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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Do-17 video by Tinus (http://forum.fulqrumpublishing.com/showthread.php?t=21806)

Oleg Maddox 04-20-2011 07:48 AM

Do-17 video by Tinus
 
http://www.youtube.com/watch?v=MKBNlqPZBdA

pupo162 04-20-2011 08:05 AM

hey oleg.

have yo uconsidered moving this kind of colours in game, or at least a midpoint between that and waht we have now?

they do look better!


another awsome video

EAF51/155_TonyR 04-20-2011 08:15 AM

Very nice video !
Hi Oleg. Im happy you are still with us :grin:

DB605 04-20-2011 08:16 AM

Very nice vid. I wish we will have flyable Do-17 in future...

JG52Krupi 04-20-2011 08:27 AM

He's back, quick lock the gate and get the net :D

Nice vid, hope all is well its good to see your still active on the board.

Oleg Maddox 04-20-2011 08:27 AM

Quote:

Originally Posted by pupo162 (Post 268591)
hey oleg.

have yo uconsidered moving this kind of colours in game, or at least a midpoint between that and waht we have now?

they do look better!


another awsome video

Here it is ingame colors. Simply other time of day...
However I agree that tunes of the colors should be done in future. It isn't simply there in the game just gamma or RGB. In realoity there is done very compex mix of real light laws. It is very hard to get them alos like the human eye will see it. From another point of view, how it is done with physics - it is right. Color changed depending time of day, altitude, thickness of air masses, etc

Prop~Strike 04-20-2011 08:32 AM

Quote:

Originally Posted by Oleg Maddox (Post 268608)
Here it is ingame colors. Simply other time of day...
However I agree that tunes of the colors should be done in future. It isn't simply there in the game just gamma or RGB. In realoity there is done very compex mix of real light laws. It is very hard to get them alos like the human eye will see it. From another point of view, how it is done with physics - it is right. Color changed depending time of day, altitude, thickness of air masses, etc

Is there not a way to have a saturation slider so all the light laws and physics are working, but the overall saturation can be lowered slightly?

senseispcc 04-20-2011 08:37 AM

Great video...
 
Quote:

Originally Posted by Oleg Maddox (Post 268584)

Simple strait to the subject, thanks. :o

Great video and great game great addition to the IL2 series.:eek:

Oleg Maddox 04-20-2011 08:38 AM

Quote:

Originally Posted by Prop~Strike (Post 268613)
Is there not a way to have a saturation slider so all the light laws and physics are working, but the overall saturation can be lowered slightly?

Saturation isn't the parameter that will change the picture in the right side.

Dores 04-20-2011 08:45 AM

Quote:

Originally Posted by Oleg Maddox (Post 268621)
Saturation isn't the parameter that will change the picture in the right side.

That's true. I just tried lowering the saturation on my HD6850's settings, and increasing contrast a bit to get deeper shadows, and it only ended up looking like WoP. Not life-like, just more cinema-like.

I think most GPUs have the option to do this anyways, so for those who want to try it - knock yourselves out! I think the colors in CoD look great.:)

Prop~Strike 04-20-2011 08:46 AM

Quote:

Originally Posted by Oleg Maddox (Post 268621)
Saturation isn't the parameter that will change the picture in the right side.

OK..... Thanks for the reply.

Also thanks to you and your team - I am really enjoying this game and I know it's only going to get bigger and better.

Also, I think the very talented people in this community are going to be making some awesome films in the near future with this game - another thing to look forward to!!

machoo 04-20-2011 08:54 AM

I just changed the saturation ( digital vibrance )in the nVidia controls . The default is 50. I changed it to 30. It looks good , I also play racing simulators and with this it looks more natural too.

wannabetheace 04-20-2011 09:54 AM

Quote:

Originally Posted by Oleg Maddox (Post 268608)
Here it is ingame colors. Simply other time of day...

good to hear that it is indeed an ingame color :)

dflion 04-20-2011 10:59 AM

Good to see you back in the Forum Oleg
 
The Dornier vid is excellent and really shows the flight sims potential. After the last patch I am seeing a great improvement in performance on my setup.

I liked the realistic bombing shots, especially the explosions and smoke effects. The Dornier was one of the great missing aircraft in IL-2 (although back now), so good to see it so well modelled in COD, I hope you will eventually make it flyable?

I have been working with the FMB and when you change the time of day the light parameters are great. Colour saturation increases in the early morning and late afternoon giving a great atmosphere to the missions.

Keep working on improving the performance (just like the old times). I hope you can get the full weather working soon, perhaps using a third core?

It would be good to get some feedback from your team on how everything is going with the latest patches?

DFLion

Ataros 04-20-2011 11:12 AM

At least in Wellington video the colors are not ingame ones according to the author. In Wellington video thread he mentioned that he reduced saturation, added some white glow, reduced green a bit and added some brown iirc.

Ingame colors are fine though for 12.00 at a sunny day. We lack high alt clouds to get more correct light on the ground I think.

upd. The link http://forum.1cpublishing.eu/showpos...5&postcount=13

BadAim 04-20-2011 11:55 AM

Great vid, I love how watching these movies lets you see all the little details that you miss when playing the game, like how the wheels are still spinning as the gear retracts, or how the machine guns actually have holes in the end of the barrels. The explosions and the hangar collapse animations are just wonderful. Great stuff.

Doc_uk 04-20-2011 11:56 AM

Stunning ;)
Now can i have a video for the Wellington's :) with the same music
regards
Doc

grunge 04-20-2011 12:07 PM

It would be nice to run the game with this quality at this FPS rate :) nice vid!

Ibis 04-20-2011 12:07 PM

Quote:

Originally Posted by Doc_uk (Post 268809)
Stunning ;)
Now can i have a video for the Wellington's :) with the same music
regards
Doc


http://www.youtube.com/watch?v=BjZ8k...266B7503B54ADF

cheers
Ibis

LcSummers 04-20-2011 02:41 PM

Hi Oleg,

nice video, it showing many potentials for the future. Great vids like the Wellington one.

BTW have a nice HAPYY EASTER and HOLLYDAYS for all of you who have made this sim possible for us.;)

RocketDog 04-20-2011 03:00 PM

Quote:

Originally Posted by Ataros (Post 268766)
Ingame colors are fine though for 12.00 at a sunny day. We lack high alt clouds to get more correct light on the ground I think.

Well, I go flying over the South of England at around 12:00 quite often and I think the colours in CloD look reasonable, but not particularly good. RoF is better. To me the main differences between real life and CloD are:

1. The real life colours are darker and more intense than in CloD. Green fields can be a bright but intense green.

2. Trees look darker from the air than they do in CloD.

3. Real-life fields often have dark green hedges at their borders.

To me, CloD looks washed out and too pale compared to real life.

Cheers,

Nick

http://img.photobucket.com/albums/v4...DSC01760-1.jpg

http://img.photobucket.com/albums/v4...1-37-19-42.jpg

http://img.photobucket.com/albums/v4...6/P1000028.jpg

http://img.photobucket.com/albums/v4...6/P1000119.jpg

http://img.photobucket.com/albums/v4...102_2901-1.jpg

http://img.photobucket.com/albums/v4...DSC01661-1.jpg

Flying Pencil 04-20-2011 03:03 PM

Two thumbs WAYYYYYY UP!!

TY Oleg!

41Sqn_Stormcrow 04-20-2011 06:00 PM

Quote:

Originally Posted by Oleg Maddox (Post 268608)
Here it is ingame colors. Simply other time of day...
However I agree that tunes of the colors should be done in future. It isn't simply there in the game just gamma or RGB. In realoity there is done very compex mix of real light laws. It is very hard to get them alos like the human eye will see it. From another point of view, how it is done with physics - it is right. Color changed depending time of day, altitude, thickness of air masses, etc

I think the colours are not that bad at all. I believe the problem is rather that we fly always on sunny days that's why the colours have a yellowish shift. The only thing that is a bit off is that there is too little contrast in colours between the different types of meadows and fields. Rise of Flight is too desaturated.

Also the eyes and brain does play tricks on us. Something that appears to us as completely white is not white but greyish or yellowish when compared to something that is whiter.

One thing I would like to see is to have more a blueish horizon and a shift to blue when at very high altitude. Horizon only gets this whitish when it is overcast.

skouras 04-20-2011 06:30 PM

how they was able to get this antiallising work in this videos
mine is at 8x and still have edges

RocketDog 04-20-2011 07:34 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 269070)
Rise of Flight is too desaturated.

Edit RoF's startup.cfg file and set saturation=1.0000 and the colours are much better. For some reason, it was changed from the original 1.0000 to a washed-out 0.75 in an update of about six moinths ago.

Rocka 04-20-2011 07:52 PM

Stunning video, great work!

baronWastelan 04-20-2011 08:55 PM

Quote:

Originally Posted by pupo162 (Post 268591)
hey oleg.

have yo uconsidered moving this kind of colours in game, or at least a midpoint between that and waht we have now?

they do look better!


another awsome video

If you set your Video option: Landscape Lighting to "High" and set mission time to 07-07:30 it will look exactly like that for you!

grunge 04-21-2011 02:42 PM

I watched this very cool vid, and noticed that the props looking arkward after the engine start. It spins up, and a split second later it turns to a smaller cirlce of blur. Is it normal? At the cocpit view iof the Hurricane it' barley visible too. In the sturmo' 46 i dind't noticed such thing. Is maybe the sup!d epilleptic senslessness behind this also? I read that this should be with a patch optional...:confused:

David Hayward 04-21-2011 02:47 PM

Quote:

Originally Posted by grunge (Post 269791)
I watched this very cool vid, and noticed that the props looking arkward after the engine start. It spins up, and a split second later it turns to a smaller cirlce of blur. Is it normal? At the cocpit view iof the Hurricane it' barley visible too. In the sturmo' 46 i dind't noticed such thing. Is maybe the sup!d epilleptic senslessness behind this also? I read that this should be with a patch optional...:confused:

They are simulating the prop as seen through a camera. The FPS camera setting can cause the prop to appear to spin backwards at certain RPM settings.

grunge 04-21-2011 03:00 PM

Quote:

Originally Posted by David Hayward (Post 269800)
They are simulating the prop as seen through a camera. The FPS camera setting can cause the prop to appear to spin backwards at certain RPM settings.

Thats the Doppler effect, but that has nothing comon with this. At 0:15 the diameter got instantly smaller without transition and just a blurry circle is there. I would be very happy to enjoy the doppler effect also in the SIM (it's a simulaton, isn't it?). :)

David Hayward 04-21-2011 03:04 PM

Quote:

Originally Posted by grunge (Post 269814)
Thats the Doppler effect, but that has nothing comon with this. At 0:15 the diameter got instantly smaller without transition and just a blurry circle is there. I would be very happy to enjoy the doppler effect also in the SIM (it's a simulaton, isn't it?). :)

Do you have a link to the vid?

grunge 04-21-2011 03:30 PM

I just started the one in the first post, mate!


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