![]() |
Getting My Ass Kicked
So, I downloaded this game as I was a big fan of the Heroes of Might and Magic games. Played them all to death.
I started with Orc's March or whatever, since it's basically the first campaign with additions, right? I go with mage, because I like more active gameplay. I choose normal mode, but, I get trashed, like, hardcore. Since spawns and drops are limited, there's no way to farm back, and I couldn't seem to catch up. So...I made a new game, choose normal again. Chose mage again. Got trashed again. So, I made a new game, chose normal again, but this time I made a paladin. And now I'm doing the ass-kicking. Like, it's not even funny. The game feels like it's almost too easy. I'm winning all my fights with plenty of troops left over, I'm rolling in gold, got items galore. It's pretty damn friendly compared to my games as a mage where I suffered massive casualties every fight, never had any gold, and eventually was running around the map looking for gold drops while timing my mad-dashes between packs of roaming monsters, like it's mario running through the pendulum blades or something. I feel like no matter how I invest my skill points, my spell damage can't keep up with the growing enemy monster, and my leadership stays too low to afford an army that can actually deal any damage. That undead castle on the first island was a nightmare. The only way I made it through was using my rage on stone walls to keep the monsters away from my units. In some ways my second mage game was harder than my first, since in my first I found a scroll of the phoenix, and that firey big bird was the only way I managed to do anything. So, please, someone, tell me what are the tricks to playing a mage in this game and not getting rocked? |
Well it seems you are way to new so a few tips:
-Mage does not win battles with his units, that's what spells are for -Spells do 5% more damage for every point you invest in them and 15% more for every 7 point in them so with a lot of point you can easily do 2-4 times the damage -Mage gets less leadership (ability yo control more units) the paladin or warriors so he needs to have few but useful and resistant. -Gold is always a problem at the beginning but not that much on normal -Try to get some defensive items for mage (+x to defense and some +% physical resistance) -Try to not loose many units since the good ones come in limited numbers and is way to expensive to buy too many -Recruit reviving units (inquisitor, paladin, get resurrection spell, etc) to reduce the number of units you lose. -Use units that summon other units (royal gryphon, royal ents, druids, etc.) to suck up the damage to your REAL units. -Look this page for some extra info (although is updated to AP): http://www.celestialheavens.com/kingsbounty/hs-en.htm -Try to collect all the runes, chest, etc. that is in a new area before fighting -Try to get some +% fire/magic damage for mage since is greatly help -Try to fight your first battles with similar level enemies -Do all the missions to get runes for useful skills -SPOILER: Do a kite-game (get all the island scrolls without fighting) so you can get to new lands, get money and useful items/spells/units and THEN start the game. Have fun |
MrBlister - the game is random, you can run into very hard enemies with any class. I had to re-start my Paladin because I came to a point where I could not beat ANY of the remaining guardings of the Verona chart without huge losses. Why? Yogi (Polar) Bear and his friends Bubu the Barbarian. The chart was on Bolo, guarded by throngs of bears and barbarians, and those things do insane damage. I killed everything else already and got stumped.
On my next try, I got Phantom early, and found the charts to other islands to get more XP and leadership before challenging the same troop... It's luck, tactics is an important factor, but luck features heavily too. With a Mage you have to play differently... early on, unless you heavily max your Intellect (and there aren't many skills for that), you'll be weak. You need to focus on buff and summon spells, and de-buff your enemies. Fear is an excellent spell to get some throngs of level 1-2 units out of your hair without almost no mana spent. |
Quote:
|
Since its your first time playing AP, as a Mage you should really grab the map for scarlet island from your starting island. Jump on your ship and run around there grabbing all the leadership flags and loot you can while avoiding the npc's there. That should give you enough of a headstart on normal to get your Mage leveled.
|
Thanks for the advice guys, it helped a lot.
I have a few questions though:
Anyway, I started a new mage and went and ran around islands grabbing whatever loot I possibly could, and then stayed with fighting the easy mobs. I skilled to get the multi-cast thing earlier too; that helped a lot. Also, I took the red dragon pet this time. Because mana is so scarce early on, the mana accelerator skill is mostly what kept me going. Also, having the dragon an active part of every fight is so important since I was so limited in mana that I couldn't rely on my army as much, so having the +5 rage was extremely handy as the game forces you to level up your dragon skills (starting with only 20 max rage is rough, especially since you have to invest outside the magic skill tree to get more rage). Honestly, I tried several of the other pets that seemed better suited for a mage, but the red one just worked best for me. And man, it took a lot of tedious scavenging, but I managed to beat the first few areas. Kiting the islands is pretty tough, and required a lot of reloading of savegames, but I found you could get to some of the juicy, guarded chests and scrolls by leading the monster a long distance (so long as they have sight of you, they'll follow for a long time), and you can do things like lead them to areas where you can run around, and then ditch them so you have time to grab the stash. Also, the boat is handy when you're somewhat near the shore, as you can lead a mob to your boat, hop in, move up the shore a little, then hop out to pass the monster. lol, this wasn't exactly the game I thought I was going to be playing, you know? The advice about focusing on summons really helped as well. They also made great fodder for the suicide bomber skill, which did great damage for its relatively low mana cost. Mostly it was oil fog thing, fire arrows, and fire balls. I'd use stone walls to mess with the monster pathing to get them to cluster up, and then nuke the group down. I always have one meatsack unit in my group that I tried to put out ahead of my other units to keep my squishy casting/ranged units safer. However, going against enemy heroes and enemies with strong ranged attacks was extremely hard. It's easy to get to the point to where there are nothing but lethal and invincible mobs left to fight. Buying expensive items almost cost me the game a couple of times, as I was too broke to restock my army. I've had to return to save games that were like 3 fights previous. But, later I got the pirana spell, and man, that thing is beautiful. One thing I wish I had known early on was how important it was to save your crystals to upgrade your better skills. Early on, I decided to learn as many scrolls as possible, since learning them cost very few crystals and it is nice to have the versatility. However, it delayed upgrading some of the key spells when I ran out of crystals. I have so many spells that seem good on the surface, but that I never use. Kinda frustrating. I'm doing pretty well now. I'm level 24; I've unlocked like 2/3rds of the map, and I'm sitting on over 200k gold. I'm working my way through some mines--can't remember what the name of that area is. A big help has been getting black dragons. There was some land where there's this black unicorn guarding a cave. I managed to drag the unicorn away from the cave and slip in and buy 2 black dragons. Oh man, they are such badasses. Also, the rune mages can resurrect black dragons even though they're magic immune. I have enough leadership now to get a 3rd one, but I just haven't gone to pick it up yet. My biggest complaint about the game is that it wastes a lot of time. Not just the painfully long animations, but also, having to wander around and wait for your mana to recharge is honestly so stupid. There should be a rest skill that you can use on the main map that lets your hero sit down and regain all their mana and lose all their rage. I found some cheat codes that help with that now; after a fight, I just do "mana" then "rage -x". Really, though, there should just be a button to do that in the game. I mean, I'm not going to waste skill runes to upgrade the recharge skill since the skill doesn't actually give any in-game benefit besides saving you from having to stand around in between fights. Pretty dumb, tbh. If I had some advice for other new players after playing this game myself for the first time, it'd be "don't pick mage unless you really really really want to play a mage." But, if you are just a big nerd like me who loves playing mages, then here's what I've found that helped (obviously disregard any of this if a more experienced player says otherwise):
Anyway, hope that helps anyone else who is struggling with a mage like I was.Fire Rain 3 - good bang-for-buck. Thanks again for all the advice. |
Quote:
Quote:
Quote:
Quote:
|
Thanks for that link to the info thread.
One question I can't seem to find the answer to is about the armor bearers. I found the dude with the scarred face, and have been travelling around with him. But I haven't seen anyone else. Does only 1 spawn per game? Do I have to dismiss this guy in order to find another one? I haven't found any since I picked this guy up. |
Quote:
Sacrifice hurts one friendly stack unit (can't be a summon), and a percentage of that damage is used to INCREASE your maximum unit numbers of another stack. Very handy if you need more of another unit. Quote:
Quote:
Also, you can consider berserking (Berserker) demons the demonologists summon. Deadly stuff. :) Don't forget support spells like Stoneskin, Phantom, and Target. Those are some of the strongest spells in the game and they are relatively cheap for the crystals. In fact, for a more full-bodied mage army, you are better off with support spells than damage spells (because the enemy is too strong). Save up for Turn Back Time too. Also, you can cast spells that cost MORE than 20 mana as your second spell during a dual-cast. e.g. Pygmy (20 mana), then Call of Phoenix (35 mana) in a single round. As long as the first spell is at the limit, the second spell can be cast as a higher mana spell. Also, try to get used to winning with no-losses. This helps a ton on the restocking bit and it helps your leadership score by getting that medal (+1000 leadership if you win 50 fights, no losses). Get level 3 Summoner Skill ASAP. Helps Phantom and Phoenix a lot. Quote:
Quote:
Quote:
Try to get Transmute Skill. It lets you get mana everytime you kill a stack OR if one of your stacks are killed. Don't forget to get Anger Skill (Might tree), you want to get Rage faster. Magic Spring spell (distortion tree), is great if you have a tank that will soak up hits. Every hit it takes (including post effects) will net you more mana! So it can be used to restore mana if you can ensure you will get that unit hit a lot. (think ... demons summoned by demonologist). You can try to push for concentration as well. That gives you mana no matter what. :) Anyway, these methods can be used, depending on your strategy. If you are big on "big sized armies" you want Anger and Transmute. Just one point in Anger will suffice for now. Transmute takes up Might runes, but it can really be worth it in speeding things up. Also, get mana accelerator up fast, but not too fast if that is your primary mana regenerator. You might need to get Absolute Balance in the Mind Tree to raise your maximum Rage. Mages have trouble with Rage and going with the mana accelerator route can be very tough. If you keep levelling up the Pet Dragon, mana accelerator will EVENTUALLY become 25 rage -> 25 mana. Also, you need one point in that "recharge skill" to get to Concentration skill. Also, you get +2 mana as well. It is better than nothing. If you win the battle faster than 10 turns, you can "delay" finishing the battle, so your mana will be more recharged (while you build up medals too). Game time lost in the battle does not count against your final score. Mouse over the sunset picture in the corner, it tells you how many days you have spent. If you spent time out in the game board regenerating mana, then your score goes down a bit more. So, it isn't such a bad idea later on to max Mediation for the mana boost, and it does speed up regeneration quite a bit. Of course, it is not a high priority. Quote:
Don't forget poison skull and fear. If you have all level 5 units, you cast fear. Then cast poison skull and flaming arrow... the guy will take 2 post effect hits, and won't initiate an attack on a level 5 unit. If you have buffed up a unit with stoneskine and divine armor, and it gets hit by poison or burning effects, you want Dispel level 3 to get rid of poison/burning, but NOT your stoneskin buffs. Ghost blade does not get any benefit from post damage effect. Flaming arrow or poison skull is much better since they will suffer from loss of morale, and take post-effect damage for 3 rounds. If you use Ghost Blade to kill phys resistance enemies, you should be using magic damage (inquisitor) instead. Or debuff the enemy with Pygmy (20 mana), or if they are a cyclops with Helplessness (6 mana). If a unit is hit by two negative status effects, the morale decreases, meaning, their attack rating AND defense rating drops (and their critical hit %), making them easier to kill. Sadly, in Impossible games, the only damaging spells I probably get are Flaming Arrow Poison Skull Trap Level 3 trap AND trapping medal can be very good if you know your army composition will be a little bit weaker than the enemy. I believe my traps do like 5000+ damage, I get 3 of them for free at the start of battle (they are only level 2 though). The level 3 trap ALSO inflicts poison damage. Trap probably does the most damage per mana (not counting aggregate damage like Pirana). Of all classes, mages tend to benefit the most from trap. In certain situations I will use other damaging spells like Black Hole A lot of people swear by Geyser... not sure why I never use it. The best debuffs in the game is probably Pygmy Level 3(for level 1-4) Helplessness Level 3(for level 5s) Plague Level 1 (for black dragons). They are also VERY cheap for the crystal/mana usage. Best support spells for yourself are Stone skin level 3 Phantom level 3 Divine Armor level 2 Turn Back Time level 3 (if you use level 5s a lot... otherwise, just get enough to help your primary damaging stack) Good crowd control spells are Target level 3 Fear level 3 Blind (eh) I am undoubtedly missing some, but those are the ones that come to mind. In hindsight, you are already doing a lot of what I am suggesting. I think the key problem why you are running out of mana so fast is ... because you are using very inefficient damaging spells or spells like Chaos Dragon. :( In Impossible Mode, damage by spells is really not that good. :( Don't forget to abuse your Pet Dragon Later on you will absolutely need Ball of Lightning Mystic Egg Don't pick the mystic egg upgrades that will "give you leadership +300", just get the level 2-5, 90% leadership... etc. |
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Thanks also for the other spell recommendations--I'll try them out. |
ck already cover most of it (to my experience, he loves mage), and i must agree that damage spells are not worth in impossible mode, except black hole (death star can compensate for it) and geyser with very high int (minimum is 50).
However i'd like to add some comments to his list of recomended spells. Quote:
Quote:
Maybe you're wondering why? Divine armor best use is againts dragons in case you do not use single stack red dragons or green dragons (i'd recomend red dragon though) againts enemy dragons. Another use of this divine armor is when you use units which have very high negative resistances, example of this case is plant type units (thorns, ents, etc). All plants have -100 fire resistance, with divine armor, you can flip those negative resistance to positive resistance instantly, that's why even 5% is significant difference. Quote:
Of all those four, only blind and sheep that can cancel enemy heroes move (making them cannot use spells). And i'd like to recomend some useful spells that most peoples tend to ignore. Here is my list: 1. Gizmo -> Usually lv 2 is enough, though it's up to you if you need lv 3. The only purpose of this spell is to heal your black dragon in case you go solo with single stack black dragons. 2. Ice Thorn -> This spell is tricky, one of its use is to deal againts archdemons, this spells can saves your key units againts their halving effect, and it can screw enemy movement especially in castle battle. 3. Precision -> In case you loves long range units army, this one is a must have spell. Lv 3 is recomended if you go long range unit. 4. Haste -> Pretty obvious. It's one of the most useful spell. Lv 3 is a must. 5. Battle cry -> Best use of this spell is againt most orcish race (especially ogres). I recomend upgrade it to lv 2, go for lv 3 if you need it. 6. Dragon arrow -> You need this one if you love long range units. |
Quote:
Quote:
Quote:
This means if you cast Phantom Level 2 (20 mana), then Phantom Level 3 (25 mana) on a Rune Mage, you can summon 3 stacks in a single round. It also means if all rune mages focus fire on a single unit, AND you have 20 spare, unused magic runes, you have a very good chance of sheeping the enemy. Quote:
Quote:
Quote:
Quote:
Quote:
|
I've never even seen black hole spell yet. Can't find lightning either, though I now have an axe that boosts lightning damage in that spell. :/
Thanks a lot for the advice. I wish there was more comprehensive info about this game. I guess most of the info out there is from before crossroads which added items and stuff? I can't find a full spell list, or a full item list. Hey, do you guys know if you can change your armor bearer? I saw some other dudes listed in that other thread, but I've yet to meet anyone else who would join me (carrying around the pirate dude right now). |
Quote:
Actually there is a gamer's manual, and quite a few appendices. http://forum.1cpublishing.eu/attachm...0&d=1286132646 http://forum.1cpublishing.eu/showthread.php?t=10991 http://forum.1cpublishing.eu/showthread.php?t=12249 http://forum.1cpublishing.eu/attachm...5&d=1263333685 http://forum.1cpublishing.eu/attachm...4&d=1262549651 Yes, you can change your armor bearer. But he will take all items with him (de-equip him) and sometimes you face a monetary penalty for doing so, and you can never get him back. |
Quote:
|
First of all,very good advices that make my game more playable as a mage.And for that thank you guys.But I still have questions to ask so here I go;
As I mentioned above I'm playing as a mage and havin' a very hard time too.Since i've been playing Crossworlds for 2 days, I couldn't figure out some of the dynamics of the game. I have many things that i don't understand but the most important one is how to raise my intellect level.If i remember correctly in KBTL when i level up, the game gives me 2 options to choose and usually one of them is to give you +1 or +2 intellect(other one Attack, Defence, Rage or Leadership) so I pick that one and easily have 30 or more Int. in the middle of the game.After that it becomes easier to battle with those bastards who have stronger armies than mine and beat them without any major loss.On the other hand in Crossworlds it seems the situation is different.I'm level 17 and have only 13 Intellect which isn't even enough for me to kill enemies weaker or equal to my strength without huge casualities.There has to be some other ways I'm missing to increase my Int. level because if not, the only way to gain Int. is using your runes in skills that boosts Int. and even doing that gives you what? 13 +5 maybe +8 and nothing more.It just isn't enough. The other thing I'm not quite sure that I understand is The Initiative thing.My guess is if yours is higher than enemy's, it gives you the chance to attack first.Is that it?I don't know.Where do I look my armies/enemies Initiative before battle? don't know that too.After some reading in this forum, Initiative has to be more than just having first attack. Along with these 2 major problems I also have minor problems too.Firstly; What about Rage or Mana? I can gather only 20 rage & 41 mana and until now all my pet does is kicking enemies or putting an egg in the battlefield.And 41 mana means 2 fireballs and that's it.I can't use the lightining ball or the lava stuff with the rage I have and the spells besides fire arrow, fireball, pain mirror I can't even touch them.I know i can gather +1 or more rage/mana points when I visit specific places.But there has to be any other ways to gather them, right?And again if not; How can I have reasonable rage/mana stats before the game nears its ending? I know these are the very basics of the game but without them I can't enjoy it the way I enjoyed KBTL.All I do while I'm playing until now is sweating during battles, cursing the enemy and desperately seaching for gold after that.I am only able to find 3 maps(Scarlet Wind, Bolo, Rusty Anchor) beside Debir.I also revealed Verona but There I can't even touch the land so that doesn't count. Anyway; briefly I'm stuck and I can't go any further.Everywhere I turn, I see invincibles and there is nothing I can do about it.So if you enlighten me in these subjects, that would be highly appreciated. |
Giancamo; in CW, when you level up, you don't choose now, you win a set amount of leadership and a random number of runes accordingly to your class. You now have to invest in abilities to get more INT and choose items that give you it (or items/skills that enhance spells).
The order of creatures in battle is determined by the initiative. Units with more start before those with low in a global way (yours and you opponents). Look here for their stats and other useful info: http://www.celestialheavens.com/kingsbounty/hs-en.htm (you can also look their stats in battle but not before them) You have to choose items/skills/units ans spells that get you mana, transfer rage to mana or regenerate mana. There are quite a few of them. Since you are a mage is way harder to have rage to use the dragon effectively (a weakness of the devs since the dragon is way too useful for warriors but not to the mage). To have a lot of mana get the Wisdom, Concentration, Meditation, Transmute and Thesis skill, Absolute balance, Scouting and Learning if you have excess runes. Get the following items: Portrait of the Queen of ice +20mana Well of mana belt: +3 mana per turn /+20% mana regeneration Archmage Staff: +20% lighting spell/unit attack /+5 INT (can even get 2 of them) Perfect Shoes: +30mana Magician cape: +20 mana /+30% magic resistance Crystal helmet: +10mana Dress of the mages: +4INT/+30% Archmage crit/+800lds Necklace of firestorm: +30% fire spells Skull of Death: +5INT/ATK Diploma in anti-magic: +2DEF/INT + 20% magic resistance While invincible enemies can look "invincible" they are not that impossible (although try to search for strong or lower if you don't want heavy losses). If you know an invincible enemy blocks the way to a castle (new units/items/etc.) fight it, the reward will help you greatly even with some loses. |
onepiece pretty much cover most of it, however i'd like to add something about mage.
Ok, those invincible label on your enemies only taking account your amount of units vs theirs, in other words leadership vs leadership. That means that mages will most of the time see their enemies as invincible, while warrior will see it otherwise (warrior is the class with highest leadership, in other words, highest amount of troops). So don't be intimidated by those invincile labels. Many invincible enemies are often can be defeated very easily if you use the right strategy, and to figure the right strategy you need to know all things about all units in this game, then about spells. Here is my advice, try to search for the information about all units info (their status, talents, abilities, etc). Most players around the world have documented it, in other words they have created more useful game manual than the one provided by the developer. Try search for it, you can begin on this forum, or KB Armored Princess forum, or use google. And when playing, before engaging your enemy, things that matter the most is the composition of enemy army (what type of units thaf form their army). Then as you've already know, you figure how to defeat them with your own army supported by your spells and pet dragon, there are many possibilites to win your battle. That's why knowledge of units is very important. Well, mage is the hardest class at early phase of the game. At early phase of the game (lv1 - lv 30), don't use pure damaging spells (like fireball or fire rain), they're useless untill you have 45 int or more (i'm sure you already know about this). In KB CW, your int progress is much more slower than KB TL, which force you to use spells that provide buffs or debuffs or damage over time (posion skull or fire arrow) or crowd control type and forget damage spells. |
Quote:
You need to find the most mana efficient methods, best unit combinations, and best support spells. The real advantage of a mage is the double-cast. Quote:
Quote:
Flaming Arrow, Poison Skull will do far more damage to a single unit than Fireball ever will. The aggregate or splash damage of fireball is so low, it is basically worthless. Again, I only play on Impossible, so the strategies should be more than applicable. Quote:
|
For starters; thank you all for your quick and useful replies :).
And what i learnt from your advices, I should do couple of things if I want to progress further in the game. First; I understand that Crossworlds dynamics are totally different than KBTL.So if I want to improve my INT. stat, I have 2 options.Either I put some gold on the table and buy items that give improvements to these stat or I need to use my runes on necessary skills like Linguistics, Scouting, Thesis etc.Before writing down my first message I calculated how many Int. points left on skill tree and to be honest I was very pessimistic.But with the help of the items you say enough Int. stat can be restored.So say 35 maybe 45 Int. points isn't a dream.It takes time but it is possible. Second; Now I get the Initiative thing.Battle Cry is now more important than it used to be. Third; Mana & Rage.Same treatment with the first one.I have 2 options to improve.Skill Tree or Items or both. Finally; The spells, instead of using damaging spells like fireballs, casting spells like fear, helplessness, target, bless, berserker is much more useful earlier in the game.At least until I have reasonable Int Stat. after that some changes can happen.Knowing enemies' weaknesses and using spells according to them is the key for success. Oh btw; before I finish the message I need to inform you that some(4-5) invincibles and couple of heroes (2-3) say hi to you from the land of the dead.They were killed by my sword and magic but it's your tactics that did the trick.They are after you so be aware :grin:. |
Yep, that basically how mage live in this version of KB (i mean KB CW).
Don't worry about not able to reach very high int, int boosting items are the most numerous, more than defence and attack boosting items. Companion Elenhel (he is in verona) also provide +4 int (as long as he is with you). Usually you'll have 45 or 50 int as minimum, even 60 int is not a dream. At that time, happy blasting your enemies with mass destruction spells. Usually you'll win the battle very quickly because of constant bombardment of damage spells. I recommend getting mage skill called Destruction (upgrade it to lv 3). Well, my pet dragon have become the legendary star dragon, i'll order him to wipe them :cool: |
Quote:
Your key spells, the most important ones - are less than 10 in number. For me they are Phantom, Stoneskin, Divine Armour, Magic Spring, Turn back Time (most powerful spell in game), dispel, heal, teleport, maybe blind and a few others i can't recall just now. Ie they are Status affecting spells which scale well with increasing leadership. Simple Stoneskin is arguably the most game changing spell there is. The advantage of the Mage is Higher Magic, nothing else. |
Quote:
|
Quote:
Well, back to topic. Mage is the most dependant on the items generated by the game randomize, either you're going to have a leader type mage (excel at controlling battle) or the destruction type (excel at boom boom blast all the oppositions). I prefer destruction mage though, with insanely high int, it's much easier than leader type mage in most battles. |
| All times are GMT. The time now is 10:08 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.