distance and cast the spell on nearby units that reduces dmg with 50%)
- Cannons lvl2, stationairy, teleport 1
- Glyphon Statue lvl 3 stationairy, it can summon the same as Royal griffins. Also heal units!
- Iron Ball lvl4 (similar to the Ice Ball spell, but it is a creature that can roll and has endless retal)
One of these items will be summoned each battle along with your companion - the lower level the bigger chance. They will have 25% of the heroes leadership. You can use Barrier and Iron Ball as tank since new will be summoned each battle. Just develop the Blacksmith Skill which he has from start to make it work. He also has a new spell, a bomb for 4 mana, which is similar to the Catapults Talent Bomb, but stronger. It cost something like 1000 crystals for other heroes to learn... I often place it in front of 3 stacks in the first round and mostly one of them attack it and all get hit... those dummies.
He is a very fun hero to play!

His items can also be bought as normal creatures.

Terroin 09-11-2016 08:29 AM

about the resistance and cuddly
 
The cuddly is not used as a tank - but as a ranged unit.. it can do seriously damage.. weakness is also a good spell as all units has a high difference between lowest and highest attack.

The resistance cap isnt anything we have changed overall - its just for this unit I guess. I know that Rakne Fne havent played with it, without the companion, but I have a lot - and it is a strong unit of mine.. can change battles.

Quote:

Originally Posted by eucrysty (Post 714093)
Hello ,
ok i test it and it is only for cuddly the rezistance cap.he was the only troop that i wanted to tank because he can t do anything else after 2 spells :)
now i wish i had that companion scary companion :( how do you get it ? it s only for a type of hero ?
cuddly abon troop - if you are lucky that both spells to be damage deal it can do good damage ,it s about the luck :) if you re not in luck and both spells are weakness or slow...you re doomed :)). i`ll await link for download , i just finished making coffe . you know coffe is my best friend :)


Terroin 09-11-2016 08:41 AM

addition of new things
 
The creature coding of all the shops and wandering has been wastely improved - so you can meet a lot more variance in battles - see creatures you didnt see in random battles before and more.

Quote:

Originally Posted by raknefne (Post 714073)
testing right now before uploading... you can continue saved games with ZERO tax og the Ice Garden text fixes will work. The update will be available this weekend. Changes for patch 1.1:

1. Game difficulty changes to NORMAL-HARD-IMPOSSIBLE-SURVIVAL.
2. No sailing tax (was 25% when sailing between islands).
3. Missing text on locations on Ice Garden, fixed
4. Guild on Istering (will only be seen on new games).
5. Text error in the text when talking to the smuggler on Istering, fixed.
6. Blacksmith Hero: Only 25% and not 50% summoning on his Blacksmith skill.
7. Cellar on Istering (Ulrika), 2 spiders were bugged.
8. Uladar and Eric have a 25% smaller army, still you might have to sail a little before beating them.


eucrysty 09-11-2016 08:50 AM

also the cuddly does not gain experience when using spells or when melee attack decreasing enemy's attack .


https://s15.postimg.org/7pp6euc6z/KB...1_44_02_00.jpg
https://s9.postimg.org/z25nocs7j/KBW...1_48_30_15.jpg



PS . i love the new alchemy skill , now it's definetly worth put skill in it !

https://s22.postimg.org/le7imqy35/KB...1_58_11_83.jpg

eucrysty 09-11-2016 11:02 AM

any news with the download link ? the weekend is over allready....

raknefne 09-11-2016 01:28 PM

A few creatures don't get exp with some of their actions, like the Cudly and also the Cave Spider when it cast Mass Web (hitting 3 random targets incl. own). Don't think it is other than them.

I just mailed a link to your yahoo mail adress, Eucrysty. I will post it here when I have checked downloading first.

eucrysty 09-11-2016 02:08 PM

i downloaded and tested to islands that i have access , vestlig nordlig isterring fastland , merlassar , ice gardens , greenworth , arlania ,eastern NO TAX

but on the western island TAX is still there , i cannot test on other islands because i don t have access to them YET .



https://s12.postimg.org/vctla8x65/KB...7_07_47_74.jpg

aristobal 09-11-2016 02:16 PM

You can test in dev-mode.

Are there new items in mod?
Tell a few word about new skills, please.

raknefne 09-11-2016 02:24 PM

Eucrysty: Damn, you have a fast internet connection, I am still downloading. It is only a 3.6GB zipped file now. We did test Western Island so that is strange, I'll handle it over to Terroin.

raknefne 09-11-2016 02:32 PM

Quote:

Originally Posted by aristobal (Post 714106)
You can test in dev-mode.

Are there new items in mod?
Tell a few word about new skills, please.

1. What is dev mod? I normally make a superhero with 500k leadership and 1k cyclops in army or..

2. Several new items, especially some that supports level 1-3. Also some with gambling of gold, for instance
- RakneFne's Moneybelt that cost 4k which you can extract a random amount of gold from along with 1 Defense and 20% Defense to Gardeners & Gobots.
- RakneFne's Used Armor that also gives a random amount of gold.
- An armor you can craft but also find is rather expensive to buy, but you can extract gold. This was made to support the Artifactor skill, so you could make gold with this skill too.
- Slippy Slippers, boots with +4 mana but -2 Rage as far as I remember
- Unfinished Dress gives mana but reduces Defense
- Grass Armor, Beginner's Shield etc etc.
- adjusted items that fits the mod with less gold.
- most items with moral have a text written how morale affects them.

3. New Skills:
- The Economists (instead of the Reserve Skill): You can develop up to 6% gold after battle and 100k gold here and now.
- Guardian: up to 18 Defense extra when you hit the Defend button (instead of Jarl Skill)
- Attack/Defend: still Attack/Defense but also up to 10 Rage/Mana.
- Most skills have 5 levels, normally they cost 2-4-6-8-10 runes each and only the runes from the tree the skill is in (Rage Control only cost Might Runes etc)
- No skills no longer support the Orc race (that was introduce in Crossworld Orcs on the March).
- stats etc are changed in many skills. Alchemy can be developed to 85% - partly because you have less gold to buy items to destroy, partly because you can have the option to learn expensive Hero specific spells, like Summon Hyena, Summon Bear etc.
- Recipies normally cost only 3k and are cheaper to craft with the Artifactor Skill.
- Half the heroes have a special summoning skill that they have from start (but not developed). They will normally summon 25% of leadership in each battle - read my post about the Blacksmith Hero. These Hero types have this kind of summoning skill: Blacksmith, Hunter, Farmer, Gatekeeper, Infiltrator, Soul Wanderer, Dragon Rider, Beastmaster.

You only have Scouting from the start and the above mentioned. When you level up you will have around 0-7 random skills to choose between. And not before then can u develop on the skill. There are no skill tree, you can actually get Higher Magic as a mage when you reach level 2, but it is rare. You can also choose NO SKILLS and receive either a gold/crystal bonus (2000 gold pr level of the hero and 1 crystal pr level), Defense/Attack/Rage/Mana/Intellect are random if you get that option.

aristobal 09-11-2016 02:42 PM

One can use dev-mod to test purposes.
More info:
http://forum.1cpublishing.eu/showthread.php?t=11759

You can open map of hidden island and teleport there to test tax

p.s. thanks for information about skills and items

eucrysty 09-11-2016 02:48 PM

i can proudly say that i can download with real 40 mb/s ( 2-3 min download 4gb )


also the bug with enemies in ulrika cellar not solved, maybe it requires new game i tested only with my old save

raknefne 09-11-2016 03:00 PM

Eucrysty: yes you need new game with Ulrika, because we have just removed the 2 spiders. Also Guild on Istering will only be there in a new game. I used dev, and it seems only Western Freedom Island still have tax - I guess those bloody pirates are really pirates after all... Marshan Swamp has several text errors on locations, but other places are fine. There can be a few text errors when digging up gold, I know there're 1-2 on Istering.

raknefne 09-11-2016 03:50 PM

New link for version 1.1 is out, use the link in the first post on side 1 in this topic.

raknefne 09-11-2016 05:29 PM

Pictures of some of the new items, part 1
 
5 Attachment(s)
Here are some examples of the new items in the Hylfire mod:

Attachment 15310 Attachment 15311

Attachment 15312 Attachment 15314 Attachment 15313

raknefne 09-11-2016 05:31 PM

Pictures of some of the new items, part 2
 
5 Attachment(s)
Examples of items that gives gold, sometimes random amount:

Attachment 15315 Attachment 15316

Attachment 15317 Attachment 15318Attachment 15324

raknefne 09-11-2016 05:39 PM

Pictures of some of the new items, part 3
 
5 Attachment(s)
Some items with moral we have even added a help text about how the moral changes:

Attachment 15321

Hyenas and Wolves are not used much in a normal game, but with these 2 items below and the Black Hound companion - which gives +10 Defense to Hyenas/Wolves - compined with the Spell Summon Hyena which get the extra Defense too... Even the Hunter Hero or the Beastmaster Hero will have stronger summonings:

Attachment 15323 Attachment 15319


Attachment 15320 Attachment 15322

eucrysty 09-11-2016 06:29 PM

so much joy without the tax :) i can travel between islands and aquire troops that i desire and afford :)

raknefne 09-11-2016 06:49 PM

Quote:

Originally Posted by eucrysty (Post 714120)
so much joy without the tax :) i can travel between islands and aquire troops that i desire and afford :)

I guess it was the right thing to do, to cancel it.

raknefne 09-12-2016 10:28 AM

More pictures from Hylfire
 
2 Attachment(s)
Pic 1: At the start castle in Nordlig I have to make a choice about what race to have as an alliance. The alliance choice results in a 10% less leadership requirement and troops of that race for hire at the castle. Floki still has Vikings for hire, he is at a random location on Nordlig - and sometimes he is not there. On Vestlig I can hire from my alliance at King Haucks place along with Vikings in the other huts:

Attachment 15325 Attachment 15326

Pic 2:
After leveling up, these 3 skill choices came up... what to choose??
I only have 4 Mana and 12 Rage from start as Warrior, but Learning... hm... and a Magic School. I did choose Learning, but a tough choice...
After choosing a skill I can start putting Runes in, not before.

eucrysty 09-12-2016 06:40 PM

hint : if you want to hire cuddly abomination troop in the future choose as a race : Neutral . you will have 200 cuddly in greenworth.This troop can do insane amount of damage if you have more then 10.
I choosed dwarfs as a race and had only 1 cuddly in entire game but i managed to make more of them with sacrifice and warrior maidens.Now i have 25 and they make damage 10 000 - 90 000 :) the trick is that they can cast spells 50% of the time and 50% it fails , and from the 50% that works you have 15% chance that spell to be damage dealing spell. Usually they cast weakness or slow or decrease morale. The chance to inflict that damage is small... but it is worth it :)

raknefne 09-12-2016 06:48 PM

it is random what you will have at Greenworth... the main castle is your alliance, the other 2 houses are random units. Are they owerpowered or just fun? Hehe, you were complaining about Cuddly being useless... but no problemo! BTW if you want invite me as friend on Steam, same name raknefne.

I have just started a Warrior lvl5, Blacksmith, twice after fight he crafted a level 1-3 item... I have the Royal Dragonfly Companion that gives +10 Defence to the 2 kind of flies and also gives a random amount of them after fight. So I use 1 or 2 of them. I had troop talk after fight, and the green flies have a 50% of turning into green dragons (1 out of 10 succeed, and nomatter outcome I loose the whole stack of flies). So I have 4 Green Dragons now, can only have 1 with 750 leadership.

We have added troop talk after fight to most level 1-3 creatures... too much to post all of them...

Chaos Dragon can give Chaos Magic Skill (50% chance)
Guardsmen (lvl3 human), can give +2 Defense once
Slingers: Quick Draw or +1 Attack once

etc

eucrysty 09-12-2016 07:01 PM

overpowered not because only 15% of the time you can do damage with them and also the enemy have 5 stacks of troops even it's only 1 type like zombies .if it had only 1 stack like 2500 zombies and u cast an axe spell with cuddly and kill them all only then it would be op but it is not the case since all enemies have 5 stacks of troops.

i post a new item that i think you added in the mod

https://s10.postimg.org/oep8ua8gp/KB...1_55_09_74.jpg

raknefne 09-12-2016 07:17 PM

I just added text to previous message while you typed this...
I can't remember about the item, we might have changed some stats, it was like ½ year ago...

raknefne 09-12-2016 07:32 PM

1 Attachment(s)
I just sneaked in a jail on Vestlig and grapped the free Jarl before the fight. The Ingeneer was a free one from Nordlig (there are always 1 random lvl 4 joining near the Shiphouse). The 2 Royal Thorns was 12 Gardeners that changed into Royal Thorn after troop talk. I have the Human alliance and bought 2 Inquistors. I use to have a stack of flies in battle, but the 45 green ones changed into 4 Dragons also after troop talk. Luck! On Vestlig I was lucky with 5 free Warrior Maidons but havent used them, I dont need them yet... I'm testing a beta game with 350% enemy and 5% gold after battle - just for the fun. I have 40k in guild already. Gold is rarely a problem for me, but I know all the little miracles in the mod since I made it... I might go back to Nordlig to the new building, Hall of Heroes which will double my troops if I can beat the same army as mine but double in size... I can only do it once, and I don't really need it, because the Ingeneer is sooo tactic.
BTW the level 5 are weaker in this mod, so it is not overpowered with the dragons, they only have 350-450 life.

Attachment 15327

eucrysty 09-12-2016 08:39 PM

:) on hardest difficulty strategy is GOLD ! also troops that can summon also very important. if you taste the joy in winning extremely hard battles then you will love the highest difficulty setting in this game like i do .

aristobal 09-13-2016 09:18 AM

Please, tell a few words about companions. Where are they located, how much of them, and are any Valkyries?

raknefne 09-13-2016 10:30 AM

Companions
 
5 Attachment(s)
In Hylfire you will find a companion on Nordlig Island at an obelisk. You will get a random choice between 2-3 companions, there are 8 in all and description of stats etc are written when you choose the companion:

- Royal Dragonfly: Huge fly (see first 2 pictures below, +10 Defence flies, summons 2 different kind of flies after battle)
- Trick Shooter (see 3rd picture, +5 attack creatures that fires arrow)
- Stranded Whale (can summon Devilfish, +5 Defence all Devilfish)
- Scary Abonimation (can summon Cuddly Abonimations / cast spells / +20 Defence Cuddly Abonimations)
- Queen Spider (cast web nextto / summon Spider Offsprings in battle and after / +10 Defence Cave Spiders and Spider Offsprings)
- King Spider (throws web at distance!, +5 Defence level 1-3 spiders)
- Black Hound (poison round attack, preperation, +10 Defence Hyena/lvl2 Wolf)
- Ancient Ent (summons Ents, shoots wasp, +3 Health all units).


Attachment 15329 Attachment 15331 Attachment 15330

In the 2nd picture: A big yellow Royal Dragonfly companion. If it dies it resurrects for next battle automatic. Only 1 in stack but grows in Health/Def/Att/Talents etc when the hero levels up. The companion takes up a place with the valkyries, and only one Valkyrie will be there in the whole game, Christa. In the picture an Iron Ball has also been summoned, it is the Blacksmith Hero that has developed a skill that summons Blacksmith stuff (see earlier post).


Example of stats for a companion (Royal Dragonfly):

Attachment 15332 Attachment 15333

The evolved stats shown in the last 2 pictures is stats added since level 1. You will normally not be able to fight the guards at the obelisk before you just reach level 3.

Most of the companions encourage player to use lower level units.

aristobal 09-13-2016 10:52 AM

Who take other free slots?

raknefne 09-13-2016 10:55 AM

Nobody. They will remain free. It was not possible to use them when having the companion, Christa and Acrimaldo as the prime

aristobal 09-13-2016 10:59 AM

Thanks for information.

raknefne 09-13-2016 11:08 AM

No tax WESTERN FREEDOM ISLAND
 
1 Attachment(s)
In the version 1.1 there are NO sailing tax except at Western Freedom Island. To cancel that tax until we maybe make a version 1.2, download attached zip file. It contains 3 files that should be put in the following directory:

... steam \ steamapps \ common \WoTn \ session \ ice_and_fire \ locations \ map_island_1

They shall owerwrite previous 3 files. You might wanna make a copy of WoTn directory first(?) ;)

eucrysty 09-14-2016 06:28 PM

how's the game going on with the high difficulty raknefne?
i`m still in greenworth.the enemy is pretty strong :) one battle can take 20-40 minutes :)

raknefne 09-15-2016 01:26 PM

I can't really feel the difference yet, it will be felt later game. I kind of started a new hero on same diffi, haven't played Witch hunter (mage) a lot, started such one.

Did you go to the Freedom Islands? I think they are a bit easier there. What level are you now?

eucrysty 09-15-2016 05:02 PM

eastern island i cleared right after battle with spider boss was the only island where i could beat enemies , greenworth -arlania -verlon all too strong

aristobal 09-16-2016 08:24 AM

walnut_mandolin costs 0 gold (v.1.0)

raknefne 09-16-2016 12:12 PM

Quote:

Originally Posted by aristobal (Post 714180)
walnut_mandolin costs 0 gold (v.1.0)

that means it is free AT THE PARTICULAR SHOP. Other places not. For instance a hut on Vestlig always have free units and a free spell and sometimes a free item. Some on Nordlig too etc. - it is meant as a help since gold is very little.

eucrysty 09-16-2016 03:38 PM

Yep you need to profit at start from free stuff like that :-) I know I did

Kiras 09-16-2016 04:34 PM

I think I found a bug: Magic shackles isn't working on stacks that it should work on. I'm in Demonis trying to use it on imps. It doesn't work on some of the imps where its text says it should, although it does work on others that are significantly smaller. I suspect the leadership text on magic shackles isn't matching up with the leadership changes from this mod.

eucrysty 09-16-2016 05:17 PM

I found a new spell added in this mod chicken. it cost 10 crystals to learn it and it's from rune magic skill tree.It s a good decoy :) all enemies will attack it first.

https://s14.postimg.org/8e2j64sep/KB...0_12_47_26.jpg

aristobal 09-16-2016 06:01 PM

I was at 5 level, there are little experience left to 6 level, I came to Wishing Well that gave me some experience and I promote to 6 level but Acrimaldo didn't give me any options to choose.

eucrysty 09-16-2016 06:28 PM

yes. only after leveling from battle you recieve bonus from acrimaldo.just finish one battle now and you will recieve bonus .

eucrysty 09-16-2016 09:23 PM

on western island there is a bug with Hagyr BigAxe .. when you want to fight with him it crashes the game , just like the spiders from Ulrika's basement...

https://s22.postimg.org/pap9gl41t/KB...0_20_34_52.jpg

raknefne 09-17-2016 06:33 AM

Quote:

Originally Posted by Kiras (Post 714183)
I think I found a bug: Magic shackles isn't working on stacks that it should work on. I'm in Demonis trying to use it on imps. It doesn't work on some of the imps where its text says it should, although it does work on others that are significantly smaller. I suspect the leadership text on magic shackles isn't matching up with the leadership changes from this mod.

The Shackles we haven't touched, but I think I know what's the problem, its the imps leadership we have changed, could be something like that. I'll hand it over to Terroin.

raknefne 09-17-2016 06:36 AM

Quote:

Originally Posted by eucrysty (Post 714185)
I found a new spell added in this mod chicken. it cost 10 crystals to learn it and it's from rune magic skill tree.It s a good decoy :) all enemies will attack it first.

It is a spell from the Warrior Hero Farmer, he has 4 spells, Chicken / Scarecrow (cast fear on nearb enemies), Lucky Hare (bless etc on own troops similar to the Holy Statue), Smelly Cow (farts/wasp on nearby enemies).

10 crystals to learn? You must have som Alchemy, I remember it to be more expensive... Genereally Hero specific spells are more expensive for other Heroes to learn, some even up to 1000 Crystals!

raknefne 09-17-2016 06:39 AM

Quote:

Originally Posted by eucrysty (Post 714190)
on western island there is a bug with Hagyr BigAxe .. when you want to fight with him it crashes the game , just like the spiders from Ulrika's basement...

I don't think Terroin changed anything there, it is either a WoTn bug or our companion that sometimes crashes when in some battlegrounds. You can take all items off, put on again and see if it works or have one other fight and come back. Sometimes it works just 2nd time without doing anything.:rolleyes: A similar thing can happen in Hall of Heroes on Nordlig Isle, if it crashes before battleground is shown most likely it is because of our mod system with companion or 7th summoned creature from Beastmaster, Blacksmith, Infiltrator etc.
That is also why we changed the Medal Trapper, before it put random traps on battleground and we had some crashes with that.

eucrysty 09-17-2016 01:27 PM

I said it s like ulrika spiders.so it crashes before even loading medalion .screen from post #9 all ready tried several times and after others battles.when hagyr invites you to fight him the loading screen just blocks and you have to close game from task manager.ps in wotn this never happened.

aristobal 09-18-2016 05:12 AM

It seems to me that Spear of Wrath talant of Warrior Maiden is weak.

raknefne 09-19-2016 12:47 PM

Quote:

Originally Posted by aristobal (Post 714206)
It seems to me that Spear of Wrath talant of Warrior Maiden is weak.

Noted, but level 4's mostly do 4-40 damage and the spear does 21-27, but noted. BTW you wrote sometime ago you played version 1.0, you can continue the current game with the new version if you want to avoid sailing tax 25% ... :rolleyes:

General for version 1.1: Ice Garden and Merlassar is not reachable in this version.. at least not from Simon on Istering and the guy on Nordlig with the letter (he gives free units instead) - just to let u know. Anyway Ice'nFire had more than enough maps, I think...

Kiras 09-30-2016 05:39 PM

I've been wondering, is there some level where you stop getting skills? I'm level 40 now and haven't been offered skills for awhile. In the mind tree, I only have 8 skills.

raknefne 10-01-2016 08:00 AM

You can still get skills until the end, but chances are getting lower and lower though. If you don't get skills at all in further levels let me know.

eucrysty 10-01-2016 08:21 AM

when you don t get any skill just reload the last fight when leveling up .

raknefne 10-01-2016 04:05 PM

Quote:

Originally Posted by eucrysty (Post 714277)
when you don t get any skill just reload the last fight when leveling up .

Yeah, but that is kind of cheating... we couldn't avoid that possibility of reloading... still with no skills there are other options to get.

Erkilmarl 10-01-2016 04:53 PM

Any tips for the beginning of the game, when I don't have mana or troops but am supposed to beat the undead? I can sneak in the castle and buy eg. one Marauder, but that doesn't help much against a Black Knight. And I am supposed to have annihilated all undead if I reach the castle.

aristobal 10-02-2016 04:24 AM

Talk to Runolv, there are option in dialog to choose some attack spells that help to beat undead behind gate. First as you say sneak to castle, after talk you get experience close to the 2-d level; after the first battle you get the 2-d level, try to choose nice skill, for example berserker.

raknefne 10-02-2016 10:31 AM

Or buy damage/healing spells. Sometimes you can buy level 1 creatures at the Smith or at Runolv too. You always get Cave Spiders from one of the 2 trees in front of Runolv, and Cave Spiders have the ability to cast Mass Web once in battle. It webs 3 random units including your own. That can sometimes help.

In an earlier testgame we had placed the 50 leadership flag near the castle, it looked like part of the scenario, and the tester couldn't find it, and you have zero leadership from the start... so we moved the flag to the starting position.
Early skills I would choose something that gives Mana or Rage unless something like Concentration or other good skills comes up. There are now 2 skills in the Warrior tree that gives eather Mana or Rage, the old Attack and Defense skills gives up to 10 Mana or Rage. The Defense skill has changed name to Fortify (gives Mana and Defense). Still Onslaught, Rage Control gives Rage, Meditation/Wisdom/Artifactor gives Mana.

BTW some creatures can give skills too in troop talk after a fight. If you carry one of these (can be in the Reserve too):
Berserker: Can give the Berserker Skill !
Chaos Dragon: 50% chance of getting the Chaos Magic Skill
Slinger: Gives Quick Draw Skill
Orc units can give extra Rage
Druid can give Mana (as far as I remember), and change into Soothsayers.
etc etc.

You get the skills even though you don't level up, it is Acrimaldo that teaches you after a fight.

Kiras 10-02-2016 05:15 PM

Quote:

Originally Posted by raknefne (Post 714287)
BTW some creatures can give skills too in troop talk after a fight. If you carry one of these (can be in the Reserve too):
Berserker: Can give the Berserker Skill !
Chaos Dragon: 50% chance of getting the Chaos Magic Skill
Slinger: Gives Quick Draw Skill
Orc units can give extra Rage
Druid can give Mana (as far as I remember), and change into Soothsayers.
etc etc.

You get the skills even though you don't level up, it is Acrimaldo that teaches you after a fight.

Any place I can get a list of what creatures have what?
I currently have hunters, avengers, pyromages, paladins, and rune mages. I carry a stack of satrys in reserve solely to get the troop talk benefit from them (+10% mana pool). There's a lot of troops I haven't experimented with yet.

raknefne 10-03-2016 01:43 PM

We haven't posted a list yet... there're so many... so don't think we will be doing it, could also be players posting .
Anyway it is only level 1-3 that gives bonus from troop talk. I wrote some examples in earlier posts.

aristobal 10-03-2016 04:21 PM

dryads can be transformed to ice nymph

p.s. what impact on power of books of nightmares? I have 18 books and they do so little damage comparing to my 9 book of evil?


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