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-   -   Head shaking way to strong (http://forum.fulqrumpublishing.com/showthread.php?t=20212)

scorpac 04-01-2011 08:18 PM

Head shaking way to strong
 
Yes, its way to strong. Its like the pilote doesnt have any muscles to even hold against the easiest move of the aircraft... Even in the gunsight view the pilote should be able to keep the sight in sight.

i mean, okay as a bypassenger you shake much more than the guy who flies the plane of drives the car. because you dont know whats going to be next... but as a pilote i dont turn the plane or turn the car and dont hold against it with my body to keep steady....

The Headshake in IL2: 1946 was perfect but here its totally overpowered.



Anybody has the same feelings?

Buzpilot 04-01-2011 08:27 PM

I belive it's the engine backfiring from bad mixture, be careful with it.
But I agree, the headshaking seems exaggerated.

scorpac 04-01-2011 08:33 PM

its definately not the engine :) it must be overworked.... cant go on this way.. its like youre a pilote with amyotrophia

T}{OR 04-01-2011 08:33 PM

I've yet to try the game but from what I was able to see - seems ok to me.

IICR you can disable it in options, right?

scorpac 04-01-2011 08:39 PM

Quote:

Originally Posted by T}{OR (Post 248707)
I've yet to try the game but from what I was able to see - seems ok to me.

IICR you can disable it in options, right?



head shaking can be disabled yes, but i guess full real servers will keep in on... and i dont like to fly on arcade settings servers

IvanK 04-01-2011 09:31 PM

I am with you I think the sideways head motion is way to strong.

Feuerfalke 04-01-2011 09:47 PM

Same here.

The head moves so strong that you knock to the canopy in almost every turn. That's much worse for your nausea than flickering propellers.

Cobra8472 04-01-2011 10:00 PM

I completely disagree..

WW2OL has this as well, and it gives a 100x better immersion of flight.

GOZR 04-01-2011 10:03 PM

"The head moves so strong that you knock to the canopy in almost every turn"

Well actually it's pretty intense in a real aircraft of that caliber, the pilot has to be really high to feel comfortable and a better sight and he will definitely bang his head on the canopy a lot this is why the helmet is for canopy/cockpit bumps and not for crashes ;)

GOZR 04-01-2011 10:05 PM

Track IR have almost the same problem than RoF seating on behind the seat on wide but in much better, the views are too far back.. TRACK IR need to be reconfigured in our own naturalpoint software since it is not as good/axis smooth as 1946 modded but similar to BOB II.

http://i426.photobucket.com/albums/pp344/GOZR/COD9.jpg


I also find the head bob to be a bit too much... ! to wide movements.. it make you think that your head is "gigantic" ..

Having a head designed with correct dimensions will give you a better sensation that can move vibrate etc.. but not as wide mostly while having a thick suit and safety belt on

SlipBall 04-01-2011 10:18 PM

There's a lot of shaking going on normally with aircraft, especially the smaller types such as in game. It comes and goes most days depending on local conditions...check out this ride:grin:

http://www.youtube.com/watch?v=dzs0msemphk

GOZR 04-01-2011 10:33 PM

Yes a lot it's what i say but the axis are a bit too wide

GOZR 04-02-2011 12:01 AM

Well actually we should wait a tight before to fix something like this i tried something by tweaking a bit my track ir sensitivity in some axis and it is much better .. will see soon better preview

Skoshi Tiger 04-02-2011 12:13 AM

I've had to turn it off, even though head shake is a natural part of flying, it was inducing motion sickness. (Something I've never had when flying in a real life light aircraft.)

I also get the effect when playing FPS's and watching films like 'Blaire Witch'

I think it's about the brain trying to sort out contradictory input from the eyes and your other senses.

With head shake turned off no problems at all.

If head shake is enforced I'ld find another server.

Cheers!

Kikuchiyo 04-02-2011 01:51 AM

Sounds to me like two issues are being confused here. When I drive I adjust where my eyes are looking based on the movement of my steering, but not 100% sure it's all about how my body moves. I think it's more a combination of the 2, and when I drive a care I am not experiencing multiple Gs, but maybe 1.5 Gs unless I am driving unadvisably fast or racing.

albx 04-02-2011 05:45 AM

I don't have the game yet so i don't know how hard is the shake in the game, but in the reality the shakes are compensed by the brain and are not so much.

Lixma 04-02-2011 05:56 AM

Bear in mind there's a problem (being looked at) whereby the aircraft model is lagging behind its 'true' position. This is exaggerating the lazy/floppy head feeling. It should tighten up quite a bit soon.

scissorss 04-02-2011 06:41 AM

Have you tried tightening your straps? (Shift F1) I use it anytime I am about to enter a fight so I can keep my sight lined up with the bad guys. Keeps your wobbly head in place. Beware however, you cannot check your six when your straps are tightened! I set it to a button as a toggle on my HOTAS, use it quite a bit.

DB605 04-02-2011 07:40 AM

Headshaking for me is simply perfect. Like scissors said, try tightening your shoulderstraps before complaining...

JG52Krupi 04-02-2011 08:29 AM

LOL tightening your straps!!!! Isn't that just gun sight view...

Geronimo989 04-02-2011 08:43 AM

It is true that head shaking is very strong and makes aiming while turning almost impossible. You have to really line up for the shot. It is especially noticeable with 20mm cannons of the Bf 109 and 110.
Then again I never flew a ww2 fighter so what do I know...

scorpac 04-02-2011 03:54 PM

the opinions go to two sides.... but its a fact that the head shaking was not such hard in reallife...

to the video of the p-51 flight, you can clearly see that the pilote is not shaking at all even at the turns and roll... (you have to watch the pilote and not the camera itself....)


fact is that the shaking is to strong. those old ww2 planes were not able to roll fast enough to let your head bumping into the canopy. and also keep in mind that the pilote knows when he begins to roll, so he will hold against the g-forces preventing him from hard shaking

zipper 04-02-2011 06:10 PM

Quote:

Originally Posted by scorpac (Post 249712)
the opinions go to two sides.... but its a fact that the head shaking was not such hard in reallife...

to the video of the p-51 flight, you can clearly see that the pilote is not shaking at all even at the turns and roll... (you have to watch the pilote and not the camera itself....)


fact is that the shaking is to strong. those old ww2 planes were not able to roll fast enough to let your head bumping into the canopy. and also keep in mind that the pilote knows when he begins to roll, so he will hold against the g-forces preventing him from hard shaking




Yeah, I noticed lots of camera shaking but very little head movement in the video, the most was on landing and even that wasn't much. A very smooth flight.

GOZR 04-02-2011 08:04 PM

Well i do have the experience and actually yes you head shake quite a lot but the distance travel by your neck is what is a bit much for me here Pitch up and down is a bit much if you are stripped .. It depend of which aircraft you are in as well.. Russian's lighter fighter craft will have more quick shakes.. vs. US ;)

So head shaking "yes" it can even be even more vibrations, fuzziness even more quick brutal movements but not too much rubber neck travel as we see. If i can get teh settings i could show exactly how it is.

GOZR 04-02-2011 08:12 PM

Track IR in COD has almost the same problem than RoF about the pilot's head seating almost behind the seat but it is much better made , the views are a bit too far back.. TRACK IR settings need to be reconfigured in our/your naturalpoint software to smooth out the movements.

http://i426.photobucket.com/albums/pp344/GOZR/COD9.jpg

BigPickle 04-02-2011 09:06 PM

Head shake is not really shake its waay to floppy doppy, plus the way the fighters buffet all over the place when you fire weapons is over kill too i think.


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