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New planes requests (from other threads/please pin it)
Plane / requests (more than 5 requests - bolded;* - IL2 1946 - era)
Piston: Arado Ar 196 1 Boeing B-17 flyable 1 Boeing B-29 flyable 1 *Boeing XB-44 a.k.a. B-29D a.k.a. B-50A 1 Boulton Paul Defiant 2 Bristol Beaufighter (Mk.IC, Mk.VIC, Mk.X) 4 Bristol Blenheim (Mk.I, Mk.IV flyable) 2 *Convair XB-36 Peacemaker (8 August 1946) 1 Curtiss SB2C Helldiver 8 Curtiss SOC Seagull 1 De Havilland Mosquito F Mk.II 1 Dornier Do 18 1 Dornier Do 24 1 Dornier Do 217K/M 1 Douglas A-20 series (A-20C lend lease, A-20G-20-DO, A-20H, Boston IIIa) 13 Douglas A-26 Invader 1 Douglas C-54 1 *Douglas XBT2D-1 Skyraider (18 March 1945) 1 Focke-Wulf Fw 189 flyable 2 Focke-Wulf Fw 200 Condor flyable 1 Fokker G.I 1 *Grumman F8F Bearcat 1 Hawker Typhoon Ib 10 Heinkel He 59C-2 1 Heinkel He 111 4 Heinkel He 115 1 Junkers Ju 88(A-14, C-1, C-6 9 Junkers Ju 188 2 Lavochkin-Gorbunov-Gudkov LaGG-3 ski variant 1 Lockheed P-38 (D, E, H) 3 Martin B-26 Marauder 7 Messerschmitt Bf 110 (B-1, B-2, B-3) 4 Messerschmitt Bf 110 (C-1, C-3, C-7) 6 Messerschmitt Bf 110 (D-2, E-1, G-4) 3 Messerschmitt Me 210 6 Messerschmitt Me 410 4 Mitsubishi F1M 2 Mitsubishi Ki-46 (46-II, 46-III, 46-IIIb) 3 Mitsubishi Ki-46-III-Kai flyable 1 North American B-25D 1 North American B-25 (C, G, H, J field mode flyable) 10 Petlyakov Pe-3 M105PF 1 PZL.37B "Łoś" 1 Shavrov Sh-2 1 Supermarine Walrus 1 Westland Whirlwind 1 JET: Gloster Meteor 2 *McDonnell XFD-1 Phantom (26 January 1945) 1 *North American XFJ-1 Fury (11 September 1946) 1 *Republic XP-84 Thunderjet (28 February 1946) 1 -Added 4 most popular planes from (http://forum.1cpublishing.eu/showthread.php?t=40297), compressed list) Thanks, @dimlee Send me an PM if you want to add more planes. |
ouch .... long list ....
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And He-111 which variant? And you may want to include results from this thread: http://forum.1cpublishing.eu/showthread.php?t=40297 |
add FW200 and B17 in list ...
but ... just imagine ... i work with all of that since 2010 .... and from that time i made pits for ... some about ... 5 or 6 planes ... and i spend on it almost all my free time ... simple task ... how many people need to make quarter of that list?))) |
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....and shoot me down here if you want, yet I'll bring up this old chestnut again, new planes are always great and very welcome no matter what type or force and please never ever stop , however I'm of the opinion that getting all the existing flyable's (both their externals and especially their cockpits) up to the same visual standards as the newer editions in the officially patched default game would only serve to keep this sims longevity ongoing.
I'll admit that I spend most of my time flying Axis types, so from that viewpoint there are stand out types (and especially cockpit wise) that need a just a little TLC. king of these are the Bf109's but the Ju87's, He111 and even the Ju88's could also benefit from a little love, and I'd even settle for just a refresh of the internal textures. I know there are also several Soviet and Allied types that are equally crying out for that same level of love. |
I'd settle for bringing certain planes to a practical standard (missing fuel gauges)
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Agree with the above two posts, 109's, 47's, Spits, etc could really use a cockpit retexture. With that said ill never get tired of more flyables though. Any updates a good update.
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Absolutely agree. While new flyables are always welcome (Me 210/410) I don´t think they are the most important missing parts.
Thanks to TD, we already have an almost unbelievable number of planes. A number that, from what I can see, no other Sim will ever reach. The same is true for maps and theaters. On the other hand, Il-2 1946 will never be able to reach the standards of graphics of more recent sims. So why try? Ok, bringing it closer might help to get some more pilots in their seats. Thus, where Il-2 1946 shines most is offline, because of the number of planes and theaters, the huge community created content and because of the quality of AI. This is in many ways still far better than in the newer sims. Still, we have some threads in this forum with very interesting ideas and suggestions of how to improve this even more. This would be number one of my personal wish-list. But whatever you guys from TD do, be sure it is appreciatted. Thank you very much indeed! |
We have lots of flyables without adequate missions for them.
I accept doing them for love, but what's the point on flying a rescue ship, where there are no rescue missions to implement fot it. Pilot's rescue missions were most daring. They were flown everywhere, from the north sea, to the black sea, in europe, and the whole of the pacific scenery. Those boats played the mine laying role also, and the long range scouts too. But whats the point on flying them on il2, as bombers? fighters? They were used on those roles where there was none other availale. Be sure, I love them, more than many fighters, but I believe that we lack the mission functionality here to employ them as they should. There are also some funny missions to be done, like flying Bismarcks Arado, trying to shot down the Swordfishs that will eventually bring it to his doom. This sim, needs to evolve to a combat scenery, a low graphics one, but a whole combat scenery, just to bring more sense on campaign generation. |
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Not only will IL2 have to add new types of missions, but also new objects appropriate to the new missions. Quote:
It would also be quite difficult for IL2 to handle actual rescue missions. How would the game determine how many survivors a plane can hold? How does it figure added mass from survivors, and the time needed for them to board the plane? Once aboard, can survivors be injured or killed by enemy fire? If the plane crashes, how do survivors bail out? Also, the game would have to make a lot of changes to water animations in order to simulate high seas, wave direction, and interactions between waves and floating objects. Quote:
Scout missions already exist within the game. Anti-Submarine Warfare and Artillery Spotting Missions would require some new objects and game programming. |
I was just browsing an old website that I haven't visited in a few years and came across photos of LaGG-3 aircraft with skis. I'm assuming they were used in a ground attack role because most of them were equipped with rockets. There are photos showing later series 29 aircraft in 1942-43. I think it would be a good addition. Personally, I like attacking ground targets so I would enjoy having a LaGG with skis on the list.
Since we already have the LaGGs then it might be an easy fix to add skis to one of them (series 29?). Link: http://mig3.sovietwarplanes.com/lagg3/ski/ski.htm http://i5.photobucket.com/albums/y18...s/lineskir.jpg http://i5.photobucket.com/albums/y18...ous/ski2fr.jpg |
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American PYB also see a lot of this kind of action. |
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Luftwaffe and Regia Aeronautica ASR activity was remarkable in the MTO too. |
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I'll take your word that there were direct rescues in the Barents Sea. It seems a bit odd since there's ice for much of the year, and the cold water temperatures usually mean that water survival time is measured in minutes. No use risking an airplane and the lives of its crew just to pick corpses out of the water. But, I'm sure that some rescue planes crews took the risk and saved lives by doing so. On the Western Front, the waves in the North Sea, Bay of Biscay, and English Channel were often too high for rescue planes to land. But there were still many rescues - especially in the English Channel, with the He-115, Supermarine Walrus, and PBY Catalina doing most of the work. If IL2 ever decides to get into seaplane ops in the Mediterranean, an important aircraft to add to the wishlist is the CANT Z.501 Gabbiano. It was a real workhorse which suffered a lot of casualties. |
Sea sate...... Just do a quick YouTube search on the Do24 and you be quite impressed with sea state it was able to operate in due to the blended outrigger hull design, the Do18 was also quite capable, but being that it's diesels where so under powered, getting back off was an issue, then again it was designed to operate with a support ship, where it was whinche on board for a catapult launch negating that issue.
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Regarding waves as obstacles for a seaplane landing: it depends on local weather condition more than on particular area. Both Black Sea and West Med can be pretty rough. Waves are shorter than in the ocean and in "open" seas but high enough to cause a damage. Beaufort 9-10 winds and waves up to 6-9 m are not rare in those areas in winter period.
East Med is much calmer through most of year, especially in Levant - real safe haven. English Channel can be bad at Western approaches, but waves are much smaller in Dover Strait. Barentz probably was very tricky for seaplanes in winter. Ice helps to reduce waves, but... it's still ice. I wonder were they able to land in pancake ice conditions, for example. Besides the waves, wind speed should be taken into account, of course. And in autumn/winter period - icing effect which is real menace for small ships stability and can develop extremely fast under certain conditions (wind speed/temperature/humidity). |
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Add the He-59C-2 to the list of important ASR types. It was specifically designed as an ASR plane and was used from 1939-44 on all fronts.
It also occurs to me that rather than having a wish list which will eventually extend to every plane designed from 1930-1950, that it would be more useful to group planes and other units by year, map, and role to create "modules." For example, the "must have" list of planes for a Battle of France map is very different from the "must have" list for a 1942 Bay of Biscay map, a 1943 Yunnan China map, or a 1945 Berlin map. It might also be helpful to plane builders to designate which plane models shared identical cockpits or crew stations, or identical external models. That allows developers to focus work on planes which just need different cockpits or crew stations, or - even better - those which just require tweaks to FM and DM models. |
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Problem was that his baby growed too big, and too fast. And they were all eager to get into a brush in between types. After achieving maturity, you look at your baby, and you realize that it should have developed differently. |
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It's a testament to just how good the game is that it's still going strong after more than a decade. |
Vought OS2U Kingfisher
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Make following flyable:
TBD-1 Swordfish Add an arrestor hook to Hurricane to make Sea Hurricane. Just a dream I know. Wished I knew something about modeling and could help, but I haven't the slightest of clues how to do any of that stuff. |
+1 for the Sea Hurricane
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Spitfairy Mk.I, machine guns only
It would be ok, since gun sounds can be customized. |
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It operates as Vought Aircraft Industries, Inc - so comment in third post is not relevant. |
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Depending on the wording of the consent decree, 1c/TD might be prevented from (further) modeling of ANY vehicle ever produced/modified/owned/whatever by any precursor companies of the evil that is Northrop-Grumman. We'll never know, since the exact terms of the decree are secret. So, technically you might be right, but it might not make any difference with respect to IL2. Only the TD folks can tell us what the actual situation is. I'd love to be wrong about Vought, since in addition to the OS2U, it would be very easy to modify existing Corsair variants to round out the Corsair family (Corsair Mk.I > F4U-1, modify F4U-1A to get F4U-4 and F4U-4C). The Mk.I to F4U-1 conversion might not be necessary if the two planes were identical, otherwise all that's needed is different gauges in the cockpit. The F4U-1A to F4U-4 conversion would require some external modeling work, some skinning changes, a new instrument panel, and FM and DM changes. Halfway to being a new airplane. If you want to be absolutely completist about very WW2-era Vought plane ever built which saw combat service, add the SB2U Vindicator and O2U Corsair to the mix. The former served as hapless targets during the Battle of France and at Midway. The latter served as hapless targets in China. |
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I realize it will probably never be in the game, but nice to dream about, to complete my midway mission. |
Kawasaki Ki-10 and Consolidated PBY Catalina
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But, since I love obscure, crappy early war planes, I'd be happy if the Vindicator/V-156 was added to the game. Most folks would probably prefer to see the F4U-4 or FG-1, though. |
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+1 for the PBY, although I'm not sure if IL2 allows amphibious ops. |
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https://en.wikipedia.org/wiki/Battle...losses.5B17.5D |
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I've been studying the Sino-Japanese air war from 1932-39 and its a huge, untapped area for flight sims. The war zone was even bigger than the Eastern front, and although mechanized and aerial ops were far less intense, total casualties were higher. I fear it would be almost impossible for Il2 to model, though, due to the very large, densely populated maps needed to do the area justice . Also, you'd need dozens of new ground objects and vehicles, an almost entirely new plane set, and perhaps a better method of modeling boggy or muddy ground. |
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Unfortunately we don't have free hands for finish this planes. Btw Ki-15 external model is close to finish .. If somebody know IL2 modeling in 3dsmax/ Photoshop can continue in DT 3rd party on this models. |
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that one if i remember correctly ...
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looks like a franken plane from IL-2 Sturmovik wings and the body of a kate?
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no it's original external model of ki-15 just old ... from MG time ...
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Kawanishi H6K
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The ki15 is a very instersting plane in my opinion: fast and used in both army and navy, and made a world record flight!
https://upload.wikimedia.org/wikiped...5e/Ki-15-2.jpg |
So to make a plane list by map:
Not saying I want any or all of these planes in the game, as most are utility aircraft, and some can be easily substituted with an in game plane. And some are not possible(Thanks Grumman) Just an idea of what is missing. Map:Hawaii Major Battle: Japanese attack on Pearl harbor. Order of Battle: http://navweaps.com/index_oob/OOB_WW...arl_Harbor.htm Japanese planes that participated: D3A1, B5N2, A6M2-21, E13A (AI Only). We have all of these planes. American planes Planes available in game: P-40B, P-40C, P-36A(AI only), F4F-3, B-17D (AI only) A-20A (exist only as a skin option for A-20C), F2A-3 Planes Missing: Trainers: BT-2BI (Douglas O-2), SNJ-3, AT-6 (Both alternate names of T-6 Texan), AT-12 (P-35 Advanced trainer). Amphibians: OA-9, JRF (Alternate names Grumman Goose), J2F Duck, JRS-1(alternate name of Sikorsky S-43, O2SU, PBY-1/3/5 Transports: R2D-1, C-33 (alternate names Douglas DC-2), R3D-2(alternate name Douglas DC-5) JRB(alternate name Beechcraft Model 18 ), JO-2 (alternate name Lockheed Model 12 Junior Electra) Bombers: B-12, SB2U-3, B-18, SBD-2, BT-1(The precursor to the SBD-1) Fighters: P-26A/B Ok so none of the missing planes here are necessary, but would be cool to have some more amphibians. (I like amphibs) Map: Wake Island Major Battle: Japanese Invasion IJN planes we have: A6M2-21, D3A1, B5N2 IJN planes missing: G3M2 Nell USMC planes we have: F4F-3 Wildcat. USMC planes missing: None Map: Midway Major Battle: Battle of Midway IJN Planes that we have: D3A1, B5N2, A6M2-21 IJN Planes missing: B4Y1, D4Y1 USN/USMC/USAAF planes we have: F4F-3, F4F-4, B-17D/E, SBD-3, TBF-1 (AI ONLY), TBD-1(AI Only) USN/USMC/USAAF planes missing: SB2U-3, SBD-2, F2A-3, B-26/B-26B Map: Singapore Major Battle: Several Battles here, but constant plane set here. RAF/RNZAF/RAAF planes we have: Buffalo Mk 1, Hurricane, Blenheim (AI only) planes missing: Vickers Vildebeest, Lockheed Hudson, Fairey Albacore, CAC Wirraway, Blackburn Shark, Tiger Moth, Singapore III KNIL planes we have: Buffalo ( Ok so both Dutch and RAF used B-339s, but Dutch didn't add all the upgrades the RAF did) KNIL planes missing: B-10 (I need to do some more research on KNIL) IJN/IJA planes have: Ki-27, Ki-43, Ki-21 A6M2 Model 21, G4M1-11 planes missing: (Ok this list is a big) Ki-30, Ki-44, Ki-51, K-57, Ki-48, Ki-15/C5M, G3M2 Map: Coral Sea Major Battle: Battle of Coral Sea (Yorktown was NOT sunk) USN planes we have: F4F-3, SBD-3, TBD-1(AI Only) planes missing: SBD-2 IJN planes we have: D3A1, B5N2, A6M2-21, A5M4 (AI Only) missing: None. More at a later date |
Face it, IL2 kind of sucks for early Pacific War scenarios, not just in plane selection, but also map choices and ground objects.
This isn't just due to the NG Consent Decree limiting the selection of US ships and aircraft, but rather due to the 1c design staff trying to cover too much territory (sometimes literally) without much understanding of, or love for, the theater. In a way, a Russian design team attempting to do a sim of the Pacific War falls about as flat as a US or Japanese design team attempting to do a sim of the Eastern Front! Hawaii Map: This was a stupid choice for a map, since it was the scene of exactly one very unevenly matched historical scenario (although there were two very large waves of attackers). You get your choice of 1st wave Japanese dive bomber, torpedo bomber or fighter, 2nd wave ditto, or hapless Americans flying a P-40 in a "target rich environment." Maybe add a hypothetical Japanese "third wave" dive bomber/fighter attack vs. the oil tank farm at Pearl, possibly with a few more US defenders in the air. You're terribly limited in the number of US ships you can put into the game, but there were a number of US ship types that NG never got its grubby hands on (via Ingalls Shipyards and its predecessors) that could be included. Honolulu looks barren and strange to my Yankee eyes. For that matter, any built-up area just seems wrong, whether it's Stalingrad, Berlin or Singapore. The map could be made more interesting, as well as more "target rich," by adding some distinctive "American" or "Hawaiian" ground objects to the game - like US-style water towers, naval facilities, civilian buildings, etc. Adding a "golf course improvised airfield" object would be quite handy for early Pacific War scenarios, since the allies often resorted to landing (or launching) planes from golf course fairways. At Pearl Harbor, one B-17 made a forced landing on a golf course, so it's appropriate for that map. As for planes, basically any American plane that wasn't a P-40B, P-40C or a P-36A was a target (any B-17 in the air were unarmed and filled with passengers), and most planes never got off the ground. All the second-line or obsolete US aircraft could be adequately modeled as static objects. Currently, there is a flyable Hawk 75. It's quite possible that we could get a flyable P-36A by "reskinning" the cockpit, replacing the Finnish placards and gauges with American equipment. Wake Island: For early war scenarios, this is another puzzler. The Japanese severely damaged aerial opposition in their first attack, but the defenders were able to do some damage to the invasion fleet before an IJN carrier group crushed them 10 days later. Basically, there are 5 historical early war scenarios there given the current plane set. After that, the US put in a submarine blockade and starved the defenders. Periodically, the USAAF would bomb the place using unopposed high altitude level bombing raids. Sometimes they were literally advanced training missions for bomber aircrews transiting from Hawaii to the SW Pacific! So, really boring and one-sided stuff unless you just want a nice, simple B-24 bombing scenario. There are some critical missing ground objects, like the Pan Am Clipper terminal and barracks buildings. Almost none of the actual Japanese ships which took part in the battle are available. For planes, the really big omission is the G3M variants, which would be an incredibly handy plane to have for 1939-42 Asian scenarios. |
Singapore: Of all the crummy maps in Pacific Fighters, this one sucked worst.
First of all, most of the "interesting" aerial action took place up near the Thai border, which isn't even shown on the map. The initial IJN and IJA raids vs. Singapore were virtually unopposed night raids, made easier by complete surprise by the Japanese and the fact that the city wasn't blacked out at all. Later raids were virtually unopposed because the IJN had achieved air superiority. For IJN raids, you've got the G4M-1 which was used in limited numbers, but of course the G3M, the main workhorse of IJN bomber fleet in 1941, is missing. Forget a historical mission where you sink the Prince of Wales and Repulse, because not only is there no G3M, but the area where those ships were sunk isn't on the map! Early RAAF and RAF bombing raids (using Blenheims and Hudsons) could have possibly slowed the Japanese advance, but of course the Blenheim isn't flyable and the Hudson isn't in the game. And, the battles where they were used aren't on the map. Mercifully, the last point where the ABDA Force AF made any serious attempt to use tactical air support was at Yong Peng, which is on the Singapore map. There are no scenarios for this action, but they could be made. Again, the major Japanese ships which supported the invasion are mostly not modeled in the game. There are also no small British/Australian ships or boats although they were very heavily targeted by the Japanese as the Europeans tried to evacuate Singapore. So, very little joy for Japanese anti-shipping missions, made worse by the fact that there is almost no sea area around the southern portions of the map. Singapore looks like a sleepy little village although it was (and is) a thriving, highly advanced, heavily populated seaport. There are no distinctive "Singapore" or "Malaysian" objects to make the map more interesting. There are almost no British Army ground objects, despite the fact that the Japanese advance was heavily supported by tactical air strikes. So, in addition to the lack of Japanese ground attack aircraft, like the C5M/Ki-15, or Ki-51 in the game, they have very little to attack! The "Buffalo Mk. I" seems to mostly be a F2A2 with the serial numbers filed off. The Brits made a number of modifications to the basic B-339 design which made an already obsolete fighter into an utter disaster. Not least, they specified an oil tank which was too small to cool the engine, guaranteeing engine overheat at full power when used in tropical conditions! In a hopeless attempt to stave off disaster, British and Australian ground crews heavily field-modded the Buffalo, reducing fuel tankage, removing unnecessary systems, reducing armament, etc. in an attempt to make it a more effective fighter. This means that there should be a Field-mod Buffalo I with reduced armor, fuel, fewer guns, etc. which behaves a bit more like the B-239, but with the inevitable trade-offs. FWIW, there were also a few early mark Beaufighter night fighters committed early in the battle. But, rather than being used to defend Singapore as night fighters, some idiot decided to use them as ground attack aircraft in the early phases of the campaign up near the Thai border. Another British addition to the battle was a civilian paramilitary scouting force equipped with light aircraft like De Havilland Tiger Moths and Puss Moths. They were very brave, but they were easy meat for planes like the Ki-27 and A6M2. The Vickers Wildebeest and Blackburn Shark were only used in limited numbers and to no great effect, and only saw battle during WW2 during the Malaysian campaign. For those reasons, there's no real reason to add them to the game. The Fairey Albacore served in a similar role in Singapore as the Wildebeest and Shark and was much more widely used, so it would make a good addition. Finally, the ML-KNIL (Dutch East Indies AF) put in an appearance, so possibly the export version of the B-10 (139WH-3) could be added. Since this type saw service in Java, and possibly the defense of Northern Australia, it might be a decent addition, especially since it gives the Dutch a bomber of their own. After Singapore fell, it was bombed twice by the Allies in 1945 using high altitude B-29 attacks against docks and shipping. Enemy resistance was very light. With proper objects added, this would be a good map for hypothetical flyable B-29 mission. |
Coral Sea - This map is just a big square of virtual ocean. There are no actual islands. Presumably the map portrays the area where the Yorktown was sunk. The area where the Shoho was sunk near the Deboyne Islands aren't modeled. Perhaps this is just as well because they were a backwater area for most of the war. A generic ocean map is more useful.
For once, the IJN has a reasonable selection of ships which were actually present during the battle, although there could be more Cruiser, Destroyer and Auxiliary types. The US ship selection is also "not bad" although thanks to Northrop Grumman there are no US Battleships and some other ship types are missing. Again, there are plenty of smaller ships which aren't in the game. My biases with regard to ship types are probably showing, though. It's fun to bomb big targets like BB or CVs, but most anti-shipping strikes (and sub ops) were attacks against smaller, more numerous ship types like DD, FF, minesweepers, gunboats, MTB/PT boats, and merchant ships. With recent patches, there are (finally!) no important planes missing from the order of battle, and all but the TBD are flyable. A flyable TBD would finally give the Americans a flyable torpedo bomber type, since the NG agreement makes a flyable TBF impossible. It would also open up a variety of other early war US torpedo bombing missions, not just suicide missions at Midway. "Nice to have" planes which were unimportant during the Battle of the Coral Sea but widely used elsewhere would be the E7K "Alf," the G3M "Nell" (notice the trend here - if I could choose just one early Pacific War plane to add to the game, it would be the G3M), the H6K "Mavis", one USN Seaplane type (choose the Curtiss SOC Seagull, the Vought O2SU Kingfisher, or the Grumman J2F Duck), a flyable B-17E, and a flyable PBY. Midway - This map actually does a decent job of depicting the area where there was intensive aerial action. While there were just one strike on Midway, it was critically important to the overall Midway campaign. Midway island is missing a few period ground objects - like barracks, and the Pan Am Clipper dock and hotel (could also be used for Wake Island). By the time of the battle the island was a fortress, but placing guns, etc. is up to mission builders. Most of the comments about the Coral Sea map apply to the Midway map. A "nice to have" plane which was only peripherally involved in the Midway campaign, but which were extensively used elsewhere is the Martin B-26A Marauder. The obsolete Japanese types like the B4Y would only be useful additions if the game were to move into modeling the 2nd Sino-Japanese War. |
I stared with those maps because of exactly that reason, only one or two major battles in a small time frame. Also this is only aircraft list, not other objects. But yes there are some ships/artillery types/vehicles/tanks that are missing as well.
Lets go to Stalingrad: Major Battle: Battle of Stalingrad VVS from what I can find (any help here would be appreciated) Planes we have: Yak-1, Yak-7B, Lagg-3, I-16, I-153, La-5, P-40, Hurricane, Mig-3(This one there seems to be a lot of disagreement on), Il-2, Pe-2, SB, Su-2, R-5, U-2 missing: It is my understanding that the DB-3 (A-20) used by VVS had a different turret? Luftwaffe planes we have: Ju-87B/D3, Hs-123(AI only), BF-109E/F/G, Ju-88A-4, He-111H6, Hs-129(AI Only), FW-189(AI Only) planes missing: Ju-87R, BF-110(early types) Regia Aeronautica: Planes available: MC 200, MC 202 missing: Ca311, Ca312, Ca164, Br-20 Romanian Royal Aeronautics Planes we have: BF-109E7, IAR 80, IAR 81a Blenheim Mk I Planes missing: JRS-79, BF-109E3, He-111H3, Do17, Potez 633A/B, IAR-37 I need to do some more research on the subject. If I missed anything let me know. Hopefully will be getting some books on this soon. |
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Would be helpful to have flyable Ju-52, Bf-110C, Hs-123. Perhaps flyable FW-189 and Fi-156. Perhaps add German second-line types (at least as static objects) like the Bf-108 and FW-58. Stalingrad map could use any distinctive ground objects - notably the grain elevators and the tractor factory complex. Quote:
Ca-311 would be a handy addition. BR-20 would be very handy for both RA and for Chinese scenarios (Japanese used it briefly in the 30s). While not relevant to Stalingrad, many of the late war Italian fighters aren't flyable. Grrr. Quote:
Flyable Blenheim would be incredibly useful. If we are very good and say our prayers every night, we might be getting the He-112 as a flyable. |
For the pacific, there is a plane that is direly missing! The D3A2!
http://img.wp.scn.ru/camms/ar/1027/pics/65_22.jpg |
What happened to the Boomerang?
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"There are no distinctive "Singapore" or "Malaysian" objects to make the map more interesting."
True. By the way, there are not many distinctive local objects on most of East Front maps as well. Leningrad and Slovakia are the only exceptions, probably. And some existing "distinctive" objects are plain wrong and/or were installed with time machine technology, for example, breakwaters in Sevastopol Bay (constructed in 1970s in real life). And wrong toponymy...wrong hills...rivers...missing bays and lakes...etc. I better stop now ! :smile: |
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Ar-2, Pe-2 (or Pe-3) with Gneiss radar. Ju-86, FW-200, FW-58, He-177, Ju-90, Ju-290 (OK, there was only one probably), Go-145, He-46, Do-215, Hs-126. Probably: Cant 1007, Ca 133 IAR 38/39, RWD-13. There were Hungarians as well, but info is scarce. Seaplanes are mentioned there: http://forum.axishistory.com/viewtop...?f=49&t=114464 I wonder where they were based. :confused: |
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Why don't put HVARs on P-51 and P-47? Will be an amazing (and pretty simple) update in 4.13.1... :)
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Well it looks like Constanza and Varna/Sevastapol. Not sure how they came into play in Stalingrad. As far as the Regia Aeronautica, I looked here: http://www.cgsc.edu/CARL/nafziger/940IXAL.pdf 61st Gruppo appears to have operated Ca-311. 21st Gruppo had MC200/MC202 71st Gruppo with BR-20M, Ca-311, Ca-312, Ca-164. Can't find any mention of a Cant Z in Russia. |
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Cant Z was mentioned in some "second hand" sources without reference to documents. (I've done quick search, but didn't bookmark or copy). So might be a mistake and can be ignored. |
Rockets for p47 are triple launcher m8 not zero length hvar. Rockets need updating for fm 2, p47,p51, 60lb rockets and mixed bomb loads needed for beaufighter and mosquito as well. Since the triple launcher exists it needs to be added to a20g and p40m as well. Beaufighter with straight tail is also needed.
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Likewise, the SBD-6 would be an easy "upgrade" to an existing plane that requires just an FM change. B5N1 would be sort of useful for Sino-Japanese War scenarios, but that would require actual changes to aircraft exterior model. |
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2011 Christchurch, New Zealand earthquake. It wrecked the designer's computer and apparently messed up his HD, too. |
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Even ignoring the technical skills required, it takes access to historical resources and some knowledge of the area to make a good, historical map. |
Normandy Map: This is our only map of coastal France, so it has to do double duty as both the site of the D-Day Invasion and for RAF and early USAAF "Circus," "Ramrod", "Rhubarb", "Roadstead" and "Rodeo," missions.
The same criticisms apply about lack of distinctive ground objects as apply to most other maps. There's nothing about the buildings or trees that makes you think you're flying over France, much less Normandy. (Apple orchards?, poplar trees?, Gray fieldstone houses?, walled farms?, hedgerows?, cows?) The US and UK plane sets could use some work. Obviously the complete list is huge, so here are the highlights. US Planes 1942-43: B-26A, P-38F & H, P-47C-10, Flyable B-17E & F. US Planes 1944: As above, but B-26B, P-38 "Droop Snoot", Piper L-5 "Cub"/"Grasshopper" UK Planes 1942-43: Mustang Mk. I, Hawker Typhoon MkIB, Supermarine Spitfire Mk XIV, more Beaufighter variants (NF and anti-shipping), Mosquito intruder and NF variants, possibly Westland Lysander (for SOE agent drop missions). UK Planes 1944: As above but add Auster AOP and possibly the Albemarle bomber/transport. German Planes: Complete AFAIK. For the D-Day invasion, many ships and ground objects are missing. There should be many more varieties of beach obstacles, bunkers, landing craft, ground vehicles, etc. |
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BTW, the easiest to add from that list would be the P-47C I think. Would be easy to backdate the P-47D-10 model we already have. (external model: only modifying some panel lines on the skin?) Maybe only some minor cockpit work that would be needed. (EDIT: Not that easy. C had somewhat different cowling and smaller landing flaps) |
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With the addition of the Tobruk and Italian maps, there's much more scope for German offensive scenarios. Taking off my blinders, here's a list of mid- to late-War German bomber or fighter bomber aircraft which were commonly used on the Western Front/Mediterranean: Bomber/Intruder: Flyable Do-217K-1 & Do-217M-1. Do-217E-1, Do-217E-3, Do-217E-5, Do-217J-1, He-111H-16, He-111H-20, Ju-88C-2, Ju-88C-4, Ju-88S-1, Ju-188E-1, Me-410A-1. Cargo: Flyable Ju-52/3mg3e. Heavy Fighter/Strike Fighter: Flyable Bf-110C-4/B. Bf-110C-7, Bf-110D-1, Bf-110D-3, Bf-110E-1, Bf-110F-2, Ju-88C-6c, Me-410A-1/U2, Me-410A-1/U4, Me-410B-1. Night Fighter: Bf-110F-4, Bf-110G-4, Ju-88C-6b NJ Patrol Bomber: Flyable Do-217K-2. BV-138B-1, FW-200C-4, He-115B-1, He-115C-1, Ju-88H-2, Ju-290A-5, Ju-290A-7. Training/Liaison: Bf-108B, FW-57B-1, FW-57B-2, Si-204D-1. These aircraft would be most appropriate for the Italy, Normandy and Norway maps. Sub-sets would be appropriate to the Ardennes, Berlin and Tobruk maps. They'd also be perfect for the modded Channel maps, as well as any forthcoming maps of Southern Italy or Malta. |
Honestly, I'd be glad if we would get at least a late He-111 variant, like the H-16, a flyable Bf-110C4 (even without rear gunner), and a flyable Ju-88C6. Sadly we cant expect more from the german side :(
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Mitsubishi F1M
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Some airplanes
My wish list:
Sukhoi Su-2 TBF Avenger TBD Devastator Any Liaison Airplane Ju-52 Military and Passenger transport |
For early Mediterranean Maps:
RAF: Flyable Blenheims - both Mk I and MkIV Flyable Gladiators Mk I and MkII ( Yes J8A and Gladiator MkII same plane, so not top priority) AI only - Lysander, Short Sunderland And flyable- Martin Maryland, Beaufighter Ic Regia Aeronautica: Add flyable - Fiat Cr-32, Ba-65, G.50 bis AI only- Ro-37, Ca-310 series Luftwaffe: Add Ju-87R, Bf-110E (tropical version?) Pacific: TBD Devastator F1M Pete A6M3 Model 22 Just my wishlist..... But always happy with whatever you guys decide to add. Looking foward to R-5. I like bi-planes. Perhaps a match up between Hungarian Cr-42s and VVS R-5s, but..... that's another topic. |
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http://forum.1cpublishing.eu/member.php?u=17669 Quote:
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It's probably the most useful AI plane to make flyable. Quote:
Literally, all you need to do is rework the instrument panel and repaint the rest of the cockpit so that the placards are in English rather than Swedish. Quote:
Possibly add the Martin 187 Baltimore to the list. Possibly Martin 167 French version and Martin Maryland Mk. I. But all of these would be a LOT of work. It might be too ambitious to make the Maryland flyable, since I'm not sure that pictures of the interior exist. Quote:
G.50bis looks like it would be incredibly easy to add to the game - all that changed was the size of the fuel tank, which would just be a simple change to FM and DM. TD could also take a look at the G.50 series, since apparently Finnish versions were much slower than the Italian versions. There could also be a G.50 Serie I version with closed cockpit. The version in the game is the Serie II. |
Just a question, but does anybody positively know that the Ba-65 actually saw combat?
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Yes it did, with 50th Stormo. At least through Operation Compass anyways. Problem was it was an older design. And its replacement, the Ba. 88 was shall we say not up to the task, so the Ba. 65 had stay past its time. Seems like they were in North Africa from June 1940 until February 1941. Have a look at: A History of the Mediterranean Air War 1940 - 1945 Vol. 1 Also, have a look here: http://www.aeronautica.difesa.it/mus...mRO-37bis.aspx that is the Italian Air Force museum. They have an actual Ro. 37 and A Cr-32(well the Spanish Version) on display. So who wants to take cockpit pictures? lol |
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While not a pure torpedo bomber it had the ability to carry torpedoes and it is not a low performance plane like the TBD. Or use the Fairey Barracuda, which is a least Western allied material - and the Avenger's role&performance should be close enough to fill the gap in the planeset. |
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The most effective Italian ground attack aircraft was the Ju-87 or the SM79. All the Regia Aeronautica's other ground attack aircraft were obsolete and/or outright dangerous to fly. I'd also add the Ba.88 Lince to the list of Italian types commonly used in North Africa. But, it shouldn't be flyable. Instead, it would just be a static object which could be placed near airfields as a decoy. :) |
The Ba. 65 performed well in the Spanish Civil war. As did the Cr. 32. This is what helped lull Italy into thinking its planes were good enough, and not much was designed between the Spanish Civil War and WW2.
The Ba. 88 was useless. On paper it was an all star, but in reality, not even close. Fully loaded, the Ba. 88 was not even capable of take-off. Even by reducing the ammunition carried, getting rid of the rear crewman, and reducing bomb loads did very little to help. So the Regia Aeronautica was forced to use the Ba. 65 (not a bad plane, just past its time- like the TBD Devastator) and Cr-32 in the ground attack role. Until Ju-87s arrived. According to Mr. Sores (A History of the Mediterranean Air War) The Ba. 88s of 7 Gruppo arrived in North Africa on August 1940. Two days later only 1/3 of those that arrived were considered serviceable. Last combat mission of Ba. 88 was October 15th of the same year. But.... If someone wants to add it, go for it. |
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I proposed just including it in the game as a static decoy aircraft because that was its historical role! Were someone crazy enough to add a flyable Ba.88 to the game, I'd be more interested in the unarmed and unarmored prototype version. Potentially, it could have been used as a successful liaison or recon plane, or even as a high-speed target tug (all traditional roles for failed light bomber designs - see Bristol Buckingham). Another "what if" version is the Ba.88M with longer wings and up-rated engines. That might have potentially been a decent airplane. |
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Vichy
Not a new aircraft, but would be nice to be able to add France to the axis side for mission building. Vichy aircraft did fight against the RAF and initially against the American during the allied landings of Operation Torch.
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Perhaps the Ba.88 could have been a useful light bomber, but only if it carried nothing but a light bomb load and a pilot, and had just about all the combat equipment stripped from it. It's good points were an overbuilt, very heavy structure (stressed to 12 G), 3 12.7 mm guns, and very good range for a ground attack plane (12 self-sealing fuel cells, 1640 km range). The bad points were that it was overweight not just due to combat equipment, but also utter lack of attention to weight reduction during design and production. At best, if a team of very clever Finnish engineers got their hands on it, they'd turn it into something a bit like the Hs-129, but with less armor, lighter bomb load, and considerably less firepower. The obvious places to save weight would be to get rid of the rear gunner and remove at least half the fuel cells. Perhaps, they'd use captured Soviet engines with more power. Even then, it would probably have ended up like the G.50 - an inferior plane kept in service long after its useful life, upgraded in small but clever ways, and used to maximum effect by a small but highly professional air force, along a quiet sector of the Eastern Front. |
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The "All Nations" mod is one of the handiest mods out there. Among other things, it gives the options of Vichy France as an Axis nation, and Hungary and Italy as Allied nations. |
It has already been mentioned but I too would like to see the Blenheim IV made flyable seeing as it saw a lot of service in many theaters around the world during the early and mid war periods.
Likewise it'd be great to see (even if they're 'just' ai) the Lockheed Hudson as well as the B-34, PV-1 and PV-2 family, these types seeing a lot of service with many airforces in a number of theatres. |
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Most of the below exist as Mods but they would be relatively simple (I hope) to port across
British Mosquito BIV GladiatorI and II with UK cockpit Spitfire Mk XIVC, XIVE and LXIVE Typhoon Japanese Ki-44 Tojo Nakajima J1N1 Gekko Irving night fighter Yokosuka D4Y Val dive bomber USA Helldiver dive bomber |
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It was only after Pearl Harbor that the USAAF impressed some Ventura Mk. IIA ordered by the UK and called them B-34s. They were mostly used for training, but some (~30) were used for ASW patrols along the North American coast. After 1942, the USN took over ASW duties and also took over production of the Ventura under the designation PV-1. During its time with the Air Force, the B-34 never saw combat and never left the Western Hemisphere. Hypothetically, the Ventura Mk. IIA would be similar enough to the B-34 that it could substitute. So, no reason to model it. |
Would it be possible to get the following flyables?
RAF Gladiator I and II (just needs a cockpit revision) Typhoon (late version with bubble canopy) Mosquito bomber version (just needs a slight cockpit revision and bomb aimer's position) IJA/IJN Ki-44 (a big omission) USAF/USN Helldiver AIs RAF Halifax/Lancaster/Stirling IJA/IJN Judy Irving USAF/USN P-61 B-26 B-17 Luftwaffe Me-410 |
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I don't know if its MkI or MkII but here is one image.
http://www.britmodeller.com/walkarou.../7985%2020.jpg |
it's MkII .... but not that kind of refference we need ...
at first need scheme of pilots panel ... |
in fact i have that scheme ....
https://m1.behance.net/rendition/mod...2d7c643539.jpg and i want know from what book is it .. |
Its not the same image but details of both Mk1 and MkII cockpit instrument layouts appear in the Polish publication Monografie Lotnicze 24 - Gloster Gladiator
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I found this picture by googling "Gloster Gladiator cockpit:
http://www.maquetland.com/v2/images_...0121201-1d.jpg I can provide the same images with better resolution but, unfortunately, nothing more. Anyway google search returns some interesting pictures! |
if for MkII we can findout which gauge was used ... for MkI its a mystery
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Original image is here https://www.behance.net/gallery/8575...-Gladiator-MkI
From scratch built model project. https://mir-s3-cdn-cf.behance.net/pr...bfd4e5cc74.JPG https://mir-s3-cdn-cf.behance.net/pr...bfe8d0248e.JPG Hi-Res cockpit photo here https://commons.wikimedia.org/wiki/F...or_Cockpit.jpg |
yep)i insert link directly from there) ....
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Mosquito bomber variant would essentially be a new project due to scope of 3d work required. Quote:
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I believe that an official Lancaster is in the works. Quote:
The J1N would be particularly useful if night fighters ever get added to the game. Quote:
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