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haitch40 12-21-2009 11:34 AM

whats the best tnb fighter with deicent top speed
 
by that i mean hurri standard also is it true the la5fn is more agile than the spit ix and la7? although if posible i would like spit standard speed but the agility is more important

kozzm0 12-21-2009 12:11 PM

the fastest that can compete at tnb by BOP standards (i.e., anchored fight, most kills wins, deaths don't matter) is the la5. La7 is much faster, but spits get all the angles on it within about 5 loops.

The problem with using an la5 in BOP furballs is that first, it's almost impossible to avoid having to go nose-to-nose against spitfires. The furballs end up on the ground, so the only 3d motion available after the pass is a vertical turn. Going nose-to-nose against something with that short a turn radius and powerful and accurate of a cannon is perilous. I can beat them 1 on 1 fairly well, but it means every nose-to-nose vertical has to be done with enough speed for a jink at the top to spoil the spit's shot, then keep climbing till it can't follow.

The la5's corner speed is about 350kph. Most people fly their spits slower than that and will end up in the low to mid 200's. You'll notice they start looking sluggish at that point, then they're vulnerable.

In multiplayer fights it matters who aims best, more than who has the best-turning plane.

haitch40 12-21-2009 01:19 PM

Quote:

Originally Posted by kozzm0 (Post 130362)
the fastest that can compete at tnb by BOP standards (i.e., anchored fight, most kills wins, deaths don't matter) is the la5. La7 is much faster, but spits get all the angles on it within about 5 loops.

The problem with using an la5 in BOP furballs is that first, it's almost impossible to avoid having to go nose-to-nose against spitfires. The furballs end up on the ground, so the only 3d motion available after the pass is a vertical turn. Going nose-to-nose against something with that short a turn radius and powerful and accurate of a cannon is perilous. I can beat them 1 on 1 fairly well, but it means every nose-to-nose vertical has to be done with enough speed for a jink at the top to spoil the spit's shot, then keep climbing till it can't follow.

The la5's corner speed is about 350kph. Most people fly their spits slower than that and will end up in the low to mid 200's. You'll notice they start looking sluggish at that point, then they're vulnerable.

In multiplayer fights it matters who aims best, more than who has the best-turning plane.

im not so much looking for a furball as i am starting to enjoy sime but when i latch on the tail of some1 they will usualy try and out turn me and i want to keep with them also its good for shaking people off ur six

kozzm0 12-21-2009 02:15 PM

There are other ways to shake an opponent than to just pick a direction and keep turning. Though I still make that mistake way too much.

If someone has a high-aspect shot, it's usually because their turning circle is centered behind your turning circle. In that situation, you'll cross their guns plane no matter who has the turn advantage, because the circles overlap. So the defense is to roll out of plane, try to find a 3d maneuver that will make them overshoot. Spiral moves, basically. Flat scissors won't work for la5 against spits but rolling scissors can.

against a fast turner, think more like latching onto the back of their canopy, not their tail. If you're directly behind them, then they can just pull a max-g turn and shake you easily. Keep your turning circle behind theirs, so you can see the top of their plane, and they'll have to fly past your guns at least once, no matter which direction they go. Then don't miss.

SEE 12-21-2009 02:23 PM

I noticed Mirgervin used an LA5 on several games (Xbox) and usually got the highest Kills. D Masta C uses a Spit and usually out guns everyone (not seen them play each other tho') so Kosmo has it nailed in his reply. Either of these in the right hands is a killer. If you are flying on limited ammo games bear in mind that (in SIM game mode) the Spit MkIX/IXV's have the highest ammo rounds, the LA5 25% less and the LA7 the least (about 50% of the Spittys).

haitch40 12-21-2009 02:39 PM

Quote:

Originally Posted by SEE (Post 130405)
I noticed Mirgervin used an LA5 on several games (Xbox) and usually got the highest Kills. D Masta C uses a Spit and usually out guns everyone (not seen them play each other tho') so Kosmo has it nailed in his reply. Either of these in the right hands is a killer. If you are flying on limited ammo games bear in mind that (in SIM game mode) the Spit MkIX/IXV's have the highest ammo rounds, the LA5 25% less and the LA7 the least (about 50% of the Spittys).

if your looking for lots of ammo go for the p47 it has loads

Soviet Ace 12-21-2009 07:27 PM

If you want a good Soviet TnB fighter, that isn't so big like the La-5FN and La-7 (They could be considered a Soviet-esque Spitfire even though they were smaller all around), I suggest the Yak-3! Why? Not only is it fashionably cool (:P) but it's got all around speed, turning, and good armament. Twin Berezin UBS MGs and one BEAUTIFUL 20mm ShVAK Cannon. :D

haitch40 12-22-2009 09:39 AM

Quote:

Originally Posted by Soviet Ace (Post 130475)
If you want a good Soviet TnB fighter, that isn't so big like the La-5FN and La-7 (They could be considered a Soviet-esque Spitfire even though they were smaller all around), I suggest the Yak-3! Why? Not only is it fashionably cool (:P) but it's got all around speed, turning, and good armament. Twin Berezin UBS MGs and one BEAUTIFUL 20mm ShVAK Cannon. :D

no it is very agile 1 minuit but if you keep turning it goes in a streight line every half a turn

kozzm0 12-22-2009 02:18 PM

Quote:

Originally Posted by haitch40 (Post 130589)
no it is very agile 1 minuit but if you keep turning it goes in a streight line every half a turn

The yak isn't well represented in BOP. It's also not quite designed for the slow-speed endgame fights that the online is mostly about, or the magic g-suits the pilots wear so that only their vision is affected. At the speeds it's designed to fight at, it can turn as fast as the pilot can physically tolerate, and same for the opponent.

If a yak attacks a spit, and the spit manages to evade the first pass and slow down so it gains angles, the yak can just fly away. It just wouldn't get any points in BOP because someone else would kill the spit first.

Until they fix the scoring so every death is -5 points, the best performer in BOP battles will still be the i-153, which is sad.

haitch40 12-22-2009 02:32 PM

Quote:

Originally Posted by kozzm0 (Post 130655)
The yak isn't well represented in BOP. It's also not quite designed for the slow-speed endgame fights that the online is mostly about, or the magic g-suits the pilots wear so that only their vision is affected. At the speeds it's designed to fight at, it can turn as fast as the pilot can physically tolerate, and same for the opponent.

If a yak attacks a spit, and the spit manages to evade the first pass and slow down so it gains angles, the yak can just fly away. It just wouldn't get any points in BOP because someone else would kill the spit first.

Until they fix the scoring so every death is -5 points, the best performer in BOP battles will still be the i-153, which is sad.

yes but whenever i turn i always have throttle at 100% i find the plane turns better for me that way

Soviet Ace 12-22-2009 06:30 PM

Quote:

Originally Posted by haitch40 (Post 130658)
yes but whenever i turn i always have throttle at 100% i find the plane turns better for me that way

That's a common misconception. Planes actually do NOT turn better when they're at 100% throttle. You actually make a wider turn, than you would if you cut it down to say 50% throttle. So maybe rather than turning at 100% throttle, cut it down to 50% or more if you like, and see how much better/shorter a turning circle you can make.

That's probably why you think the Yak don't turn well because you're flying at 100% throttle, when you should be cutting down the throttle going into the turn, and maxing it out as you extend out of the turn.

kozzm0 12-23-2009 03:03 AM

There's two kinds of turning "better," turn radius and turn rate. Planes like Yaks have their highest turn rate at higher speeds, thus higher turn radius, than planes like spits and hurricanes. In reality they both had about the same max sustained turn rate, but in BOP the spit can do about 1 or 2 seconds better.

In BOP the spit and la5 have about equal max sustained, but for the la5 it's at a higher speed. So it turns a bigger circle, but it still goes full circle in the same period of time. If you keep an la5 at its max sustained speed, a spit won't gain angles in a turn chase. It might get a shot eventually because of its turn radius, but if you stay fast and keep your eye on the slower plane, you can jink at the right moment. Most spit pilots will slow down to minimize their turn radius looking for the quick shot, and in doing so they end up going below their ideal turn speed and turn slower. That is when the faster plane turns the corner and gets the advantage.

The yak-3's corner speed is somewhere between 320 and 370. faster than that, you'll turn faster with low throttle; slower, with full throttle. But not sharper. A yak-3 can turn as sharp as a spitfire, but not as fast when doing so.

Soviet Ace 12-23-2009 03:09 AM

Quote:

Originally Posted by kozzm0 (Post 130883)
There's two kinds of turning "better," turn radius and turn rate. Planes like Yaks have their highest turn rate at higher speeds, thus higher turn radius, than planes like spits and hurricanes. In reality they both had about the same max sustained turn rate, but in BOP the spit can do about 1 or 2 seconds better.

In BOP the spit and la5 have about equal max sustained, but for the la5 it's at a higher speed. So it turns a bigger circle, but it still goes full circle in the same period of time. If you keep an la5 at its max sustained speed, a spit won't gain angles in a turn chase. It might get a shot eventually because of its turn radius, but if you stay fast and keep your eye on the slower plane, you can jink at the right moment. Most spit pilots will slow down to minimize their turn radius looking for the quick shot, and in doing so they end up going below their ideal turn speed and turn slower. That is when the faster plane turns the corner and gets the advantage.

The yak-3's corner speed is somewhere between 320 and 370. faster than that, you'll turn faster with low throttle; slower, with full throttle. But not sharper. A yak-3 can turn as sharp as a spitfire, but not as fast when doing so.

It depends on the Spitfire though. The Yak-3 could turn faster than a Spit 1-V, and equal to the IX while the Griffons and others, probably not as fast but sharper definitely.

kozzm0 12-23-2009 07:43 AM

That's possible that it could turn a lower radius, but it would lose angles because of its higher wing loading, I doubt its ROT can compete at that speed. Even though its real-life ROT is just as good but at somewhat higher speed. If going to low radius doesn't get it a quick kill, it's in a bad position. Better to let the slow plane make that mistake, then pound it from above when it's too slow to climb. A Spifire going around in slow flat circles is a welcome sight to any fast plane

I haven't seen EM charts for yak-3, maybe I will try to find one.

I got bored and drew a couple diagrams about haitch's questions, next time I'm bored I'll scan and post them.

David603 12-23-2009 01:56 PM

Quote:

Originally Posted by kozzm0 (Post 130904)
That's possible that it could turn a lower radius, but it would lose angles because of its higher wing loading, I doubt its ROT can compete at that speed. Even though its real-life ROT is just as good but at somewhat higher speed. If going to low radius doesn't get it a quick kill, it's in a bad position. Better to let the slow plane make that mistake, then pound it from above when it's too slow to climb. A Spifire going around in slow flat circles is a welcome sight to any fast plane

I haven't seen EM charts for yak-3, maybe I will try to find one.

I got bored and drew a couple diagrams about haitch's questions, next time I'm bored I'll scan and post them.

Spitfires have very good energy retention through manoeuvres, and good acceleration/climb, so if an experienced player is flying the Spit you are't likely to catch it low and slow.

kozzm0 12-24-2009 12:10 AM

Quote:

Originally Posted by David603 (Post 130954)
Spitfires have very good energy retention through manoeuvres, and good acceleration/climb, so if an experienced player is flying the Spit you are't likely to catch it low and slow.

You are in a ground level BOP-style furball. There's always Spits crawling around on the ground after each other like a slow centipede.

Once they're that slow, they've got no energy left to retain.

FOZ_1983 12-24-2009 12:46 AM

hurricane ;) :D

nuff said.

:P

haitch40 12-24-2009 09:47 AM

Quote:

Originally Posted by FOZ_1983 (Post 131072)
hurricane ;) :D

nuff said.

:P

lol the hurri is good but 2 prbs
1. its too slow realy for my liking
2. it can be out turned by certain faster aircraft (all later ones though)

lost cause 12-24-2009 06:38 PM

U guys are awesome! Question for ya. The Yak 3 and the Yak 9t appear to fly the same to me. With the exception of firing the guns. The 9t vibrates all over the place. The big gun probably, but the armament says its a ony a 20 30 mm. I was thinking of using the 3 in snowy conditions and the 9t in summer conditions. The camo doesn't work the other way around. So is the 9t as good as the 3? And is the supposed bigger cannon a plus on the 9? Or just screw it and fly somethen else.

Soviet Ace 12-24-2009 06:50 PM

Quote:

Originally Posted by lost cause (Post 131253)
U guys are awesome! Question for ya. The Yak 3 and the Yak 9t appear to fly the same to me. With the exception of firing the guns. The 9t vibrates all over the place. The big gun probably, but the armament says its a ony a 20 30 mm. I was thinking of using the 3 in snowy conditions and the 9t in summer conditions. The camo doesn't work the other way around. So is the 9t as good as the 3? And is the supposed bigger cannon a plus on the 9? Or just screw it and fly somethen else.

The 'T' at the end of Yak-9T stands for Tank. So it's meant for ground attack mostly, but can be used to good effect against enemy bombers. The Yak-3, and the Yak-9T are two totally different planes. First, both are very different sizes. The Yak-9T is much larger all around than the Yak-3 which is the smallest Yak in WW2. The Yak-1 is also bigger, but mainly just wing width etc.

Anyway, the Yak-9T has actually a 37mm Nudelman-Suranov cannon. NOT a 20mm ShVAK like the Yak-1b and Yak-3 does. So if you're going to use a Yak in snowy conditions, use the Yak-3, and if you want to use summer conditions, still use the Yak-3!! lol (But if weather conditions don't matter to you, then use the fast, small, and nimble Yak-3. It's twin 12.7 UBS Berezin and 20mm ShVAK cannon are deadly accurate if you're good with the sights and plane in general.)

Seriously though, if you want to use camouflage to your advantage, use the Yak-1b rather the Yak-9T unless you're fighting bombers and slower planes that can't take such a heavy beating from a 37mm cannon.

lost cause 12-25-2009 12:16 AM

Thanks!!! I'm looking for "my bird" and haven't found it yet. Its coming down to the Yak, LA, or 109. I love the p47 and continue to try and have success with it. I love the looks, sound and feel of that Yak3. Its a beauty! The LAs are fast and very stable, but the lack of firepower combined with low ammo count does not appeal. The 109s are, to me, the baddest looking plane of the bunch. And those guns!!! A little heavy, but those guns! I'll take your advice on the Yak and keep tryin.


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