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Need help for ATI confi ini best settings
I just want to know if i need to change anything :confused:
Here is my confi ini [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=8000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost=204.80.88.43 localHost=78.144.146.22 socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 remoteHost_000=204.80.88.43:21000 remoteHost_001= [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.9880952,dy=0.11523809,x=0.0,y=0.0) adr0=ALL msg0=<targets adr2=To\u0020Server adr1=MY_ARMY msg1=<gunstat msg2=<lives msg3=<time [game] Arcade=0 HighGore=0 mapPadX=7.142857E-4 mapPadY=0.33333334 viewSet=49 Intro=0 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=2 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=4 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=0 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=14 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=9 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=14 MicLevel=14 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= JoyProfile=0 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=1 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 0 1Z=0 10 20 30 40 50 60 70 80 90 100 0 0 1RZ=0 10 20 30 40 50 60 70 80 90 100 0 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=2 Effects=1 ForceShaders1x=0 [QMB] PlaneList=1 |
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You should have posted this in Il-2 Sturmovik, not this subforum of it :D anyway gl hf in Sturmovik. |
oops thought i was lol, cos i keep jumping between forums, thanks il give it a wirl:)
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Why would you use Direct X instead of OpenGL with an ATI card?
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I use OpenGL with ATI. For ATI I set anystring with suffix NV to 0.
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ok ta , il change it
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LOL, now thats a classic! Why would anyone ever think that? |
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The following settings were posted by another member (sorry can't remember who for credit). It tallys with the recommended settings that I have seen for ATI cards but set the screen width/height to suit your monitor
[window] width=1920 height=1080 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 (Solved, only needed for 16-bit color) TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 (Solved, only needed for StencilBits=0) TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 (Solved, now works with ATI) TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 (Solved, now works with ATI) TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 (Solved, = 2 not optimized) ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 |
rofl - Coastie, who wrote many guides to setting up IL-2 for graphics cards, has just been told by some non-entity to 'look it up'.
Son, shut the hell up if you don't know what you're talking about or who you're talking to. Edit:: Oh, and, welcome to the forum. Careful, some of us bite. More Edit:: I'm being a w****r. Sorry to K for being rude, but you are wrong with your advice. |
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I haven't fully read your link, but I'm sure Flanker, and possibly myself, is in there. We had dreadful issues with the tenth series of drivers, which are now not affecting IL-2 since ATI made corrections.
Again, sorry for being so rude to you. Edit:: Neither of us are. Nevertheless, I would strongly encourage any ATI/AMD users to whack all gfx settings up to the max under OpenGL - apart from the particular nvidia settings, of course. Assuming you have a reasonably modern gfx card. |
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I didn't think you were being rude so wouldn't worry too much. I installed an ATI card at around the same time as Catalyst 10.8 was released and I think many of the past issues (ATI with Il2) were resolved. Put it down to a simple case of misunderstanding.
EDIT: just noticed you last posts and all are happy bunnies.......... |
Thank you See, but I was being a dick. As I explained to K privately, I had just come away from some very inflamatory arguments elsewhere on these here internets and took the attitude with me.
As someone who gets very angry about people being rude, I've clearly let myself down terribly. Oh well, I'm grateful the apology was accepted and I'll perhaps not completely finish this bottle of Scotch. |
on a scale of 1 to 10 regards insults, character bashing, etc (that some of our forum threads diintegrate into), your reply rates a meagre 1.........finish that bottle of Scotch, I bloody would! :grin:
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In my experience those who admit to being w*****s rarely are, and those who mostly are rarely admit to anything, w*****s being what they are. Save some of the scotch for me.
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Hey guys, I am sorry for the short quip earlier, But I was just floored at the response given and did not have time for an explanation. To me it was kind of like telling a guy who is looking for a Blue Mercedes to buy this Blue Yugo because they don't have any Blue Mercedes! As has been explained, it is usually a simple driver issue when there are problems like this and it can be fixed with various work arounds if a suitable driver is not available at the time.
I just hate someone giving extreme advice without knowing the full situation. It can lead to many other people flying this beautiful game in DX when it is not needed. You guys know how misinformation spreads around here. Unfortunately, my inside contact (Terry Makedon) at ATI, has moved out of the driver department and is working elsewhere in ATI. So I hope we do not have any more backwards steps by the driver team! SEE, If you need any further help, PM me and I will see what I can do. Flanker and Novotny are also very good helpers around here. I just do not get involved as much anymore due to lack of time. |
Hi Guys, i should have really explained more :/
I swapped a 4870 for my girlfriends 5770 and tried the 10.9 drivers on it but it was really bad so just put the latest drivers on, i also re installed my game from scratch and when i went to put my back up of my ini file in the game...well it looks like i deleted it :/ so tried it out from memory. I just wanted to make sure i had everything at there best settings. Last time i read up about it was a long time ago, i think it was your posts actually Coastie on the ubi forums Well the game runs ok, Thanks Guys |
Here are my current settings with a 5770: Keep in mind that I try to find the best possible fps with eye candy that is suitable for my taste. Some people will be happy with much higher eye candy and less fps. It is all up to your taste and preference.
My current ATI CCC settings are: 4x AA (Box), Aniso is set to App pref (I use in game aniso), Cat AI OFF, MipMap high quality, Vsynch always ON, AA mode is Super Sampling, NO Triple Buffer. [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=1 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=8 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.625 PolygonOffsetUnits=-1.0 |
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S! Coastie
That runs better now Thanks sir :)...time to back online :P |
Given all the experts here, I was wondering what might cause gunfire and explosions to reflect a strong blue light, instead of a weaker yellow one when running OpenGL on the ATI card in my new laptop? I have tried running under DirectX and the problem goes away, but I would like to run Perfect mode.
Also, any advice on why my framerate is roughly halved on switching from external to internal views? Its still playable (rarely dips below 20fps) but the difference is quite noticeable, especially when flying over cities or with clouds/large numbers of aircraft. |
The very same driver problem we mentioned earlier. You'll be wanting to try a newer driver. What card are you using?
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Ati hd 3200.
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Generally, I'd suggest using the newest one, however 10.8 was the driver iteration that got round the blue vertex problems.
Opinion is divided on whether or not one needs to completely uninstall ATI drivers now before sticking new ones in, but probably best to do it anyways. See how you get on with that, and then try the config Coastie posted earlier. Good luck! Edit: Correction, it was actually 10.7 final which fixed it. |
Thanks, I'll try that out.
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And.....your fps being cut in half when in the cockpit may be due to Mirrors being on. Make sure mirrors are OFF, even in a plane without a mirror it may still cause the problem. So find a plane with a mirror (late model spit) and make sure mirror is off. If that is not it, then could be anything.
Note: Only toggle mirrors on when you need them(if that is the problem). I am not saying to never use them, just be aware they can affect fps when on. Good luck! |
Thanks, disabling the mirrors changes the cockpit fps from approx 50% of external to about 75%.
Could have really used this when I was first playing Il2 years ago on rubbish computers ;) PS: Thanks Novotny, the driver update solved the blue light issue. |
Good to hear.
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Coastie out of interest what drivers are you using with your 5770?
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Yeah, the 11.2 drivers are good to go with the 5xxx series, with no nasty surprises. A new format for the CCC came in this year which is ok - and there are some tweaks in the Open GL apps that work quite well with my 5870, though I suspect they are more focussed on the 6xxx series that are coming through.
No reason not to update though - I recommend you do regards B |
11.2 was the version I just downloaded, and which fixed the blue lights issue. I haven't seen any visual bugs since I started using it.
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I just had the 11.1 on but the shadows sometimes disappeared, just put the 10.8 on and they seem fine, will try the new 1s tomorrow :cool:
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Oh that's interesting -I'd noticed the shadows issue myself. Do report on how the newer ones work out.
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I am also really liking the new CCC2. They have merged it with AMD Fusion and it is very intuitive. Really liking this! |
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